MPQ 12th Anniversary Celebrations
Comments
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@entrailbucket said:
They have to make money. The game dies if revenue drops too much. If the top alliances aren't paying, it doesn't matter.
Way to miss the entire point. I paid to accelerate myself up the ranks while being coached by veteran players. If they (paying or not) hadn't been there, I wouldn't have done that nor would I have been in the position to do that for players similar to me previously.
Either you need to work on your reading comprehension or you're just baiting again, done with you.
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@Timemachinego said:
@entrailbucket said:
They have to make money. The game dies if revenue drops too much. If the top alliances aren't paying, it doesn't matter.
Way to miss the entire point. I paid to accelerate myself up the ranks while being coached by veteran players. If they (paying or not) hadn't been there, I wouldn't have done that nor would I have been in the position to do that for players similar to me previously.
Either you need to work on your reading comprehension or you're just baiting again, done with you.
Right, and what's happening now? Are you currently teaching other players to spend money, or are you telling them not to spend at all? Are you boycotting and telling everybody else to boycott?
I think you missed the entire point. The top players' "community" is only valuable to the game if it generates revenue. Otherwise, well, it's not like the top 10 will be empty slots. Someone is going to get those rewards.
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@entrailbucket said:
@Timemachinego said:
@entrailbucket said:
They have to make money. The game dies if revenue drops too much. If the top alliances aren't paying, it doesn't matter.
Way to miss the entire point. I paid to accelerate myself up the ranks while being coached by veteran players. If they (paying or not) hadn't been there, I wouldn't have done that nor would I have been in the position to do that for players similar to me previously.
Either you need to work on your reading comprehension or you're just baiting again, done with you.
Right, and what's happening now? Are you currently teaching other players to spend money, or are you telling them not to spend at all? Are you boycotting and telling everybody else to boycott?
I think you missed the entire point. The top players' "community" is only valuable to the game if it generates revenue. Otherwise, well, it's not like the top 10 will be empty slots. Someone is going to get those rewards.
Yeah I'm not looking to start trouble or anything but it seems to me that a weakening of the "alliance families" is a good thing. Other Alliances who don't have this cult mentality might climb the boards and do better? Not having Elite whatever zillion versions is a positive thing if it means other players can form their own Alliances and push on.
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@DAZ0273 said:
@entrailbucket said:
@Timemachinego said:
@entrailbucket said:
They have to make money. The game dies if revenue drops too much. If the top alliances aren't paying, it doesn't matter.
Way to miss the entire point. I paid to accelerate myself up the ranks while being coached by veteran players. If they (paying or not) hadn't been there, I wouldn't have done that nor would I have been in the position to do that for players similar to me previously.
Either you need to work on your reading comprehension or you're just baiting again, done with you.
Right, and what's happening now? Are you currently teaching other players to spend money, or are you telling them not to spend at all? Are you boycotting and telling everybody else to boycott?
I think you missed the entire point. The top players' "community" is only valuable to the game if it generates revenue. Otherwise, well, it's not like the top 10 will be empty slots. Someone is going to get those rewards.
Yeah I'm not looking to start trouble or anything but it seems to me that a weakening of the "alliance families" is a good thing. Other Alliances who don't have this cult mentality might climb the boards and do better? Not having Elite whatever zillion versions is a positive thing if it means other players can form their own Alliances and push on.
It's totally understandable. These sorts of players often suffer from main character syndrome. The game needs players, but it doesn't need any one specific player or specific group of players. We are all replaceable.
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Also, if you're worried about the sense of community why cut off fostering new players? We lost one recently & went public for a bit. Found a guy who has only been playing a couple of months, but didn't stop us from staying T50.
I never spent much, but most of what I did was in the first two years & only for HP. I think the biggest hurdle for new players is roster slots, so recruit those rookies & tell them HP sales are the best value of their going to spend anything!
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@DAZ0273 said:
Yeah I'm not looking to start trouble or anything but it seems to me that a weakening of the "alliance families" is a good thing. Other Alliances who don't have this cult mentality might climb the boards and do better? Not having Elite whatever zillion versions is a positive thing if it means other players can form their own Alliances and push on.
