New Character - Nova (Frankie Raye) 5*
Comments
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@DAZ0273 said:
@Bustapup said:
@WhiteBomber said:
On a more constructive note, here are some things that currently counter some of her kit:- BlackKing4: Immediately eats all her charge tiles, and possibly the best counter, currently (assuming you don't just use turn 1 infinite)
- Electro5: Team damage defense and battery
- SamWilson5: Cheap RNG destroys charged tiles
- AikkuSpaceRobot4: Punishes airborne AND slams them back to the ground
- Your own MThor / Frankie to take advantage
- Magneto5: Can also airborne for cheap, while there, destroys any new charge tiles
- Peggy5: If they finally buffed this turd she would clearly be the one to shut her down: Damage enemies PER charged tile. Increased by 50% if they are airborne
- Deathlok4: Targets airborne
- Gambit5: Deals damage per charge tile and resets them to 3
- Jeffrey5: Eats charged tiles
- Namor5: Hits airborne
- Juggerduck5: Hits airborne
- Archangel: Damage and stun airborne (TBD if stun will override)
- Elsa5: TBD if her blue will do anything, but was intended to shut down airborne shenanigans
These are only the 5stars (not including protectors like BRB, SWitch etc.) and the few good 4 stars I knew were intended for these scenarios. There are surely some more in 3-4star land. I intentionally left out other awful counters like Miles5 Storm5.
NOTE: I am NOT saying this character is, or is not, overpowered. She clearly reads as formidable on offense, but not so much on defense. I'm not sure I'd say you would see her more than JuggerSam, especially given the defensive nature of that team. Maybe climb with her, and leave JuggySam.
Unfortunately, the majority of the characters noted above are bad, but combined with other characters, things can become good...ish (on offense at least).
Her green seems to be the thing people are most worried about (partially due to MThor), but if there are no charge tiles, she does nothing, and if there are only a few, she will safely feed Electro.
Thank Galactus I am close to ascending BlackKing! I will definitely look for solid counters once released (luckily, defense shouldn't be much of a concern) and I look forward to playing her!
Im planning on Shaw, 5*Agatha and a third support Im unsure of yet (Morbius if they're running Polaris with Frankie and MThor or maybe Worthy Peggy (Weggy?) to deal some passive damage each turn.
Shaw does a pretty good job of handling MThor/Polaris teams most of the time and absorbing all of those charged tiles, whilst taking damage is going to supercharge him up to hopefully one-punch K.O her when she lands
If the other team has Chasm on defence with Nova then player teams are still going to eat at least one AOE before Shaw can do anything and as players seem to hate using health packs they are not gonna be happy.
Can confirm. I hate using them so much that I hoard them like Smaug. I have 4,215
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@entrailbucket said:
@DAZ0273 said:
@BriMan2222 said:
@KGB said:
I have no idea. My only guess is someone somewhere thought this character would be an MThor counter because she'd play off enemy MThor charged tiles with her passive damage when any are removed, the threat of her own Green, her damage resistance / boost based on charged tiles and stun immunity etc. Except they ended up creating a character 10x more powerful than MThor.
In fact this iteration of this character is SO good, she'd have made an excellent Boss character (replace Galactus with her) since she works so well even when solo.
KGB
Lmao, if this were true they're proving @entrailbucket right. I seem to recall him saying a few times that if they decide to try and counter mthor instead of just nerfing her they'll probably accidentally create an even more OP character 😆
"Accidentally"?!?!?! How can any of this be an accident?!?!?
Sidewinder, Chasm, m'Thor, Sam...I can keep going.
They don't know what they're doing.
I dunno, man. This kit at least on the green seems specifically designed for her to be instantly airbourne. The stun immunity protects her from Chasm. What else is it for? They want us to eat an AOE! Her costume offer is gonna come with health packs!
