Upcoming 5-Star (11/17 release): No 3-Star Version

135

Comments

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,566 Chairperson of the Boards

    Dual simultaneous releases mean you will need 2400 hp every time a 5* comes out now rather than the previous 2000 assuming you are above 300 slots.

  • nixed
    nixed Posts: 21 Just Dropped In

    @GrimSkald said:
    Yes, in general I think if you release a 3* with every 5*, the tier is going to get pretty bloated which will slow down new players. This doesn't really affect me, but adding hurdles to new players isn't the best idea in general.
    Thanks for the advance heads-up! More communication is an awesome thing.

    I'm pretty sure the entire point is to slow down new players. "Having More Feeders" doesn't help speed up progression since the primary limiting factor of a new player is HP starvation, not feeder covers.

    Just anecdotally, my good friend who I got into the game about 5 months ago just recently quit once he realized there will be more 3's regularly now. He was very excited to have about 3/4 of 3-stars rostered and "be able to get into 4-star land soon" but when he realized they're adding more 3's he lost all interest because he doesn't have the time commitment to play the game every day, and now says he'll "never get out of 3-star land."

    I was sad for him but it didn't affect me since I have all 3's and 4's already rostered so i'm way ahead of the curve.

  • Hammer3001
    Hammer3001 Posts: 232 Tile Toppler

    I’m a 5-Star player. I like the new characters.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    I'm a 5* player and I love those new 3s too.
    And I've posted a recorded battle with 3
    arcade.
    As a 5* player I have pleeenty of options to play meta but I absolutely loved that 3* character and playing him now I know that I will champ him.
    Fun to play, strategic powers.
    If I was on 3* or 4* tier I'd enjoy him a lot.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,566 Chairperson of the Boards

    Imagine how much better he’d be if he were a 4*, or if the 5* were as good?

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    Have you played with a champed arcade 5* for to opine that way?

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,566 Chairperson of the Boards

    Nope, mine's a 1/1/1. I couldn't even tell you what either does aside from "trap stuff," but I've seen more than one person talking about how good the 3* was, so my question stands - imagine if it was a 4 or 5*, how much better would it be?

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    The only difference between 3* and 5* are fortified repeaters and better numbers. Traps are the same, if the player matches them, +1AP, if the enemy matches -1AP.
    Fortified repeaters are great for him. So it isn't as bad. The 5* version can do a great third wheel role.
    The 3* version is a gift for 3* and 4* players. They released them as they are so there isn't a 4* version( who to continue the progression would do double the damage as the 3* and less than half the 5*.)

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,566 Chairperson of the Boards

    I just champed my 3* Arcade - why DOES he hit so hard? His traps at 170 are doing a little over 1k base damage each, and my 4* Black Cat at level 344 only does 1400 off her traps. That’s serious power creep on top of the tier bloat.

  • NemoAbernnigan
    NemoAbernnigan Posts: 203 Tile Toppler
    edited November 2022

    @DAZ0273 said:

    @HoundofShadow said:
    It's not more rewards. Some simple math will show that.

    Before September, there were 47 3*. For really veteran players, 3* farm turns about twice a year. We have 47 * 113 covers * 2 = 10, 622 3* covers in a year.

    Right now, we have 49 3*. The number of times 3* farm turn is 10,622 / (49*113) = 1.92 times a year.

    As you can see, your 3* farm turns slower the more 3* you have. Also, the closer your characters are to max champed, the better your rewards are.

    The dev needs to insert additional 11074 - 10622 = 452 covers a year for it to be termed more rewards.

    That assumes that you farm all 3* which I don't think is necessarily the case for all. I don't have a farm for all 49, maybe half that. So switching out which 3* I am building at any given moment doesn't necessarily impact to the degree above but every 3* added does mean I have less chance to get whatever 3* I am chasing in the farms I do have running.

    I agree it is not more rewards overall though but it is potentially more targeted rewards if it opens up lines of feeders to 4* who never had 3* feeders in the past and they then lead to new 5* fed. But that is a different thing to what I think is being suggested?

    Wait, if you're running farms why wouldn't you be farming all 3s? What about when you get a cover for a max champed 3? Isn't it kind of a waste to just trash it for ISO?

    I'm not sure where I stand on the influx of new 3*s debate but this bit confused me haha.

