Damage Boost Question re Okoye/Sinister and similar

Just played a match with Sinister and Okoye..... Do Sinister's trap tiles snapshot the damage bonus from the number of team ups you have at the point they're created or the point they are triggered??
Comments
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Since we’ve got a brand new engine you will probably have to test it out for yourself and report.
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Unless there's something very weird about the way Mr Sinister works, the bonus will be applied when they're triggered. Every other effect like this works that way.
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@entrailbucket said:
Unless there's something very weird about the way Mr Sinister works, the bonus will be applied when they're triggered. Every other effect like this works that way.So, wait, if a Hawkeye speed shot is placed on the board while he's debuffed by something, but it goes off after the debuff wears off, it hits at full power? And the same for traps?
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@Borstock said:
@entrailbucket said:
Unless there's something very weird about the way Mr Sinister works, the bonus will be applied when they're triggered. Every other effect like this works that way.So, wait, if a Hawkeye speed shot is placed on the board while he's debuffed by something, but it goes off after the debuff wears off, it hits at full power? And the same for traps?
No. If Hawkeye is debuffed by something (although you're going to have to clarify what the debuff is, but I'm considering the common "fire powers at x less covers") he will create the CD tile at the debuffed value and it'll fire at the debuffed value.
Boosts like Okoye get applied at the time damage is done. So Hawkeye etc will create the tile at his normal value, then when it goes off Okoye will apply her buff to that value. Buffs don't usually get stored with CD traps etc (unless it's a "fire powers at x more covers," I guess, but that's not what Okoye does).
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Think of the Okoye/Apocalypse class of buffs like a hidden strike tile (that only applies to powers).
That's exactly how they work in practice.
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