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@rainkingucd said:
@DAZ0273 said:
@Bustapup said:
@WhiteBomber said:
On a more constructive note, here are some things that currently counter some of her kit:- BlackKing4: Immediately eats all her charge tiles, and possibly the best counter, currently (assuming you don't just use turn 1 infinite)
- Electro5: Team damage defense and battery
- SamWilson5: Cheap RNG destroys charged tiles
- AikkuSpaceRobot4: Punishes airborne AND slams them back to the ground
- Your own MThor / Frankie to take advantage
- Magneto5: Can also airborne for cheap, while there, destroys any new charge tiles
- Peggy5: If they finally buffed this turd she would clearly be the one to shut her down: Damage enemies PER charged tile. Increased by 50% if they are airborne
- Deathlok4: Targets airborne
- Gambit5: Deals damage per charge tile and resets them to 3
- Jeffrey5: Eats charged tiles
- Namor5: Hits airborne
- Juggerduck5: Hits airborne
- Archangel: Damage and stun airborne (TBD if stun will override)
- Elsa5: TBD if her blue will do anything, but was intended to shut down airborne shenanigans
These are only the 5stars (not including protectors like BRB, SWitch etc.) and the few good 4 stars I knew were intended for these scenarios. There are surely some more in 3-4star land. I intentionally left out other awful counters like Miles5 Storm5.
NOTE: I am NOT saying this character is, or is not, overpowered. She clearly reads as formidable on offense, but not so much on defense. I'm not sure I'd say you would see her more than JuggerSam, especially given the defensive nature of that team. Maybe climb with her, and leave JuggySam.
Unfortunately, the majority of the characters noted above are bad, but combined with other characters, things can become good...ish (on offense at least).
Her green seems to be the thing people are most worried about (partially due to MThor), but if there are no charge tiles, she does nothing, and if there are only a few, she will safely feed Electro.
Thank Galactus I am close to ascending BlackKing! I will definitely look for solid counters once released (luckily, defense shouldn't be much of a concern) and I look forward to playing her!
Im planning on Shaw, 5*Agatha and a third support Im unsure of yet (Morbius if they're running Polaris with Frankie and MThor or maybe Worthy Peggy (Weggy?) to deal some passive damage each turn.
Shaw does a pretty good job of handling MThor/Polaris teams most of the time and absorbing all of those charged tiles, whilst taking damage is going to supercharge him up to hopefully one-punch K.O her when she lands
If the other team has Chasm on defence with Nova then player teams are still going to eat at least one AOE before Shaw can do anything and as players seem to hate using health packs they are not gonna be happy.
Can confirm. I hate using them so much that I hoard them like Smaug. I have 4,215
And you are one of the more "normal" players! People gonna be "I hate this @#£_&, she has me down to my last 427,000 health packs!!!"
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@DAZ0273 said:
@Bustapup said:
@WhiteBomber said:
On a more constructive note, here are some things that currently counter some of her kit:- BlackKing4: Immediately eats all her charge tiles, and possibly the best counter, currently (assuming you don't just use turn 1 infinite)
- Electro5: Team damage defense and battery
- SamWilson5: Cheap RNG destroys charged tiles
- AikkuSpaceRobot4: Punishes airborne AND slams them back to the ground
- Your own MThor / Frankie to take advantage
- Magneto5: Can also airborne for cheap, while there, destroys any new charge tiles
- Peggy5: If they finally buffed this turd she would clearly be the one to shut her down: Damage enemies PER charged tile. Increased by 50% if they are airborne
- Deathlok4: Targets airborne
- Gambit5: Deals damage per charge tile and resets them to 3
- Jeffrey5: Eats charged tiles
- Namor5: Hits airborne
- Juggerduck5: Hits airborne
- Archangel: Damage and stun airborne (TBD if stun will override)
- Elsa5: TBD if her blue will do anything, but was intended to shut down airborne shenanigans
These are only the 5stars (not including protectors like BRB, SWitch etc.) and the few good 4 stars I knew were intended for these scenarios. There are surely some more in 3-4star land. I intentionally left out other awful counters like Miles5 Storm5.
NOTE: I am NOT saying this character is, or is not, overpowered. She clearly reads as formidable on offense, but not so much on defense. I'm not sure I'd say you would see her more than JuggerSam, especially given the defensive nature of that team. Maybe climb with her, and leave JuggySam.
Unfortunately, the majority of the characters noted above are bad, but combined with other characters, things can become good...ish (on offense at least).
Her green seems to be the thing people are most worried about (partially due to MThor), but if there are no charge tiles, she does nothing, and if there are only a few, she will safely feed Electro.
Thank Galactus I am close to ascending BlackKing! I will definitely look for solid counters once released (luckily, defense shouldn't be much of a concern) and I look forward to playing her!