    Edit: I didn't know why that one line is in italics, I didn't format it. Strange.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,566 Chairperson of the Boards

    Random italics have been popping up left and right - I tried to fix one that happened to me but it didn’t show in the markdown viewer

  • Timemachinego
    Timemachinego Posts: 548 Critical Contributor

    I'm not entirely anti-new-3, but I'd much rather when they happen they actually add something to the game... from what I can tell Emma and Arcade have both done that, so that's really cool! That said, we don't NEED a 3 for every 5 release and I think you're doing better to make them when you can make them good. There's no-one actually very angry about the release schedule that plays the game, at worst we want to know when things are happening so we can be ready. That's that whole side of things lol.

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited November 2022

    @ThaRoadWarrior said:
    Random italics have been popping up left and right - I tried to fix one that happened to me but it didn’t show in the markdown viewer

    I think is has something to do with the use of *. Like all 5s are awesome when used in the 1 node of DDQ.

    Nice I recreated it. All 3* work well in the 1* node too.

    Ok so plural *. How about random s don’t work in the 1 node.

    Nice. How about n is not even English so I don’t know what you’re saying

    There you go. It’s a shortcut that markdown uses. * immediately followed by a letter makes the following italics until the next *. this might be useful if I can remember it exists. I wonder what other shortcuts there are.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    Yeah but this thing wasn't there before.
    It has been just this week.

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited November 2022

    @Bad said:
    Yeah but this thing wasn't there before.
    It has been just this week.

    Yeah, the way quotes appear when responding has changed as well so the comments interface has been updated or is new. If interested there is a link at the bottom of the comments input. It leads here. https://en.wikipedia.org/wiki/Markdown

  • DAZ0273
    DAZ0273 Posts: 11,515 Chairperson of the Boards

    A new 3* that rewards a Reptil cover, as an example, doesn't help early players because they are not going to actively pursue champing him regardless of where his feeder line goes. For newer players it will be heavily reliant on how important/effective the 4* earned is and how it helps them progress. Otherwise that is just covers that will end up sold for Iso rather than a precious roster slot and an abandoned 4* with some shards.

    @NemoAbernnigan said:

    @DAZ0273 said:

    @HoundofShadow said:
    It's not more rewards. Some simple math will show that.

    Before September, there were 47 3*. For really veteran players, 3* farm turns about twice a year. We have 47 * 113 covers * 2 = 10, 622 3* covers in a year.

    Right now, we have 49 3*. The number of times 3* farm turn is 10,622 / (49*113) = 1.92 times a year.

    As you can see, your 3* farm turns slower the more 3* you have. Also, the closer your characters are to max champed, the better your rewards are.

    The dev needs to insert additional 11074 - 10622 = 452 covers a year for it to be termed more rewards.

    That assumes that you farm all 3* which I don't think is necessarily the case for all. I don't have a farm for all 49, maybe half that. So switching out which 3* I am building at any given moment doesn't necessarily impact to the degree above but every 3* added does mean I have less chance to get whatever 3* I am chasing in the farms I do have running.

    I agree it is not more rewards overall though but it is potentially more targeted rewards if it opens up lines of feeders to 4* who never had 3* feeders in the past and they then lead to new 5* fed. But that is a different thing to what I think is being suggested?

    Wait, if you're running farms why wouldn't you be farming all 3s? What about when you get a cover for a max champed 3? Isn't it kind of a waste to just trash it for ISO?

    I'm not sure where I stand on the influx of new 3*s debate but this bit confused me haha.

    Edit: I didn't know why that one line is in italics, I didn't format it. Strange.

    I was trying to stay below 300 slots. When I get there maybe my thinking will change. Max champed 3 is a 50/50 - do I need to keep that Max champ? Sometimes I will sell and restart. But I have enough dupe farms going to be able to be OK for now.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    edited November 2022

    It's important to realize how is a new player situation, also for the concerned forumers:
    A new player can't freely choose, so their best tools will be the available characters at that moment.
    If they started playing consistently 2 months ago, very well could happen that they landed a good set of reptile covers, in that case could happen that effectively reptile is their mvp character.
    Following that logic, new players getting a lot of arcade covers now could be more than happy and won't have clue about what concerned players would be talking about.
    And this is what gacha games are all about: to give reliable tools to anyone playing regardless of their roster strength (and this important fact is continually forgotten on this forum).

