New Character - Mister Fantastic (The Maker) 4*

Health & Match Damage
Feeder Flow
Ability: The Ultimate Future
Color: Blue
AP Cost: 7
One Universe. One Future. The Maker’s work begins, and he can do better. Select a non-friendly tile to convert into a 4-turn Countdown tile that increases Progress by 5, then deals damage equal to the current Progress and it converts a random enemy special tile to a new copy of itself.
(PASSIVE) Mr. Fantastic starts with 25 Progress. Whenever he makes a non-Attack special tile, create a strength 49 Attack tile. This Passive is always unlocked.
270: Create a 4-turn tile. Increase Progress by 9. Start with 47 Progress. Create a strength 94 tile.
370: Create a 4-turn tile. Increase Progress by 19. Start with 99 Progress. Create a strength 198 tile.
Level 2: Create a 3-turn tile. Increase Progress by 20. Start with 35 Progress. Create a strength 68 tile.
- 270: Create a 3-turn tile. Increase Progress by 36. Start with 66 Progress. Create a strength 131 tile.
- 370: Create a 3-turn tile. Increase Progress by 76. Start with 138 Progress. Create a strength 276 tile.
Level 3: Increase Progress by 90. Start with 45 Progress. Create a strength 88 tile.
- 270: Increase Progress by 162. Start with 84 Progress. Create a strength 168 tile.
- 370: Increase Progress by 342. Start with 177 Progress. Create a strength 355 tile.
Level 4: Create a 2-turn tile. Increase Progress by 160. Start with 64 Progress. Create a strength 126 tile.
- 270: Create a 2-turn tile. Increase Progress by 288. Start with 121 Progress. Create a strength 241 tile.
- 370: Create a 2-turn tile. Increase Progress by 608. Start with 254 Progress. Create a strength 508 tile.
Level 5: Increase Progress by 370. Start with 104 Progress. Create a strength 203 tile.
- 270: Increase Progress by 666. Start with 195 Progress. Create a strength 390 tile.
- 370: Increase Progress by 1406. Start with 411 Progress. Create a strength 822 tile.
Ability: Children of Tomorrow
Color: Black
AP Cost: 6
Richards and the best and brightest of his followers sequester inside The City for years while only moments pass outside. What marvels and horrors will emerge? Remove all friendly Attack tiles, increasing Progress by 195 for each one removed, then convert a friendly City tile into a Fortified Attack tile with strength equal to the current Progress.
(PASSIVE) At the start of the Battle and Mr. Fantastic’s turn, if one does not exist, create a 1-turn Fortified City Repeater tile that increases Progress by 15. While a friendly City Repeater tile is on the board, all friendly Attack tiles have bonus strength equal to the current Progress.
270: Remove all friendly Attack tiles, increasing Progress by 374 for each one removed. Increase Progress by 28.
370: Remove all friendly Attack tiles, increasing Progress by 784 for each one removed. Increase Progress by 60.
Level 2: Increase Progress by 23.
- 270: Increase Progress by 42.
- 370: Increase Progress by 90.
Level 3: Increase Progress by 34.
- 270: Increase Progress by 63.
- 370: Increase Progress by 135.
Level 4: Increase Progress by 57.
- 270: Increase Progress by 107.
- 370: Increase Progress by 229.
Level 5: Increase Progress by 103.
- 270: Increase Progress by 193.
- 370: Increase Progress by 413.
Ability: Comes in Slices
Color: Purple
AP Cost: 6
Spread across the multiverse, Richards plans never stop and he can find any tool he needs. Deal 83 damage and select up to 2 basic tiles, converting Blue, Black, and Purple tiles to Strike tiles and Red, Yellow, and Green tiles to Protect tiles, each with strength equal to 10% of the currency Progress.
(PASSIVE) The Maker deals bonus match damage equal to the current Progress. His Repeater and Countdown tiles continue to work while he is Stunned, Airborne, or Away.
270: Deal 160 damage. Strength equal to 10% of current Progress.
370: Deal 336 damage. Strength equal to 10% of current Progress.
Level 2: Deal 111 damage. Strength equal to 15% of current Progress.
- 270: Deal 213 damage. Strength equal to 15% of current Progress.
- 370: Deal 448 damage. Strength equal to 15% of current Progress.
Level 3: Deal 138 damage. Strength equal to 20% of current Progress.
- 270: Deal 267 damage. Strength equal to 20% of current Progress.
- 370: Deal 560 damage. Strength equal to 20% of current Progress.
Level 4: Deal 277 damage. Strength equal to 30% of current Progress.
- 270: Deal 533 damage. Strength equal to 30% of current Progress.
- 370: Deal 1120 damage. Strength equal to 30% of current Progress.
Level 5: Deal 553 damage. Strength equal to 50% of current Progress.
- 270: Deal 1067 damage. Strength equal to 50% of current Progress.
