MARVEL Puzzle Quest Development Update
Comments
-
@entrailbucket said:
@KGB said:
@bluewolf said:
It would be easier to be more optimistic if they told us a plan of some sort now.All I’m reading is vague promises of future improvements and more to come in 2026.
That’s well and good but how about some kind of more solid information? Even just something about areas they plan to work on. Like say UI improvements for pve or making some new events for PvP.
"Starting in 2026, IP2 will transition into the role of being our main development team in charge of MPQ and its full live service operations. While the IP2 team have already begun familiarising themselves with the project, as you can imagine, MPQ is a big game with a long history, so they will be transitioning over the coming months. Their first priorities will be ensuring content continues to be delivered smoothly and a focus on some QoLs while they come up to speed, before taking bigger swings. But the team is very keen and already making plans. We expect to have exciting things to talk about early next year after the team has had a chance to fully get to know the game."
This paragraph lays out a timeline. Comments in () are my interpretations based on being in S/W development.
1) IP2 takes over starting in January (don't expect anything between now and end of year beyond trivial bug fixes).
2) They will be transitioning over several months (it will take that long before they can make real changes to the game itself).
3) First priority is ensuring smooth content (game loads, no crashes, no buggy offers, PvE/PvP events) and a focus on QoLs (reducing battery usage/over heating/crazy CPU/hard drive requirements).To me, there will be no new content till at least June of next year (6 month transition to rewrite most of the game). Hence why they said they'd talk more in the new year after IP2 has given a timeline on the rewrite so they know when they can start talking about new game features.
KGB
I really, really hope they're not planning to rewrite the entire game again (and I very much doubt they are, and they don't mention it here anyway). Sounds like they're just cleaning some stuff up.
As players we tend to think of the game as just the part that runs on our device (PC/Phone/Tablet). In reality that's just a small part of it (the bigger part is probably the back end on the servers).
I suspect the part that's going to be rewritten is the part on our device. It's very sub par in terms of games running Unity on phones. We still have weird bugs reported where board is full of matches that don't resolve along with high battery use etc. That says the client side is a mess and it's going to make sense to totally redo that rather than try and wade into someone else's buggy code and hope to straighten it out. Since you are in S/W development too, you know that when one team is kicked off and replaced by another it means the entire development is suspect and thus likely to be redone.
The back side of things is probably more stable. There they can fix things (asset downloads, PvE events missing nodes, wrong rewards/tokens for PvE events or offers etc) as opposed to rewriting from scratch.
KGB
1 -
@KGB said:
@entrailbucket said:
@KGB said:
@bluewolf said:
It would be easier to be more optimistic if they told us a plan of some sort now.All I’m reading is vague promises of future improvements and more to come in 2026.
That’s well and good but how about some kind of more solid information? Even just something about areas they plan to work on. Like say UI improvements for pve or making some new events for PvP.
"Starting in 2026, IP2 will transition into the role of being our main development team in charge of MPQ and its full live service operations. While the IP2 team have already begun familiarising themselves with the project, as you can imagine, MPQ is a big game with a long history, so they will be transitioning over the coming months. Their first priorities will be ensuring content continues to be delivered smoothly and a focus on some QoLs while they come up to speed, before taking bigger swings. But the team is very keen and already making plans. We expect to have exciting things to talk about early next year after the team has had a chance to fully get to know the game."
This paragraph lays out a timeline. Comments in () are my interpretations based on being in S/W development.
1) IP2 takes over starting in January (don't expect anything between now and end of year beyond trivial bug fixes).
2) They will be transitioning over several months (it will take that long before they can make real changes to the game itself).
3) First priority is ensuring smooth content (game loads, no crashes, no buggy offers, PvE/PvP events) and a focus on QoLs (reducing battery usage/over heating/crazy CPU/hard drive requirements).To me, there will be no new content till at least June of next year (6 month transition to rewrite most of the game). Hence why they said they'd talk more in the new year after IP2 has given a timeline on the rewrite so they know when they can start talking about new game features.
KGB
I really, really hope they're not planning to rewrite the entire game again (and I very much doubt they are, and they don't mention it here anyway). Sounds like they're just cleaning some stuff up.
As players we tend to think of the game as just the part that runs on our device (PC/Phone/Tablet). In reality that's just a small part of it (the bigger part is probably the back end on the servers).