  • NemoAbernnigan
    NemoAbernnigan Posts: 203 Tile Toppler

    @DAZ0273 said:
    A new 3* that rewards a Reptil cover, as an example, doesn't help early players because they are not going to actively pursue champing him regardless of where his feeder line goes. For newer players it will be heavily reliant on how important/effective the 4* earned is and how it helps them progress. Otherwise that is just covers that will end up sold for Iso rather than a precious roster slot and an abandoned 4* with some shards.

    @NemoAbernnigan said:

    @DAZ0273 said:

    @HoundofShadow said:
    It's not more rewards. Some simple math will show that.

    Before September, there were 47 3*. For really veteran players, 3* farm turns about twice a year. We have 47 * 113 covers * 2 = 10, 622 3* covers in a year.

    Right now, we have 49 3*. The number of times 3* farm turn is 10,622 / (49*113) = 1.92 times a year.

    As you can see, your 3* farm turns slower the more 3* you have. Also, the closer your characters are to max champed, the better your rewards are.

    The dev needs to insert additional 11074 - 10622 = 452 covers a year for it to be termed more rewards.

    That assumes that you farm all 3* which I don't think is necessarily the case for all. I don't have a farm for all 49, maybe half that. So switching out which 3* I am building at any given moment doesn't necessarily impact to the degree above but every 3* added does mean I have less chance to get whatever 3* I am chasing in the farms I do have running.

    I agree it is not more rewards overall though but it is potentially more targeted rewards if it opens up lines of feeders to 4* who never had 3* feeders in the past and they then lead to new 5* fed. But that is a different thing to what I think is being suggested?

    Wait, if you're running farms why wouldn't you be farming all 3s? What about when you get a cover for a max champed 3? Isn't it kind of a waste to just trash it for ISO?

    I'm not sure where I stand on the influx of new 3*s debate but this bit confused me haha.

    Edit: I didn't know why that one line is in italics, I didn't format it. Strange.

    I was trying to stay below 300 slots. When I get there maybe my thinking will change. Max champed 3 is a 50/50 - do I need to keep that Max champ? Sometimes I will sell and restart. But I have enough dupe farms going to be able to be OK for now.

    I've got everyone but Havok and 5* Arcade rostered and I'm still only at like 272 roster slots or so, with a forced roster of 1* Juggernaut ready to drop whenever needed. I did sell off some of my farm leading up to and during the anniversary to make room for new characters and keep HP for vaults as high as I could, but prior to that I was waiting til my dupe was champed to sell the maxed version and still had plenty of room before hitting 300. I don't level the whole farm fast enough for it to really become an issue, but I'm only in 4* land, still got like half of them unchamped. Regardless though, as you pointed out, it's rarely necessary to have more than one cover for a 3* to fulfill its purpose once you move beyond 3* land, so I'd rather sell off the maxed version and reroster a single cover in the farm than just let that crop whither on the vine. But yeah, definitely don't need to keep a full stock off maxed 3*s for your farm to run effectively.

  • DAZ0273
    DAZ0273 Posts: 11,515 Chairperson of the Boards

    Using Reptil in your

    @Bad said:
    It's important to realize how is a new player situation, also for the concerned forumers:
    A new player can't freely choose, so their best tools will be the available characters at that moment.
    If they started playing consistently 2 months ago, very well could happen that they landed a good set of reptile covers, in that case could happen that effectively reptile is their mvp character.
    Following that logic, new players getting a lot of arcade covers now could be more than happy and won't have clue about what concerned players would be talking about.
    And this is what gacha games are all about: to give reliable tools to anyone playing regardless of their roster strength (and this important fact is continually forgotten on this forum).

    How can it be forgotten when you are constantly reminding everybody that this is a "gacha" game? ;)

    I run a new player friendly Alliance so I get a little sneak peak sometimes on how newer players approach the game which now has vastly bloated 4* tiers. Last time I checked our newer players hadn't bothered to roster Reptil if they had the chance at him...but of course that doesn't speak for the larger player base out there. Perhaps there is a world where new players have Reptil favourited and Polaris covers are sold for iso.

    On the other hand I would expect them to be rostering 3* Arcade because it absolutely rained covers for him (and seems to still be doing so).

  • NemoAbernnigan
    NemoAbernnigan Posts: 203 Tile Toppler

    I have Reptil favorited! He feeds Havok, the last 5* I haven't rostered aside from 5* Arcade.