@Painmonger said:
Also, if you're worried about the sense of community why cut off fostering new players? We lost one recently & went public for a bit. Found a guy who has only been playing a couple of months, but didn't stop us from staying T50.I never spent much, but most of what I did was in the first two years & only for HP. I think the biggest hurdle for new players is roster slots, so recruit those rookies & tell them HP sales are the best value of their going to spend anything!
I suppose I didn't explain the whole pipeline system we had in place, but I came in as a casual/pvp player (scl7 or so) and the alliance family had a pretty extensive network to mentor and advance players. I passed from that alliance to a t100 team, a t50, t25, t10... I found goals and had support in reaching them and I got to hang out with players at all levels of interest along the way. It's not that we're not opening alliances and trying to bring people on board, it's that we simply don't have the leaders/mentoring resources to extend that effort below t50-t25 play anymore.
Systems like that aren't for everyone, I understand that. For players like me though, that experience is why I'm still here. A wide system of support can make you want to push through and "do your part" for the wider group, so I suppose I can see the cult comment (of course we don't worship some figurehead lol), but this is a "habit" game and having reasons to keep at it beyond the game itself can be key to player retention.
I'm all for new alliances stepping up the ranks. The thing is that it's pretty hard to stumble blindly into that level of play and organization. Obviously they'd get a shot at it if all the old families die and their players all leave, but I think the more likely case is that most of the veterans who stay around would prefer to stick together and continue dominating. I think we're more likely to see more consolidation into wider structures and more ad-hoc alliances on the board (there are several that come out for an event or two at a time from the merc rooms for instance).
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Alliance minimus are toxic and do nothing but create burnout. I have never and will never play in an alliance with any minimum (though I've been in a no-minimums alliance that was frequently top 5/ top 10 in PvP and PvE).
Minimums, by definition, force people to play more than they want to, and that just always creates problems.
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@Timemachinego said:
@DAZ0273 said:
Yeah I'm not looking to start trouble or anything but it seems to me that a weakening of the "alliance families" is a good thing. Other Alliances who don't have this cult mentality might climb the boards and do better? Not having Elite whatever zillion versions is a positive thing if it means other players can form their own Alliances and push on.
@Painmonger said:
Also, if you're worried about the sense of community why cut off fostering new players? We lost one recently & went public for a bit. Found a guy who has only been playing a couple of months, but didn't stop us from staying T50.I never spent much, but most of what I did was in the first two years & only for HP. I think the biggest hurdle for new players is roster slots, so recruit those rookies & tell them HP sales are the best value of their going to spend anything!
I suppose I didn't explain the whole pipeline system we had in place, but I came in as a casual/pvp player (scl7 or so) and the alliance family had a pretty extensive network to mentor and advance players. I passed from that alliance to a t100 team, a t50, t25, t10... I found goals and had support in reaching them and I got to hang out with players at all levels of interest along the way. It's not that we're not opening alliances and trying to bring people on board, it's that we simply don't have the leaders/mentoring resources to extend that effort below t50-t25 play anymore.
Systems like that aren't for everyone, I understand that. For players like me though, that experience is why I'm still here. A wide system of support can make you want to push through and "do your part" for the wider group, so I suppose I can see the cult comment (of course we don't worship some figurehead lol), but this is a "habit" game and having reasons to keep at it beyond the game itself can be key to player retention.
I'm all for new alliances stepping up the ranks. The thing is that it's pretty hard to stumble blindly into that level of play and organization. Obviously they'd get a shot at it if all the old families die and their players all leave, but I think the more likely case is that most of the veterans who stay around would prefer to stick together and continue dominating. I think we're more likely to see more consolidation into wider structures and more ad-hoc alliances on the board (there are several that come out for an event or two at a time from the merc rooms for instance).
Yeah, I'm familiar with the top tier cartels, I mean "families" lol! We've sent a few players up over the years when they wanted something more competitive. We only require full PVE points & no PVP and unless we have several members who can't play an event for some reason we have never had trouble hitting T100. We can tell alliances as a whole are struggling because we've accidentally become a T50 in the last 6 months & the only change we made was picking up 2 new players.
