MPQ 12th Anniversary Celebrations

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Comments

  • DAZ0273
    DAZ0273 Posts: 11,708 Chairperson of the Boards

    I also tend to find that if players don't have any boosted characters in a PvP week, there is a great chance they run Polaris/Jane.

  • entrailbucket
    entrailbucket Posts: 7,298 Chairperson of the Boards

    @KGB said:

    @entrailbucket said:

    @KGB said:

    @DAZ0273 said:
    I think Rocket is a terrible choice for this argument. Once the board is settled and his strikes are there, he is basically useless thereafter. The only way to nerf him and Groot are the strikes and that makes them useless. Sorry people- the poster child has to be Polaris because how can it not be? She can at least be nerfed but remain useful.

    Yet no one or next to no one uses Polaris in 5 star PvP unless she's god boosted. So if balancing is about PvP, Polaris gets next to no usage there once you finish with the 4 star tier.

    And if balancing is about PvE, why does anyone care that much about balance since the only characters that really matter are the fastest speed teams and I suppose any winfinites. I mean making peoples PvE life worse is not going to go over well at all.

    Finally, if what EB mentioned in this thread (or another) that Darkveil + Kang is a turn 0 winfinte against even 6 stars with 10 million health, then technically isn't EVERY character other than these 2 under powered?

    KGB

    5* Polaris/m'Thor is one of the most common teams in my matchmaking range.

    I agree that they should fix the instant win stuff first. But there's no reason for them to stop there.

    I also don't see how making PvE take longer is making everyone's "life worse." Of course there are some people who only want to play MPQ for a few seconds every day, and get maximum rewards for this. I think the devs should be catering to players who enjoy playing the game, not those who just want to get it over with.

    I have no idea how you can't see how making PvE take longer wouldn't make people's life worse. I don't know your personal real life situation (retired with endless free time, busy family life with kids, single living in parents basement/alone with free time etc) but I imagine I am not the only person with a family life who plays MPQ. If I get 1 hr total a day to play (either consecutively or 2 1/2 hr sessions or whatever adds to 1 hr) then making PvE take longer is going to make my life (my MPQ life obviously) worse. That's because I'll be able to get a lot less done (fewer battles) in my allotted time for MPQ. It would be like some politician saying that dropping the speed limit on the freeway from 60 MPH (100 KPH) to 50 MPH (80 KPH) which would increase commute times wouldn't make anyones 'life worse'. Of course it would make lives worse and rightly cause an uproar.

    KGB

    P.S. I had no idea MThor/Polaris even existed in 5 star PvP. This board is filled with threads about Jugger/Sam and other combos (including other MThor combos) but no one mentions those 2 so I figured they didn't get any real play in 5 star PvP since the common complaint is lack of diverse teams.

    Ok, so characters that can win quickly make your life better. The more battles you can do in the time you've allotted to MPQ, the better that is. Where does that end? PvE takes 10 minutes now, would it be twice as good if it was 5? Would it be twice as bad if it was 20?

  • scottee
    scottee Posts: 1,639 Chairperson of the Boards
    edited 1 October 2025, 14:43

    A better example of nerfing based on usage numbers is the original Old Man Logan. He was not a top tier 5* in the 5* meta. But lots of lower rosters were using him because having just one cover in his healing made it so he could tank all the way through PVE without you using any health packs. My brother basically ran him in every single team, when he wasn't even close to having a solid 4* roster.

    Because OML had such high usage, they nerfed him into oblivion, when he was already a lower tier 5*.

  • entrailbucket
    entrailbucket Posts: 7,298 Chairperson of the Boards

    @scottee said:
    A better example of nerfing based on usage numbers is the original Old Man Logan. He was not a top tier 5* in the 5* meta. But lots of lower rosters were using him because having just one cover in his healing made it so he could tank all the way through PVE without you using any health packs. My brother basically ran him in every single team, when he wasn't even close to having a solid 4* roster.

    Because OML had such high usage, they nerfed him into oblivion, when he was already a lower tier 5*.

    @KGB the nerf to OML undoubtedly made these players' lives harder. He allowed them to do more fights in their allotted time.

    Does that mean it was the wrong thing to do?

