Dev Update #6 - MPQ Unity Launch Pt 3
Comments
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@bluewolf said:
Note: I have an iPhone 15 with 256 gb and haven’t had the hot full issues. I am not sure if there’s a strong correlation from one device to the next and in the same device unless it’s super old, maybe?A mess, this update is.
I also have an iPhone 15 (MaxPro - not sure if that’ll make a difference), and mine definitely gets red hot. How weird that we get different experiences essentially on the same device…
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@Grantosium said:
Seems they've fixed it so Chasm doesn't turn 1 stun on defence. Best fix ever! 😁Are you using the refreshment cart support? There's a glitch that it makes your whole team stun immune on offense.
Another change, the omnipotence city lightning bolt attacks no longer get boosted by apocalypse yellow. I'm not sure if wasn't ever supposed to and they fixed it, or if it supposed to and it's broken.
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@Grantosium said:
Seems they've fixed it so Chasm doesn't turn 1 stun on defence. Best fix ever! 😁Was there an enemy Chasm involved?
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@Phumade said:
@Grantosium said:
Seems they've fixed it so Chasm doesn't turn 1 stun on defence. Best fix ever! 😁Was there an enemy Chasm involved?
@Phumade said:
@Grantosium said:
Seems they've fixed it so Chasm doesn't turn 1 stun on defence. Best fix ever! 😁Was there an enemy Chasm involved?
Probably the Refreshment Cart doing its magic buggy stun cancel.
I wish they’d leave it that way so Chasm is less prevalent. He’s annoying to see everywhere.
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@bluewolf said:
@Phumade said:
@Grantosium said:
Seems they've fixed it so Chasm doesn't turn 1 stun on defence. Best fix ever! 😁Was there an enemy Chasm involved?
@Phumade said:
@Grantosium said:
Seems they've fixed it so Chasm doesn't turn 1 stun on defence. Best fix ever! 😁Was there an enemy Chasm involved?
Probably the Refreshment Cart doing its magic buggy stun cancel.
I wish they’d leave it that way so Chasm is less prevalent. He’s annoying to see everywhere.
It only works for you on offense though. It hasn't stopped any chasm teams from hitting me and my chasm still stuns enemy teams with it equipped
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@Gymp28 said:
I’m on an iPhone 15, and I’ve noticed that my phone now superheats within minutes of playing the game, presumably because the battery drain is so intense (it never used to be before unity).
Perhaps bizarrely, but of all the problems with the new engine this is the biggest reason for me to leave the community and move onto something else. It’s killing my battery life and at risk of burning me or causing a fire!! How have you managed this BCS?!?
Is anyone else getting this same issue?
Please post a response if you are.Same issue. iPhone 15 Pro 128 GB here. I have to force quit the app every 20-30 minutes. Never had to do that before. Oddly, the phone itself seems to run the app decently. I have a little lag here and there but not the unplayable stuff others report.
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27 minute opens in PVE were not a feature I was clamoring for.
Also would sure like to know if my shield is active and how long it will be active for.
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@ArchusMonk said:
Same issue. iPhone 15 Pro 128 GB here. I have to force quit the app every 20-30 minutes. Never had to do that before. Oddly, the phone itself seems to run the app decently. I have a little lag here and there but not the unplayable stuff others report.I agree, the phone runs the game decently, it loads in a split second and there’s nothing laggy to experience, just some jumpy visuals that make me a bit motion sick and this superheating issue (which is honestly pretty awful!)
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Posted to discord, but maybe the "Official Forum" will get a response as well: After using a teamup in the DDQ, it still showed up as being unused in the ability listing window. The same held true for the opposing team. I couldn't use them again, but they still show up as available.
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On my S9+ the game is still jumpy/laggy in all kinds of places after playing for a few days.
Examples:
1) Scrolling though my roster (several hundred characters). Before I just to whip my finger upward and it would hyper scroll at a very fast pace all the way through the entire list of characters in one or two swipes. Now it barely moves 1 page so that I have to repeatedly swipe many times to get through the list of characters.
2) On battle start the game freezes during gem drop showing TU/Yellow tiles for a second or so before showing the entire play field (others have reported this too).
3) Long delays when clicking buttons (battle start, trying to change character or supports, trying to go through menus, trying to fire powers) etc.
4) During battles with SAP on the board the flashing of the SAP tiles to large size and back is incredibly annoying esp when you use Polaris and there are a lot of SAP tiles on the board.I'm hoping this lag is just some timers that can be adjusted to shorten these delays. Surely it can't be lack of CPU or RAM related since the old game ran smooth and everything else on the phone app wise runs smooth.
The difference in lag almost doubled my initial clear time in Deadpool vs MPQ. Phone went from 100% to 64% battery during this time (normally it drops into the low 80s battery wise) and as others have noted it got quite hot on the back of the phone.
KGB
P.S. One minor display bug I noticed that hasn't been reported. If your entire team is stunned all ownership icons used to disappear from the tiles until one character was unstunned. That no longer happens (saw this during the clash where Karnak was stunned). Entering this as a bug in the bug Forum.
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Please can you stop the over heating/battery issue. I played 15mins of PVE and my battery dropped about 40%! Plus now when I check my battery usage it puts the game on the restart menu!
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