I just went back to old messages & looks like I joined my alliance in February 2018 because I was tired of never getting past round 4 in boss events. Back then I barely had half of the 4* rostered, but glad I had the teamwork, friendship, and advice of those vets who already had high level 5*. We've lost about 1/2 the alliance since then, but those who remain get reinvigorated when we get new members.
I used to focus on optimal clears & placement but I really enjoy the game a lot more when I stopped caring about that. I can take my time to play with different teams & just get green checks whenever during the sub. I will easily walk away with T100 personal, but like alliance placement I've found I move up to T50 frequently too. Just like your alliance structure, this play style isn't for everyone & not claiming it's the one true path, but maybe a couple of those tired vets could relax for a bit & take the time to teach that next generation & fill the ranks. I'm sure it's not a new idea for you guys, but it is a good way to avoid burnout if nothing else. Even Wolverine, Mr "if you're a nail the whole world looks like it needs to get stabbed" taught classes at the Xavier Institute!
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@Painmonger said:
... but maybe a couple of those tired vets could relax for a bit & take the time to teach that next generation & fill the ranks. I'm sure it's not a new idea for you guys, but it is a good way to avoid burnout if nothing else. Even Wolverine, Mr "if you're a nail the whole world looks like it needs to get stabbed" taught classes at the Xavier Institute!
FWIW we've been working on that, it's just slow going at this point. One of the problems that we're running into is that a lot of players aren't on/won't join line and we all know how useless the in-game chat is. We've funneled most of those "low communication" players into stable alliances at least.
It's very possible ya'll have caught me out with my nostalgia glasses on; maybe most of the newer generation of players simply aren't interested in the broader community aspects of the game and just want somewhere to collect whatever comes to them. I can't help but be saddened by that, though.
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@Timemachinego said:
@Painmonger said:
... but maybe a couple of those tired vets could relax for a bit & take the time to teach that next generation & fill the ranks. I'm sure it's not a new idea for you guys, but it is a good way to avoid burnout if nothing else. Even Wolverine, Mr "if you're a nail the whole world looks like it needs to get stabbed" taught classes at the Xavier Institute!
FWIW we've been working on that, it's just slow going at this point. One of the problems that we're running into is that a lot of players aren't on/won't join line and we all know how useless the in-game chat is. We've funneled most of those "low communication" players into stable alliances at least.
It's very possible ya'll have caught me out with my nostalgia glasses on; maybe most of the newer generation of players simply aren't interested in the broader community aspects of the game and just want somewhere to collect whatever comes to them. I can't help but be saddened by that, though.
FWIW, I agree with you. And I am confident many others do as well.
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These are the same kinds of things I say when I talk about how new players want to form 500 person alliances and be friendly with everyone, instead of taking on the world with their 20 players.
Sometimes you just have to realize you're old, and people don't think that way anymore. Hey, maybe it's swinging around and the new players want to fight!
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So here's a question - how was it that Line became the conspiring platform of choice for MPQ? Why Line specifically instead of something else? Our alliance did have a Line thing (might still do) but I haven't been on it for years so no idea if it has changed. We found that our members wanting to find us on Line struggled to do so and searching for me was the only way to find us. It was frankly a pain. No idea what my guys do now if they still hang out there, they could be plotting against me!
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@entrailbucket said:
These are the same kinds of things I say when I talk about how new players want to form 500 person alliances and be friendly with everyone, instead of taking on the world with their 20 players.Sometimes you just have to realize you're old, and people don't think that way anymore. Hey, maybe it's swinging around and the new players want to fight!
If game simply removed your teammates as options to Q (no in-house friendly teams) and made all Q's nameless (hard to tell who is friendly), a lot of that would be cleared up.
Line simply due to timeline - it was popular when MPQ arose, discord wasn't a thing then and (what, ICQ?) previous chat ways were out.
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@DAZ0273 said:
So here's a question - how was it that Line became the conspiring platform of choice for MPQ? Why Line specifically instead of something else? Our alliance did have a Line thing (might still do) but I haven't been on it for years so no idea if it has changed. We found that our members wanting to find us on Line struggled to do so and searching for me was the only way to find us. It was frankly a pain. No idea what my guys do now if they still hang out there, they could be plotting against me!It's what we started using in 2014. It was in use for a bit before I got there, so I don't know why they picked it.
