Dev Update #6 - MPQ Unity Launch Pt 3

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  • BriMan2222
    BriMan2222 Posts: 1,631 Chairperson of the Boards

    Okay, so pvp is completely broken now. I'm in slice 2 and my alliance mates across all slices are reporting the same issue, the game will only show you teams worth a few points as if you've climbed really high and broken mmr, except this is happening almost immediately.

    It was a slog to climb to 500 points because the game will only show me 5 point teams and an occasional double digit team.

    I guess everyone will have to go for 50 wins, because nobody is climbing over 1200 with things how they are.

  • Chrynos1989
    Chrynos1989 Posts: 451 Mover and Shaker

    @BriMan2222 said:
    Okay, so pvp is completely broken now. I'm in slice 2 and my alliance mates across all slices are reporting the same issue, the game will only show you teams worth a few points as if you've climbed really high and broken mmr, except this is happening almost immediately.

    It was a slog to climb to 500 points because the game will only show me 5 point teams and an occasional double digit team.

    I guess everyone will have to go for 50 wins, because nobody is climbing over 1200 with things how they are.

    Yup, if they can‘t fix or restart the event (2nd most likely not possible), it’s 50 wins

  • bluewolf
    bluewolf Posts: 6,212 Chairperson of the Boards

    We need the devs to be up front and tell us:

    Can they work on the battery issue? Is there some imminent fix, are they narrowing in? Is this a result of trying to force extremely old code into Unity and not being sure how to optimize it? Is this a months-long project?

    I am not being mean or whatever. I understand it's extremely easy to criticize someone's hours and hours of work when it's not up to your standards but this all seems quite concerning.

    I know that it's just a casual match 3 and some people (me) way over-invest in it but the community has kept this alive and having strong and clear communication around this specific issue is fair and essential. I know the game runs with a lot of uncertainty around character releases, and power levels, and all kinds of things that they don't tell us about to create a sense/need to spend when everything is limited and all that, but just keeping us in the dark about the hot device issue is patently unfair to us as people who deserve respect. We pay the bills. We are the customers.

  • entrailbucket
    entrailbucket Posts: 6,835 Chairperson of the Boards

    @bluewolf said:
    We need the devs to be up front and tell us:

    Can they work on the battery issue? Is there some imminent fix, are they narrowing in? Is this a result of trying to force extremely old code into Unity and not being sure how to optimize it? Is this a months-long project?

    I am not being mean or whatever. I understand it's extremely easy to criticize someone's hours and hours of work when it's not up to your standards but this all seems quite concerning.

    I know that it's just a casual match 3 and some people (me) way over-invest in it but the community has kept this alive and having strong and clear communication around this specific issue is fair and essential. I know the game runs with a lot of uncertainty around character releases, and power levels, and all kinds of things that they don't tell us about to create a sense/need to spend when everything is limited and all that, but just keeping us in the dark about the hot device issue is patently unfair to us as people who deserve respect. We pay the bills. We are the customers.

    It sure would be nice if they'd stop by and say anything about any of this stuff. Are they giving updates on the discord or reddit or whatever?

  • bluewolf
    bluewolf Posts: 6,212 Chairperson of the Boards

    @entrailbucket said:

    @bluewolf said:
    We need the devs to be up front and tell us:

    Can they work on the battery issue? Is there some imminent fix, are they narrowing in? Is this a result of trying to force extremely old code into Unity and not being sure how to optimize it? Is this a months-long project?

    I am not being mean or whatever. I understand it's extremely easy to criticize someone's hours and hours of work when it's not up to your standards but this all seems quite concerning.

    I know that it's just a casual match 3 and some people (me) way over-invest in it but the community has kept this alive and having strong and clear communication around this specific issue is fair and essential. I know the game runs with a lot of uncertainty around character releases, and power levels, and all kinds of things that they don't tell us about to create a sense/need to spend when everything is limited and all that, but just keeping us in the dark about the hot device issue is patently unfair to us as people who deserve respect. We pay the bills. We are the customers.

    It sure would be nice if they'd stop by and say anything about any of this stuff. Are they giving updates on the discord or reddit or whatever?

    No. They do say one is coming…

  • Hellblazer666
    Hellblazer666 Posts: 259 Mover and Shaker

    @entrailbucket said:

    @bluewolf said:
    We need the devs to be up front and tell us:

    Can they work on the battery issue? Is there some imminent fix, are they narrowing in? Is this a result of trying to force extremely old code into Unity and not being sure how to optimize it? Is this a months-long project?

