Your latest fun team combination

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  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited December 2021
    My bad, C5rol should be added instead. 

    It's not easy to find enemy who creates charged tiles for 5* players. It should be easier on 3* or 4* land. I assume C5rol can destroy enemy created charged tiles because they aren't tagged under"friendly".

    C5rol/5* Storm/Polaris can do winfinite if I didn't remember wrongly. It has been a long time since I last used this team.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,566 Chairperson of the Boards
    How would that work? 5torm’s yellow can convert some team up to a chosen color, is that enough to keep the green moving?
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    This team setup is slow. How it works is that you spam strike tiles via Polaris, then you use Storm's yellow to create more green. Once you have ~15 green aps, destroy non-green tiles that have the most number of friendly strike tiles. Each friendly strike tiles destroyed gives you 2 yellow aps. So, it will be better to choose tiles with at least 5 friendly strike tiles to keep the chain moving. Once you fired Storm's green twice, your yellow aps will be super charged. What tiles to destroy depends on the setup of the board. Generally speaking, destroy tiles that can set up green matches. The winfinite is board dependent. It will be better to use this team in pve since supports can help you to increase starting green/yellow ap. It works in pvp against enemies who don't create non-strike tiles before Polaris. But it's a slow setup.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited December 2021
    Starlord green does the same thing with charged tiles, it's really bizarre.

    I don't think it's wierd so much keying off information that is hidden from the user.  All charged tiles have an ownership attribute tracked by the game. So every charged tiles is either a friendly or enemy special tile, but that attribute has absolutely no effect on how the tiles themselves behave. It isn't even tracked by the UI and it's not possible for the player to figure out which is which without manual tracking, but the game still knows and applies powers appropriately.
    For me this is most relevant for 4* gamora.  Her passive can proc with friendly purple charged tiles on the board, so you can use coulson's purple to swap/charge 2 purple tiles to fill out the board for gamor when running 5Hawk/coulson/g4mora. It won't proc with enemy purple charged tiles.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    For those trying out Ultron team, positioning is important. Go for Ultron/Valkyrie/Polaris.

    Anyway, here is another new winfinite team: Echo (5/5/3) and MODOK (5/3/5), facing against Colossus/5witch/Apocalypse.

    Initially, I made videos with other characters like Domino, 4* and 5* Prof X but the video went pretty long (~5.5 minutes). My 5* Prof X is poorly covered, that's why his Signal Boost is doing 2* damage. If I had him champed, I wouldn't go with Shang Chi. Shang Chi cut down the time by at least 50% though.

    https://streamable.com/a4e5ly

    Other subsitutes for Shang Chi, as mentioned above, are Domino, 4* and 5* Prof X. I find that Domino gives a more consistent result due to her ability to increase black by 100%. I think Sersi would be another good play with this team.
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited December 2021
    That is a pretty great team. I admire your commitment to finding good combos to characters that are derided as trash tier in their forum. 

    SC did a lot of work in that video due to combo points at 3/5/5. I’m not as sure Prof X would have been better. You healed SC quite a bit at the end, which was important since you almost lost him.  But I found myself curious as to whether you would have been able to nuke multiple opponents out of existence with his purple. You eventually killed of Colossus, but I find with that build I can usually end two opponents if I place the critical in the right place. I admit that Colossus/Wanda teams still give me a bit of trouble because of their damage reduction. 
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    I think that every character has potential to be good and useful and I like to find synergies for all characters that I've champed or covered decently. That's what make me excited. 

    When I used the team with Prof X/Domino against Apocalypse/Colossus/Wanda, it took more than 5 minutes to beat them due to damage reduction from both Wanda/Colossus. So, Shang Chi was put in place to reduce the effectiveness of those damage reductions and speed up the play. I would have featured Domino/Prof X if I were not dealing with defensive meta team. It's normal for SC to be near death against meta team since he's tanking every hit. If I play against non-meta team, the average health left would be 30-40k.

    5* Prof X should be better than SC because Wanda's repeater would have been destroyed during those cascades. There are mutiple cascades when you do a colour switch red <-> black, so Prof X Signal Boost would trigger multiple times and deal at least 8000 damage per cascades. If only I had him champed...  :D
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    I think that every character has potential to be good and useful and I like to find synergies for all characters that I've champed or covered decently. That's what make me excited. 