I think Line is (or was) more of a Japanese thing, so maybe a Japanese player picked it. There weren't quite as many options back then. I'm not sure why nobody has tried to switch since, but I imagine it's just inertia.
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@SnowcaTT said:
@entrailbucket said:
These are the same kinds of things I say when I talk about how new players want to form 500 person alliances and be friendly with everyone, instead of taking on the world with their 20 players.Sometimes you just have to realize you're old, and people don't think that way anymore. Hey, maybe it's swinging around and the new players want to fight!
If game simply removed your teammates as options to Q (no in-house friendly teams) and made all Q's nameless (hard to tell who is friendly), a lot of that would be cleared up.
Line simply due to timeline - it was popular when MPQ arose, discord wasn't a thing then and (what, ICQ?) previous chat ways were out.
This only works if they force you to make your 500 person alliance in game, otherwise it's pretty easy to just organize it so everyone is in a different 20, then you move around as needed. The spreadsheet people would solve it in two minutes.
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@DAZ0273 said:
So here's a question - how was it that Line became the conspiring platform of choice for MPQ? Why Line specifically instead of something else? Our alliance did have a Line thing (might still do) but I haven't been on it for years so no idea if it has changed. We found that our members wanting to find us on Line struggled to do so and searching for me was the only way to find us. It was frankly a pain. No idea what my guys do now if they still hang out there, they could be plotting against me!Simple answer. The Asian communities had the best messenger app at the time with lots of player who had experience talking about games.
Yes there was facebook messenger and facebook groups, which onboarded a big chunk of people. but facebook messenger died with the dawn of bakers.
At that point there was a clear and definitive advantage to line participation vs. One person plays on line and passes the status via whats app etc.
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Thanks for the answers. It goes to show how stuck MPQ has been in some ways that players have never bothered to migrate to newer platforms with emerging competing technologies. Like I said I found Line clunky and quite awful to use but maybe it is much better now.
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@DAZ0273 said:
Thanks for the answers. It goes to show how stuck MPQ has been in some ways that players have never bothered to migrate to newer platforms with emerging competing technologies. Like I said I found Line clunky and quite awful to use but maybe it is much better now.Line doesn't have a native Linux client which is a big deal. Discord has alot of compelling feattures. its more than possible discord supplants Line as the primary comms platform.
I've heard rumors that some very big players already use discord....
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@DAZ0273 said:
Thanks for the answers. It goes to show how stuck MPQ has been in some ways that players have never bothered to migrate to newer platforms with emerging competing technologies. Like I said I found Line clunky and quite awful to use but maybe it is much better now.Eh, it's ok. Remember MPQ has been on this for 10 years now -- everybody figured out how to work around the shortcomings very early on. You'd need a very compelling argument to switch hundreds of players to a new app.
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@Timemachinego said:
@Painmonger said:
... but maybe a couple of those tired vets could relax for a bit & take the time to teach that next generation & fill the ranks. I'm sure it's not a new idea for you guys, but it is a good way to avoid burnout if nothing else. Even Wolverine, Mr "if you're a nail the whole world looks like it needs to get stabbed" taught classes at the Xavier Institute!
FWIW we've been working on that, it's just slow going at this point. One of the problems that we're running into is that a lot of players aren't on/won't join line and we all know how useless the in-game chat is. We've funneled most of those "low communication" players into stable alliances at least.
It's very possible ya'll have caught me out with my nostalgia glasses on; maybe most of the newer generation of players simply aren't interested in the broader community aspects of the game and just want somewhere to collect whatever comes to them. I can't help but be saddened by that, though.
Your name is literally Time Machine, so I think a little nostalgia just means you're on brand! And you are absolutely right about Line. The last few players we've added we couldn't get to join, so I think we only have 15 people on Line & probably 5 are retired vets or mismatched names we just never removed.
Thankfully we just have the 1 alliance, I can't even imagine the headache of trying to coordinate 5-6 with only in game chat!
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