Lorwyn 5 Event

Extremely boring event with absurd objectives and aberrant pre-built decks. I recommend it if you want to waste a lot of time while your desire to play decreases alarmingly.
By the way, Ajani's objective of summoning creatures most of the time doesn't count the cat tokens or creatures you cast. It seemed to me that only the mythical cat in the deck counts.
Comments
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Gotta hand it to you guys, it must have been really hard to design an event worse than Plague Control
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@Keyler said:
By the way, Ajani's objective of summoning creatures most of the time doesn't count the cat tokens or creatures you cast. It seemed to me that only the mythical cat in the deck counts.Also I was prevented from using Ajani's 3rd ability for no reason I could determine? It might have been because I already had 3 creatures in play. Shoulda let me build the new creature over one of my old creatures, surely.
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@Janosik said:
@Keyler said:
By the way, Ajani's objective of summoning creatures most of the time doesn't count the cat tokens or creatures you cast. It seemed to me that only the mythical cat in the deck counts.Also I was prevented from using Ajani's 3rd ability for no reason I could determine? It might have been because I already had 3 creatures in play. Shoulda let me build the new creature over one of my old creatures, surely.
Yes, you cannot use the 3rd ability if your party is full with 3 creatures, not tested PWs, not tested event, nothing new.
Iwas very happy yesterday with some changes added to the game like more fluidity in the game interface both in the menus and within the games, and one day later very frustrated and disappointed once again by the lack of interest with which pre-built decks and many of the game's objectives are carried out. Using each of those PWs' abilities once requires using about 40 loyalty points and not attacking the opponent to avoid killing them, something completely anti-synergic. Most of the 5 decks are even difficult to win with them because the cards are garbage. It costs nothing to sit down for an afternoon and create 5 interesting synergistic decks, this has been happening in all events like Duel Decks "Chandra vs Jace" (what happened with this? we could only play one time), EOE pre-constructed event... Clearly the developers do not play their own game or test the decks because otherwise they would realize how desperate it is to have to play these types of events and it only generates boredom and frustration.2 -
A few more bugs to add to the list of woes here.
- I played the first node (Ajani) and it mastered a card that wasn't in the deck!!! Someone in Discord thinks it's mastering cards from the last deck I played. What the heck?
- Jace Beleren is woefully outgunned vs Liliana Vess.
- Plus you can't use Jace's A3 if Liliana's hand is full!!
I'm not going to play on.
It's a shame this is a terrible event so far. I love everything else you've done with this release, the new Story mode, the change of daily rewards, the Lorwyn set. But Lorwyn 5 is terrible
7 -
I echo all of these sentiments and more. This event is a slog, both tedious and riddled with bugs/inconsistencies, and is among the worst that I've experienced. On top of everything listed, it's unfathomable to me that an event with an objective of activating all three loyalty abilities provides no means of gem conversion. To get the requisite loyalty, you have to directly match enough gems, meaning the game must run in a holding pattern for however many turns it takes to do so. And that's compounded by the other bugs listed above. Just a shameful exercise on what was supposed to be a "rewarding" showcase.
2 -
First I was 'look new objectives. Finally!' Then I was 'Mhmm premade Pw? Surely there is way to get enough loyality fast.' After three matches there was nothing but 'how stupid' You obviously missed a great chance to showcase new PWs, new mechanics, new cards.
2 -
I stopped after my first match. Summoning didn't count, decks are sloooooowwww, no conversion. Extremely boring and frustrating. Trying to continue with this event would probably result in a broken phone or an uninstalled app.
5 -
Make the walkers level 60 so we can actually be tempted to get them. And let us edit the decks, at least after each first match.
1 -
I don't comment often but I signed in just to throw shade at this steaming pile of dog sh*t. I think the devs are actively trying to torture the players. Like, is this some kind of cruel Halloween trick or treat where the they hang the treats out of reach behind a wall of tricks? I've been an active player since the very beginning and thought I'd seen it all. It's almost impressive they made something this terrible.