    When I used the team with Prof X/Domino against Apocalypse/Colossus/Wanda, it took more than 5 minutes to beat them due to damage reduction from both Wanda/Colossus. So, Shang Chi was put in place to reduce the effectiveness of those damage reductions and speed up the play. I would have featured Domino/Prof X if I were not dealing with defensive meta team. It's normal for SC to be near death against meta team since he's tanking every hit. If I play against non-meta team, the average health left would be 30-40k.

    5* Prof X should be better than SC because Wanda's repeater would have been destroyed during those cascades. There are mutiple cascades when you do a colour switch red <-> black, so Prof X Signal Boost would trigger multiple times and deal at least 8000 damage per cascades. If only I had him champed...  :D
    Yeah that makes a lot of sense. Wanda’s repeater being destroyed before the combo got going helped a lot. Related, against Doc Ock in the S6 event I often used SC to create match-4s to target specific tiles, but it was a bit rng dependent. 
  • TheEyeDoctorsWife
    TheEyeDoctorsWife Posts: 832 Critical Contributor
    Not sure if it’s been mentioned , but I’m using Heimdall/ Valkyrie/ Polaris and it takes about 4 turns to winfinite stun lock. Obviously Apoc/Mutant is the only Achilles heel so far . It has no defense value but the retals are fast and easy .
  • hothie
    hothie Posts: 210 Tile Toppler
    edited December 2021
    I know I'm late to the party on this one, but I never realized the synergy of Be4st with BRB.

    Be4st's black creates protect tiles, which feeds BRB's ap generation. And Be4sts's green creates blue charged tiles, which further compounds onto the blue ap train.

    Add in Polaris, and in the Evergreen pvp it has been steamrolling through some very good teams. With all of the green I'm firing Be4st's green often, and I can usually get enough blue ap to stun-lock them early and roll to victory. And that's with my BRB only being 0/1/1, I don't even have his green to fire.
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited December 2021
    hothie said:
    I know I'm late to the party on this one, but I never realized the synergy of Be4st with BRB.

    Be4st's black creates protect tiles, which feeds BRB's ap generation. And Be4sts's green creates blue charged tiles, which further compounds onto the blue ap train.

    Add in Polaris, and in the Evergreen pvp it has been steamrolling through some very good teams. With all of the green I'm firing Be4st's green often, and I can usually get enough blue ap to stun-lock them early and roll to victory. And that's with my BRB only being 1/1/0, I don't even have his green to fire.
    I have been targeting those (there are quite a few BRB, Polaris, Th4nos out there too) teams with Blob, Polaris, and Teen Jean (sometimes Thanos), haha. Blob has been pretty awesome in Evergreen with Polaris dominating everybody's MMR. Teen Jean helps with the extra green tiles that keep dropping (I had almost forgotten about Polaris Cascades), not to mention there are a few Hulk bombs out there.  If this was a regular event Jean would quickly become meta. I'm still working out how to take out Hammer Juggs, Polaris, Grocket without eating health packs
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    Electro/Quake + Wanda
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited December 2021
    Electro/Quake + Wanda
    It is very sad these characters are not yet champed. But someday. Someday. However. I do have enough covers for Quake for her to be useful in various Puzzle Gauntlets. 
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    You don't need Electro/Wanda champed. 1 yellow cover  and 1 green wanda cover is signicant enough to deal with them unless you are facing max champed team. Throw in Demiurge and fire his yellow and watch yourself receiving 1 damage.
  • hothie
    hothie Posts: 210 Tile Toppler
    edited December 2021
    hothie said:
    I know I'm late to the party on this one, but I never realized the synergy of Be4st with BRB.

    Be4st's black creates protect tiles, which feeds BRB's ap generation. And Be4sts's green creates blue charged tiles, which further compounds onto the blue ap train.

    Add in Polaris, and in the Evergreen pvp it has been steamrolling through some very good teams. With all of the green I'm firing Be4st's green often, and I can usually get enough blue ap to stun-lock them early and roll to victory. And that's with my BRB only being 1/1/0, I don't even have his green to fire.
    I have been targeting those (there are quite a few BRB, Polaris, Th4nos out there too) teams with Blob, Polaris, and Teen Jean (sometimes Thanos), haha. Blob has been pretty awesome in Evergreen with Polaris dominating everybody's MMR. Teen Jean helps with the extra green tiles that keep dropping (I had almost forgotten about Polaris Cascades), not to mention there are a few Hulk bombs out there.  If this was a regular event Jean would quickly become meta. I'm still working out how to take out Hammer Juggs, Polaris, Grocket without eating health packs

    Lol. Guess who just popped up on my screen? Pol/Blob/Th4nos. Nice combo, not looking forward to it, for sure...

