Your latest fun team combination
Comments
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Tinykitty, now I need Iceman and Hawkeye champed. I imagine that isn’t working as intended but a result of quantum entangled coding.
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K5ng/MThor/Ic5man can get a mean stunlock going. Between Kang restoring blue after Ic5man’s drain and then generating 2 blue AP for every one of Ic5man’s countdowns that Jane destroys, it’s pretty brutal. And you still have enough blue AP to launch realm shift. Shenanigans.
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So with everything Chasm broke loaded on top of everything Kang breaks, you have to wonder where this is all going...
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The game’s definitely gotten a bit silly.
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To add to the silliness…
Chasm/K5ng/Carpool. The team comp here is pretty simple. Let Chasm tank, match black, fire Penance Fare, win. The ability to punch up with this team will be dumb.
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This has been a game of passives for some time now. I didn’t realize immediately that the passive needed to counter Chasm’s drain passive is going to also break the game lol.
There are many varying opinions on the nerf of God-King Gambit back in the day, but this is very much bringing those memories back. Looking back on those days, I am happy for the nerf. It made so many other characters playable again. (I don’t want to speak on PVE as we all have been fighting the same script for nearly 10 years now 🙄)
I don’t want to detract from latest fun teams, so I’ll rest my case there and folks can take it up in the other threads.
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@Glockoma said:
This has been a game of passives for some time now. I didn’t realize immediately that the passive needed to counter Chasm’s drain passive is going to also break the game lol.There are many varying opinions on the nerf of God-King Gambit back in the day, but this is very much bringing those memories back. Looking back on those days, I am happy for the nerf. It made so many other characters playable again. (I don’t want to speak on PVE as we all have been fighting the same script for nearly 10 years now 🙄)
I don’t want to detract from latest fun teams, so I’ll rest my case there and folks can take it up in the other threads.
Too late...you have detracted. At this point I am against a nerf on chasm. It has nothing to do with chasm being overpowered. But at this point BCS put so much resources in creating a counter to chasm that nerfing chasm would immediately diminish the value of the counters they have created.
To keep it on topic. I have tried the 5kang 5ice mthor. 5kang recovering blue for 5ice using blue should be a bug. But at this point since 5kang description of powers are very vague it hard to know what is a bug.
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Haha. With Adam Warlock and Kang, you gain back the 1 black AP you lose each round to fire Body and Soul.
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At this point I hope Kang is so powerful he will start refunding purchases I’ve made in-game.
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It seems like he does not work with Agent Venom. But, he apparently auto wins wave nodes.
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I got caught out in the Shuri PvP by some Shuri, Deathlok and 3* Kang teams. Tried it out myself and I've never seen so many defensive wins! Deathlok generates blue and green so quickly, it's hard to stop them.
Speaking of Shuri, I've also been trying to find a good way to team her up with Green Goblin to take advantage of his ability to fortify countdowns and repeaters (outside of the current PvP, of course, otherwise opposing Shuri negates the power cost reduction). I've had fun teaming them up with Ronan. Try and get some blue quickly and get out Ronan's repeaters. They start to multiply, Goblin fortifies them and Shuri makes all your powers much cheaper and the enemies more expensive. This also means that there are plenty of fortified tiles available and so a better chance for Shri's blasters to stun, plus added bonus damage from Ronan for all the repeaters hit. It's a little slow to get going, especially as my Goblin and Ronan are 1/2/2 and 2/1/3 respectively (both at lvl 330), so isn't super effective but is certainly fun when it works. Probably more so if I ever get them champed and if Goblin ever gets the well needed buff to his numbers.
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Well I’m calling it…. Deathlock is the best battery in the game. This guy gives life to a bunch of characters even if he’s the only technologist/synthetic on the team.
4* Sam Wilson
5* Captain America (First Avenger)
DeathlockDid you know Sam was a technologist? I literally found out during his boost week just messing around. With Cap being a stronger character, that gives +2 yellow and red each turn. You can fire off Sam’s yellow pretty early if you don’t want to wait for cap’s (which is a great power btw). But the kicker is cap’s red.
Cap’s red does good damage and drops a 2-turn cd that gains 7AP in the strongest color when it expires +2 for every other member of team cap. Sam is team cap of course so that’s +9 yellow. Oh wait, but you’re gaining +2 yellow cuz of Deathlock. And you can cut the cd timer down by matching blue cuz of Sam’s blue passive.
Basically you’ll fire cap’s yellow and then his red and once it expires, you fire yellow again. You’ll be firing yellow quite a bit.
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Nice one! One knit pick, isn't it First avenger cap?