Im planning on Shaw, 5*Agatha and a third support Im unsure of yet (Morbius if they're running Polaris with Frankie and MThor or maybe Worthy Peggy (Weggy?) to deal some passive damage each turn.
Shaw does a pretty good job of handling MThor/Polaris teams most of the time and absorbing all of those charged tiles, whilst taking damage is going to supercharge him up to hopefully one-punch K.O her when she lands
If the other team has Chasm on defence with Nova then player teams are still going to eat at least one AOE before Shaw can do anything and as players seem to hate using health packs they are not gonna be happy.
This is why I would love the glitch with Snack Cart to become permanent lol how nice has it been not having to worry about turn-1 stun with that f****** chasm!?
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@Bustapup said:
@DAZ0273 said:
@Bustapup said:
@WhiteBomber said:
On a more constructive note, here are some things that currently counter some of her kit:- BlackKing4: Immediately eats all her charge tiles, and possibly the best counter, currently (assuming you don't just use turn 1 infinite)
- Electro5: Team damage defense and battery
- SamWilson5: Cheap RNG destroys charged tiles
- AikkuSpaceRobot4: Punishes airborne AND slams them back to the ground
- Your own MThor / Frankie to take advantage
- Magneto5: Can also airborne for cheap, while there, destroys any new charge tiles
- Peggy5: If they finally buffed this turd she would clearly be the one to shut her down: Damage enemies PER charged tile. Increased by 50% if they are airborne
- Deathlok4: Targets airborne
- Gambit5: Deals damage per charge tile and resets them to 3
- Jeffrey5: Eats charged tiles
- Namor5: Hits airborne
- Juggerduck5: Hits airborne
- Archangel: Damage and stun airborne (TBD if stun will override)
- Elsa5: TBD if her blue will do anything, but was intended to shut down airborne shenanigans
These are only the 5stars (not including protectors like BRB, SWitch etc.) and the few good 4 stars I knew were intended for these scenarios. There are surely some more in 3-4star land. I intentionally left out other awful counters like Miles5 Storm5.
NOTE: I am NOT saying this character is, or is not, overpowered. She clearly reads as formidable on offense, but not so much on defense. I'm not sure I'd say you would see her more than JuggerSam, especially given the defensive nature of that team. Maybe climb with her, and leave JuggySam.
Unfortunately, the majority of the characters noted above are bad, but combined with other characters, things can become good...ish (on offense at least).
Her green seems to be the thing people are most worried about (partially due to MThor), but if there are no charge tiles, she does nothing, and if there are only a few, she will safely feed Electro.
Thank Galactus I am close to ascending BlackKing! I will definitely look for solid counters once released (luckily, defense shouldn't be much of a concern) and I look forward to playing her!
Im planning on Shaw, 5*Agatha and a third support Im unsure of yet (Morbius if they're running Polaris with Frankie and MThor or maybe Worthy Peggy (Weggy?) to deal some passive damage each turn.
Shaw does a pretty good job of handling MThor/Polaris teams most of the time and absorbing all of those charged tiles, whilst taking damage is going to supercharge him up to hopefully one-punch K.O her when she lands
If the other team has Chasm on defence with Nova then player teams are still going to eat at least one AOE before Shaw can do anything and as players seem to hate using health packs they are not gonna be happy.
This is why I would love the glitch with Snack Cart to become permanent lol how nice has it been not having to worry about turn-1 stun with that f****** chasm!?
I had forgotten about that!
Yeah we had better be all nothing to see here...
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But leaning into things Entrailbucket style - all of these shenanigans we are going to have to go through just because of 1 character! Bring our Shaw's and our Chasm and our Snack Cart and our Blue Space Elsa and fifteen different Supports and some gnomes and a Petronas wizarding spell. I am already exhausted!
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@JoeHandle said:
And .... she hits back whenever her opposition causes a charged tile to "leave" the board. Much depends on what qualifies as "leaving". Matching? otherwise destroying/removing? What about converting? Will she melt shaw's face if he eats charged tiles?
I think I have seen a few posts mention this but the ability says "Whenever an Ally causes a Charged tile to leave the board".
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@TheXMan said:
@JoeHandle said:
And .... she hits back whenever her opposition causes a charged tile to "leave" the board. Much depends on what qualifies as "leaving". Matching? otherwise destroying/removing? What about converting? Will she melt shaw's face if he eats charged tiles?
