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  • WhiteBomber
    WhiteBomber Posts: 708 Critical Contributor
    edited 9 June 2025, 23:27

    Added to Page 1

    For Polaris4, MThor5, BRB5 or Groot4 (basically any SAP spam team)

    For MBaku4, Namor3, Chasm5 (kills most things)

  • LennoxHC
    LennoxHC Posts: 26 Just Dropped In

    @bbigler said:
    Sorry to derail the topic, but how does everyone handle M'Baku(w/ Fanticar) + Namor3? First, here's what I'm seeing in PVP Pick-2 matchups:

    I see that team a lot, and I have a pretty easy time with Kang + Darkveil. If you start with +2 teamup AP and +1 All AP, then you'll have the teamup AP needed to send M'Baku away on his first match and the Fantasticar won't fire. Also, I think winning via Kang's away condition is usually faster than the Darkveil + Shang Chi combo listed on the first page.

    Sometimes I'll forego boosts because I'm feeling stingy and hope to get a teamup match on my first move. I use a rank 5 Destroyer Gun on Kang to get more teamup AP on a match. Kang is supposed to restore the teamup AP Darkveil uses, but this sometimes glitches. Getting up a reserve of 9 or so teamup AP provides enough backup against that.

    I put a rank 5 Sp//dr on Darkveil to start with yellow AP to fire her yellow power. At rank 5, the Sp//dr has 80% chance of 6 AP at start for an average of 4.8 AP. That's more than the 100% chance of 4 AP from Krakoa. It's just my personal preference to take on some risk to start with more AP.

    Firing Darkveil's yellow should build blue AP so you can fire Kang's blue when needed to finish a match. I also usually put the Refreshment Cart on the essential so firing Darkveil's yellow produces countdowns that will also fuel Kang's blue. And because this whole combo isn't reliant on damage, it works around M'Baku's damage resistance and can also work around Leapfrog shenanigans.

    Starting with the boosts, the team wins almost every time. It's horrible on defense, but it works relatively quickly so you have a fighting chance against the retaliation storm.

  • WhiteBomber
    WhiteBomber Posts: 708 Critical Contributor

    @LennoxHC said:

    @bbigler said:
    Sorry to derail the topic, but how does everyone handle M'Baku(w/ Fanticar) + Namor3? First, here's what I'm seeing in PVP Pick-2 matchups:

    I see that team a lot, and I have a pretty easy time with Kang + Darkveil. If you start with +2 teamup AP and +1 All AP, then you'll have the teamup AP needed to send M'Baku away on his first match and the Fantasticar won't fire. Also, I think winning via Kang's away condition is usually faster than the Darkveil + Shang Chi combo listed on the first page.

    Sometimes I'll forego boosts because I'm feeling stingy and hope to get a teamup match on my first move. I use a rank 5 Destroyer Gun on Kang to get more teamup AP on a match. Kang is supposed to restore the teamup AP Darkveil uses, but this sometimes glitches. Getting up a reserve of 9 or so teamup AP provides enough backup against that.

    I put a rank 5 Sp//dr on Darkveil to start with yellow AP to fire her yellow power. At rank 5, the Sp//dr has 80% chance of 6 AP at start for an average of 4.8 AP. That's more than the 100% chance of 4 AP from Krakoa. It's just my personal preference to take on some risk to start with more AP.

    Firing Darkveil's yellow should build blue AP so you can fire Kang's blue when needed to finish a match. I also usually put the Refreshment Cart on the essential so firing Darkveil's yellow produces countdowns that will also fuel Kang's blue. And because this whole combo isn't reliant on damage, it works around M'Baku's damage resistance and can also work around Leapfrog shenanigans.

    Starting with the boosts, the team wins almost every time. It's horrible on defense, but it works relatively quickly so you have a fighting chance against the retaliation storm.

    You see MBaku and Namor is a pick 2 often? I'm not sure I've ever seen them in a pick 2, but I will add them to the list others are also experiencing this.

    I will add the Kang team also. I personally don't run villains for the shear fact that I don't want to blow 3 boosts each match, but it is definitely a good team with boosts.

  • LennoxHC
    LennoxHC Posts: 26 Just Dropped In
    edited 9 June 2025, 23:48

    The climb experience that @bbigler described closely matches what I see in pick 2 PVPs. Up to about 600 or so, I see plenty of random teams. From 600 to 1000, nearly everything I see with decent points available are JuggSam or M'Baku + Namor. KangVeil works well against both teams, but the retaliation wall usually prevents me from getting much past 900.