3 -
I didn't want to write here again because the idea is pretty clear and the disappointment and anger are widespread, but the truth is, I can't understand how in the XXI century, a product can be presented to the public (in this case, a game event) with this level of disinterest and lack of professionalism. I think any professional should be ashamed to present something like this. Not only does it have a ton of bugs, but the cards in the decks have nothing to do with the event's objectives. If you're not even remotely interested in spending 10 minutes building a halfway decent deck, then it's better not to present anything at all. I think it's a disrespectful and an insult to the players' intelligence. The developers themselves create the rules for the cards, and they're not capable of making a simple deck with three decent creatures, two removals, something that provides mana, and some card that synergizes with the abilities of the PW and the event's own objectives?
I'm really, really angry because this isn't new; it has already happened at other Duel Decks-style pre-made deck events. At each of those events, there were complaints for this same reason, and not only have they ignored them, they've actually gotten worse. This event is by far one of the worst in the game's history.
I have to be grateful for certain changes to the game, which, despite taking two years, have finally been implemented, such as the smoother gameplay, the daily/weekly quests, the addition of the Planar Chaos event with cards from the latest set, and the new story mode. But this kind of laziness in other aspects of the game, such as certain mechanics (I'm looking at you, Station), absurd objectives and pre-made decks, and a general lack of synergy between cards in standard, makes me suspect that the developers haven't even played the game and are simply coding rules by copying previous programming lines and adapting the original (paper) cards by copy-pasting instead of creating a minimum of interactions with other cards.
The passive ability of these new 4+1 PWs is a clear example of this. It's assumed that the passive ability of the mono-colored PWs was created to give an advantage to the mono-colored PWs, thereby attempting to offset the disadvantage caused by the lack of access to cards of another color. On what turn are they supposedly planning to have played all three PW abilities to begin gaining this advantage? I doubt they've even considered it. Same case for the Station mechanic. Maybe they think are developing cards and abilities for other card game.
Or maybe they simply intend to exhaust our patience until the game dies.I don´t know if they even read these posts so I will mention them only to emphasize ensuring that they are informed.
I don't dedicate all this of my OWN time to write this post just to complain, but because I do have a real interest in making the game better and giving it the time and professional attitude it deserves.5 -
This is possibly the worst-designed event I've seen in the last 9 years. I feel like they could have designed more synergistic decks by hitting the Auto-Fill button instead of whatever garbage this is. Liliana vs Ajani is particularly terrible since she spends the entire game getting overrun without removal or ability to fulfill her own graveyard objectives.
If I see Prism Ring in another constructed deck I might scream. And why? Why make the planeswalkers low level with terrible mana bonuses and overpriced abilities?
I mean, have some professional gd pride in your game, devs.
5 -
This event is horrible, I'm not going to play it.
1 -
I share the outrage of the players, both new and veteran.
I’ve been playing for 3 years, but now, seeing this event — Lorwyn 5 — it feels like some kind of misunderstanding or outright mockery of the players.
It would’ve been much better if you gave everyone the ability to choose their own cards and test the new Planeswalker. But instead, you gave us such terrible decks that don’t even work together.
In that case, please, be so kind as to record a YouTube video and show us how you play with such a deck — how you build loyalty and so on. Even Jace Beleren loses most of the time. No matter how much I’ve tried, it still doesn’t work in our favor, while Greg somehow gains loyalty and mana much faster than I do.
And I have three years of experience... I’m honestly shocked. I’ve studied the cards carefully... I’d rather just throw away this Lorwyn 5 event and not play it at all! I’ll play what actually works, what gives me the freedom to build my own proper deck!
My friend said the same thing — he couldn’t stand it after 2–3 battles and stopped playing this event altogether. I also have no desire to play this nonsense!
Please! Show some professionalism and take the players’ complaints!!!
