Release Notes 7.2.1

New Quest System
A major change brought to you with this Release will be the new Quest system. It will be available from May 14th.
To help you prepare for it and understand better how it works, we’ve prepared this FAQ, translated to all languages supported by the game.
Thanks for your feedback and questions on our Mana Echoes Episode 4, which helped us build this FAQ. And if you have more questions, leave your comments on this Forum thread so we can address them too!
New Vanguards
New Planeswalkers
Grist, the Hunger Tide
For most people in the planes Grist visits, she is an event, a flash of light in the sky that precedes a swarm of voracious insects that consumes everything in its path, be it plant life, be it animal life, be it sentient life. And with the same ominous flash of light the swarm vanishes to another plane, ready to consume again.
Grist, the Hunger Tide is a Black and Green planeswalker available for purchase and selection from Tarkir: Dragonstorm. Her abilities will allow you to:
- Sacrifice a creature to generate resources.
- Bury cards and wake up a creature to destroy an opposing support.
- Bury more cards, injure your opponent and gain mana equal to the amount of cards in your graveyard.
Colors: Black, Green
Mana Bonuses: White (-2) Blue (-1) Black (+6) Red (-1) Green (+6)
Total Leveling Cost: 160720
Deck Limits at Level 60: 09 Creatures, 05 Spells, 05 Supports
- Ability 1 - Swarm of Vermins (Cost 04): You may destroy target nonToken creature you control. If you do: Create a Golgari Insect Token. Reinforce it 3 times. Then: Convert 3 gems to Loyalty gems.
Ability 2 - Mouths of Subsistence (Cost 08): Destroy the top 4 cards of your library. Return the first Creature card from your graveyard to your hand. Destroy an opposing nonToken support at random. This effect can affect Vanguards.
Ability 3 - The Ultimate Leech (Cost 18): Destroy the top 10 cards of your library. Your opponent loses X life. Gain X mana. X is the number of cards in your graveyard, up to 50.
Domri, City Smasher
After taking the leadership of the Gruul guild by defeating Borborygmos, Domri gathered the clans and marched down the ecumenopolis. The chaos caused by the attack brought heavy casualties to the other guilds on what the Zhur-Taa clan believed was the promised End-Raze.
Domri, City Smasher is a Red and Green Planeswalker available for purchase and selection from Tarkir: Dragonstorm. His abilities will allow you to:
- Deal damage and destroy opposing supports.
- Buff a creature and make it fight for you.
- Recruit a creature and buff your army.
Colors: Red, Green
Mana Bonuses: White () Blue (-2) Black () Red (+5) Green (+5)
Total Leveling Cost: 160720
Deck Limits at Level 60: 09 Creatures, 04 Spells, 06 Supports
- Ability 1 - Accepted By The Gruul (Cost 06): Deal 4 damage to any target. Destroy a random opposing Support with the Artifact or Land subtype.
- Ability 2 - Burning Tree Pride (Cost 09): Your first creature gets +5/+5 and gains Hexproof until the beginning of your next turn. Your first creature Fights target opposing creature.
- Ability 3 - Herds of the Rubblebelt (Cost 18): Fetch the first creature from your library. That card gains 18 mana. Your creatures get +4/+4 and gain Trample.
For the full Planeswalker Details, consult our Forum.
New Events
Clans of Tarkir
Event Type: PvP
No entry fee
Deck Restrictions: Standard
Number of nodes: 5
Planeswalkers Allowed: Upper Node: Mardu, Upper Right Node: Abzan, Bottom Right Node: Sultai, Bottom Left Node: Temur, Upper Left Node: Jeskai.
Duration: 46h
Charges (per node): 3
Total Charges: 15
Progression rewards
“Each step we take is a decision that changes the course of our futures. We must be careful where we tread.”
A delicate balance of power exists on Tarkir. With a unique geography, the clans have a wealth of materials and natural resources, thus developing different technologies and skills. With no clan occupying a more prominent position, territorial disputes and ideological conflicts often mean that alliances and trade agreements fall apart.
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Special Rules and Objectives
Each node features a different event support spawned for the player and their opponent. Once you choose a node, you’ll battle against players who selected the same node.
The supports for each node are:
Check our Event Details subforum for more details about this event.
Changes and Fixes
Cards
- Fixed: Johann's Stopgap triggering ‘destroy’ effects when it sends a card to the graveyard because the player’s hand is full.
- Fixed: Will of the Jeskai not performing its Option A’s effect.
- Fixed: Will of the Jeskai resolving its Option A multiple times if it is cast while there are no Spell cards in the graveyard and there are multiple copies of Will of the Jeskai in the player’s hand.
- Fixed: Will of the Jeskai unable to choose an opposing creature for its Option B.
- Fixed: Heritage Reclamation making its target draw a card instead of its controller.
- Fixed: Ghalta, Stampede Tyrant not triggering its effect when entering the battlefield from zones other than the hand.
- Fixed: Cards not being cast in the same turn their cost is reduced to zero. This behavior affects the card Omniscience and the event Support Five Colors of Magic.
- Fixed: Chapters I and II of Rediscover the Way allowing its controller to select 1 to 4 cards instead of 2.
- Fixed: Adventure cards with their spell side not going back to its controller’s hand.
- Fixed: Aatchik, Emerald Radian creating only 2 Golgari Insect tokens when it enters the battlefield, instead of creating 2 plus the number of artifacts and creatures in the graveyard.
Events
- Fixed: Race to Orazca’s Support Through Fasts and High Waters making its buff persist until the end of the next player's turn instead of the end of the turn in which the trigger happened.
- Fixed: Rank 26-50 Platinum rewards of the Trial of Ambition event displaying a black square instead of the correct boosters.
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