    I am not being mean or whatever. I understand it's extremely easy to criticize someone's hours and hours of work when it's not up to your standards but this all seems quite concerning.

    I know that it's just a casual match 3 and some people (me) way over-invest in it but the community has kept this alive and having strong and clear communication around this specific issue is fair and essential. I know the game runs with a lot of uncertainty around character releases, and power levels, and all kinds of things that they don't tell us about to create a sense/need to spend when everything is limited and all that, but just keeping us in the dark about the hot device issue is patently unfair to us as people who deserve respect. We pay the bills. We are the customers.

    It sure would be nice if they'd stop by and say anything about any of this stuff. Are they giving updates on the discord or reddit or whatever?

    Ya god forbid they keep the upset players up to speed

  • DAZ0273
    DAZ0273 Posts: 11,258 Chairperson of the Boards

    @bluewolf said:

    @entrailbucket said:

    @bluewolf said:
    We need the devs to be up front and tell us:

    Can they work on the battery issue? Is there some imminent fix, are they narrowing in? Is this a result of trying to force extremely old code into Unity and not being sure how to optimize it? Is this a months-long project?

    I am not being mean or whatever. I understand it's extremely easy to criticize someone's hours and hours of work when it's not up to your standards but this all seems quite concerning.

    I know that it's just a casual match 3 and some people (me) way over-invest in it but the community has kept this alive and having strong and clear communication around this specific issue is fair and essential. I know the game runs with a lot of uncertainty around character releases, and power levels, and all kinds of things that they don't tell us about to create a sense/need to spend when everything is limited and all that, but just keeping us in the dark about the hot device issue is patently unfair to us as people who deserve respect. We pay the bills. We are the customers.

    It sure would be nice if they'd stop by and say anything about any of this stuff. Are they giving updates on the discord or reddit or whatever?

    No. They do say one is coming…

    If they need help with coming, I have some ideas in that other thread… Or no wait, @Scofie delete this…

  • TheXMan
    TheXMan Posts: 233 Tile Toppler

    @BriMan2222 said:
    Okay, so pvp is completely broken now. I'm in slice 2 and my alliance mates across all slices are reporting the same issue, the game will only show you teams worth a few points as if you've climbed really high and broken mmr, except this is happening almost immediately.

    It was a slog to climb to 500 points because the game will only show me 5 point teams and an occasional double digit team.

    I guess everyone will have to go for 50 wins, because nobody is climbing over 1200 with things how they are.

    Nothing else going on right now. Seems like a good time to try adjusting pvp.

  • entrailbucket
    entrailbucket Posts: 6,835 Chairperson of the Boards
    edited 14 July 2025 16:17

    @TheXMan said:

    @BriMan2222 said:
    Okay, so pvp is completely broken now. I'm in slice 2 and my alliance mates across all slices are reporting the same issue, the game will only show you teams worth a few points as if you've climbed really high and broken mmr, except this is happening almost immediately.

    It was a slog to climb to 500 points because the game will only show me 5 point teams and an occasional double digit team.

    I guess everyone will have to go for 50 wins, because nobody is climbing over 1200 with things how they are.

    Nothing else going on right now. Seems like a good time to try adjusting pvp.

    There is literally NEVER a good time for them to screw around with matchmaking.

    The matchmaking algorithm is a massive pile of bizarre jank that's built up over the years as they patch in fixes for player behavior and other issues. From the outside it looks completely nonsensical (and in lots of ways it is completely nonsensical), but every stupid thing it does is for a very good reason.

    Do not try to rewrite matchmaking from scratch. Do not try to reverse engineer the nonsense pile into some readable format. Just pick up the existing thing and drop it, as is, into the new engine, with some kind of "here there be dragons" comment block around it.

  • Bzhai
    Bzhai Posts: 576 Critical Contributor

    For ppl with battery issues, is the game at least running normally? Because some of us are playing in slow-mo. Everything takes 5-10 seconds to load, sometimes it just gives up and the assets fail to load.

  • DAZ0273
    DAZ0273 Posts: 11,258 Chairperson of the Boards

    I had a weird PvP experience in Arcade PvP. When I started it was 5* teams but after I think 3 battles it switched to what were obviously seed teams. I hit those six times and it switched back to what I would expect. I dunno if that is anything like this? Was weird and I assumed a server issue but no idea.