  • WhiteBomber
    WhiteBomber Posts: 708 Critical Contributor

    Added that team to page one with your info. I will look for that team and add to it myself if I see em.

  • icarusmonkey
    icarusmonkey Posts: 39 Just Dropped In

    @WhiteBomber said:
    Added to Page 1

    For Polaris4, MThor5, BRB5 or Groot4 (basically any SAP spam team)

    For MBaku4, Namor3, Chasm5 (kills most things)

    I'm surprised more people don't mention Morbius when talking about countering Polaris and MThor. He works really well with MThor and is basically the anti-Polaris. Especially useful if you're not relying on SAP yourself. For a third I'll usually put ShangChi or, if the enemy team also has Chasm, I'll swap him for MK5.

    Not sure what he's like ascended though. Anyone else?

  • bbigler
    bbigler Posts: 2,147 Chairperson of the Boards

    I think Morbius is the best SAP counter in the game, but ascension is a good idea.

  • icarusmonkey
    icarusmonkey Posts: 39 Just Dropped In
    edited 11 June 2025, 11:45

    @bbigler said:
    I think Morbius is the best SAP counter in the game, but ascension is a good idea.

    And not just SAP, as he'll also eat countdowns, repeaters, and even invisibility tiles, so Leapfrog is less of a pain.

  • bbigler
    bbigler Posts: 2,147 Chairperson of the Boards

    Since we've all been playing with and against JuggSam this past week, you can see the biggest problem in fighting them are the cascades from Copter. Even a 550 Electro can't repel firepower of that magnitude! My Electro & Elektra team does work well as long as the enemy doesn't get more than 1 cascade (and that's with the defense of Trap Tiles, Fantasticar, Leapfrog and Eros). Because of cascades, I had 2 back to back wipes, which is so frustrating. I did the Electro & Moonstone winfinite for a few wins, but that takes too long and makes you a target. It's like another Shang glass cannon team.

    I'm thinking the best way to stop JuggSam is to either (on the 1st turn) stun one of them, send one of them airborne or away, or bring an Archer with Eros to directly nerf Juggs. But with that last one Sam can still build up strikes. There's also the BSSM solution.

    This JuggSam team is becoming more and more prevalent in my MMR. I'm also seeing some Mephisto - Sam teams out there. Electro can't stop them and the damage and strike tile production ramps up quickly. For a healthy game, we need good counters to every killer team.

  • BriMan2222
    BriMan2222 Posts: 1,597 Chairperson of the Boards

    @bbigler said:
    Since we've all been playing with and against JuggSam this past week, you can see the biggest problem in fighting them are the cascades from Copter. Even a 550 Electro can't repel firepower of that magnitude! My Electro & Elektra team does work well as long as the enemy doesn't get more than 1 cascade (and that's with the defense of Trap Tiles, Fantasticar, Leapfrog and Eros). Because of cascades, I had 2 back to back wipes, which is so frustrating. I did the Electro & Moonstone winfinite for a few wins, but that takes too long and makes you a target. It's like another Shang glass cannon team.

    I'm thinking the best way to stop JuggSam is to either (on the 1st turn) stun one of them, send one of them airborne or away, or bring an Archer with Eros to directly nerf Juggs. But with that last one Sam can still build up strikes. There's also the BSSM solution.

    This JuggSam team is becoming more and more prevalent in my MMR. I'm also seeing some Mephisto - Sam teams out there. Electro can't stop them and the damage and strike tile production ramps up quickly. For a healthy game, we need good counters to every killer team.

    Against them I used mthor with omnip city support and Polaris with krakoa support with plus all ap boosts and plus b/p ap boosts. With the support and boosts Polaris could stun jugg immediately and then the team is pretty toothless without him making matches and causing problem. I would try to make a blue match on the first turn to get the extra ap from omni city and hopefully stun the leap frog holder as well. If not able to do that, mthor blowing stuff up usually is able to clean up the invisibility tiles.

  • entrailbucket
    entrailbucket Posts: 6,716 Chairperson of the Boards

    @bbigler said:
    I think Morbius is the best SAP counter in the game, but ascension is a good idea.

    Meant to circle back to this conversation since he's boosted this week -- Morbius is great!

    The top PvP teams are all special tile teams now, so he's been very effective. I'm not sure if he's the best counter for these teams, but he's the best by a mile at keeping them under control. (I think others, like Mantis or Maximus, are better at punishing special tile creation). His ability to eat invisible tiles is incredibly useful too.