  • KGB
    KGB Posts: 3,857 Chairperson of the Boards

    @entrailbucket said:

    @scottee said:
    A better example of nerfing based on usage numbers is the original Old Man Logan. He was not a top tier 5* in the 5* meta. But lots of lower rosters were using him because having just one cover in his healing made it so he could tank all the way through PVE without you using any health packs. My brother basically ran him in every single team, when he wasn't even close to having a solid 4* roster.

    Because OML had such high usage, they nerfed him into oblivion, when he was already a lower tier 5*.

    @KGB the nerf to OML undoubtedly made these players' lives harder. He allowed them to do more fights in their allotted time.

    Does that mean it was the wrong thing to do?

    It retrospect, we now know it was 100% waste of time to do it so yeah it was wrong. It happened WELL after OML was a viable character in 5 star PvP and far more importantly right about that same time you could acquire supports with true heal that let any character fight forever. In the end it was simply a petty thing that was done to the players.

    KGB

  • entrailbucket
    entrailbucket Posts: 7,298 Chairperson of the Boards

    @KGB said:

    @entrailbucket said:

    @KGB said:

    @entrailbucket said:

    @KGB said:

    @DAZ0273 said:
    I think Rocket is a terrible choice for this argument. Once the board is settled and his strikes are there, he is basically useless thereafter. The only way to nerf him and Groot are the strikes and that makes them useless. Sorry people- the poster child has to be Polaris because how can it not be? She can at least be nerfed but remain useful.

    Yet no one or next to no one uses Polaris in 5 star PvP unless she's god boosted. So if balancing is about PvP, Polaris gets next to no usage there once you finish with the 4 star tier.

    And if balancing is about PvE, why does anyone care that much about balance since the only characters that really matter are the fastest speed teams and I suppose any winfinites. I mean making peoples PvE life worse is not going to go over well at all.

    Finally, if what EB mentioned in this thread (or another) that Darkveil + Kang is a turn 0 winfinte against even 6 stars with 10 million health, then technically isn't EVERY character other than these 2 under powered?

    KGB

    5* Polaris/m'Thor is one of the most common teams in my matchmaking range.

    I agree that they should fix the instant win stuff first. But there's no reason for them to stop there.

    I also don't see how making PvE take longer is making everyone's "life worse." Of course there are some people who only want to play MPQ for a few seconds every day, and get maximum rewards for this. I think the devs should be catering to players who enjoy playing the game, not those who just want to get it over with.

    I have no idea how you can't see how making PvE take longer wouldn't make people's life worse. I don't know your personal real life situation (retired with endless free time, busy family life with kids, single living in parents basement/alone with free time etc) but I imagine I am not the only person with a family life who plays MPQ. If I get 1 hr total a day to play (either consecutively or 2 1/2 hr sessions or whatever adds to 1 hr) then making PvE take longer is going to make my life (my MPQ life obviously) worse. That's because I'll be able to get a lot less done (fewer battles) in my allotted time for MPQ. It would be like some politician saying that dropping the speed limit on the freeway from 60 MPH (100 KPH) to 50 MPH (80 KPH) which would increase commute times wouldn't make anyones 'life worse'. Of course it would make lives worse and rightly cause an uproar.

    KGB

    P.S. I had no idea MThor/Polaris even existed in 5 star PvP. This board is filled with threads about Jugger/Sam and other combos (including other MThor combos) but no one mentions those 2 so I figured they didn't get any real play in 5 star PvP since the common complaint is lack of diverse teams.

    Ok, so characters that can win quickly make your life better. The more battles you can do in the time you've allotted to MPQ, the better that is. Where does that end? PvE takes 10 minutes now, would it be twice as good if it was 5? Would it be twice as bad if it was 20?

    If my PvE time was 10 minutes I'd be over the moon. My initial clears are easily over 30 minutes, approaching 45 depending on the event (mindless ones etc). The game desperately needs to remove all animations/timers/board&gem falls etc so that the AI turns are resolved in <1 second but that's another thread for another day.