I think I have seen a few posts mention this but the ability says "Whenever an Ally causes a Charged tile to leave the board".
Right, so will friendly Shaw cause her to proc? Coz then we have something like - she goes airbourne, creates charge tiles, fires aoe attack, Mighty Thor (maybe if you want) adds charged tiles to the board but also potentially destroys them too proccing her and that triggers her red passive if she is counted as an ally, player fires black power (from AP boost Support), she removes a charge tile (does she count as an ally?) then when player ends turn Shaw converts charged tiles which procs her power again. That is all at the beginning of the battle! Bonkers if it is! If all of that happens you will be begging for the uncomplicatedness of a Mindless One!
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And the devs wonder (from the AMA) why we don't think they actually play the game. How did this character make it past the QA stage?
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I mean the first thing you do surely is test her with absolutely anybody who has something to do with charge tiles. If spectacular chaos ensues then maybe you have some notes?
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@TheXMan said:
@JoeHandle said:
And .... she hits back whenever her opposition causes a charged tile to "leave" the board. Much depends on what qualifies as "leaving". Matching? otherwise destroying/removing? What about converting? Will she melt shaw's face if he eats charged tiles?
I think I have seen a few posts mention this but the ability says "Whenever an Ally causes a Charged tile to leave the board".
Oof, thanks, case of brain seeing what it expects to see.
This is strange to em, because whether it's enemy or ally action, what it amounts to is the character gets their way. If triggered on enemy action, she gets to punish the enemy action. If triggered on ally action, then whenever a player sacrifices a tiles, she still gets to lash out.
Being triggered on ally action makes her even more automatic, and lessens the consequences when a player has to choose whether to match a charged tile away or not, or is forced to remove a charged tile, or another ability makes them go away.
This is similar to how Low Level AI makes strike tile users' life easier by preserving total strike tile strength. Removes consequences from play.
But 5Nova doesn't need a support to gain this effect, she has it always, it's passive and therefore "on" all the time, and ... she can't be stunned.
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@DAZ0273 said:
@TheXMan said:
@JoeHandle said:
And .... she hits back whenever her opposition causes a charged tile to "leave" the board. Much depends on what qualifies as "leaving". Matching? otherwise destroying/removing? What about converting? Will she melt shaw's face if he eats charged tiles?
I think I have seen a few posts mention this but the ability says "Whenever an Ally causes a Charged tile to leave the board".
Right, so will friendly Shaw cause her to proc? Coz then we have something like - she goes airbourne, creates charge tiles, fires aoe attack, Mighty Thor (maybe if you want) adds charged tiles to the board but also potentially destroys them too proccing her and that triggers her red passive if she is counted as an ally, player fires black power (from AP boost Support), she removes a charge tile (does she count as an ally?) then when player ends turn Shaw converts charged tiles which procs her power again. That is all at the beginning of the battle! Bonkers if it is! If all of that happens you will be begging for the uncomplicatedness of a Mindless One!
Running Shaw with 5Nova seems odd. Like running Shaw with 5Thor, but even worse, as 5THor has multiple tricks made stronger by charged tiles, but 5Nova is even more dependent on charged tiles.
Definitely don't want to run charged tile makers against a 5Nova, but do want to run them with her.
Funny how one Electro will feed her, and the other partially counter her. And both are villains!
5Thor, 5Riri, 5Nova, with green supports a/o green boosts, will be scary, in player's hand. On defense maybe not so much.
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@JoeHandle said:
@DAZ0273 said:
@TheXMan said:
@JoeHandle said:
And .... she hits back whenever her opposition causes a charged tile to "leave" the board. Much depends on what qualifies as "leaving". Matching? otherwise destroying/removing? What about converting? Will she melt shaw's face if he eats charged tiles?
I think I have seen a few posts mention this but the ability says "Whenever an Ally causes a Charged tile to leave the board".
Right, so will friendly Shaw cause her to proc? Coz then we have something like - she goes airbourne, creates charge tiles, fires aoe attack, Mighty Thor (maybe if you want) adds charged tiles to the board but also potentially destroys them too proccing her and that triggers her red passive if she is counted as an ally, player fires black power (from AP boost Support), she removes a charge tile (does she count as an ally?) then when player ends turn Shaw converts charged tiles which procs her power again. That is all at the beginning of the battle! Bonkers if it is! If all of that happens you will be begging for the uncomplicatedness of a Mindless One!
