Ascended Winners and Losers
Comments
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@BriMan2222 said:
@meteor0905 said:
Jan 22 2025 > 11 Feb 2025Wow, I never thought I'd see a 550 iron may. I thought everyone had decided she was better kept a 4 star.
It's funny that her blue is weaken then 370😂
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@meteor0905 said:
@BriMan2222 said:
@meteor0905 said:
Jan 22 2025 > 11 Feb 2025Wow, I never thought I'd see a 550 iron may. I thought everyone had decided she was better kept a 4 star.
It's funny that her blue is weaken then 370😂
The feedback on why her 100% ally boost dropped to 75% was due to her "5* budget". It was clearly not taken up by the blue power....
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@meteor0905 said:
Jan 22 2025 > 11 Feb 2025How much health does she have?
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157k ,boosted to 180k when fight start
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So you trade some of the power boost for "no longer dies to one move on defense" -- seems like a fair trade to me!
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@entrailbucket said:
So you trade some of the power boost for "no longer dies to one move on defense" -- seems like a fair trade to me!Maybe I'm the only one work for 3May5 550 if it's the case 😂
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@meteor0905 said:
@entrailbucket said:
So you trade some of the power boost for "no longer dies to one move on defense" -- seems like a fair trade to me!Maybe I'm the only one work for 3May5 550 if it's the case 😂
I'm not working for her but I will ascend her when I can.
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I was wondering to myself earlier "why does May have an 8AP ability that does less damage than a standard match 3?" Whoopsie?
While we're on the topic of what could only be, accidentally useless abilities, is there something I'm missing for this ascended to 5 Alejandra? @S0kun was the intent to have an ability that will trigger one in 1 million matches? You would have to be killed by damage less than a match 3 for that to do anything, and that's level 491! Crazy.
I tried playing her as well just to see if maybe the text was wrong or something, but they didn't appear to be (didn't test much though). Why does this even exist?
It's worth noting this is almost equally unlikely to trigger across all levels and for everyone else curious, she is a hot mess across the board. Her health at that level is also only 60k, red and black are eh.
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@WhiteBomber said:
I was wondering to myself earlier "why does May have an 8AP ability that does less damage than a standard match 3?" Whoopsie?While we're on the topic of what could only be, accidentally useless abilities, is there something I'm missing for this ascended to 5 Alejandra? @S0kun was the intent to have an ability that will trigger one in 1 million matches? You would have to be killed by damage less than a match 3 for that to do anything, and that's level 491! Crazy.
I tried playing her as well just to see if maybe the text was wrong or something, but they didn't appear to be (didn't test much though). Why does this even exist?
It's worth noting this is almost equally unlikely to trigger across all levels and for everyone else curious, she is a hot mess across the board. Her health at that level is also only 60k, red and black are eh.
All of the Spirit of Vengeance in the game are weird, she's definitely the worst case. They should either have MASSIVE health or MASSIVE healing. Even though she has decent healing but like you said it's never gonna trigger and looks like she has the lowest health in the game.
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@Pantera236 said:
@WhiteBomber said:
I was wondering to myself earlier "why does May have an 8AP ability that does less damage than a standard match 3?" Whoopsie?While we're on the topic of what could only be, accidentally useless abilities, is there something I'm missing for this ascended to 5 Alejandra? @S0kun was the intent to have an ability that will trigger one in 1 million matches? You would have to be killed by damage less than a match 3 for that to do anything, and that's level 491! Crazy.
I tried playing her as well just to see if maybe the text was wrong or something, but they didn't appear to be (didn't test much though). Why does this even exist?
It's worth noting this is almost equally unlikely to trigger across all levels and for everyone else curious, she is a hot mess across the board. Her health at that level is also only 60k, red and black are eh.
All of the Spirit of Vengeance in the game are weird, she's definitely the worst case. They should either have MASSIVE health or MASSIVE healing. Even though she has decent healing but like you said it's never gonna trigger and looks like she has the lowest health in the game.
I wonder if it's a bug, or someone just copied the number over wrong when they created her 5* version. Most of the 2* get really crazy good at 5*.
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I tracked her through each level (because I'm crazy and was holding out hope), unfortunately she is just DOA for all versions. The 5star was just so bad it actually felt like it should be discussed / addressed. The yellow actually has no use, unless you can find a character on your team that intentionally puts her below that threshold (which I'm quite confident doesn't exist in a usable way).
Her red does ok damage, but really only if you throw her black (which is far too $$$) and the health at level 450 is actually in like the 40k's.