    So if PvE time doubles, for someone taking 10 minutes going to 20 its worlds of difference than someone taking 30 or 45 going to 60 or 90. That's the thing you don't see, because you are in the 1% of 1% of rosters so to you, going from 10 minutes to 15 (50% increase) is no big deal but for me it's a hugely negative QOL experience.

    Now they could go back to roster based scaling (remember that) so you'd feel the same pain (and your difficulty level would go up since you'd be facing like L800 enemies in the CN) but I'm 100% sure you are gonna say 'nah, I'm good where I'm at' in terms of time/difficulty.

    KGB

    That's what I don't get. I'd LOVE for them to give me lvl800 enemies (provided everyone else got the same thing -- remember this is a competition)! I play this game to have fun. I'm not interested in box-checking, and I'm not interested in "doing PvE." Some days I might not have time to "finish" PvE. Who cares? Why is it something you need to "finish" at all?

    If something is fun for you, why do you want to do less of it?

  • entrailbucket
    entrailbucket Posts: 7,298 Chairperson of the Boards

    @KGB said:

    @entrailbucket said:

    @scottee said:
    A better example of nerfing based on usage numbers is the original Old Man Logan. He was not a top tier 5* in the 5* meta. But lots of lower rosters were using him because having just one cover in his healing made it so he could tank all the way through PVE without you using any health packs. My brother basically ran him in every single team, when he wasn't even close to having a solid 4* roster.

    Because OML had such high usage, they nerfed him into oblivion, when he was already a lower tier 5*.

    @KGB the nerf to OML undoubtedly made these players' lives harder. He allowed them to do more fights in their allotted time.

    Does that mean it was the wrong thing to do?

    It retrospect, we now know it was 100% waste of time to do it so yeah it was wrong. It happened WELL after OML was a viable character in 5 star PvP and far more importantly right about that same time you could acquire supports with true heal that let any character fight forever. In the end it was simply a petty thing that was done to the players.

    KGB

    I think we just fundamentally disagree about what the game is/should be, and that's ok.

  • raber18
    raber18 Posts: 60 Match Maker

    Did I miss something or weren't we supposed to get anniversary tokens today. Did I miss something?

  • entrailbucket
    entrailbucket Posts: 7,298 Chairperson of the Boards

    Actually, I'm sort of confused by the whole time thing.

    The game (both currently and in the future) gives the player the choice of how much time they want to commit to the game. If you want to spend as little time as possible playing PvE, you have the option to drop down to a lower CL, with easier enemies and lower rewards.

    And they're going to continue to offer that option! CL10 PvE is going to get harder, and if you're not interested in that, you can drop down for lower rewards. The problem now is that if I want harder fights, I have no option to get them at all.

    Why is this not ok? Why shouldn't rewards be scaled based on time invested/difficulty of enemies faced?

  • ThisisClemFandango
    ThisisClemFandango Posts: 1,123 Chairperson of the Boards

    The given characters are giving anniversary tokens after the update
    I just used 5 star mephisto and got mine

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,682 Chairperson of the Boards

    Yep, just got one too. Anyone used one yet?

  • KGB
    KGB Posts: 3,857 Chairperson of the Boards

    @entrailbucket said:

    @KGB said:

    @entrailbucket said:

    @KGB said:

    @entrailbucket said:

    @KGB said:

    @DAZ0273 said:
    I think Rocket is a terrible choice for this argument. Once the board is settled and his strikes are there, he is basically useless thereafter. The only way to nerf him and Groot are the strikes and that makes them useless. Sorry people- the poster child has to be Polaris because how can it not be? She can at least be nerfed but remain useful.

    Yet no one or next to no one uses Polaris in 5 star PvP unless she's god boosted. So if balancing is about PvP, Polaris gets next to no usage there once you finish with the 4 star tier.

    And if balancing is about PvE, why does anyone care that much about balance since the only characters that really matter are the fastest speed teams and I suppose any winfinites. I mean making peoples PvE life worse is not going to go over well at all.

    Finally, if what EB mentioned in this thread (or another) that Darkveil + Kang is a turn 0 winfinte against even 6 stars with 10 million health, then technically isn't EVERY character other than these 2 under powered?

    KGB

    5* Polaris/m'Thor is one of the most common teams in my matchmaking range.

