Getting bored

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  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,585 Chairperson of the Boards

    @DAZ0273 said:
    Bringing this back round to the OP's complaint which centred on Polaris and Jane, I would again say a solution is to implement in PvP a limit on how many cascades the AI is allowed to have exactly the same as in PvE. That way there is less chance of the "unfair" wipe outs from Jane triggered Polaris cascades. I know they are the reason I will avoid a Polaris team if Jane is attached far more than any other type of Jane team. Just a thought.

    In the Winter Soldier PvP, I used ascended 4Juggs5 with Chasm. Polaris occasionally lasted more than two turns but even when Invisible, the AoE damage took her (or the person with Leapfrog) down pretty quickly afterwards. Never got close to losing.

  • DAZ0273
    DAZ0273 Posts: 11,031 Chairperson of the Boards

    @Scofie said:

    In the Winter Soldier PvP, I used ascended 4Juggs5 with Chasm. Polaris occasionally lasted more than two turns but even when Invisible, the AoE damage took her (or the person with Leapfrog) down pretty quickly afterwards. Never got close to losing.

    I mean yeah, I Juggernaut'ed everything to death too but I was just trying to get this back on topic which is your job, Mistah!

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,585 Chairperson of the Boards

    @DAZ0273 said:

    I mean yeah, I Juggernaut'ed everything to death too but I was just trying to get this back on topic which is your job, Mistah!

    It went off topic?! I saw a wall of ascended Juggs with either Sam or ascended 1Spidey5 or 1Yelena5s. I think each level of playing has its wall of "meta" and they might be different but for some it's boring, for others it's an easy win. Guess it comes down to "what do you find fun about the game?"

  • ThisisClemFandango
    ThisisClemFandango Posts: 1,048 Chairperson of the Boards

    I haven't seen anyone go off topic and I'm particularly observant.

  • entrailbucket
    entrailbucket Posts: 6,656 Chairperson of the Boards

    @Scofie said:

    It went off topic?! I saw a wall of ascended Juggs with either Sam or ascended 1Spidey5 or 1Yelena5s. I think each level of playing has its wall of "meta" and they might be different but for some it's boring, for others it's an easy win. Guess it comes down to "what do you find fun about the game?"

    Balancing a game like MPQ is really really difficult -- it's never going to be chess or Risk or Monopoly. There's always going to be one or more "best" things to be doing, and that's ok.

    The weekly boosts should take care of it, in theory. A subset of guys getting a massive boost every week should create a new set of "best" things to do every week, so you get a week of one wall, and then the wall changes to something else the next week.

    I'm ok with that! That's totally fine, and it's probably the best we can hope for in this game. We're not even that far away from it happening! A few changes here or there and we'd get there.

  • DAZ0273
    DAZ0273 Posts: 11,031 Chairperson of the Boards

    @Scofie said:

    It went off topic?! I saw a wall of ascended Juggs with either Sam or ascended 1Spidey5 or 1Yelena5s. I think each level of playing has its wall of "meta" and they might be different but for some it's boring, for others it's an easy win. Guess it comes down to "what do you find fun about the game?"

    So we didn't take a detour into F1 racing then? OK no probs - I guess I am more drunk than I thought!

  • Grantosium
    Grantosium Posts: 10 Just Dropped In

    If pick 3 and pick 2 are stale, restriction breeds creativity so why not a pick 1.5?

    1st pick is your essential character, 2nd pick must have a particular affiliation, 3rd pick is free choice. Eg. Pick 1 must be Bucky, pick 2 any Thunderbolts, pick 3 anyone. It gives you space to search for synergy but means you're not seeing Sam/Juggs or Polaris/MThor in that event at all.

  • DAZ0273
    DAZ0273 Posts: 11,031 Chairperson of the Boards

    @Grantosium said:
    If pick 3 and pick 2 are stale, restriction breeds creativity so why not a pick 1.5?

    1st pick is your essential character, 2nd pick must have a particular affiliation, 3rd pick is free choice. Eg. Pick 1 must be Bucky, pick 2 any Thunderbolts, pick 3 anyone. It gives you space to search for synergy but means you're not seeing Sam/Juggs or Polaris/MThor in that event at all.

    Judging by how the time they did the restricted Dark Avengers Boss Event I suspect this would go down like a lead balloon which is a shame as I would play.

