MPQ 12th Anniversary Celebrations
Comments
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@Wolvie171 The bracket count Google sheet is one of the most tremendously helpful MPQ tools, and I deeply appreciate your work editing and updating it.
The graphs are enlightening. My preferred PvP slice is 4.10, and from anecdotal experience, the wait for that first flip has gotten much longer since the Unity rollout.
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Oh yeah (dunno what made me think of this!): hopefully they get rid of bracket flips when they redo PvE CLs.
Nobody should be getting top rewards for joining in the middle of an event, and it's maybe the best example of giving an unfair advantage to players who are "in the know."
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@entrailbucket said:
Oh yeah (dunno what made me think of this!): hopefully they get rid of bracket flips when they redo PvE CLs.Nobody should be getting top rewards for joining in the middle of an event, and it's maybe the best example of giving an unfair advantage to players who are "in the know."
Totally agree with this. Nobody should get top rewards just because an event "flipped". That has obviously been going on since the beginning of time but should not happen.
To a previous question that I can answer, the charts in this thread do not show in any way the results of what happened when cover swaps happened for 550 characters. What did show that, and I haven't seen it in a while, is someone posted a revenue piece on what they have earned and there was a clear drop when the cover swaps stopped when Buy Clubs halted.
One can make fun of buy clubs as much as one wants, but they definitely infused an amount of cash into the game on a daily/weekly basis. Now that absolutely zero exist, that is money on the table that just isn't there anymore.
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@LavaManLee said:
@entrailbucket said:
Oh yeah (dunno what made me think of this!): hopefully they get rid of bracket flips when they redo PvE CLs.Nobody should be getting top rewards for joining in the middle of an event, and it's maybe the best example of giving an unfair advantage to players who are "in the know."
Totally agree with this. Nobody should get top rewards just because an event "flipped". That has obviously been going on since the beginning of time but should not happen.
To a previous question that I can answer, the charts in this thread do not show in any way the results of what happened when cover swaps happened for 550 characters. What did show that, and I haven't seen it in a while, is someone posted a revenue piece on what they have earned and there was a clear drop when the cover swaps stopped when Buy Clubs halted.
One can make fun of buy clubs as much as one wants, but they definitely infused an amount of cash into the game on a daily/weekly basis. Now that absolutely zero exist, that is money on the table that just isn't there anymore.
I wonder how much of the decline in revenue is down to the slow bleed of players -- it might be interesting to look at both charts together. I'm sure they are related but I wonder how closely.
I don't remember (I really don't, I'm asking!), was there a sudden dropoff when the buyclubs ended, or did the fall off look more gradual?
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@entrailbucket said:
@LavaManLee said:
@entrailbucket said:
Oh yeah (dunno what made me think of this!): hopefully they get rid of bracket flips when they redo PvE CLs.Nobody should be getting top rewards for joining in the middle of an event, and it's maybe the best example of giving an unfair advantage to players who are "in the know."
Totally agree with this. Nobody should get top rewards just because an event "flipped". That has obviously been going on since the beginning of time but should not happen.
To a previous question that I can answer, the charts in this thread do not show in any way the results of what happened when cover swaps happened for 550 characters. What did show that, and I haven't seen it in a while, is someone posted a revenue piece on what they have earned and there was a clear drop when the cover swaps stopped when Buy Clubs halted.
One can make fun of buy clubs as much as one wants, but they definitely infused an amount of cash into the game on a daily/weekly basis. Now that absolutely zero exist, that is money on the table that just isn't there anymore.
I wonder how much of the decline in revenue is down to the slow bleed of players -- it might be interesting to look at both charts together. I'm sure they are related but I wonder how closely.
I don't remember (I really don't, I'm asking!), was there a sudden dropoff when the buyclubs ended, or did the fall off look more gradual?
I'm too lazy to look up the thread but it was a sudden drop off in revenue. I want to say the thread was from April or May? Last buy club was in December, when the change happened. It was definitely sudden. I'm fine to admit that I was in them and haven't done a big buy since the exchange stopped.
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@LennoxHC said:
@Wolvie171 The bracket count Google sheet is one of the most tremendously helpful MPQ tools, and I deeply appreciate your work editing and updating it.The graphs are enlightening. My preferred PvP slice is 4.10, and from anecdotal experience, the wait for that first flip has gotten much longer since the Unity rollout.
