Dev Update #4 - MPQ Unity Staggered Launch
Comments
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Just checked discord
So, professor, would you say it’s time for everyone to panic?
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Do we really need the version number visible at all times in the bottom left corner? Minor but its annoying and not necessary, I don't care what version it is when im playing in a match...
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Feeling very positive about being in the last group.
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Is it too late already? This boring chalk outline you’ve been running for months now is awful! This game has offered nothing at all to its players as far as excitement or interest. The characters you’ve been releasing are terrible, no names with wordy uninspired powers. Most people play out of habit and time vested and you’ve preyed on that loyalty with hot garbage for months! What will change for the better now that every person working on this migration will be able to go back to producing a quality game and how soon? I think you have taken your player base for granted and you should be a lot more transparent about why it’s worth it for them to stick around.
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It goes on as people on Steam seem to have lost their save data (posts on reddit also emerging), resetting the account to 0. Was just hit with the spidey vs venom tutorial fight upon update.
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@Warbringa said:
@LavaManLee said:
Checking out Discord, and this engine was SO not ready to be released. Seems like it had to be released to make an "arbitrary" deadline that was promised to investors. But it is not ready AT all.Well it may have the opposite effect of causing it lose players if this is the tested release....Alternatively this may their way of getting the game off Steam, just make it unplayable under the new engine.
Or they could have just not released it on Steam. Nobody forced them to do that. I honestly think they were rushed into it to meet the deadline because money was spent on a new server that none of the player base really was demanding. Some? Maybe. Most? Probably not.
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The transition happened right while I was in the middle of a game.
It crashed my entire PC and Windows had to reboot the machine.
Was really weird, I thought a power spike did it till I opened the game back up and saw the changes.
Did a complete scan of my system and fortunately everything appears to be OK so far.One thing I noticed was that even though I had collected all the available tokens in the Vaults before the crash, some of them have reappeared.
The game overall is a lot more crisp now.
The colors are brighter, the lettering more finely detailed and even the tiny fine print is very legible. The quadruple Support glitch is a riot, but doesn't seem to affect their use.Overall, it at least hasn't made things worse (so far), looking forward to what the Dev's can come up with now that this is being rolled out.
Have to add that the speed of matching tiles being removed is very, very fast now.
At times it hard to even see what is happening when a combination occurs.3 -
@dianetics said:
@S0kun
I play on mobile and steam.
Should I wait for all the platforms I play on to be updated?Don’t play on Steam or it will lock you out of mobile. We’re currently testing the iOS & Android builds that work for cross play but you’ll be soft locked from mobile until those get released.
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Hmm, the daily quest timing has changed. Wonder if that's related to the new engine update. Used to be in sync with DDQ refresh.
And that version number on constant display is an eyesore. Not too mention that giant marvel logo... urgh...
Edit: whenever you load the game and go into LR or DDQ, the welcome banner will pop up, even though you have joined earlier.
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You should, if my experience holds, get 2 sets of daily quests that you can do each day if you choose and earn more stuff. Until they fix it.
Also the crash may be repeatable daily.
EDIT: At least one Steam player reports playing the Crash again so it will probably unlock daily until they "fix" that (please don't!).
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I’ll say as you say when crossing a freshly cleaned mine field: You go first
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Any Steam players seeing that the pve node timers are gone? Hopefully they can fix that quickly I guess.
Seeing it in the iOS beta. which is basically identical AFAIK to the Steam live version.
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@sambrookjm said:
And now it's stopped making matches.Big respect for the Juggs Juggs May team.
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Steam players! Pay close attention to your placement rewards. May not be correct.
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scroll down on mouse does NOT work on steam anymore
game moves way slow now
do you now have a chance at gettting free rewards after each match
game is so buggy its not playable anymore after each win it tosses me into deadpool daily
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This was NOT ready for prime time. Animation and even screen redraws are slow compared to the most recent non-Unity build.
Also, all of my saved teams have been blanked out. Any chance those are going to be restored, or should I start setting them up again? I resisted doing that for now in case they are going to be restored on the server end.
Lastly, though this is not unwelcome, I should mention that the bonus rewards seem to have been turned on, even though I have not made a purchase recently. Is that a bug, or an apology?
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Once we have the tools to succeed in Unity, we can begin creating new content and focusing our efforts into the long-awaited updates to the game!
that should make players worry right there unless im not reading it right.. what do they know ONCE we have the tools... so they have no clue how it runs?
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@slidecage said:
scroll down on mouse does NOT work on steam anymoregame moves way slow now
do you now have a chance at gettting free rewards after each match
Regarding the scrolling down on mouse, I noticed it sometime does not work when scrolling down at the right side of the list, but works normally ate the left side. This is probably related with the change that in cases where the rewards list for a certain level is bigger than display, it can now be scrolled down and doesn't need to be dragged to the left anymore
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no go to recrect screen
i was able before to use my middle mouse thing to scroll down half the time it \no longer works i need to use my left button to move down now
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