Running Shaw with 5Nova seems odd. Like running Shaw with 5Thor, but even worse, as 5THor has multiple tricks made stronger by charged tiles, but 5Nova is even more dependent on charged tiles.
Definitely don't want to run charged tile makers against a 5Nova, but do want to run them with her.
Funny how one Electro will feed her, and the other partially counter her. And both are villains!
5Thor, 5Riri, 5Nova, with green supports a/o green boosts, will be scary, in player's hand. On defense maybe not so much.
Other than Shield Sim you won't be running a team of 3.
In normal Pick 2 5Nova/5Thor will be something the AI can't screw up because the only Green outlet is 5Nova so immediately you'll eat that AOE and Nova will be airborne dealing more AOE for 3 more turns.
KGB
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@KGB said:
@JoeHandle said:
@DAZ0273 said:
@TheXMan said:
@JoeHandle said:
And .... she hits back whenever her opposition causes a charged tile to "leave" the board. Much depends on what qualifies as "leaving". Matching? otherwise destroying/removing? What about converting? Will she melt shaw's face if he eats charged tiles?
I think I have seen a few posts mention this but the ability says "Whenever an Ally causes a Charged tile to leave the board".
Right, so will friendly Shaw cause her to proc? Coz then we have something like - she goes airbourne, creates charge tiles, fires aoe attack, Mighty Thor (maybe if you want) adds charged tiles to the board but also potentially destroys them too proccing her and that triggers her red passive if she is counted as an ally, player fires black power (from AP boost Support), she removes a charge tile (does she count as an ally?) then when player ends turn Shaw converts charged tiles which procs her power again. That is all at the beginning of the battle! Bonkers if it is! If all of that happens you will be begging for the uncomplicatedness of a Mindless One!
Running Shaw with 5Nova seems odd. Like running Shaw with 5Thor, but even worse, as 5THor has multiple tricks made stronger by charged tiles, but 5Nova is even more dependent on charged tiles.
Definitely don't want to run charged tile makers against a 5Nova, but do want to run them with her.
Funny how one Electro will feed her, and the other partially counter her. And both are villains!
5Thor, 5Riri, 5Nova, with green supports a/o green boosts, will be scary, in player's hand. On defense maybe not so much.
Other than Shield Sim you won't be running a team of 3.
In normal Pick 2 5Nova/5Thor will be something the AI can't screw up because the only Green outlet is 5Nova so immediately you'll eat that AOE and Nova will be airborne dealing more AOE for 3 more turns.
KGB
You can run pick 3s in PvE (some/most nodes, varies by event), "puzzle" quest, boss events (also varies), yadda.
And SIM is not an inconsequential consideration!
As for what's on defense, never know what teams will be set against us in various events, esp if (crazy talk inoming) the dev's start revising events / launching new events.
As for the AI "can't" screw up 5Thor/5Nova, if the 3rd wheel has a green, then yes the AI can screw that up. And the AI 5Nova, assuming she fires green, will only be able to nuke repeatedly so long as the player is doing nothing to mitgate (remove, break, match, convert) charged tiles.
It will be interesting, and possibly dreadful, and possibly bed time killing, to see how this one interacts with 5Thor's "infinite" turns. Add some heated zest to those AP parties Doc Jane throws.
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@JoeHandle said:
@KGB said:
@JoeHandle said:
@DAZ0273 said:
@TheXMan said:
@JoeHandle said:
And .... she hits back whenever her opposition causes a charged tile to "leave" the board. Much depends on what qualifies as "leaving". Matching? otherwise destroying/removing? What about converting? Will she melt shaw's face if he eats charged tiles?
I think I have seen a few posts mention this but the ability says "Whenever an Ally causes a Charged tile to leave the board".
Right, so will friendly Shaw cause her to proc? Coz then we have something like - she goes airbourne, creates charge tiles, fires aoe attack, Mighty Thor (maybe if you want) adds charged tiles to the board but also potentially destroys them too proccing her and that triggers her red passive if she is counted as an ally, player fires black power (from AP boost Support), she removes a charge tile (does she count as an ally?) then when player ends turn Shaw converts charged tiles which procs her power again. That is all at the beginning of the battle! Bonkers if it is! If all of that happens you will be begging for the uncomplicatedness of a Mindless One!