Agree with this. Thanks Wolvie for the interesting graphs. It is nice to get some facts and data with the limited info we have.
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@entrailbucket said:
If I may recap:
…
Me: it doesn't look like swaps had any impact, based on the graphs that other guy postedWolvy1700: you're wrong! Unity caused a ton of players to leave!
Me: ok man that's not what we were talking about
Ehm… No??? Like in, absolutely not???
Wolvie quoted and responded to my original post with his graphs, not yours. And then YOU chose to respond to his post about declining alliances. It’s the opposite of what you claim. You chose to engage with him about the graphs, not the other way around.
When discussing the change in swaps, you also said the graphs show a steady decline, and that specific part is what Wolvie reacted to. He disagreed with that particular point of your statement. As someone who selectively responds to others, of all people you should understand he was commenting to a part of your statement.
There can be multiple conversations happening at the same time on this forum…
And seriously, did you just misspell Wolvie’s name intentionally out of spite? It comes across as very petty. And it makes me feel you’re just having a bad faith argument.
Speaking of bad faith arguments…
@Wolvie171 said:
I've stopped responding to your postings because you cherry-pick what suits your position and ignore the rest. Even when posters answer you directly, you deflect and veer off to a different topic.I agree with this. It’s very difficult to have a conversation with you, EB. The cherry picking has happened in the majority of times that I have engaged with you as well. And it’s just too bad. You bring up plenty of valid points, but then your (perceived) need to argue and just win takes over and it derails most conversations.
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@Zarqa said:
@entrailbucket said:
If I may recap:
…
Me: it doesn't look like swaps had any impact, based on the graphs that other guy postedWolvy1700: you're wrong! Unity caused a ton of players to leave!
Me: ok man that's not what we were talking about
Ehm… No??? Like in, absolutely not???
Wolvie quoted and responded to my original post with his graphs, not yours. And then YOU chose to respond to his post about declining alliances. It’s the opposite of what you claim. You chose to engage with him about the graphs, not the other way around.
This is absolutely false.
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You’re missing this point that was made after that:
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This is all so, so dumb. The guy misread my post then doubled down on it over and over again.
Honestly if you guys can't handle arguments, or you need this space to be an echo chamber where everyone just whines about the devs and how awful the game is constantly, put me on ignore. I really don't need to engage with bad faith trolls who intentionally misread arguments.
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@Zarqa said:
You’re missing this point that was made after that:OMG the entire post was about CS swaps. Seriously? The guy cuts one sentence out of context from a post about something else. What are we doing?
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@LavaManLee said:
@entrailbucket said:
Oh yeah (dunno what made me think of this!): hopefully they get rid of bracket flips when they redo PvE CLs.Nobody should be getting top rewards for joining in the middle of an event, and it's maybe the best example of giving an unfair advantage to players who are "in the know."
One can make fun of buy clubs as much as one wants, but they definitely infused an amount of cash into the game on a daily/weekly basis. Now that absolutely zero exist, that is money on the table that just isn't there anymore.
I'm not sure how often I've made fun of buy clubs (probably often lol) but it's really just that I don't understand them.
The way I played (and still play, to some extent) was that the 20 in your alliance matter a lot, and absolutely nobody else matters at all. Of course I had some interaction with the larger community, but I had no interest in helping them in game -- they were enemies, and they naturally also had no interest in helping me.
When we spent, we wanted our alliance to get that CP, especially the weaker rosters who spent less, because it made their rosters stronger and helped us all to fight together. Some of us got much less "free" alliance CP than others did, but it didn't matter because we were supporting the team.
Buyclubs are just the absolute antithesis of that. Not only are you not supporting your alliancemates, you're directly helping the enemy! I could never square that with the structure of the game. Sure, you personally get more CP, but that's selfish play. Buyclubs have always been banned in our alliances, although spending was never required.
I think the erosion of alliances (in favor of loyalty to some wider "community") is one of the worst changes to the game over the years, but I suppose that's just old man yelling at clouds at this point.
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@entrailbucket said:
@LavaManLee said:
@entrailbucket said:
Oh yeah (dunno what made me think of this!): hopefully they get rid of bracket flips when they redo PvE CLs.Nobody should be getting top rewards for joining in the middle of an event, and it's maybe the best example of giving an unfair advantage to players who are "in the know."
One can make fun of buy clubs as much as one wants, but they definitely infused an amount of cash into the game on a daily/weekly basis. Now that absolutely zero exist, that is money on the table that just isn't there anymore.
