The sunset changes more than meets the eye

2

Comments

  • pemungkah
    pemungkah Posts: 9 Just Dropped In

    I was just contemplating the adjustments I’d need to make when some of the cards in my go-to deck rotate out anyway.

    I do agree, there are a number of cards in that list I play a lot. Cryptex 100% is an “always play”. I don’t have a number of these but I do find some of them hard to play against.

    I’m 100% FTP so I’m not losing out if there are changes; it just becomes a different game. Will I miss dropping Ghalta and wiping the opponent’s board AND putting two more creatures down but I’ll have had fun doing it for a while. (Remember all the Wizard Class loop decks? Fun to play, but not play against!)

  • FCLedZep
    FCLedZep Posts: 67 Match Maker

    Nerving cards where most people win 99% of the games is ridiculous. Zero chase cards in the latest sets and Vanguards for me. This game needs more powerful cards!

  • FindingHeart8
    FindingHeart8 Posts: 2,736 Chairperson of the Boards

    I hope their "rebalancing" mostly only stops loops, not torpedoing good cards into oblivion. I remember seeing Rakdos on sale for a cash purchase not too long ago, nerfing him too much will shake the faith in players making purchases. Why spend real $$$ chasing a good card today that can be turned into something useless tomorrow?

  • JTK421
    JTK421 Posts: 69 Match Maker

    But I'm against rebalancing, mainly MT and Titan Vanguard, because I need them to deal massive amounts of HP to the boss in Planar Chaos. Otherwise, the game could drag on for ages... and that's not profitable

    You don’t need those two cards. I use the Case of the Locked Hothouse and Pride of the Hull Clade. It gets real big real fast, even if it doesn’t grow the whole team.

  • Tolkne
    Tolkne Posts: 46 Just Dropped In

    @JTK421 said:

    But I'm against rebalancing, mainly MT and Titan Vanguard, because I need them to deal massive amounts of HP to the boss in Planar Chaos. Otherwise, the game could drag on for ages... and that's not profitable

    You don’t need those two cards. I use the Case of the Locked Hothouse and Pride of the Hull Clade. It gets real big real fast, even if it doesn’t grow the whole team.

    I have this card. But the problem is, these cards will be moving to Legacy in the future. And I can't imagine how to assemble something like that.

    But it would be better if they reworked Planar Chaos to remove the converting cards from Grist and Kasmina!

  • Luciferion
    Luciferion Posts: 4 Just Dropped In

    @Magic:PQ Support Team said:
    In the soft dim of Shadowmoor, things seldom stay unchanged. With the upcoming release of 7.6.1, which will come out next Tuesday, some cards will also undergo balancing changes. If you had an eye on these relics, it may be wise to watch the dusk settle before deciding.

    The following cards will undergo a rebalancing with the release 7.6.1:

    • Ocelot Pride
    • Metastatic Evangel
    • Titans' Vanguard
    • Back in Town
    • The Master of Keys
    • Mystical Teachings
    • Rakdos, Patron of Chaos
    • Assimilation Aegis
    • Requisition Raid
    • Desert
    • Demolition Field
    • Tempt with Bunnies
    • Tempt with Discovery
    • Leyline of the Guildpact
    • Cryptex
    • Starseer Mentor
    • Full Throttle
    • Ashling, Flame Dancer
    • Emperor of Bones
    • Maha, Its Feathers Night
    • Meathook Massacre II
    • Realm-Scorcher Hellkite
    • Worldsoul's Rage
    • Scalding Viper
    • Aetherize
    • Fiery Annihilation
    • Magmaquake
    • Starwinder
    • Nowhere to Run
    • Calamitous Cave-In
    • Galvanic Giant
    • Draconic Roar
    • Meltstrider's Gear
    • Tidespout Tyrant
    • Alibou, Ancient Witness
    • Eumidian Wastewaker
    • Ruric Thar, the Unbowed
    • Sandstorm
    • Blind Obedience
    • Depthshaker Titan
    • Planetary Annihilation
    • Priest of the Crossing
    • Borborygmos Enraged
    • Demonfire

    Details will be revealed in the 7.6.1 Release Notes. Until then, the gloom stirs with quiet hints and half-seen shapes. What changes do you sense on the horizon—and what fate do you think awaits the cat as the shadows shift? Share your thoughts below and let the whispers weave.

    Buhahahah that's very bad news to pay-to-win players :D

  • Janosik
    Janosik Posts: 871 Critical Contributor
  • TIMEWARP
    TIMEWARP Posts: 112 Tile Toppler

    Metastatic Evangel is probably because of stuff like this;

  • Machine
    Machine Posts: 949 Critical Contributor
    edited 7 December 2025, 12:16

    Wait, what? Are we going to play a brand new game?? I spent an entire evening opening packs and "wasting" resources just to get most of these cards, like Mystical Teachings, Requisition Raid and Demolition Field. And now they are getting the axe?! The only card I think needs actual nerfing is Ocelot. I lost to it, because it's a 2 card infinite combo you have 0 chance of interacting with.