I suspect the part that's going to be rewritten is the part on our device. It's very sub par in terms of games running Unity on phones. We still have weird bugs reported where board is full of matches that don't resolve along with high battery use etc. That says the client side is a mess and it's going to make sense to totally redo that rather than try and wade into someone else's buggy code and hope to straighten it out. Since you are in S/W development too, you know that when one team is kicked off and replaced by another it means the entire development is suspect and thus likely to be redone.
The back side of things is probably more stable. There they can fix things (asset downloads, PvE events missing nodes, wrong rewards/tokens for PvE events or offers etc) as opposed to rewriting from scratch.
KGB
I will preface this with "who knows" because they already did a thing that I think is insane (rewriting the game from scratch):
they would be insane to throw out EVERYTHING BCS did and start over again again.
I think maybe we work in very different kinds of development! If I was called in to rescue someone else's failed project I'd be expected to reuse as much as possible from what was done before. Currently we have a game that has some bugs but is basically running on Unity. Starting over again means throwing that all out and starting over from scratch, and that's how BCS messed this up!
0 -
It all depends on how integral the old engine code was to the gameplay logic I would expect. Sometimes it is more abstracted (and reusable) than other times base on the technical design. It’s possible that there is still a sizeable amount of magic numbers and technical debt present in the remaining game logic that needs to be cleaned up before the gains of being in a commercial engine can be properly realized, I really couldn’t say. I don’t think what happened here was that “the whole thing” was rewritten, nor do I expect it to be rewritten when the new team gets it.
2 -
@entrailbucket said:
@SaltyRepertoire48 said:
Thank God! I've been saying hire some qualified people. The world is healing.How do you know the new developers are more "qualified" than the old ones?
You're right lol
0 -
I assume that, when the publisher wanted/needed to move on from Demi and tried shopping the game built on custom Demi code to new devs, it suddenly became a publisher goal to shift the code base to an industry standard to make it more marketable. BCS was saddled with that task, and, by accomplishing that, no matter how well or poorly, they worked themselves out of a contract renewal. May not have wanted a renewal.
The game had become very stale under Demi's neglect.
BCS initially breathed a LOT of new life into it ... I left (again) in early '22, returned in mid-'23, and, having missed the transition and 1st year of BCS' work, was shocked (in a good way) at the difference.
And then, after another 2 years, the Unity push derailed all.
I don't expect things to improve ... will be happily surprised if they do.
1 -
KGB summed it up nicely.
I would however change one word.
"6 month transition to rewrite fix most of the game"
I'll give you the benefit of the doubt, and assume that was your intended meaning.The best way to learn something is to be given a very specific task, and fix/implement it.
The worst thing you can do is, tell a new person to rewrite/redo something they don't understand.While I don't know for a fact, I feel BCS is understaffed for a game the size of MPQ.
I hope there is a transition period where Infinity Plus 2 (IP2) and Broken Circle Studio (BCS) can work together. (Increasing staff count and knowledge transfer)If IP2 is staffed roughly the same as BCS, whether it is count and/or experience, then don't get your hopes up.
There are a lot of things/bugs, previously mentioned, that are simple to fix. (I have details)
That doesn't mean there are people who are free to work on them, or they are prioritized higher priority than that new 6* character.BCS probably did the best they could, with what they had. I wish them well.
1 -
By my count looking at Gems of War, the credits for that game and MPQ are roughly the same size between IP2 and BCS.
I don’t know of course if every person listed is still working on the game or in what capacity or how much. (Are they splitting time between GoW and the next Puzzle Quest game? Other games? Etc.
Anyway just another thought. I would guess the transition is already happening and has been going on, and the goal is a hard cutoff in December for BCS involvement given the revenue drop and an urgent desire to cut costs.
Obviously an inhouse team you’re already paying will be easier to balance the economics of vs a separate company seeking its own profits.
1 -
I'm still shocked the investors let it go on this long
0 -
@SaltyRepertoire48 said:
I'm still shocked the investors let it go on this longAre there investor's in MPQ? More likely investors in Digital Bros, and a board of some kind. Scrutinizing the company's portfolio as a whole. Not passing judgment on individual games. Whether it's producing like gang busters at the moment, or not, the license has a lot of value, so long as it is maintained.
If MPQ did have direct, individual investors, it's amusing to think they are whales ... whales feeding themselves their own tails.
