Ascended Winners and Losers
Comments
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Glad to hear hulk was actually viable. Killmonger and Cap Marvel on the other hand... those are some unfortunate temp buffs.
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@WhiteBomber said:
Glad to hear hulk was actually viable. Killmonger and Cap Marvel on the other hand... those are some unfortunate temp buffs.Killmonger was very, very strong in an America Chavez featured event a long time ago when he happened to be boosted -- so strong that if you weren't running him you were at a pretty massive disadvantage.
I don't know what that means. I imagine he's annoying against the Shang-Chi infinite teams, but I don't know if anybody is doing that anymore. He's probably a decent counterplay against boosted 1* Spidey? I think he's a decent counter character against a metagame that mostly doesn't exist right now.
5* Carol is pretty terrible. I have her at 550, and at 672 she's somehow still unusable, even after the buff she got. They need to just throw out her design and start over.
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@WhiteBomber said:
Glad to hear hulk was actually viable. Killmonger and Cap Marvel on the other hand... those are some unfortunate temp buffs.Was fun to be effective again, in a thematic way (don't make him angry!), while also not being impossible to defeat.
And all it took was ascending him, waiting for a boost, and having a maxed out support.
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@entrailbucket said:
@WhiteBomber said:
Glad to hear hulk was actually viable. Killmonger and Cap Marvel on the other hand... those are some unfortunate temp buffs.Killmonger was very, very strong in an America Chavez featured event a long time ago when he happened to be boosted -- so strong that if you weren't running him you were at a pretty massive disadvantage.
I don't know what that means. I imagine he's annoying against the Shang-Chi infinite teams, but I don't know if anybody is doing that anymore. He's probably a decent counterplay against boosted 1* Spidey? I think he's a decent counter character against a metagame that mostly doesn't exist right now.
5* Carol is pretty terrible. I have her at 550, and at 672 she's somehow still unusable, even after the buff she got. They need to just throw out her design and start over.
His 1 niche ability doesn't even work; I'm not sure I've ever seen his locked crit tile stay locked through the end of my turn. I'm not sure what's happening with it because he was not good enough for me to figure it out, but that locking crit tiles never countered me, it still unlocked on my same turn.
I've killed multiple of him boosted in this tournament where that was the result, on top of that, he contributed nothing else. Perhaps he reacts differently to Chavez crit tiles / tiles created in different ways or maybe he did something better on offense, but defense, he is useless.
I love the concept of punishing crit / combo characters though! It just isn't him.
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@WhiteBomber said:
@entrailbucket said:
@WhiteBomber said:
Glad to hear hulk was actually viable. Killmonger and Cap Marvel on the other hand... those are some unfortunate temp buffs.Killmonger was very, very strong in an America Chavez featured event a long time ago when he happened to be boosted -- so strong that if you weren't running him you were at a pretty massive disadvantage.
I don't know what that means. I imagine he's annoying against the Shang-Chi infinite teams, but I don't know if anybody is doing that anymore. He's probably a decent counterplay against boosted 1* Spidey? I think he's a decent counter character against a metagame that mostly doesn't exist right now.
5* Carol is pretty terrible. I have her at 550, and at 672 she's somehow still unusable, even after the buff she got. They need to just throw out her design and start over.
His 1 niche ability doesn't even work; I'm not sure I've ever seen his locked crit tile stay locked through the end of my turn. I'm not sure what's happening with it because he was not good enough for me to figure it out, but that locking crit tiles never countered me, it still unlocked on my same turn.
I've killed multiple of him boosted in this tournament where that was the result, on top of that, he contributed nothing else. Perhaps he reacts differently to Chavez crit tiles / tiles created in different ways or maybe he did something better on offense, but defense, he is useless.
I love the concept of punishing crit / combo characters though! It just isn't him.
Not the locking ability, this one!
Mine is only lvl504. This is the boosted number.
I suppose you can play around it by having a ton of red AP on hand, but because he locks the tile, you'll often end up making 2 or 3 crit matches in a row and getting smacked for 100 or 200k.
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@WhiteBomber said:
Glad to hear hulk was actually viable. Killmonger and Cap Marvel on the other hand... those are some unfortunate temp buffs.Killmonger is OK but yeah, Carol, not soo great.
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@entrailbucket said:
@WhiteBomber said:
@entrailbucket said:
@WhiteBomber said:
Glad to hear hulk was actually viable. Killmonger and Cap Marvel on the other hand... those are some unfortunate temp buffs.Killmonger was very, very strong in an America Chavez featured event a long time ago when he happened to be boosted -- so strong that if you weren't running him you were at a pretty massive disadvantage.
I don't know what that means. I imagine he's annoying against the Shang-Chi infinite teams, but I don't know if anybody is doing that anymore. He's probably a decent counterplay against boosted 1* Spidey? I think he's a decent counter character against a metagame that mostly doesn't exist right now.
5* Carol is pretty terrible. I have her at 550, and at 672 she's somehow still unusable, even after the buff she got. They need to just throw out her design and start over.
His 1 niche ability doesn't even work; I'm not sure I've ever seen his locked crit tile stay locked through the end of my turn. I'm not sure what's happening with it because he was not good enough for me to figure it out, but that locking crit tiles never countered me, it still unlocked on my same turn.
I've killed multiple of him boosted in this tournament where that was the result, on top of that, he contributed nothing else. Perhaps he reacts differently to Chavez crit tiles / tiles created in different ways or maybe he did something better on offense, but defense, he is useless.
I love the concept of punishing crit / combo characters though! It just isn't him.
Not the locking ability, this one!
Mine is only lvl504. This is the boosted number.
I suppose you can play around it by having a ton of red AP on hand, but because he locks the tile, you'll often end up making 2 or 3 crit matches in a row and getting smacked for 100 or 200k.
Makes me even more curious then, because I either had a lot of red on hand, or it wasn't workin. I think I would have felt that
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