    Time to see if I can put my money where my mouth is... :P


    Edit: Victory!! But a VERY tough one. BRB was at 149 health, Be4st was at 439 health, and Pol pretty much ended where she started st 7K. Blue AP generation kept your team stun locked for long enough to grab the win, buuuuut, yeah, you've got a good defensive combo there for sure. Was a bit of a nail biter when both Thanos and Blob woke up....

    Also, just checked the leaderboard. I know it will change, but

    #24 Sekilicious at 711
    #25 Hothie at 710

    Made me lol again. :)
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    hothie said:
    hothie said:
    I know I'm late to the party on this one, but I never realized the synergy of Be4st with BRB.

    Be4st's black creates protect tiles, which feeds BRB's ap generation. And Be4sts's green creates blue charged tiles, which further compounds onto the blue ap train.

    Add in Polaris, and in the Evergreen pvp it has been steamrolling through some very good teams. With all of the green I'm firing Be4st's green often, and I can usually get enough blue ap to stun-lock them early and roll to victory. And that's with my BRB only being 1/1/0, I don't even have his green to fire.
    I have been targeting those (there are quite a few BRB, Polaris, Th4nos out there too) teams with Blob, Polaris, and Teen Jean (sometimes Thanos), haha. Blob has been pretty awesome in Evergreen with Polaris dominating everybody's MMR. Teen Jean helps with the extra green tiles that keep dropping (I had almost forgotten about Polaris Cascades), not to mention there are a few Hulk bombs out there.  If this was a regular event Jean would quickly become meta. I'm still working out how to take out Hammer Juggs, Polaris, Grocket without eating health packs

    Lol. Guess who just popped up on my screen? Pol/Blob/Th4nos. Nice combo, not looking forward to it, for sure...

    Time to see if I can put my money where my mouth is... :P


    Edit: Victory!! But a VERY tough one. BRB was at 149 health, Be4st was at 439 health, and Pol pretty much ended where she started st 7K. Blue AP generation kept your team stun locked for long enough to grab the win, buuuuut, yeah, you've got a good defensive combo there for sure. Was a bit of a nail biter when both Thanos and Blob woke up....

    Also, just checked the leaderboard. I know it will change, but

    #24 Sekilicious at 711
    #25 Hothie at 710

    Made me lol again. :)
    Good win haha. Usually in my hands I end up with the bottom rows full of countdowns and the top full of protects. Stuns are the best offense sometimes. 
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    Boosted Shang-Chi + Chavez + Karnak + 1 red/yellow + 1 blue/purple = melted Fatpin
  • Carnifex
    Carnifex Posts: 123 Tile Toppler
    Found this team with the current 4E.

    Shang-Chi/Valkyrie/Mysterio

    Run Mysterio at 3/5/5. Fire SC red for his usual combo points, but I usually try to clear Valk's yellow strike tiles when I can to keep the board tidy for SC, which then feeds Mysterio. Fire Mysterios cheap yellow when able and the purple AP comes in at a nice rate. SC red is also a easy way to feed Mysterious blue passive especially if SC has the Kimoyo beads support.

    My new go-to challenge node team, as I'm only a baby 5* player :) 
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    So it might not be fast and it gets annoying when yellow and black tiles are lacking but Apocalypse, Morbius, and Vulture does pretty good work against Mindless Ones. I have Sanctum Santorum on Morbius. Savage Mindless ones suck, but Morbius can take care of their attacks with blue. Eventually Vulture and Morbius combine to keep everything clear and if you find yellow the board can be filled with protect tiles to prevent further spawning. 
  • Akoni
    Akoni Posts: 790 Critical Contributor
    I experimented a little with Ikaris teams. I tried Ikaris/5Carnage/Polaris which was really nice. The extra match from Carnage ramps up the damage that Ikaris does to the last enemy when he's airborne. The extra matches also aid in getting the needed Red and Purple AP to keep Ikaris airborne, too. Unfortunately, this combo doesn't seem to be much better than any other Polaris/Carnage combo. 

    I also tried Ikaris/Juggern4ut/Chavez. This one I like much more. The AoE from Juggs followed by the extra damage from Ikaris, then add to that extra matches from Chavez's critical tiles to double up the damage from Juggs and Ikaris is awesome. There's something about that barrage of orangish red numbers scattered across the enemy team that is pleasing to me. If your Ikaris is fully covered, give this team a try. Mine is undercovered and still pretty awesome. Just make sure Juggs is tanking most of the colors.