I'm not sure how often I've made fun of buy clubs (probably often lol) but it's really just that I don't understand them.
The way I played (and still play, to some extent) was that the 20 in your alliance matter a lot, and absolutely nobody else matters at all. Of course I had some interaction with the larger community, but I had no interest in helping them in game -- they were enemies, and they naturally also had no interest in helping me.
When we spent, we wanted our alliance to get that CP, especially the weaker rosters who spent less, because it made their rosters stronger and helped us all to fight together. Some of us got much less "free" alliance CP than others did, but it didn't matter because we were supporting the team.
Buyclubs are just the absolute antithesis of that. Not only are you not supporting your alliancemates, you're directly helping the enemy! I could never square that with the structure of the game. Sure, you personally get more CP, but that's selfish play. Buyclubs have always been banned in our alliances, although spending was never required.
I think the erosion of alliances (in favor of loyalty to some wider "community") is one of the worst changes to the game over the years, but I suppose that's just old man yelling at clouds at this point.
Totally get your point of view. However, the way the game was structured, Buy Clubs were the best way to move ahead. It was actually encouraged. I never cared about helping/hurting others. This is a pretty zero sum game. It was a fantastic way to support the game (i.e. spending money) and also improving yourself.
Get where you are coming from but there was nothing nefarious about it.
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@LavaManLee said:
@entrailbucket said:
@LavaManLee said:
@entrailbucket said:
Oh yeah (dunno what made me think of this!): hopefully they get rid of bracket flips when they redo PvE CLs.Nobody should be getting top rewards for joining in the middle of an event, and it's maybe the best example of giving an unfair advantage to players who are "in the know."
One can make fun of buy clubs as much as one wants, but they definitely infused an amount of cash into the game on a daily/weekly basis. Now that absolutely zero exist, that is money on the table that just isn't there anymore.
I'm not sure how often I've made fun of buy clubs (probably often lol) but it's really just that I don't understand them.
The way I played (and still play, to some extent) was that the 20 in your alliance matter a lot, and absolutely nobody else matters at all. Of course I had some interaction with the larger community, but I had no interest in helping them in game -- they were enemies, and they naturally also had no interest in helping me.
When we spent, we wanted our alliance to get that CP, especially the weaker rosters who spent less, because it made their rosters stronger and helped us all to fight together. Some of us got much less "free" alliance CP than others did, but it didn't matter because we were supporting the team.
Buyclubs are just the absolute antithesis of that. Not only are you not supporting your alliancemates, you're directly helping the enemy! I could never square that with the structure of the game. Sure, you personally get more CP, but that's selfish play. Buyclubs have always been banned in our alliances, although spending was never required.
I think the erosion of alliances (in favor of loyalty to some wider "community") is one of the worst changes to the game over the years, but I suppose that's just old man yelling at clouds at this point.
Totally get your point of view. However, the way the game was structured, Buy Clubs were the best way to move ahead. It was actually encouraged. I never cared about helping/hurting others. This is a pretty zero sum game. It was a fantastic way to support the game (i.e. spending money) and also improving yourself.
Get where you are coming from but there was nothing nefarious about it.
Oh of course there was nothing nefarious, in fact it's exactly the opposite. This game is much, much more fun when you do care about helping your friends and hurting your enemies!
The best way to move ahead was actually to get into an alliance that spent money regularly. Buyclubs were a pretty poor substitute for that, but those alliances were rare -- most of the whales only wanted to spend if they'd get a "fair" amount of CP back. My CP earn during that time far exceeded what most players got from buyclubs, which made me a stronger roster, better able to help my teammates.
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@entrailbucket said:
@LavaManLee said:
@entrailbucket said:
@LavaManLee said:
@entrailbucket said:
Oh yeah (dunno what made me think of this!): hopefully they get rid of bracket flips when they redo PvE CLs.Nobody should be getting top rewards for joining in the middle of an event, and it's maybe the best example of giving an unfair advantage to players who are "in the know."
One can make fun of buy clubs as much as one wants, but they definitely infused an amount of cash into the game on a daily/weekly basis. Now that absolutely zero exist, that is money on the table that just isn't there anymore.
I'm not sure how often I've made fun of buy clubs (probably often lol) but it's really just that I don't understand them.