Running Shaw with 5Nova seems odd. Like running Shaw with 5Thor, but even worse, as 5THor has multiple tricks made stronger by charged tiles, but 5Nova is even more dependent on charged tiles.
Definitely don't want to run charged tile makers against a 5Nova, but do want to run them with her.
Funny how one Electro will feed her, and the other partially counter her. And both are villains!
5Thor, 5Riri, 5Nova, with green supports a/o green boosts, will be scary, in player's hand. On defense maybe not so much.
Other than Shield Sim you won't be running a team of 3.
In normal Pick 2 5Nova/5Thor will be something the AI can't screw up because the only Green outlet is 5Nova so immediately you'll eat that AOE and Nova will be airborne dealing more AOE for 3 more turns.
KGB
You can run pick 3s in PvE (some/most nodes, varies by event), "puzzle" quest, boss events (also varies), yadda.
And SIM is not an inconsequential consideration!
As for what's on defense, never know what teams will be set against us in various events, esp if (crazy talk inoming) the dev's start revising events / launching new events.
As for the AI "can't" screw up 5Thor/5Nova, if the 3rd wheel has a green, then yes the AI can screw that up. And the AI 5Nova, assuming she fires green, will only be able to nuke repeatedly so long as the player is doing nothing to mitgate (remove, break, match, convert) charged tiles.
It will be interesting, and possibly dreadful, and possibly bed time kikking, to see how this one interacts with 5Thor's "infinite" turns. Add some heated zest to those AP parties Doc Jane throws.
The best strategy against her will be to do what I do against everybody -- bring random 672 boosted guys +12 AP from supports, and nuke her to death turn0, before she takes off. She only has 140k HP at 550 so it's pretty easily doable.
Her boosted weeks will be massively annoying and probably unplayable though, if she remains in the current state.
Oh, and if you don't like using the boosted guys or don't have them...you're probably gonna have a real bad time until you get Nova up to 550.
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@entrailbucket said:
@JoeHandle said:
@KGB said:
@JoeHandle said:
@DAZ0273 said:
@TheXMan said:
@JoeHandle said:
And .... she hits back whenever her opposition causes a charged tile to "leave" the board. Much depends on what qualifies as "leaving". Matching? otherwise destroying/removing? What about converting? Will she melt shaw's face if he eats charged tiles?
I think I have seen a few posts mention this but the ability says "Whenever an Ally causes a Charged tile to leave the board".
Right, so will friendly Shaw cause her to proc? Coz then we have something like - she goes airbourne, creates charge tiles, fires aoe attack, Mighty Thor (maybe if you want) adds charged tiles to the board but also potentially destroys them too proccing her and that triggers her red passive if she is counted as an ally, player fires black power (from AP boost Support), she removes a charge tile (does she count as an ally?) then when player ends turn Shaw converts charged tiles which procs her power again. That is all at the beginning of the battle! Bonkers if it is! If all of that happens you will be begging for the uncomplicatedness of a Mindless One!
Running Shaw with 5Nova seems odd. Like running Shaw with 5Thor, but even worse, as 5THor has multiple tricks made stronger by charged tiles, but 5Nova is even more dependent on charged tiles.
Definitely don't want to run charged tile makers against a 5Nova, but do want to run them with her.
Funny how one Electro will feed her, and the other partially counter her. And both are villains!
5Thor, 5Riri, 5Nova, with green supports a/o green boosts, will be scary, in player's hand. On defense maybe not so much.
Other than Shield Sim you won't be running a team of 3.
In normal Pick 2 5Nova/5Thor will be something the AI can't screw up because the only Green outlet is 5Nova so immediately you'll eat that AOE and Nova will be airborne dealing more AOE for 3 more turns.
KGB
You can run pick 3s in PvE (some/most nodes, varies by event), "puzzle" quest, boss events (also varies), yadda.
And SIM is not an inconsequential consideration!
As for what's on defense, never know what teams will be set against us in various events, esp if (crazy talk inoming) the dev's start revising events / launching new events.
As for the AI "can't" screw up 5Thor/5Nova, if the 3rd wheel has a green, then yes the AI can screw that up. And the AI 5Nova, assuming she fires green, will only be able to nuke repeatedly so long as the player is doing nothing to mitgate (remove, break, match, convert) charged tiles.