2 -
Moonglove Extract does not trigger if it's destroyed on Greg's turn
1 -
Hi! I echo all of the sentiments here. This is by far the worst event in the history of Magic Puzzle Quest, which I have been playing off and on for nearly 10 years.
The secondary objectives are ridiculous (other than red's "Deal 10 damage in a turn"), and very few of the cards in the pre-constructed, un-editable decks actually help with the goals.
BLUE: "Have 20 or more cards in your opponent's graveyard", with no cards which actually put the opponent's cards in the graveyard. Everything returns stuff to hand, and they're not even the good cards which return to hand.
WHITE: "Summon 5 or more creatures", which doesn't trigger when the token generator summons creatures
BLACK: "Have 10 or more cards in your graveyard", with no cards which put items in your graveyard. No kill spells whatsoever, except to destroy a creature of 3 power or less, against a deck designed to grow its creatures. A 24 card spell to return a 2 mana creature from the graveyard. A useless support that gives you 1 life point when you cast that 24 point spell, while facing an army of cats with lifelink
RED: 8 mana to maybe do 3 damage if you win a "Clash" against a deck where nearly every card costs more mana, and a support which maybe deals 1 point of damage per turn against creatures with 7 points of toughness.
GREEN: Convert 8 gems, with absolutely nothing which converts gems other than a 1/1 elf you'd have to cast 3 times, and even more insultingly, evolving wilds as a ramp spell which doesn't even convert gems. For the same mana and rarity, you could have included Nissa's Pilgrimage, which actually converts gems to green. Or you could have included even better cards.
Then there's the utterly ludicrous requirement to activate 3 DIFFERENT loyalty abilities. This requires more than 40 loyalty in some cases. To defeat an opponent with 50-60ish life. And also, NONE OF THE LOYALTY ABILITIES HELP WITH THE SECONDARY OBJECTIVES.
Some of these loyalty abilities are just dumb Black requires 13 LOYALTY to look at the top 2 cards of your library, and then PUT THEM BACK ON TOP OF YOUR LIBRARY. Not even draw the card. Not put one in the graveyard, which would help with the other objective. Is it a typo? Was it supposed to be 3 loyalty? The 2nd loyalty ability costs 12, which makes me think this might have been a typo. Nevertheless, it's completely useless as an ability. 50% chance that the next time you draw a card on your next turn that you otherwise would have drawn next turn. Or, if you use the one draw spell, YOU DRAW BOTH CARDS ANYWAY, so what's the difference?
AT THE VERY LEAST, there should be some VANGUARDS in these preconstructed decks, with different loyalty abilities. So that we could activate vanguard loyalty abilities and fill this requirement.
It's fine to have a deck with common and uncommon cards, so long as the cards actually do something useful.
It's fine to make a preconstructed deck, so long as the deck actually does something you want to do.
It's fine to let people play with cards they don't own, but shouldn't it showcase how awesome those cards are? Nobody is crafting Prism Ring after their 15th time losing with Liliana.
If we're going to play with cards we don't already own, why not just have a pool of Mythics, Rares, Vanguards, Exclusives, etc which we can add into those decks? That would actually make the event enjoyable and would also inspire people to craft / open those cards for their own decks.
5 -
At the very least they could have made the decks work towards the objectives. The decks are garbage.
2 -
Just so everyone knows, Ajani’s objective is cast 5 creatures in one TURN. I’ve completed all the objectives and it was Liliana’s Loyalty objective that was hardest. I played it the most times and it feels like I lucked into that win when the others felt like I just had to focus on one objective at a time.
1 -
It's 5 cards, not creatures for Ajani.
I agree this event sucks. Normally I'm all for new events but this one... eh
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Are you going to address these issues? @Magic:PQ Support Team
The bugged Ajani objective is worth a message to our an in-game inbox and an article in the “known issues” section of the FAQ.
Your silence on this is deafening.
1 -
Yes, this is the worst event in the game’s history.
It makes the new PWs look terrible and not fun to play with.
Please fix it quickly and just allow players to build their own decks.1
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