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@qandols said:
Nice one! One knit pick, isn't it First avenger cap?Actually you’re right. Good catch.
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@fractalvisions said:
I got caught out in the Shuri PvP by some Shuri, Deathlok and Kang teams. Tried it out myself and I've never seen so many defensive wins! Deathlok generates blue and green so quickly, it's hard to stop them.Speaking of Shuri, I've also been trying to find a good way to team her up with Green Goblin to take advantage of his ability to fortify countdowns and repeaters (outside of the current PvP, of course, otherwise opposing Shuri negates the power cost reduction). I've had fun teaming them up with Ronan. Try and get some blue quickly and get out Ronan's repeaters. They start to multiply, Goblin fortifies them and Shuri makes all your powers much cheaper and the enemies more expensive. This also means that there are plenty of fortified tiles available and so a better chance for Shri's blasters to stun, plus added bonus damage from Ronan for all the repeaters hit. It's a little slow to get going, especially as my Goblin and Ronan are 1/2/2 and 2/1/3 respectively (both at lvl 330), so isn't super effective but is certainly fun when it works. Probably more so if I ever get them champed and if Goblin ever gets the well needed buff to his numbers.
Thank you for this.. shuri deathlok and kang are making light work of pve and pvp shield sim..
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I am amazed by Odin, Brand, and 4* Torch. Truly awesome power combinations.
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Beat a higher level immortal trio with Silver Surfer, 5* Hit Monkey, and 5* Kang, with all the downs (/aways) coming from the powers that seem designed for the purpose which was somewhat satisfying and I'm sure would please the devs.
There's no real hope of this lot doing anything on defence though, sadly.
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Just had lots of fun with 5* SWitch, Domino, and 3* Magik, for mostly obvious reasons. SWitch helped keep some red or purple coming back to the board in the absolute flood of black tiles Domino can bring. Really gives Magik a chance to shine, and rock out in Limbo for most of the match.
PS: I wanted to double check and see first, and I think that because Magik deals a little bit of friendly fire, that adds a charge to SWitch's repeater tile, reflecting more damage to the enemy than they received from Magik. This requires Magik to be slotted on the team before SWitch, because you want her Limbo damage to proc before SWitch's repeater. To be fair, I'm just guessing at this from the damage coming from the repeater, as we can't ever really see the charges on her tile.
Update: I no longer think that SWitch's repeater ticks up from Magik. Didn't see any damage go off each turn while facing minions, and Magik was in Limbo, so its a probably not.
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I'm now in single-5* mmr, so testing 4* is much more inconvenient for me than it used to be, sadly. Nevertheless, back to 4* champing/testing I go. Champed 4* Prof X recently and am currently amusing myself with a variation of an old classic-- let's call them Charlie's Night-Angels.
4* Prof X/Nightcrawler/3* SWitch, with Nightcrawler having the highest level.
Pretty straight-forward. SWitch tints the board purple until Nightcrawler can start BAMF-teleporting around the purple board. Every 5* match Nightcrawler makes gives more purple AP and damage via the Professor. The additional purple can keep Nightcrawler supplied for a good while, even when he finally cascades the purple off the board.
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@Tiger_Wong said:
Well I’m calling it…. Deathlock is the best battery in the game. This guy gives life to a bunch of characters even if he’s the only technologist/synthetic on the team.4* Sam Wilson
5* Captain America (First Avenger)
DeathlockDid you know Sam was a technologist? I literally found out during his boost week just messing around. With Cap being a stronger character, that gives +2 yellow and red each turn. You can fire off Sam’s yellow pretty early if you don’t want to wait for cap’s (which is a great power btw). But the kicker is cap’s red.
Cap’s red does good damage and drops a 2-turn cd that gains 7AP in the strongest color when it expires +2 for every other member of team cap. Sam is team cap of course so that’s +9 yellow. Oh wait, but you’re gaining +2 yellow cuz of Deathlock. And you can cut the cd timer down by matching blue cuz of Sam’s blue passive.
Basically you’ll fire cap’s yellow and then his red and once it expires, you fire yellow again. You’ll be firing yellow quite a bit.
I've fooled around looking for a variety on this, and Coulson makes an excellent swap for Wilson. Looked for Yellow strongest, Team Cap characters, and frankly his countdown interactions work really well here too. Shifts around what colors you chase, but it validates purple if you need / want to throw it.
PS: To that end, D5reDevil works well here for color coverage, but he isn't a technologist. Kamala is also a Yellow strongest Team Cap, but not a technologist. Ultimately, Wilson and Coulson are the options here, but its cool that there's two choices for that specific a filter of abilities.
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