The way I played (and still play, to some extent) was that the 20 in your alliance matter a lot, and absolutely nobody else matters at all. Of course I had some interaction with the larger community, but I had no interest in helping them in game -- they were enemies, and they naturally also had no interest in helping me.
When we spent, we wanted our alliance to get that CP, especially the weaker rosters who spent less, because it made their rosters stronger and helped us all to fight together. Some of us got much less "free" alliance CP than others did, but it didn't matter because we were supporting the team.
Buyclubs are just the absolute antithesis of that. Not only are you not supporting your alliancemates, you're directly helping the enemy! I could never square that with the structure of the game. Sure, you personally get more CP, but that's selfish play. Buyclubs have always been banned in our alliances, although spending was never required.
I think the erosion of alliances (in favor of loyalty to some wider "community") is one of the worst changes to the game over the years, but I suppose that's just old man yelling at clouds at this point.
Totally get your point of view. However, the way the game was structured, Buy Clubs were the best way to move ahead. It was actually encouraged. I never cared about helping/hurting others. This is a pretty zero sum game. It was a fantastic way to support the game (i.e. spending money) and also improving yourself.
Get where you are coming from but there was nothing nefarious about it.
Oh of course there was nothing nefarious, in fact it's exactly the opposite. This game is much, much more fun when you do care about helping your friends and hurting your enemies!
The best way to move ahead was actually to get into an alliance that spent money regularly. Buyclubs were a pretty poor substitute for that, but those alliances were rare -- most of the whales only wanted to spend if they'd get a "fair" amount of CP back. My CP earn during that time far exceeded what most players got from buyclubs, which made me a stronger roster, better able to help my teammates.
Buy clubs were something separate from your alliance?
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@WilliamK1983 said:
@entrailbucket said:
@LavaManLee said:
@entrailbucket said:
@LavaManLee said:
@entrailbucket said:
Oh yeah (dunno what made me think of this!): hopefully they get rid of bracket flips when they redo PvE CLs.Nobody should be getting top rewards for joining in the middle of an event, and it's maybe the best example of giving an unfair advantage to players who are "in the know."
One can make fun of buy clubs as much as one wants, but they definitely infused an amount of cash into the game on a daily/weekly basis. Now that absolutely zero exist, that is money on the table that just isn't there anymore.
I'm not sure how often I've made fun of buy clubs (probably often lol) but it's really just that I don't understand them.
The way I played (and still play, to some extent) was that the 20 in your alliance matter a lot, and absolutely nobody else matters at all. Of course I had some interaction with the larger community, but I had no interest in helping them in game -- they were enemies, and they naturally also had no interest in helping me.
When we spent, we wanted our alliance to get that CP, especially the weaker rosters who spent less, because it made their rosters stronger and helped us all to fight together. Some of us got much less "free" alliance CP than others did, but it didn't matter because we were supporting the team.
Buyclubs are just the absolute antithesis of that. Not only are you not supporting your alliancemates, you're directly helping the enemy! I could never square that with the structure of the game. Sure, you personally get more CP, but that's selfish play. Buyclubs have always been banned in our alliances, although spending was never required.
I think the erosion of alliances (in favor of loyalty to some wider "community") is one of the worst changes to the game over the years, but I suppose that's just old man yelling at clouds at this point.
Totally get your point of view. However, the way the game was structured, Buy Clubs were the best way to move ahead. It was actually encouraged. I never cared about helping/hurting others. This is a pretty zero sum game. It was a fantastic way to support the game (i.e. spending money) and also improving yourself.
Get where you are coming from but there was nothing nefarious about it.
Oh of course there was nothing nefarious, in fact it's exactly the opposite. This game is much, much more fun when you do care about helping your friends and hurting your enemies!
The best way to move ahead was actually to get into an alliance that spent money regularly. Buyclubs were a pretty poor substitute for that, but those alliances were rare -- most of the whales only wanted to spend if they'd get a "fair" amount of CP back. My CP earn during that time far exceeded what most players got from buyclubs, which made me a stronger roster, better able to help my teammates.
Buy clubs were something separate from your alliance?
Yeah, sorry, I forget that these terms aren't universally known.
A buyclub was a temporary alliance. Someone would organize it, a bunch of players from different alliances would join, they'd each buy one Stark Salary (or whatever the minimum was) then leave and go back to their regular alliance.