The budget has failed us horribly here. Next months question will be: "Since we can't have any actual specifics regarding the budget, be straight with us, just tell us you intentionally make some characters way better (or worse) than others. AND OR, why do you hate Alejandra so deeply?"
Thank goodness we got CyberGhost? Wait... Maybe HE hacked her budget!!!
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@WhiteBomber said:
I tracked her through each level (because I'm crazy and was holding out hope), unfortunately she is just DOA for all versions. The 5star was just so bad it actually felt like it should be discussed / addressed. The yellow actually has no use, unless you can find a character on your team that intentionally puts her below that threshold (which I'm quite confident doesn't exist in a usable way).Her red does ok damage, but really only if you throw her black (which is far too $$$) and the health at level 450 is actually in like the 40k's.
The budget has failed us horribly here. Next months question will be: "Since we can't have any actual specifics regarding the budget, be straight with us, just tell us you intentionally make some characters way better (or worse) than others. AND OR, why do you hate Alejandra so deeply?"
Thank goodness we got CyberGhost? Wait... Maybe HE hacked her budget!!!
It's worth reporting it as a bug. They have made copy/paste errors like this before.
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3a5 Omega Red lv550
Red at 5: 34357 damage, heals 20% of damage. OR's damage increased by 90%
Black at 5: 4-turn tile, 3843 damage for each turn it existed. Enemy damage and health not permanently reduced
Yellow at 5: 2 x 2698 Protects. Heal for 10002 if below 50% health, or 25% of max health. Creates strength 2698 Protect tile5 Omega Red lv550
Red at 5: 4 x 8866 damage (35464), heals 20% of damage. OR's damage increased by 90%
Black at 5: 4-turn tile, 5968 damage for each turn it existed. Enemy damage and health permanently reduced
Yellow at 5: 2 x 2177 Protects. Heal for 15186 if below 50% health, or 25% of max health. Creates strength 2177 Protect tileWelp looks like Arkady's a clear loser. Shame; I was hoping the 3 would be stronger than the 5 a la Thanos and Arcade.
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I think I would favour 5* Omega anyway as the red multi hit can be pretty useful.
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That sucks, when you have ploughed all those resources into him. It is probably the biggest shortcoming of this game that there is no data available for ascended stats, other than this incredibly useful forum thread.
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I guess collating all that data would be time intensive so they don't want to spend or don't have the resources to do it.
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I don't disagree with that assessment. Just a shame that they couldn't provide some sort of data dump somewhere, even if it was just stats at 450 or 550, health, match damage, free text fields for each of the 3 powers at 3, 4 and 5 coverage. Once you have stats for either power level (or any in between) it is fairly easy to extrapolate as the scaling factors are the same for all. I'm sure someone in the community would be willing and able to take that data, collate it and present it in a useful format.
I'm guessing that even this isn't a simple task for them, at least that is the narrative that we are continually fed. Although I do also have a sneaking suspicion that it is also used as a convenient excuse at times.
In the meantime, peeking at @entrailbucket's roster is the next best option!1 -
Not sure if numbers for both Stranges have been put up
5 Dr Strange (Sorcerer Supreme) lv550
Blue at 5: 6 AP, 2-turn Countdown tile, stuns for 2 turns. Every turn: destroy 3 enemy AP and deal 10406 damage
Purple at 5: (PASSIVE) Every turn, remove an S/A/P/Invis/Trap tile, or gain 1 Blue & 1 Yellow AP
Yellow at 5: 10 AP, deal 39367 damage, burst heal team for 7872. (PASSIVE) Deal 20704 damage3a5 Dr Strange (Stephen Strange) lv550
Blue at 5: 9 AP, 3-turn Countdown tile, stuns for 3 turns. Every turn: destroy 3 enemy AP and deal 40427 damage
Purple at 5: 11 AP, Remove 2 S/A/P/Invis/Trap tiles, gain 5 Purple AP
Yellow at 5: (PASSIVE) Deal 34218 damage, burst heal team for 9974Interesting one. 5Strange's buff means that the two Stephens are different enough that you can't really compare them like-for-like. For instance 5 Strange's Blue is cheaper and can be fuelled by his Purple, but 3a5 Strange's Blue hits much harder. 5Strange's Purple is easily superior, no doubts about that one. 3a5 Strange's Yellow hits harder on enemy actives, and the team heal is passive as well.
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Finally finished 3* scarlet Witch.
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