Ascended Winners and Losers
Comments
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There is slim to no chance they don't have this data already, at least for the majority of the cast. Ascension forced them to look at and create/adjust the numbers for each character across every star level.
It's likely it doesn't exist in a neat package that makes sense for them to share. I'm honestly surprised no one from the community has started this doc yet, seems everyone is tracking everything else.
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@WhiteBomber said:
There is slim to no chance they don't have this data already, at least for the majority of the cast. Ascension forced them to look at and create/adjust the numbers for each character across every star level.
It's likely it doesn't exist in a neat package that makes sense for them to share. I'm honestly surprised no one from the community has started this doc yet, seems everyone is tracking everything else.
The data surely exists but the Devs have trouble copy and pasting lists for PvE events sometimes let alone vast amounts of updated character lists. They can't even do a character list for a community event without giving away a spoiler!
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@WhiteBomber said:
There is slim to no chance they don't have this data already, at least for the majority of the cast. Ascension forced them to look at and create/adjust the numbers for each character across every star level.
It's likely it doesn't exist in a neat package that makes sense for them to share. I'm honestly surprised no one from the community has started this doc yet, seems everyone is tracking everything else.
My specific point was that it would be organized the way necessary to be valuable to them. Some of the people on here can perform miracles with spreadsheets.
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Finished her today. Numbers are not particularly impressive, but she will actually tank finally, so I can figure out how the whole ability stack is meant to work. HP at 450 is 63,386.
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Her ability to make matches was pretty pivotal for her. I would love to test her out, but the paper numbers are enough to keep me prioritizing other 4's over her. She doesn't seem bad per say, oddly enough, the only numbers I find a quite bit off are the damage. With the current match damage and passive game we have going, her only hope is finding good fun with the locked tiles and her blue.
Did you run her with Jubes5 yet, for funsies?
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@WhiteBomber said:
Her ability to make matches was pretty pivotal for her. I would love to test her out, but the paper numbers are enough to keep me prioritizing other 4's over her. She doesn't seem bad per say, oddly enough, the only numbers I find a quite bit off are the damage. With the current match damage and passive game we have going, her only hope is finding good fun with the locked tiles and her blue.Did you run her with Jubes5 yet, for funsies?
Benched until she gets a boost week -- characters at 450 feel really weak to me since I basically only use boosted guys now.
I'll report back when I can run her at 550 or 560 or whatever a 450 with the boost equals.
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I had her shargetted for months and exchanged any useless 3 star once we could start doing that. 3 Black Widow to 5 star:
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Hey can someone confirm if vampire jubilee is worth ascending to 5? Got her as a 4 atm and she's pretty awesome
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She is in here a couple pages back.
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Found it for you.
@WhiteBomber said:
I think some others were curious about this one and maybe even favoriting her:5 star ascended Jubilee Vampire, lvl 451
(all numbers at 5 covers)- Health: 73,207
6 Red: Perform one depressing hit of 7,176 to target, then 1 extra hit for each marked target, leaving the enemy team wondering why your AP is going down but nothing happened.
PASSIVE: Struggling to survive, she heals 32% of all questionable damage she tries to personally deal.5 Pink: Deal 5,383 to a chosen teammate or enemy (325% increased for enemies) then mark that bisch.
PASSIVE: Now, barely alive, Jubes takes 35% reduced damage from marked targets, BUT then with what feels like her final fading breath, she yells "choooose Iron Maaaay": marked teammates ability damage (only), is increased by 50%, roughly 184% less than what that increase should be.6 Black: In a crazy turn of events! win the day with 3 attack tiles at 521 painfully slow punch damage, then create 2 extra for each marked sucka.
PASSIVE: At start of turn, improve all friendly punch tiles by 35%. If none exist because you actively avoid characters who use them, create one at 521.
I tried to write it as verbatim as possible, but I know some forumers struggle with the default explanations, so I clarified a wee bit. She doesn't seem useless, but this does dissuade me personally from favoriting her.
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A scholar and a gentleman
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4a5 winder.
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Thanks @meteor0905.
Coincidentally, I just bumped in to another one. I suppose the cover swaps are definitely used. Here are the rest of the numbers at 451, 5 covers:
Health: 57,417
Blue:
- 7ap: Go away 1 turn and create a strike 895. When he returns, deal 11,663
- Passive: When you take 15% damage get sent away 1 turn and heal 15% upon return
Pink:
- 7ap: 4 turn blue countdown that generates 5ap evenly. While on board you steal 2 on enemy match, enemy steal 1 on your match.
- Passive: If serpent repeater exists when fired, convert 3 random non pink to pink.
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I think the increase in health/defensive value here is absolutely worth the decreased buff cap. The 4* version's buff cap is so big that you don't actually need to max it out to go crazy.
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I'm thinking he is a definitely a "go to 550" 4*. He is going to be insane with other 550.
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@LavaManLee said:
I'm thinking he is a definitely a "go to 550" 4*. He is going to be insane with other 550.You might want to stop leveling him around 520 or so. Don't want him tanking anything because if he does you don't get the match damage bonus.
KGB
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@KGB said:
@LavaManLee said:
I'm thinking he is a definitely a "go to 550" 4*. He is going to be insane with other 550.You might want to stop leveling him around 520 or so. Don't want him tanking anything because if he does you don't get the match damage bonus.
KGB
Ahhh. Thanks. Did not know that. Appreciate the info.
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for official record.March 21 2025
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@meteor0905 - Your 0-0-5 Sidewinder reminds me of the days of GamBattery. But shouldn't you really run him as 5-0-5 because his Blue passive is so useful?
KGB
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@KGB said:
@meteor0905 - Your 0-0-5 Sidewinder reminds me of the days of GamBattery. But shouldn't you really run him as 5-0-5 because his Blue passive is so useful?KGB
Gambat got nerfed pretty quickly, so it might not matter...
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