Implanted Bomb Match Damage Increase

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Comments

  • entrailbucket
    entrailbucket Posts: 7,016 Chairperson of the Boards

    @dianetics said:

    @entrailbucket said:
    Do they stack?

    Nope Mays boost is bigger than implanted bomb so it does nothing.

    If they did stack my T2-4 would see increases to about 5700, 6500, and 7400 or so.

    Ah that's right. Interesting, thanks!

  • concillado
    concillado Posts: 141 Tile Toppler

    @entrailbucket said:

    @Painmonger said:

    @KGB said:
    @entrailbucket - Yes, I agree it's the rule. It's just annoying the abilities don't all work the same way with regards to adjusting who tanks what color.

    Ultimately I swapped out Implanted Bomb for Pocket Radio. Even at R3, the +247 damage lets him tank Red (I'll probably push to get this support to R5 for the +398 along with the +528 in Black at R5). Then that team started to shine even though my Sam is only 3/1/1 at L300.

    KGB

    This is me. R5 Pocket Radio pretty much all the time for exactly this reason. I've tried to use other supports that should be better in theory, but fixed match damage increase at the start of battle always works. It also means he tanks black over almost everyone, too.

    Don't you notice the R5 implanted bomb effect on Juggernaut's AoE damage? Or does it not boost that? I think I remember Okoye not boosting him, for reasons that are totally unclear.

    ....the old reason Okoy not boosting JuggFear was that she only boosted powers that were not tilematch-related, which JuggFear's is. Again one thing is how supports and powers in generel should work also when setuping up a synergy team with supports, then comes reality... :D