- 370: Deal 2240 damage. Strength equal to 50% of current Progress.
Release Events
All times in Pacific
Story
Unstable ISO-8
August 7, 2025, 04:00am – August 11, 2025, 11:00pm
Mister Fantastic (The Maker) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D.
August 10, 2025, 04:00am – August 15, 2025, 11:00pm
Mister Fantastic (The Maker) Shards + Recruit Token for Shield Offer in Progression rewards
Operation Spider Silk
August 11, 2025, 04:00am – August 14, 2025, 11:00pm
Mister Fantastic (The Maker) Covers and Shards + Vault Token in Progression rewards
Versus
Terror in a Coat
August 7, 2025, 05:00pm – August 11, 2025, 12:00am
Mister Fantastic (The Maker) Cover and Shards as Placement rewards
Twisted Realities
August 10 2025, 05:00am – August 13, 2025, 12:00pm
Mister Fantastic (The Maker) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
Offers
The Maker & Foes Vault
August 12, 2025, 04 00am – August 15, 2025, 11:00pm
80 Item Vault:
3x 4-Stars
- 1x Mister Fantastic (The Maker) cover
- 1x Mr. Fantastic (Reed Richards) cover
- 1x Random 4-Star cover
7x Tokens
- 1x Legendary token
- 1x Mighty Token
- 2x Heroic Tokens
- 3x Beginner Support tokens
6x Iso-8
- 1x 5,000 Iso-8
- 2x 2,500 Iso-8
- 3x 1,000 Iso-8
15x 3-Stars
- 3x Human Torch (Classic) cover
- 12x Random 3-Star covers
49x 2-Stars
- 10x Human Torch (Johnny Storm) cover
- 39x Random 2-Star covers
Comments
-
Maybe he can help make progress on the state of Unity engine
13 -
Teams no one would ever pick:
Psylocke and Bagman with anyone. And yet….there they are.
I have no idea whether he’ll be good or bad but he likes Cities and Progress. Sounds like a newsreel from the 1940s. 😄
2 -
Unless I'm missing it, there's no way to reduce Progress, so it'll go up every turn, even if he's stunned or otherwise gone. If he's left alone (and also probably if he's ascended and high level), he could get that number pretty high.
Unfortunately, it starts off pretty low, and there's no way for anybody to speed it up, which means he's (probably?) not going to be fast enough to do anything competitive in PvE.
In PvP, if you can hide him or defend him long enough, he could be very fun!
0 -
OK, I'll be that guy ... another 4* Mr F? What the F? Where's effin' 5* MrF? He could be feeding himself, but now .... he'll feed the next 5*, Franklin Richards, Infant .... whi will feed the first 6*, Franklin RIchards, Toddler ...
0 -
@entrailbucket said:
Unless I'm missing it, there's no way to reduce Progress, so it'll go up every turn, even if he's stunned or otherwise gone. If he's left alone (and also probably if he's ascended and high level), he could get that number pretty high.Unfortunately, it starts off pretty low, and there's no way for anybody to speed it up, which means he's (probably?) not going to be fast enough to do anything competitive in PvE.
In PvP, if you can hide him or defend him long enough, he could be very fun!
It can only go up if the repeater is on the board (I mean no one is casting Blue, it's kinda useless since all it does is increase progress via a 2 turn timer that's not fortified and you can get increased progress already via the Black repeater). So if you stun/airborne/away him you should be able to stop progress by removing the fortified City repeater.
Anyone who passively makes attack tiles should be his friend (3 star Fist makes one or Polaris if someone places one first) or who makes massive numbers of attack tiles (Storm if hers was cheaper would be amazing making 32 of them) cheap. He needs lots of attack tiles to get things really rolling since he adds progress damage to everyone one of them which will be a lot if his repeater goes off a couple of times.
KGB
0 -
4carnage? it'll be too slow for anything practical, i think, but can be amusing.
0 -
@KGB said:
@entrailbucket said:
Unless I'm missing it, there's no way to reduce Progress, so it'll go up every turn, even if he's stunned or otherwise gone. If he's left alone (and also probably if he's ascended and high level), he could get that number pretty high.Unfortunately, it starts off pretty low, and there's no way for anybody to speed it up, which means he's (probably?) not going to be fast enough to do anything competitive in PvE.
In PvP, if you can hide him or defend him long enough, he could be very fun!
So if you stun/airborne/away him you should be able to stop progress by removing the fortified City repeater.
Haha, so this one depends on their specific definition of "work," ("His Repeater and Countdown tiles continue to work while he is Stunned, Airborne, or Away") which is pretty hilarious. Do we have any other examples of "work" in this context?
I read it as "he will create a new repeater, even if stunned/airborne/away," but your reading is also perfectly reasonable.