I once worked for a small digital publisher that was VC-funded. Whenever a financial decision had to be made, the goofball "CEO" would immediately go out to his car and call up the main money guy. Didn't hide it. Didn't save up such items for a weekly check-in. Apprently didn't have authority to even buy office supplies w/o "permission." Man, that was weird. And it never changed.
1 -
For rebalance part. U guys dont have to nerf de meta, all u need to do is buff all de weak and rarely use by other use to equal footing with meta and people will feel it like new char. Nerf rosters will just killjoy for most players.
0 -
@Wolfveleon said:
For rebalance part. U guys dont have to nerf de meta, all u need to do is buff all de weak and rarely use by other use to equal footing with meta and people will feel it like new char. Nerf rosters will just killjoy for most players.Which nerf has affected your gameplay personally?
1 -
There's a new 6 on Thursday, yes this Thursday, as in 2 days.
I am expecting an image coming soon and no powers.
So exciting.2 -
Quick update
12 -
@JoeHandle said:
@SaltyRepertoire48 said:
I'm still shocked the investors let it go on this longAre there investor's in MPQ? More likely investors in Digital Bros, and a board of some kind. Scrutinizing the company's portfolio as a whole. Not passing judgment on individual games. Whether it's producing like gang busters at the moment, or not, the license has a lot of value, so long as it is maintained.
If MPQ did have direct, individual investors, it's amusing to think they are whales ... whales feeding themselves their own tails.
I once worked for a small digital publisher that was VC-funded. Whenever a financial decision had to be made, the goofball "CEO" would immediately go out to his car and call up the main money guy. Didn't hide it. Didn't save up such items for a weekly check-in. Apprently didn't have authority to even buy office supplies w/o "permission." Man, that was weird. And it never changed.
And I bet they're not happy
0 -
@ThisisClemFandango said:
There's a new 6 on Thursday, yes this Thursday, as in 2 days.
I am expecting an image coming soon and no powers.
So exciting.Heh ... I'm barely halfway to acquiring the first one.
(never gonna be a Whale) 🦐
Obviously, the 6* characters are going to be a rather long term goal for this player.
Especially since the recent changes have very much diminished my verve for playing regularly.1 -
@SaltyRepertoire48 said:
@entrailbucket said:
@SaltyRepertoire48 said:
Thank God! I've been saying hire some qualified people. The world is healing.How do you know the new developers are more "qualified" than the old ones?
You're right lol
I've been thinking about this and the state of the game reminds me of when a friend was hired as an independent contractor to maintain a graphics engine.
Now that the transition to unity is complete the game will cut loose the devs that ported it and it may be switching to an "in-house" group composed of independent contractors and some full-time staff.
1 -
BCS used outside contractors regularly.
It’s true that it seems likely that IP2/505 go will continue the practice of using outside help.
I was checking the credits for their two actively run games (Gems of War and PQ3) and the credits have a lot of repeating names. Probably some are focusing on one more than the other and vice versa.
In any case it seems likely a way to manage a 3rd game would be to assign some of it to inhouse and use outside help as well, if they aren’t adding staff.
0 -
We know nothing about anything. Let's not forget that IceIX declared that he had a very heavy hand in designing the ascension system. Ice is 505 side. Let's just judge things when the new coders get on board.
2 -
@DAZ0273 said:
We know nothing about anything. Let's not forget that IceIX declared that he had a very heavy hand in designing the ascension system. Ice is 505 side. Let's just judge things when the new coders get on board.You can't say this! People are just stating their opinions about how they think the team is organized, and how they think game development is done! Opinions can't be wrong, therefore we do know everything about everything!
0 -
@DAZ0273 said:
We know nothing about anything. Let's not forget that IceIX declared that he had a very heavy hand in designing the ascension system. Ice is 505 side. Let's just judge things when the new coders get on board.If I find someone's fingerprints at a crime scene, I can't prove just from that evidence that they stole the artwork off the wall. But I do know something.
There's a difference between knowing nothing and having evidence that can't predict the future.
2
Categories
- All Categories
- 45.8K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.8K MPQ General Discussion
- 6.5K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 186 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 14K Magic: The Gathering - Puzzle Quest
- 537 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 452 MtGPQ Deck Strategy & Planeswalker Discussion
- 313 MtGPQ Events
- 68 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 550 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 7 Adventure Gnome
- 6 Word Designer: Country Home
- 471 Other Games
- 179 General Discussion
- 292 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements







