JUSTICE FOR PHOENIX

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  • DAZ0273
    DAZ0273 Posts: 11,435 Chairperson of the Boards

    We also have the clutch of releases that were meant to be made better by Supports, another booster this week Ultron being the poster boy.

    The Devs have a LOT of work to do but may not bother getting round to it.

  • JoeHandle
    JoeHandle Posts: 680 Critical Contributor

    @entrailbucket said:

    @KGB said:

    @JoeHandle said:

    @entrailbucket said:

    @Borstock said:

    @entrailbucket said:

    @DAZ0273 said:

    @kuntilanak said:
    I believe there's a $$-stinking reason why most old 5* are not being reworked... :|
    Unless they are in PVE as opponents.

    I dunno. I mean selling basically the same thing to us twice must be a retailers dream. If it was me I would be all over us! Maybe the Devs have more ethics!

    Exactly this. Making an old 5* relevant/necessary/required for competitors would make them TONS of money. Imagine they buff Odin to be the new "meta" guy -- the entire high level player base now has to figure out how to 550 him, and most of them have him at like 450 now!

    I can't tell if this is a joke or not. In theory, forcing people to chase the historically least chased characters would definitely force some movement.

    Except wasn't Odin released during the period of time where every new character was getting 550'd? I suspect there are secretly a decent number of high level versions out there.

    Not a joke!

    It's actually not even that farfetched. Look what happened with Juggernaut -- how fast did the entire game get him to 550?

    hmmm .... not sure, as I'm still working on that. Sorry for holding up the show :D

    Targeted buffing of underused SKUs as meand of stimulating revenue ... seems to me this suggest getting revenue from newer spenders ... assumes there are newer spenders ... and from smaller spenders who wouldn't have gone nutballs on principal over a new character that underwhelmed.

    That would be a really poor way of generating revenue. The obvious reason is anyone who has the buffed character at 550 or close isn't going to spend anything. FAR better to release a new uber character (looking at you Frankie) and get EVERYONE spending to 550 them.

    KGB

    @entrailbucket said:

    @DAZ0273 said:
    This week's boost list has me thinking we have another candidate. Gamora. Her yellow should be her star power but I have fired it three times and the repeater has not survived long enough to stun anybody. I have no doubt the 4a5 version is much better. Gotta fortify that thing or something.

    She's another "counter" character for an old metagame that didn't work as a counter and is now basically useless. Noticing a pattern?

    Nah, no idea what yer gettin' at, sir :D

    TeenJean was/is boosted last week ... remember how she countered the 4PX-driven match-5 meta? Anyone ... ? Anyone ... ? 10yrs gone. Now for years her only in-game use if trolling players in DDQ.

    Even tho, with a tuneup, she could be useful in countering tiles, a good chunk of her kit would (resumably) still be wasted on the exceedingly situational anti-match 5 alarm system. Unless there was a more thoughtful and extensive rework.

  • entrailbucket
    entrailbucket Posts: 6,969 Chairperson of the Boards

    @JoeHandle said:

    @entrailbucket said:

    @KGB said:

    @JoeHandle said:

    @entrailbucket said:

    @Borstock said:

    @entrailbucket said:

    @DAZ0273 said:

    @kuntilanak said:
    I believe there's a $$-stinking reason why most old 5* are not being reworked... :|
    Unless they are in PVE as opponents.

    I dunno. I mean selling basically the same thing to us twice must be a retailers dream. If it was me I would be all over us! Maybe the Devs have more ethics!

    Exactly this. Making an old 5* relevant/necessary/required for competitors would make them TONS of money. Imagine they buff Odin to be the new "meta" guy -- the entire high level player base now has to figure out how to 550 him, and most of them have him at like 450 now!

    I can't tell if this is a joke or not. In theory, forcing people to chase the historically least chased characters would definitely force some movement.

    Except wasn't Odin released during the period of time where every new character was getting 550'd? I suspect there are secretly a decent number of high level versions out there.

    Not a joke!

    It's actually not even that farfetched. Look what happened with Juggernaut -- how fast did the entire game get him to 550?

    hmmm .... not sure, as I'm still working on that. Sorry for holding up the show :D

    Targeted buffing of underused SKUs as meand of stimulating revenue ... seems to me this suggest getting revenue from newer spenders ... assumes there are newer spenders ... and from smaller spenders who wouldn't have gone nutballs on principal over a new character that underwhelmed.

    That would be a really poor way of generating revenue. The obvious reason is anyone who has the buffed character at 550 or close isn't going to spend anything. FAR better to release a new uber character (looking at you Frankie) and get EVERYONE spending to 550 them.

    KGB

    @entrailbucket said:

    @DAZ0273 said:
    This week's boost list has me thinking we have another candidate. Gamora. Her yellow should be her star power but I have fired it three times and the repeater has not survived long enough to stun anybody. I have no doubt the 4a5 version is much better. Gotta fortify that thing or something.

    She's another "counter" character for an old metagame that didn't work as a counter and is now basically useless. Noticing a pattern?

    Nah, no idea what yer gettin' at, sir :D

    TeenJean was/is boosted last week ... remember how she countered the 4PX-driven match-5 meta? Anyone ... ? Anyone ... ? 10yrs gone. Now for years her only in-game use if trolling players in DDQ.

    Even tho, with a tuneup, she could be useful in countering tiles, a good chunk of her kit would (resumably) still be wasted on the exceedingly situational anti-match 5 alarm system. Unless there was a more thoughtful and extensive rework.

    What I can't figure out is whether the "don't nerf the overpowered guys, give us counters!" crowd is aware of the track record, or if they're just purposely choosing to ignore it.

    I strongly suspect they say this because they know how horrifyingly terrible the devs are at creating counters, and they don't want their overpowered toys to be nerfed or countered. "Don't nerf, give us a counter" is a great way to make sure nothing ever gets nerfed or effectively countered.