    One very fun thing about him is that his passive triggers whenever you match or destroy a special tile, so he works great with mass board destruction like 1* Juggernaut (who happens to be boosted this week!).

  • bbigler
    bbigler Posts: 2,147 Chairperson of the Boards

    @entrailbucket Just seeing this comment now: Back when I first started building my current roster (#3), I asked people who was the best for stopping SAPs and they all said Sabretooth and Mantis. I thought Morbius was best but no one agreed, so I favorited and Champed Mantis first. That didn't go well, so I favorited and champed Morbius next and used him anytime I had a tough battle.

  • entrailbucket
    entrailbucket Posts: 6,716 Chairperson of the Boards

    @bbigler said:
    @entrailbucket Just seeing this comment now: Back when I first started building my current roster (#3), I asked people who was the best for stopping SAPs and they all said Sabretooth and Mantis. I thought Morbius was best but no one agreed, so I favorited and Champed Mantis first. That didn't go well, so I favorited and champed Morbius next and used him anytime I had a tough battle.

    Boosted 5* Mantis is carrying me in PvP this week, give her a try:

  • LavaManLee
    LavaManLee Posts: 1,652 Chairperson of the Boards

    It's crazy that even with a boosted 5Asc3Namor at 550 going to 672 this week, with over 400k health, it's still better to run Sam/Juggs. There is nobody (or at least very few) at the high end of PVP this week not running Sam/Juggs.

  • entrailbucket
    entrailbucket Posts: 6,716 Chairperson of the Boards

    @LavaManLee said:
    It's crazy that even with a boosted 5Asc3Namor at 550 going to 672 this week, with over 400k health, it's still better to run Sam/Juggs. There is nobody (or at least very few) at the high end of PVP this week not running Sam/Juggs.

    I just murdered them all with Carnage/Mantis, they were easy wins. But yes.

  • BriMan2222
    BriMan2222 Posts: 1,597 Chairperson of the Boards
    edited 25 June 2025, 03:25

    @LavaManLee said:
    It's crazy that even with a boosted 5Asc3Namor at 550 going to 672 this week, with over 400k health, it's still better to run Sam/Juggs. There is nobody (or at least very few) at the high end of PVP this week not running Sam/Juggs.

    I did not see them like at all. Almost every team I saw was shang/namor or shang/other shang friendly team mate, a few Polaris/rockets, a couple okoye/OR and one carbage/mantis being run by EB

  • bbigler
    bbigler Posts: 2,147 Chairperson of the Boards

    I ran Shang + Namor that week but still wiped sometimes due to enemy cascades

  • bluewolf
    bluewolf Posts: 6,162 Chairperson of the Boards

    @bbigler said:
    I ran Shang + Namor that week but still wiped sometimes due to enemy cascades

    That week….this week….I guess it’s just one more day of 3Namor boost technically, but the last PvP ends on Saturday at 3 am in EST.

    Anyway, it’s not over yet.

  • Phumade
    Phumade Posts: 2,567 Chairperson of the Boards
    edited 25 June 2025, 14:56

    Just my observations.

    I do think there were strong alternatives to sam juggs. 672(Gdoom battleword support- chi) , 672(chi-mor). There were viable options that could consistently beat a 550 sam/juggs.

    My theory is that people can run different combos based on what "phase " of pvp they are engaging. by that, are they climbing to shield, shield hopping, farming floaters, etc...

    For each of those phases (and more) I would use (doom-chi) with supports as a more sustainable way to climb to 4 point seals. Thats has lots of healing and enough offense/health to slow down everyone but meta tier combos.

    For the hopping phases, I still find Sam-Juggs to be the faster more reliable combo vs gdoom-chi. especially against grill sized opponents and smaller. but I probably would skip mirrored sam-jugs or anyone over 500.

    For when I need to farm covers. Chi-mor would have been a great choice. You get faster offense and the built in benefit that ascended namors are relatively easy to beat.

    So I personally did see a decent variety of True A teams. but the big whales all still used sam juggs for their fast hop teams.

    battleworld support is really good vs SAP like sam. Without battleword, doom probably sucks for this week

  • SuperCarrot
    SuperCarrot Posts: 231 Tile Toppler

    This thread is making me want to work on ascending Morbius. He was one of my favorites when he first came out and I was barely in 5 star land. Seems like he might be worth a revisit.