***** Kang (The Conqueror) *****
Comments
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I'll take those pve nodes. He'll do nothing when AI...
...wait. They'll come up with new goons who generate 8 blue AP every round, aren't they.0 -
@entrailbucket said:
Sorry, nerfs are universally disastrous, in literally every circumstance.Well that's a bit of an overstatement
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I got another team slightly faster than 5* Hawkeye: ~3 seconds faster, or 27-28 seconds. Is this the fastest? One move easy nodes already take 13-15 seconds
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This is interesting, because once all 3 are away the match ends immediately.
So the interactions appear to not be acting consistently across different interactions.0 -
@dianetics said:
This is interesting, because once all 3 are away the match ends immediately.
So the interactions appear to not be acting consistently across different interactions.It's just the immortal bros who break everything with their revive.
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Any of you guys that monitor the reddits and discords, has their been any official word on if this is broke or is indeed working as intended?
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I mean, it's working as written, right? What would be bugged?
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@killahKlown said:
Any of you guys that monitor the reddits and discords, has their been any official word on if this is broke or is indeed working as intended?Still waiting for an answer from @IceIX regarding the developers perspective on how this specific AWAY status is supposed to interact with the game at large.
Right now we are just guessing.
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I agree with Entrailbucket, it seems to be working as intended.
Their passives are probably coded that as soon as as the character reaches 0 life, the passive checks for other alive team members and finds there to be some (away or not) and then does the revive part of the passive.
They'd literally have to rewrite their passive to do a special check to see if the only alive members were 'away' and the enemy team had a Kang who also happened to have 1+ covers in that passive and then declare victory instead of reviving them. That would be incredibly convoluted edge case code to write and maintain and possible update if another future character came along with a similar power etc.
KGB
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We don't know what away is though. When described previously in Wong's thread the away character is not on the field of play and cannot be targeted.
If that is the case then why does Apoc's red target an away character? If all characters are away why does the battle end immediately? How does iHulk revive?
2 of these questions presume the characters are still active, and 1 presumes the characters are not active.Really just looking for clarification and an actual definition from the dev's.
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Yeah, the character says if all the enemies are Away, you win. It does exactly what it says it does. Fire power 3 times, you win.
If you're asking "did they intend to create a team that's a 2-turn combo win against infinite-level enemies?" then I guess the answer is also yes, right? It took someone here a few minutes to come up with this combo, so it must've come up in testing.
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(PASSIVE) At the start of his turn, Kang’s team regains any AP lost from “Destroy” or “Steal” effects. If all of Kang’s opponents are Downed or Away, he wins the battle.
The win condition is a little ambiguous though since it is placed after the "At the start of his turn" condition. So is the win condition at the start of his turn or only is they are all downed or away?
If they are all downed or away, then iHulk should not be able to revive when Chasm is away. Since the moment when iHulk goes down that condition is filled.
If it is not the case, then once all opponents are away a match should be required to proc the beginning of the next turn.
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Oh you're asking a different question then. The immortal guys seem to play by a different set of rules than everyone else does. I don't know if the 2-turn combo kill works on them, but it does work on literally everyone else.
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I just want to know how to evaluate Kang. If the first case is true he is very good, if the second case is true he is far less valuable.
Obviously, Chasm broke the game.
I just want to know if I should waste resources on Kang or not, and without a clear explanation of AWAY I really have no idea.
We know what AIRBORNE does and we know what INVISIBLE does...so I want to know what AWAY does.
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You won't be able to two turn them in PvP - no Supports and are either in PvE?
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Ok I understand. Yeah -- it'd be nice to get an explanation of how Away is supposed to work with the Immortal guys, and whether it's doing what it's supposed to do against them. It works the way you expect against everyone else, though.
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@Sekilicious said:
Surprisingly, surviving 650 match damage with baby champed 5* characters isn’t exactly easy. I guess maybe you will see when that 3* is wiped out by 650 Dr. Strange. My broken Shang-Chi also has trouble surviving that one. I guess one starts to forget these details when they have their choice of boosted characters every list.I've been using a 5* and two 4*s for the CN (minus one for the pick 2s) for a while now and generally don't need a health pack at all. On rare occasions I get a board that just doesn't give me anything to get going but I've learned to see that coming and just restart. Full matches usually last about 6 turns, but go quickly and does crazy damage as long as long as I make smart matches.
Okoye, Deathlok, Gorr: provided for anyone wondering what team I'm referencing. (Coincidentally, in the case of Strange, he doesn't really pose a threat, but I can totally see where 3* iron man would take a hard hit when using yellow)
Point is: surviving against 650s with baby champs is very doable. I'm not dismissing your experience, just giving mine.
In the specific case of facing a 650 strange with Kang, HE, 3*IM one might be better off swapping IM for Gargantos (even baby champed) for the very reason you mention (strange's yellow).
Final note: I'm not advocating bringing a 3* to a 5* fight, I'm just saying a team that works shouldn't be dismissed because it won't work against every other team.
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I bring Shang-Chi, unchamped 3* Emma with 5y, and an unchamped Valkyrie with 4b to every challenge node. Winfinite on turn 2 unless awful board. Or if the AI gets a tinykitty cascade to kill off SC. So yeah, I agree, there are broken exploits to handle the challenge node, in your case especially with Dethklok providing yellow every turn.
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@killahKlown said:
Any of you guys that monitor the reddits and discords, has their been any official word on if this is broke or is indeed working as intended?Official word actually came to these forums first!
“This issue is on our radar as a high priority and I'll provide any updates as I'm able”
https://forums.d3go.com/discussion/88112/5-kang-realm-shift#latest7 -
Well that's fantastic news. Thank you
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