  • KGB
    KGB Posts: 3,556 Chairperson of the Boards
    edited 8 May 2025, 18:32

    @entrailbucket said:

    Monopoly, Risk, and Chess are popular precisely because they are balanced. Imagine playing chess where one opening set of moves is the best, and wins you the game every time no matter what your opponent does. What would the point of that be? There are a million diverse strategies, which is why it's fun. It's not about changing the rules over time if the rules already work.

    Those games are absolutely NOT balanced. Not even close. In Chess, Black always moves 2nd so would you be OK always playing Black? In Risk its very well known which continents are key to obtain and which aren't. Same with Monopoly and their properties. The are very limited strategies in each of those games if you are playing competitively.

    Instead I'd argue what makes those games fun and successful is because everything is well known and nothing changes. Even though I haven't played a competitive game of Risk or Monopoly in 20 years I could sit down tomorrow and play again knowing that nothing has changed in terms of rules / strategies etc. People LOVE routine and HATE change if even they won't admit to it.

    Command and Conquer was actually quite well balanced for its time. I'm not asking you for examples of games that change, I'm asking for examples of multiplayer, competitive games where the developer or maker makes no effort to balance the metagame between various strategies -- where there is clearly "one best way to win."

    League of Legends came out in 2009 and is still going strong. Team Fortress 2 came out in 2007. Magic: the Gathering was first released in 1994. I can keep going. Every competitive multiplayer game does this stuff. Heck, MPQ does this stuff (when they get around to it, anyway).

    Yes, MPQ does indeed fix OP stuff and has forever going back to Rags and Sentry Bombing etc. They just did a few weeks ago again with Sidewinder.

    But that's OP stuff. There's really no reason to do anything with useless stuff (ie those useless characters you continually advocate for) since there is an infinite amount of new stuff coming out to replace it and it's easy to ignore useless stuff (Steve Fawkner the creator of the original PQ once told me in person that the biggest fear as a designer as OP stuff because it could wreck game but useless stuff could be safely ignored because it didn't matter).

    At the moment there are some dominant characters, but no single OP character (or team) like a Bishop / Gambit / Chasm etc so there isn't really any need to do anything. Eventually something new will displace some characters in the current Meta.

    Note: The original complaint was about a stale meta and unable to use all characters. That's like complaining in Chess that you can't compete by just randomly moving pieces because you are forced to use well known opening lines (meta teams) or that you can't win in Monopoly by being a railroad tycoon instead of a hotelier. All games require using optimum or close to optimum strategies.

    KGB

  • entrailbucket
    entrailbucket Posts: 6,656 Chairperson of the Boards

    @KGB said:

    Those games are absolutely NOT balanced. Not even close. In Chess, Black always moves 2nd so would you be OK always playing Black? In Risk its very well known which continents are key to obtain and which aren't. Same with Monopoly and their properties. The are very limited strategies in each of those games if you are playing competitively.

    Instead I'd argue what makes those games fun and successful is because everything is well known and nothing changes. Even though I haven't played a competitive game of Risk or Monopoly in 20 years I could sit down tomorrow and play again knowing that nothing has changed in terms of rules / strategies etc. People LOVE routine and HATE change if even they won't admit to it.

    Yes, MPQ does indeed fix OP stuff and has forever going back to Rags and Sentry Bombing etc. They just did a few weeks ago again with Sidewinder.

    But that's OP stuff. There's really no reason to do anything with useless stuff (ie those useless characters you continually advocate for) since there is an infinite amount of new stuff coming out to replace it and it's easy to ignore useless stuff (Steve Fawkner the creator of the original PQ once told me in person that the biggest fear as a designer as OP stuff because it could wreck game but useless stuff could be safely ignored because it didn't matter).

    At the moment there are some dominant characters, but no single OP character (or team) like a Bishop / Gambit / Chasm etc so there isn't really any need to do anything. Eventually something new will displace some characters in the current Meta.

    Note: The original complaint was about a stale meta and unable to use all characters. That's like complaining in Chess that you can't compete by just randomly moving pieces because you are forced to use well known opening lines (meta teams) or that you can't win in Monopoly by being a railroad tycoon instead of a hotelier. All games require using optimum or close to optimum strategies.

    KGB

    The stuff about chess etc is honestly so far beyond wrong it's not worth justifying with a response. Popular games have more than one way to win. Tic tac toe is a great example of the sort of game you might prefer -- as long as you're X, you win every single time. Sadly, competitive tic tac toe leagues are difficult to find.

    You hate change and love routine. That's ok. If you want to play the same fights, with the same teams, at the same time, every single day for the rest of your life, more power to you! Other players might get bored with that after 10 years.