It will be interesting, and possibly dreadful, and possibly bed time killing, to see how this one interacts with 5Thor's "infinite" turns. Add some heated zest to those AP parties Doc Jane throws.
The best strategy against her will be to do what I do against everybody -- bring random 672 boosted guys +12 AP from supports, and nuke her to death turn0, before she takes off. She only has 140k HP at 550 so it's pretty easily doable.
Her boosted weeks will be massively annoying and probably unplayable though, if she remains in the current state.
Oh, and if you don't like using the boosted guys or don't have them...you're probably gonna have a real bad time until you get Nova up to 550.
Yep, so here's hoping she's double-fed so we get a running start
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It will be a bit weird if she was fed by both 4* Torch's but I guess it isn't impossible.
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@Sokun
There is a copy paste error in "The Fantastic Fifth" vault store which should be removed:Chance to get Nova (Frankie Raye). Increased chances in 10x and 40x pulls
I would love for an extra chance of getting Nova in this vault though, and from the contents of the vault, here's presuming that Hammond is gonna be feedin' her tomorrow ;-)
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@JoeHandle said:
@KGB said:
@JoeHandle said:
@DAZ0273 said:
@TheXMan said:
@JoeHandle said:
And .... she hits back whenever her opposition causes a charged tile to "leave" the board. Much depends on what qualifies as "leaving". Matching? otherwise destroying/removing? What about converting? Will she melt shaw's face if he eats charged tiles?
I think I have seen a few posts mention this but the ability says "Whenever an Ally causes a Charged tile to leave the board".
Right, so will friendly Shaw cause her to proc? Coz then we have something like - she goes airbourne, creates charge tiles, fires aoe attack, Mighty Thor (maybe if you want) adds charged tiles to the board but also potentially destroys them too proccing her and that triggers her red passive if she is counted as an ally, player fires black power (from AP boost Support), she removes a charge tile (does she count as an ally?) then when player ends turn Shaw converts charged tiles which procs her power again. That is all at the beginning of the battle! Bonkers if it is! If all of that happens you will be begging for the uncomplicatedness of a Mindless One!
Running Shaw with 5Nova seems odd. Like running Shaw with 5Thor, but even worse, as 5THor has multiple tricks made stronger by charged tiles, but 5Nova is even more dependent on charged tiles.
Definitely don't want to run charged tile makers against a 5Nova, but do want to run them with her.
Funny how one Electro will feed her, and the other partially counter her. And both are villains!
5Thor, 5Riri, 5Nova, with green supports a/o green boosts, will be scary, in player's hand. On defense maybe not so much.
Other than Shield Sim you won't be running a team of 3.
In normal Pick 2 5Nova/5Thor will be something the AI can't screw up because the only Green outlet is 5Nova so immediately you'll eat that AOE and Nova will be airborne dealing more AOE for 3 more turns.
KGB
You can run pick 3s in PvE (some/most nodes, varies by event), "puzzle" quest, boss events (also varies), yadda.
And SIM is not an inconsequential consideration!
As for what's on defense, never know what teams will be set against us in various events, esp if (crazy talk inoming) the dev's start revising events / launching new events.
As for the AI "can't" screw up 5Thor/5Nova, if the 3rd wheel has a green, then yes the AI can screw that up. And the AI 5Nova, assuming she fires green, will only be able to nuke repeatedly so long as the player is doing nothing to mitgate (remove, break, match, convert) charged tiles.
It will be interesting, and possibly dreadful, and possibly bed time killing, to see how this one interacts with 5Thor's "infinite" turns. Add some heated zest to those AP parties Doc Jane throws.
Players really only care about PvP considerations unless she somehow replaces the Meta in PvE (possible but unlikely). So how she plays in PvE/Boss events etc doesn't really matter much since players don't eat any consequences from that.
Yes, some definitely care about Sim, so there is definitely that consideration.
As for the required character in PvP, if Nova is as advertised (ie doing 40-50K team damage a turn passively) you will be best off just running a 1 cover L40 (or 70) required character so they can't use Green. Just the threat of eating a potential 40-100K team damage over 3 turns will make sure you don't get hit unless someone enjoys using 2-3 health packs per match.
KGB
1 -
The green damage numbers were reduced, FYI.
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