    I agree that they should fix the instant win stuff first. But there's no reason for them to stop there.

    I also don't see how making PvE take longer is making everyone's "life worse." Of course there are some people who only want to play MPQ for a few seconds every day, and get maximum rewards for this. I think the devs should be catering to players who enjoy playing the game, not those who just want to get it over with.

    I have no idea how you can't see how making PvE take longer wouldn't make people's life worse. I don't know your personal real life situation (retired with endless free time, busy family life with kids, single living in parents basement/alone with free time etc) but I imagine I am not the only person with a family life who plays MPQ. If I get 1 hr total a day to play (either consecutively or 2 1/2 hr sessions or whatever adds to 1 hr) then making PvE take longer is going to make my life (my MPQ life obviously) worse. That's because I'll be able to get a lot less done (fewer battles) in my allotted time for MPQ. It would be like some politician saying that dropping the speed limit on the freeway from 60 MPH (100 KPH) to 50 MPH (80 KPH) which would increase commute times wouldn't make anyones 'life worse'. Of course it would make lives worse and rightly cause an uproar.

    KGB

    P.S. I had no idea MThor/Polaris even existed in 5 star PvP. This board is filled with threads about Jugger/Sam and other combos (including other MThor combos) but no one mentions those 2 so I figured they didn't get any real play in 5 star PvP since the common complaint is lack of diverse teams.

    Ok, so characters that can win quickly make your life better. The more battles you can do in the time you've allotted to MPQ, the better that is. Where does that end? PvE takes 10 minutes now, would it be twice as good if it was 5? Would it be twice as bad if it was 20?

    If my PvE time was 10 minutes I'd be over the moon. My initial clears are easily over 30 minutes, approaching 45 depending on the event (mindless ones etc). The game desperately needs to remove all animations/timers/board&gem falls etc so that the AI turns are resolved in <1 second but that's another thread for another day.

    So if PvE time doubles, for someone taking 10 minutes going to 20 its worlds of difference than someone taking 30 or 45 going to 60 or 90. That's the thing you don't see, because you are in the 1% of 1% of rosters so to you, going from 10 minutes to 15 (50% increase) is no big deal but for me it's a hugely negative QOL experience.

    Now they could go back to roster based scaling (remember that) so you'd feel the same pain (and your difficulty level would go up since you'd be facing like L800 enemies in the CN) but I'm 100% sure you are gonna say 'nah, I'm good where I'm at' in terms of time/difficulty.

    KGB

    That's what I don't get. I'd LOVE for them to give me lvl800 enemies (provided everyone else got the same thing -- remember this is a competition)! I play this game to have fun. I'm not interested in box-checking, and I'm not interested in "doing PvE." Some days I might not have time to "finish" PvE. Who cares? Why is it something you need to "finish" at all?

    If something is fun for you, why do you want to do less of it?

    I'm not competitive in PvE but I do need to finish in order to get the progression rewards. Without those, it's not really possible to advance at all in the game unless you spend a lot of money (I only buy VIP for the costume and to support the game).

    I play PvP just to 575/13 wins in order to get the 4 star shards and the support shards.

    And I don't want to do less MPQ. I enjoy my time matching gems and firing powers. It's a nice way to mentally unwind and relax. So even if my PvE clear times halved, I would not play less MPQ, I'd still play the same 1 hr only I'd be able to do more things in the game (finish DDQ, play more PvP, play shield sim etc).

    KGB

  • KGB
    KGB Posts: 3,857 Chairperson of the Boards

    @entrailbucket said:
    Actually, I'm sort of confused by the whole time thing.
    And they're going to continue to offer that option! CL10 PvE is going to get harder, and if you're not interested in that, you can drop down for lower rewards. The problem now is that if I want harder fights, I have no option to get them at all.

    You do have options for harder fights.

    No one is forcing you to use 550 characters in PvE. You can absolutely use much lower characters in CL10 for harder fights (I'm doing it). Try Simulator in CL10 with L400 and below characters for a serious challenge.

    Why shouldn't rewards be scaled based on time invested/difficulty of enemies faced?

    I'd love it. I'd be getting amazing rewards.