    And again, if the devs are purposely creating useless characters, why are they still given away as rewards? Bagman was removed from tokens because he's a joke character. If 5* Hawkeye or Heimdall are meant to be useless, why are they still in tokens and rewards? Why are they essential in PvE sometimes?

  • will7612
    will7612 Posts: 132 Tile Toppler

    Back to basics, any NEWS, TIMELINE regarding the new Engine?????

  • WhiteBomber
    WhiteBomber Posts: 695 Critical Contributor

    @will7612 said:
    Back to basics, any NEWS, TIMELINE regarding the new Engine?????

    Being worked on now, first quarter 2025. Please enjoy this Vampire Cow and Emo "Soldier" while you wait.

  • will7612
    will7612 Posts: 132 Tile Toppler

    @WhiteBomber said:

    Being worked on now, first quarter 2025. Please enjoy this Vampire Cow and Emo "Soldier" while you wait.

    Hahahahaha, made my day, thanks @WhiteBomber

  • Warbringa
    Warbringa Posts: 1,312 Chairperson of the Boards

    Supports need to go first in PvP, it just makes the meta that more ridiculous. If you don't have certain meta characters and the exact supports that make turn 0, 1 or 2 kills, it is just not fun. The fact that ascended characters are just broken is the next problem. Why are some 4* just OP when ascended and others are just nerfed to hell? Ascension was a good overall idea, but they way the executed the randomness of each character is terrible.

  • BriMan2222
    BriMan2222 Posts: 1,581 Chairperson of the Boards

    @Warbringa said:
    Supports need to go first in PvP, it just makes the meta that more ridiculous. If you don't have certain meta characters and the exact supports that make turn 0, 1 or 2 kills, it is just not fun. The fact that ascended characters are just broken is the next problem. Why are some 4* just OP when ascended and others are just nerfed to hell? Ascension was a good overall idea, but they way the executed the randomness of each character is terrible.

    Which 4 stars are "nerfed to hell" when ascended? I've ascended most of the 4 stars and haven't noticed that with any of them. The only one I can think of at all is ghost riders black doing 86% instead of 200%, but considering he gets 5 star match damage and health and his red and green get stronger it seems like a fair trade off.

  • DAZ0273
    DAZ0273 Posts: 11,031 Chairperson of the Boards

    Never play my wife at Monopoly and let her be the banker, she cheats.

  • Daredevil217
    Daredevil217 Posts: 4,078 Chairperson of the Boards
    edited 9 May 2025, 17:47

    If anyone new to this game finds stagnation in the meta boring, I’d suggest moving on to a different game. Reality is in all the years I’ve been playing (over a decade) there’s really been one dominant meta that everyone flocks to until people figure out the next thing and everyone flocks to that. Gambolt, Thorkoye, Hulkoye, Steel Witch, and on and on. Even now… if the OP is still complaining about Thorlaris, you’re actually behind. That’s yesterday’s meta, because all
    I see is a wall of 550 Juggs/Sam. If there is something marginally better offensively for PVE or a slightly bigger deterrent in PVP people will use it ad nauseum.

    Again, if you’re new, know that this IS MPQ and you’re best served to find another game. If you’ve been here for a decade and are complaining about this for the billionth time… I've got nothing for you because you kind of know the deal.

  • entrailbucket
    entrailbucket Posts: 6,656 Chairperson of the Boards

    "If you don't like it, just quit"

    Player counts and revenues go down

    "Wait, not like that!"

  • Daredevil217
    Daredevil217 Posts: 4,078 Chairperson of the Boards

    I’m not worried about that, lol. A handful of people who have been complaining about the same things for over a decade or the occasional new player isn’t moving the needle revenue-wise.

    Like you often posit in many of your posts, people actually like… want this! They’d rather play the same matches with the same characters every blah blah blah… I don’t need to rehash it, but you’ve said that a lot of the struggles people have with this game are the very things that other players want. Maybe that’s why it’s outlasted most other mobile games. No idea.

    You’ve also expressed to people that if they aren’t having fun with the game they should think about quitting, have you not? I’m essentially letting anyone new know that despite a vocal minority that struggles with certain aspects of this game, history shows it’s not likely to change. People can do with that what they will. Maybe the 13,000th post about how the game is imbalanced will change it, or maybe the 12th year will be different than the last 11. Who is to say?!

  • will7612
    will7612 Posts: 132 Tile Toppler

    One thing is for sure, the game needs NEW PVP and PVE stories, as well as new features all around
    Hopefully Unity will provide some of that, I guess we are all betting on that, but......, it has taken longer than expected

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