  • bluewolf
    bluewolf Posts: 6,212 Chairperson of the Boards
    edited 14 July 2025 16:21

    I don't know why anyone assigns intentionality to any change we have seen so far.

    OK, maybe some minor stuff like the token interface saying "Quick Claim" or whatever but do we really think they thought they should change up MMR in the middle of what they KNEW was a buggy release?

    I'm sure this MMR thing is entirely accidental/unplanned. Just add it to the list.

  • Codex
    Codex Posts: 425 Mover and Shaker
    edited 14 July 2025 16:44

    @bluewolf said:
    We need the devs to be up front and tell us:

    Can they work on the battery issue? Is there some imminent fix, are they narrowing in? Is this a result of trying to force extremely old code into Unity and not being sure how to optimize it? Is this a months-long project?

    I am not being mean or whatever. I understand it's extremely easy to criticize someone's hours and hours of work when it's not up to your standards but this all seems quite concerning.

    I know that it's just a casual match 3 and some people (me) way over-invest in it but the community has kept this alive and having strong and clear communication around this specific issue is fair and essential. I know the game runs with a lot of uncertainty around character releases, and power levels, and all kinds of things that they don't tell us about to create a sense/need to spend when everything is limited and all that, but just keeping us in the dark about the hot device issue is patently unfair to us as people who deserve respect. We pay the bills. We are the customers.

    Dont worry there is a blog post coming soon. I am positive it will be informative and not all blame the old devs.

    Anyone else think the devs asked AI to write the code for them and AI to fix the code for them as bugs come up?

  • entrailbucket
    entrailbucket Posts: 6,835 Chairperson of the Boards

    @bluewolf said:
    I don't know why anyone assigns intentionality to any change we have seen so far.

    OK, maybe some minor stuff like the token interface saying "Quick Claim" or whatever but do we really think they thought they should change up MMR in the middle of what they KNEW was a buggy release?

    I'm sure this MMR thing is entirely accidental/unplanned. Just add it to the list.

    Oh no, I'm sure it's an accident that this happened now.

    But they've talked about messing around with matchmaking after the engine stuff gets worked out, and that is just a catastrophically bad idea at ANY time. I was assuming this was an early preview.

  • entrailbucket
    entrailbucket Posts: 6,835 Chairperson of the Boards

    @DAZ0273 said:
    I had a weird PvP experience in Arcade PvP. When I started it was 5* teams but after I think 3 battles it switched to what were obviously seed teams. I hit those six times and it switched back to what I would expect. I dunno if that is anything like this? Was weird and I assumed a server issue but no idea.

    This can happen when matchmaking can't find anyone else to give you. It's pretty odd that it couldn't find anyone else to give you at this point in the event, but I assume it's related to whatever they've messed up in the algorithm.

  • DAZ0273
    DAZ0273 Posts: 11,258 Chairperson of the Boards

    @> @entrailbucket said:

    @DAZ0273 said:
    I had a weird PvP experience in Arcade PvP. When I started it was 5* teams but after I think 3 battles it switched to what were obviously seed teams. I hit those six times and it switched back to what I would expect. I dunno if that is anything like this? Was weird and I assumed a server issue but no idea.

    This can happen when matchmaking can't find anyone else to give you. It's pretty odd that it couldn't find anyone else to give you at this point in the event, but I assume it's related to whatever they've messed up in the algorithm.

    Yeah it was the very weird timing that I got seed teams at that stood out. Assume was just some weird server glitch.

  • Phumade
    Phumade Posts: 2,588 Chairperson of the Boards

    @Codex said:

    @bluewolf said:
    We need the devs to be up front and tell us:

    Can they work on the battery issue? Is there some imminent fix, are they narrowing in? Is this a result of trying to force extremely old code into Unity and not being sure how to optimize it? Is this a months-long project?

    I am not being mean or whatever. I understand it's extremely easy to criticize someone's hours and hours of work when it's not up to your standards but this all seems quite concerning.

    I know that it's just a casual match 3 and some people (me) way over-invest in it but the community has kept this alive and having strong and clear communication around this specific issue is fair and essential. I know the game runs with a lot of uncertainty around character releases, and power levels, and all kinds of things that they don't tell us about to create a sense/need to spend when everything is limited and all that, but just keeping us in the dark about the hot device issue is patently unfair to us as people who deserve respect. We pay the bills. We are the customers.