  • Timesink
    Timesink Posts: 2 Just Dropped In
    edited 7 December 2025, 15:09

    ocelot should be nerfed year ago. rakdos and aegis worth attention too. but the rest is just ruin the game which already not in good shape with last 4 released weak sets. no combo cards. almost no tournaments playable ones. we all play around lci mkm pms etc. at current state game will be dead after next sets rotation.

    and last one.
    don't ever try to touch MT.
    you know why

    update: subscription cancelled. vip15 -> vip0.
    hope it helps realise you doing something wrong last half of the year.
    best wishes. really.

  • LarsDFranzen
    LarsDFranzen Posts: 10 Just Dropped In

    Well, a lot of negativity around here, especially considering we dont even know what these changes are going to be.

    I, for one, couldn't be more excited. I'm sick of having to use the same 20 cards from the same old sets for years. Some cards, mostly from MKM and OTJ, are too strong. They are everywhere. The last rotation barely changed anything in the meta because the strong cards didnt leave Standard. New sets dont matter this way. STA was the only relevant card we got in the last three sets. And releasing more op cards isnt the solution, it would just ensure the problem persists.

    Yes, I use some of these cards everywhere. Yes, I paid for them. Yes, it's gonna hurt if they get changed. But having this stale meta continue for a year would hurt even more.

    No, we need balancing, we need nerfs. Hit us, and hit us hard. Give us all a reason to build new decks and the shakeup the last rotation failed to bring.

    Oh, and nerf Dragonhawk, too.

  • EDHdad
    EDHdad Posts: 615 Critical Contributor

    Any thought to beefing up some of the sucky cards or just Nerfing the good ones?

    There's nothing wrong with Cryptex. It takes up 10% of the slots in your deck. It usually takes at least 2 swipes to get it on board. It does nothing the turn it comes out. It probably takes at least 2-3 turns after that to get your 10 mana back. It doesn't stack, so once there's one on board, it's usually a dead card in your hand. It can be destroyed by a 3-mana Demolish.

    In paper Magic, it is essential to put mana sources into your deck. In most decks, at least 30% to 40% or more of your deck might be mana sources like lands and mana producing artifacts.

    In this game, it isn't necessary at all to have any ramp in your deck. It wouldn't be optimal, but you could play the game with no gem converters at all.

    When Wizards designs the game, they make a lot of lands because lands are essential to the paper game. In Puzzle Quest, lands are completely optional, and often unnecessary. Yet, Puzzle Quest makes tons of them because Wizards makes tons of them.

    If you take away an artifact that converts 5 pips each turn, then players will just switch to lands that produce 4 pips. If the best lands in Standard only produce 3 pips, the players will play those lands. Or, if 2 pips, they'll play those or they'll play ones which have added utility, or they won't play them at all.

    If you make Cryptex cost more, then eventually it doesn't make sense to put it into your deck. If you take away the ability to draw a card when it's destroyed, or the ability to investigate when you collect evidence, nobody will even notice because nobody puts Cryptex in a deck for those abilities.

    It's the same with most of those other cards. Make a powerful card less powerful, and they'll play with the next most powerful card.

  • jtwood
    jtwood Posts: 1,289 Chairperson of the Boards
    edited 8 December 2025, 01:34

    It would be funny if they made some of the bangers even stronger

  • Kinesia
    Kinesia Posts: 1,622 Chairperson of the Boards

    Change absolutely needed, although just from the title I was half expecting changes to all mana costs to be in line with the new Lorwyn creature costs where it's way close to Paper Magic mana costs!

    But yeah, very curious about what will happen.

    (Yes, those who remember me, I live.)

  • Machine
    Machine Posts: 949 Critical Contributor

    Aside from rebalancing these cards, what also stings me, maybe even more than announcing the major rebalance, is that we've been shouting to nerf Ocelot for over a year. NEVER received any kind of response. And it's not the first that players are reaching out with ZERO reaction from the devs. This happens over and over again. Ample examples on this forum. And I'm not even touching the fact that promises made by the community manager are not lived up to. This is a toxic way of managing the game, which almost makes me think they are intentionally driving us away from the game. It's not strange at all that lots of players are responding now!

  • wraszowixuXuxi
    wraszowixuXuxi Posts: 97 Match Maker

    I'll miss Starseer Mentor. Only Standard thing like it that can go in Urza, but maybe already having it hasn't led me to look for alternatives. It's not the same though if the alt is a Mythic or MP, as at times we do face rarity restrictions for event objectives or for some to not go up a tier sooner than one is ready to. The latter of that makes it risky for when a player has a set few cards as what they have mastered, and might be another reason why they might not try out later set alternatives until they absolutely have to, as as we face it right now tier-ups are forever, regardless of if it happened to someone who joined recently, has been playing regularly, or someone who did it years ago and may have had a break where, if and when they get back, leaves them with maybe just Origins as their Standard playable cards.

    Tangents, tangents. It could still be noted that in the current state of things, loops and other forms of massive damage are kinda needed by design when we have stuff like Planar Chaos, facing high-HP legacy PVE's and other maxed Planeswalkers with just Standard cards at our disposal, and when they have the top stuff as well. Stated somewhere though, some of what is on this list is included in some of those very opposing decks. Will it make some of those easier to be faced? Who actually knows for now, as it is balancing changes that could go up or down or just change things. Tempt with Discovery could fetch or draw first and then do its conversion, and that could really be painful. Remains to be seen though.

    24 hours remain?