What’s with all the extra node rewards?
Noticed each node on SCL 7 aka old SCL 9 has like 8-12 clears instead of 6 with more rewards
Comments
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Same, what's up with that? I used to do SCL 8 before the update but can't do SCL 6 now because there's no 5* node.
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Same in SCL 10. The rewards aren't that great but if I'm bored might clear them all.
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Just do 2 or 3 as usual, you might get "rewards", but not points for ranking
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No word on if this was intentional or accidental yet either right? And now I have to clear something eight times to get the 1CP instead of 3? Give me a break.
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@Omegased said:
No word on if this was intentional or accidental yet either right? And now I have to clear something eight times to get the 1CP instead of 3? Give me a break.You could just forgo the small amount of CP.
I know it adds up, but that’s what I’m considering doing until they sort the nodes out.
Not sure it’s worth the extra time investment4 -
It would be nice if the rewards were granted in the old order, as it is, you have to play 6 clears to get anything good on the nodes that have good things.
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@Gymp28 said:
@Omegased said:
No word on if this was intentional or accidental yet either right? And now I have to clear something eight times to get the 1CP instead of 3? Give me a break.You could just forgo the small amount of CP.
I know it adds up, but that’s what I’m considering doing until they sort the nodes out.
Not sure it’s worth the extra time investmentSure, but that again relies on whether it not it was intentional.
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There’s even an extra ISO reward on on the K node at the end, and that locks after one clear.
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@Ptahhotep said:
There’s even an extra ISO reward on on the K node at the end, and that locks after one clear.Yeah, my feeling is that they’ve accidentally duplicated all the rewards for each node. Doesn’t feel intentional at all to me. I think the above goes quite a way to supporting that theory.
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I hope they get rid of this soon. It is too many things to do each day.
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Still got the extras on Venom Bomb. I also received these from the Chasm node


Should've got tokens for the Silver Security store instead. Anyone else get this mix up?
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@WilliamK1983 said:
Still got the extras on Venom Bomb. I also received these from the Chasm node

Should've got tokens for the Silver Security store instead. Anyone else get this mix up?
Yes. Everyone got those.
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Yeah I was, ahem, Mighty confused.
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Clearly the dev can fix things mid PVE (see those pesky 5* nodes appearing mid way), but choose not to fix the extra node rewards... Coupled with their notion of nerfing high usage (presumably fast PVE clearing) characters, makes me wonder if they really want us to spend more time in game...
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@kuntilanak said:
Clearly the dev can fix things mid PVE (see those pesky 5* nodes appearing mid way), but choose not to fix the extra node rewards... Coupled with their notion of nerfing high usage (presumably fast PVE clearing) characters, makes me wonder if they really want us to spend more time in game...Fix...extra? Why do we want them to take rewards away?
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@entrailbucket said:
@kuntilanak said:
Clearly the dev can fix things mid PVE (see those pesky 5* nodes appearing mid way), but choose not to fix the extra node rewards... Coupled with their notion of nerfing high usage (presumably fast PVE clearing) characters, makes me wonder if they really want us to spend more time in game...Fix...extra? Why do we want them to take rewards away?
Previously the node rewards were set up so that if you earned them all (leaving one hit for points on the node) at any time - green checks - you knew you would get progression. So it is/was a useful visual indicator.
Also the way you get the current ones you miss some cp on one of the nodes, I believe, unless you clear past the points and are grinding down at 0.
It’s not optimal at all right now and clearly a borked implementation of the node rewards.
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@bluewolf said:
@entrailbucket said:
@kuntilanak said:
Clearly the dev can fix things mid PVE (see those pesky 5* nodes appearing mid way), but choose not to fix the extra node rewards... Coupled with their notion of nerfing high usage (presumably fast PVE clearing) characters, makes me wonder if they really want us to spend more time in game...Fix...extra? Why do we want them to take rewards away?
Previously the node rewards were set up so that if you earned them all (leaving one hit for points on the node) at any time - green checks - you knew you would get progression. So it is/was a useful visual indicator.
Also the way you get the current ones you miss some cp on one of the nodes, I believe, unless you clear past the points and are grinding down at 0.
It’s not optimal at all right now and clearly a borked implementation of the node rewards.
I'll take more stuff over a picture of a green checkmark. Like I get that it's not on purpose, but it's literally just more stuff.
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Obviously I mean consolidating the rewards into the same clear amount as before. Used to be 6/4 clear to get all, now 8/6 clear for SCL10. Why would I advocate for less rewards?
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They fixed this. Cheer.
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Or maybe this is the mistake? Maybe they wanted them doubled.
Who knows? Stay tuned and maybe the answer will reveal itself.
1
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