    Dont worry there is a blog post coming soon. I am positive it will be informative and not all blame the old devs.

    Anyone else think the devs asked AI to write the code for them and AI to fix the code for them as bugs come up?

    I really wonder about this. AI is a valuable tool in the hands of a senior developer. No different than Chess Grandmasters using DeepSeek level AI engines to prepare for live Over-the-Board tournaments.

    Will be interesting to see if they are infact using AI coding assistants. I saw the Truenas Scale developers are actively using AI tooling for the next release of NAS software.

  • entrailbucket
    entrailbucket Posts: 6,835 Chairperson of the Boards

    @Phumade said:

    @Codex said:

    @bluewolf said:
    We need the devs to be up front and tell us:

    Can they work on the battery issue? Is there some imminent fix, are they narrowing in? Is this a result of trying to force extremely old code into Unity and not being sure how to optimize it? Is this a months-long project?

    I am not being mean or whatever. I understand it's extremely easy to criticize someone's hours and hours of work when it's not up to your standards but this all seems quite concerning.

    I know that it's just a casual match 3 and some people (me) way over-invest in it but the community has kept this alive and having strong and clear communication around this specific issue is fair and essential. I know the game runs with a lot of uncertainty around character releases, and power levels, and all kinds of things that they don't tell us about to create a sense/need to spend when everything is limited and all that, but just keeping us in the dark about the hot device issue is patently unfair to us as people who deserve respect. We pay the bills. We are the customers.

    Dont worry there is a blog post coming soon. I am positive it will be informative and not all blame the old devs.

    Anyone else think the devs asked AI to write the code for them and AI to fix the code for them as bugs come up?

    I really wonder about this. AI is a valuable tool in the hands of a senior developer. No different than Chess Grandmasters using DeepSeek level AI engines to prepare for live Over-the-Board tournaments.

    Will be interesting to see if they are infact using AI coding assistants. I saw the Truenas Scale developers are actively using AI tooling for the next release of NAS software.

    How on earth could we even know this? Humans are perfectly capable of screwing things up.

    These guys decided to rewrite the entire game from scratch and somehow got management to greenlight it. The fact that it runs at all, on any device, is frankly a miracle.

  • KGB
    KGB Posts: 3,623 Chairperson of the Boards
    edited 14 July 2025 17:32

    @entrailbucket said:

    @Phumade said:

    @Codex said:

    @bluewolf said:
    We need the devs to be up front and tell us:

    Can they work on the battery issue? Is there some imminent fix, are they narrowing in? Is this a result of trying to force extremely old code into Unity and not being sure how to optimize it? Is this a months-long project?

    I am not being mean or whatever. I understand it's extremely easy to criticize someone's hours and hours of work when it's not up to your standards but this all seems quite concerning.

    I know that it's just a casual match 3 and some people (me) way over-invest in it but the community has kept this alive and having strong and clear communication around this specific issue is fair and essential. I know the game runs with a lot of uncertainty around character releases, and power levels, and all kinds of things that they don't tell us about to create a sense/need to spend when everything is limited and all that, but just keeping us in the dark about the hot device issue is patently unfair to us as people who deserve respect. We pay the bills. We are the customers.

    Dont worry there is a blog post coming soon. I am positive it will be informative and not all blame the old devs.

    Anyone else think the devs asked AI to write the code for them and AI to fix the code for them as bugs come up?

    I really wonder about this. AI is a valuable tool in the hands of a senior developer. No different than Chess Grandmasters using DeepSeek level AI engines to prepare for live Over-the-Board tournaments.

    Will be interesting to see if they are infact using AI coding assistants. I saw the Truenas Scale developers are actively using AI tooling for the next release of NAS software.

    How on earth could we even know this? Humans are perfectly capable of screwing things up.

    These guys decided to rewrite the entire game from scratch and somehow got management to greenlight it. The fact that it runs at all, on any device, is frankly a miracle.

    At work we've rewritten C++ code into C# across different O/S's (Linux to Windows) so it can be done. Takes time and you really need at least a good lead who knows the code base + what the application does in order to make smart design decisions early on (we have no idea if this is the case for them).

    To be honest, as someone who has done C# development porting stuff from other languages I would have been happy to donate some time for free especially since I know how the game is supposed to work.

    KGB