They came about because the whales got upset that they weren't being fairly compensated for their purchases. Even in big competitive alliances, some players didn't spend, and some players spent much more than others. The buyclub was necessary to make sure that everyone got what was "fair" (and nobody got what wasn't). I believe some players even ran buyclubs for VIP renewal, just to ensure that everything was as "fair" as possible.
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@Scofie might need teacher to intervene here.
I have been uncharacteristically quiet as i feel a great deal of apathy with this announcement. I hope I'm wrong but to me, it reeks of desperation.1 -
@entrailbucket said:
@Seph1roth5 they should nerf/buff based completely on usage rates. The best characters get used the most, the worst get used the least. It's really easy to figure it out on their side.They need to actually do rebalances frequently though. In the past they'd nerf someone good into the ground then let them sit at the bottom forever.
I'm a fan of small, frequent changes. If they're hitting m'Thor, hit her a tiny bit, and if it doesn't reduce usage but her again the next month. Repeat until her usage rate looks like everyone else.
I meant more they shouldn't ONLY look at usage. Most used doesn't mean OP, it could mean ease as well. Like...I'm sure rocket is used a ton, in 4 and 5* land, but I don't think he needs a nerf.
Same with Shang. SC is undoubtedly very strong, but I would fight him all day in pvp lol. He's easy to manage. Part of that is that his powers let you choose what to break and sort of where a crit goes, and the AI will use it randomly.
Juggs/Sam...yeah I can see that being a problem lol. But was juggs a problem without sam? The devs would probably nerf both hard, like chasm, and ruin both, like chasm. Because instead of looking at the interaction and figuring out why they're strong together, would just see them at the top of the list and hit them with the nerf bat.
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@Alfje17 said:
@Seph1roth5 said:
I'm hoping 6* is something on it's own, not just a natural progression from 3-4-5->6, as in, stronger and bigger numbers.Would be cool if a 6* was your whole team, and would have unique powers and goons. Or alternate win conditions like apoc/galactus
I'd always hoped that 6* would be squads that you could buff by having f.ex. all members of the FF4 or the Runaways.
Or perhaps the really powerful characters like Galactus, Death, the Celestials or the Watchers whose powers can make you win the game in different ways.That would be cool, but could just be an unlocked buff instead of a whole other character. Plenty of other games have something like this. Like in Genshin Impact, each character has an element, and you'd unlock a party buff based on the composition. 2+ fire people would be an atk boost for example.
So here, they could make something like...if all 3 of your guys are x-men...start with 1 of each AP, or boost their health by 10% or something.
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@ThisisClemFandango said:
@Scofie might need teacher to intervene here.
I have been uncharacteristically quiet as i feel a great deal of apathy with this announcement. I hope I'm wrong but to me, it reeks of desperation.Thanks for waking me up @ThisisClemFandango...
Thanks @Wolvie171 for the info and I think those are really great data sources and mirror my experiences in the game.
@entrailbucket - I also think your challenge and points of view are interesting and fair (if also in a tone that comes across as slightly mocking, accidental or not).
I don't think anyone is arguing in bad faith here, I just think you're having different conversations in your head and haven't sat back and read it with cold eyes, like I just did. Do that, try to find the source of the other person's view and come back to it.
Teacher/mod mode off
As for the announcement, I'm quite happy about it and am looking forward to seeing what comes next. I'm not excited though - but that's partly because I'm tired and time-poor at the moment but hopefully what comes next will inspire me to reprioritise my time or compete badly again.
I think what's worth noting here is that the game is 12 years old. Those players who joined at the beginning have had a load of life changes in that time. And yeah, the game has been treading water for a while; ascension was really the last big thing to happen and I thought that was great. I'm interested to see where 6* characters go. If it's just another tier of power I'll be a bit sad and yeah, I'll want one but I won't care massively.
Increased difficulty SCLs will be interesting, but I hope they're not just stat increases. They should have randomized additional conditions, like "immune to stun" or "immune to away" so that the cheese teams need to find another way or teams need to be mixed up. I'm hoping the new engine can do those sorts of things (without breaking the game obviously).
For me, the roster progress and the community are the two things that keep me playing. Variety keeps me interested. As an example, I used Frankie for the first time properly recently, and it was fun to get through a PvE whilst barely matching a 3 and I guess I haven't invested enough time into thinking about the new characters recently. I'll keep playing until the lights are turned off but the big new features are the things that I enjoy seeing and reading about on here.
I hope you all stay around and the game becomes what you want it to be. It wouldn't be the same without you.
6
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