0 -
Cool but let's get this unity nonsense fixed. Thats more important than new characters in my opinion
3 -
@entrailbucket said:
@KGB said:
@entrailbucket said:
Unless I'm missing it, there's no way to reduce Progress, so it'll go up every turn, even if he's stunned or otherwise gone. If he's left alone (and also probably if he's ascended and high level), he could get that number pretty high.Unfortunately, it starts off pretty low, and there's no way for anybody to speed it up, which means he's (probably?) not going to be fast enough to do anything competitive in PvE.
In PvP, if you can hide him or defend him long enough, he could be very fun!
So if you stun/airborne/away him you should be able to stop progress by removing the fortified City repeater.
Haha, so this one depends on their specific definition of "work," ("His Repeater and Countdown tiles continue to work while he is Stunned, Airborne, or Away") which is pretty hilarious. Do we have any other examples of "work" in this context?
I read it as "he will create a new repeater, even if stunned/airborne/away," but your reading is also perfectly reasonable.
Omega Red's Pestilence tile works this way
0 -
@sambrookjm said:
@entrailbucket said:
@KGB said:
@entrailbucket said:
Unless I'm missing it, there's no way to reduce Progress, so it'll go up every turn, even if he's stunned or otherwise gone. If he's left alone (and also probably if he's ascended and high level), he could get that number pretty high.Unfortunately, it starts off pretty low, and there's no way for anybody to speed it up, which means he's (probably?) not going to be fast enough to do anything competitive in PvE.
In PvP, if you can hide him or defend him long enough, he could be very fun!
So if you stun/airborne/away him you should be able to stop progress by removing the fortified City repeater.
Haha, so this one depends on their specific definition of "work," ("His Repeater and Countdown tiles continue to work while he is Stunned, Airborne, or Away") which is pretty hilarious. Do we have any other examples of "work" in this context?
I read it as "he will create a new repeater, even if stunned/airborne/away," but your reading is also perfectly reasonable.
Omega Red's Pestilence tile works this way
That's what I was thinking.
@KGB has made me second-guess my read on it, though.
I really wish they would be more clear in power descriptions, but I guess we'll figure it out through testing.
0 -
Hey, here's one -- if you put Low Level AI on him, will he create a strike tile AND an attack tile every turn?
0 -
@entrailbucket said:
@sambrookjm said:
@entrailbucket said:
@KGB said:
@entrailbucket said:
Unless I'm missing it, there's no way to reduce Progress, so it'll go up every turn, even if he's stunned or otherwise gone. If he's left alone (and also probably if he's ascended and high level), he could get that number pretty high.Unfortunately, it starts off pretty low, and there's no way for anybody to speed it up, which means he's (probably?) not going to be fast enough to do anything competitive in PvE.
In PvP, if you can hide him or defend him long enough, he could be very fun!
So if you stun/airborne/away him you should be able to stop progress by removing the fortified City repeater.
Haha, so this one depends on their specific definition of "work," ("His Repeater and Countdown tiles continue to work while he is Stunned, Airborne, or Away") which is pretty hilarious. Do we have any other examples of "work" in this context?
I read it as "he will create a new repeater, even if stunned/airborne/away," but your reading is also perfectly reasonable.
Omega Red's Pestilence tile works this way
That's what I was thinking.
@KGB has made me second-guess my read on it, though.
I really wish they would be more clear in power descriptions, but I guess we'll figure it out through testing.
True. What's strange is that reading OR's power description you'd have no idea it would work that way because it says 'start of his turn' and if you are stunned/away etc it's technically NOT your turn. Lots of other characters are worded exactly the same as OR's (eg Polaris) and yet their start of turn passive's don't work if they are stunned/away etc. It sort of makes sense for 5 star OR since he's a 'horseman of the apocalypse' but it definitely should be re-worded to make that clear. Same with Mr F'ing Maker's wording.
As for the Low Level AI support, I guess we need to test. Not sure if it coming from the support is considered from him or not. Would definitely help him make more attack tiles (right now he'll generate one from his passive City tile repeater and via firing Blue).
KGB
1 -
I started reading his first power and just gave up. It was like reading one of my Game of Thrones recaps - complete gibberish.
I'll just wait until he is in game and use my tried and trusted method of randomly pressing stuff.
4 -
@DAZ0273 said:
I started reading his first power and just gave up. It was like reading one of my Game of Thrones recaps - complete gibberish.I'll just wait until he is in game and use my tried and trusted method of randomly pressing stuff.
Obviously we mere mortals are not smart enough to understand The Maker's plans.
1 -
@DAZ0273 said:
I started reading his first power and just gave up. It was like reading one of my Game of Thrones recaps - complete gibberish.I'll just wait until he is in game and use my tried and trusted method of randomly pressing stuff.
Are you me?
2 -
@DAZ0273 said:
I started reading his first power and just gave up. It was like reading one of my Game of Thrones recaps - complete gibberish.I'll just wait until he is in game and use my tried and trusted method of randomly pressing stuff.
This is how I do my job in recruiting, I’m my 5th year in and just got a raise…
1
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