Dev Update #6 - MPQ Unity Launch Pt 3

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S0kun
S0kun ADMINISTRATORS Posts: 923 Critical Contributor

This week marks a critical milestone in the development of MPQ with the release of the Unity engine on Android and iOS. As of the release of this dev update, version R324 on mobile platforms has been submitted to their respective app stores and should be available to download once they have been cleared!

Now that Unity is officially on all devices, the most important issue that we want to ensure is the smooth transition of your account, which so far has seen relatively few account related issues being reported to our CS team from previous platform releases. As a final reminder before you download Unity, please back up your accounts to the cloud using Facebook/Google/Apple in case there are any account issues.

For players new to Unity and about to update their game, our end goal is to have the new engine perform like the original version of the game, but there are still a few present issues that we are actively working on. Those issues include:

  1. General performance issues causing the game to stutter or crash. This will be an ongoing area of improvement as we adjust several variables on the backend to improve the game’s performance across all devices.
  2. Visual graphics and text formatting issues. i.e. Points progression bar moving backwards after surpassing the next level or overlapping text
  3. Missing assets or slow loading of assets. This is related to how Unity downloads missing assets from the servers since we don’t have a “Download all assets” feature at the moment.
  4. Saved teams missing when updating to Unity. This is a known issue that we’re investigating.
  5. Some events have incorrect visuals for the event rewards, but the correct rewards are being rewarded.

With this final stage of our staggered release plans, Unity’s full rollout marks the sunset of the original proprietary engine that has held the game together for all this time. It also made updating MPQ a very complicated ordeal so we’re really excited to finally refocus our attention on just one game engine. Part of that focus will be continuing to push out hotfixes over the upcoming weeks to smooth out any Unity bumps and equally as important, work on Unity specific tools to allow us to tackle making much needed Quality of Life updates and add features to freshen up your gameplay experience.

We've got some great things planned for both the near and mid terms that will be much easier now that we're running on this new engine, and we'll be talking about some of those things very soon!

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Comments

  • KGB
    KGB Posts: 3,600 Chairperson of the Boards

    @S0kun said:
    This week marks a critical milestone in the development of MPQ with the release of the Unity engine on Android and iOS. As of the release of this dev update, version R324 on mobile platforms has been submitted to their respective app stores and should be available to download once they have been cleared!

    I wonder if we can write to our respective app stores and let them know the app is buggy enough that they should not approve it >:)

    KGB

  • entrailbucket
    entrailbucket Posts: 6,799 Chairperson of the Boards

    As long as everyone is facing the same bugs or lag or whatever then it's fair.

  • DAZ0273
    DAZ0273 Posts: 11,188 Chairperson of the Boards

    So just to clarify - Facebook saving is working, right?

  • SuperCarrot
    SuperCarrot Posts: 241 Tile Toppler

    This feels like the anticipation I had before a colonoscopy that one time.

  • ThisisClemFandango
    ThisisClemFandango Posts: 1,069 Chairperson of the Boards

    Reminds me of when the UK left the EU

    "From tomorrow life in the uk will be 100% better than it is, cheaper prices, more efficient health services, an absolute nirvana for all"

  • TheXMan
    TheXMan Posts: 232 Tile Toppler

    I thought Apple users were supposed to get it before Android. I guess since everything is going so well, just go for it

  • sambrookjm
    sambrookjm Posts: 2,234 Chairperson of the Boards

    Retro shards for Elsa showed up for Steam users. Hooray!

  • kuntilanak
    kuntilanak Posts: 153 Tile Toppler

    The MPoQolypse is here...

    Owa-- :D

  • Bzhai
    Bzhai Posts: 574 Critical Contributor

    @amigopdude22 said:
    “Here’s the list of game altering bugs that’s we haven’t fixed yet even though it’s been weeks since they’ve surfaced. But don’t worry, we’re plowing ahead to make the experience miserable for everyone instead of just certain platforms.”

    PVP will be fun. Now instead of 1 min we get to wait 10 mins for mthor polaris teams to finish their turn.

  • bluewolf
    bluewolf Posts: 6,195 Chairperson of the Boards

    @TheXMan said:
    I thought Apple users were supposed to get it before Android. I guess since everything is going so well, just go for it

    Honestly I think it just seemed easier to move to all-in and I can’t argue, I guess. Too hard with the staff they have to keep the old Android build going after moving the other platforms over.

  • DeNappa
    DeNappa Posts: 1,418 Chairperson of the Boards

    oh boy :mrgreen:

  • fnedude
    fnedude Posts: 407 Mover and Shaker
    edited 8 July 2025, 22:11

    This is new on Steam. Whew! Thought there was going to be lots of issues with The Launch part 3.

    :open_mouth:

    EDIT: He only has 47K health, so i think that's correct. But still

  • WilliamK1983
    WilliamK1983 Posts: 1,153 Chairperson of the Boards

    Woohoo, now we're all in this together.

  • kuntilanak
    kuntilanak Posts: 153 Tile Toppler

    From Steam users to others: welcome to the jungle. (To quote ironman - i always wanted to say this :p )

  • will7612
    will7612 Posts: 135 Tile Toppler

    @kuntilanak said:
    From Steam users to others: welcome to the jungle. (To quote ironman - i always wanted to say this :p )

    Excuse me, lets add "we have fun and games"; maybe it should say "WE HAD"

  • ThunderK
    ThunderK Posts: 13 Just Dropped In

    @Carnifex said:

    I'm sure it will all be fine ...

    Yeah, I guess! After we Steam players took the first 1000s hits...