    Problem is how do they define difficulty or time invested? For the time part we can just delay 20 seconds between moves or deliberately drag out matches by not firing powers etc. How do you measure difficulty in a game with winfinites where you can know on turn 2 or so whether or not you have a won match and if not you retreat and retry (I have to do this on some challenge nodes).

    KGB

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,682 Chairperson of the Boards

    @KGB - honestly, the fastest way to speed up and play more is in 5☆ land. I didn't really hold off rostering my 5☆s and and it took a while to get comfortable there for PvP, but if you want to save time, upgrade everyone, champ them all and enjoy PvE in 15 minutes rather than 30-45 so you can do the other stuff.

    Besides, 6☆s are coming soon so you can still softcap if you want to. 🙂

  • SnowcaTT
    SnowcaTT Posts: 3,500 Chairperson of the Boards

    @entrailbucket said:

    @Read_Only said:
    So if they level the playing field with Nerfs we can finally get rid of the god boost too right?

    No chance. We'd end up with another stagnant metagame of "best 2," even if the best 2 were only a tiny bit better than everyone else.

    Sounds like a 6* environment.

  • TriSentinel
    TriSentinel Posts: 151 Tile Toppler

    @KGB said:
    So if PvE time doubles, for someone taking 10 minutes going to 20 its worlds of difference than someone taking 30 or 45 going to 60 or 90. That's the thing you don't see, because you are in the 1% of 1% of rosters so to you, going from 10 minutes to 15 (50% increase) is no big deal but for me it's a hugely negative QOL experience.

    Now they could go back to roster based scaling (remember that) so you'd feel the same pain (and your difficulty level would go up since you'd be facing like L800 enemies in the CN) but I'm 100% sure you are gonna say 'nah, I'm good where I'm at' in terms of time/difficulty.

    KGB

    Agreed, playing time increases, anything that slows the game down, are poison to the community.

    If they're not going to speed up damage then they better accelerate the AI turn even more.

    The Devs might see an opportunity to sell items that speed up play, but they have repeatedly nerfed those items (Characters that generate AP, Thanoscopter, Leapfrog, Eros' Arrow, Fantasticar). So it's not like they have the trust of the community when it comes to paying to increase play speed.

  • scottee
    scottee Posts: 1,639 Chairperson of the Boards

    In the 12th Anniversary vault, there's 15 5* covers + an additional 3. So 18 5* covers out of 119 pulls. (5* Thanos is listed with the 3* covers, which is a mistake they've made before.)

    Those are really good value for HP.

  • DAZ0273
    DAZ0273 Posts: 11,708 Chairperson of the Boards

    @TriSentinel said:

    @KGB said:
    So if PvE time doubles, for someone taking 10 minutes going to 20 its worlds of difference than someone taking 30 or 45 going to 60 or 90. That's the thing you don't see, because you are in the 1% of 1% of rosters so to you, going from 10 minutes to 15 (50% increase) is no big deal but for me it's a hugely negative QOL experience.

    Now they could go back to roster based scaling (remember that) so you'd feel the same pain (and your difficulty level would go up since you'd be facing like L800 enemies in the CN) but I'm 100% sure you are gonna say 'nah, I'm good where I'm at' in terms of time/difficulty.

    KGB

    Agreed, playing time increases, anything that slows the game down, are poison to the community.

    If they're not going to speed up damage then they better accelerate the AI turn even more.

    The Devs might see an opportunity to sell items that speed up play, but they have repeatedly nerfed those items (Characters that generate AP, Thanoscopter, Leapfrog, Eros' Arrow, Fantasticar). So it's not like they have the trust of the community when it comes to paying to increase play speed.

    Wait have any of those items been nerfed yet? Yet alone repeatedly? Can you link to where this has happened please.

  • WilliamK1983
    WilliamK1983 Posts: 1,293 Chairperson of the Boards

    @scottee said:
    In the 12th Anniversary vault, there's 15 5* covers + an additional 3. So 18 5* covers out of 119 pulls. (5* Thanos is listed with the 3* covers, which is a mistake they've made before.)

    Those are really good value for HP.

    I think it's a terrible value. Both anny vaults that dropped today are an easy pass for me. 400k hp just sitting and waiting.