MPQ What's New July (Updated 7/20/22)
Comments
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When I'm talking about completionist mindset, it's for this specific scenario of Heroic Boss event rewards. And the players being referenced to are limited to those in the forums.
Focusing on only meta is bad for new players because they won't learn how to spot different synergy. You don't need to chase bad characters just to learn synergy. The context is: the advice given to new players is to focus on Polaris and gang, and ignore everything else. This one dimensional advice would not be helpful when players get hit with Heroic events. However, chasing meta while concurrently learning to use different synergies would be a better approach. Unfortunately, in reddit, not following conventional wisdom in reddit nets those players downvote or get taught a lesson on what they're doing is wrong.
Of course, there are many ways to play the game and speed is the only correct way to play the game, and such advices have been taught to those new players, and over time, they become influenced by "MPQ is all about speed."
We are playing an immoral game that feeds on the FOMO of players, so there isn't any moral high ground to stand on in the first place.
For competitive players, it makes sense to follow what the top players are doing. But for casual players, following what the top players don't make sense. Both have different goals. It has happened quite a many times in reddit where casual players chatted about playing MPQ non-optimally, and you have those group of expert players telling them what they are doing is wrong, even though those casual players are aware of what they are "missing out".2 -
First, I agree with everything you said.HoundofShadow said:When I'm talking about completionist mindset, it's for this specific scenario of Heroic Boss event rewards. And the players being referenced to are limited to those in the forums.
Second, I believe the other person to have intentionally misrepresented your thoughts on completionist mindset. I've read your posts and found it to be very clearly regarding the heroic boss event, not the collection of all the characters. Seemed like a disingenuous way to direct the conversation to an attack on you.1 -
While I appreciate you assuming my intentions, you’re wrong. I’m pretty sure Hound has posited that this game is not meant for new people to champ everyone, the problem is players have unrealistic expectations, and that’s the real issue, people thinking they need to have everyone champed, etc. if I’m wrong he can correct me. I swear I thought that’s what he was talking about and it felt contradictory so I called it out.jsmjsmjsm00 said:
First, I agree with everything you said.HoundofShadow said:When I'm talking about completionist mindset, it's for this specific scenario of Heroic Boss event rewards. And the players being referenced to are limited to those in the forums.
Second, I believe the other person to have intentionally misrepresented your thoughts on completionist mindset. I've read your posts and found it to be very clearly regarding the heroic boss event, not the collection of all the characters. Seemed like a disingenuous way to direct the conversation to an attack on you.
Hound, if you’re talking about completionist mindset with regards to heroics I vehemently agree. I wrote quite a few diatribes on this and probably liked a lot of your posts in the new boss event threads as we are on the same page. So why one would assume I’d be against that point, I don’t know.Regardless of either of your beliefs (since you agree with everything Hound is saying), the reality is this game has been operating for an insane length of time with no breaks in character releases. So champing all takes years (plural). So if someone new is overwhelmed and says “who’s the best character to target?”, I’m not going to tell them to make their 5* bonus hero Wasp. The casual who downloaded the game because they love Kamala and see she just got a new 5* MCU version doesn’t need advice on who to chase. For the person asking blankly who the best characters to go after are, l will upvote Shang and downvote Wasp and explain in the comments that she will in fact make the game more difficult. Folks like Mr F who REALLY like Wasp will go after her anyway and don’t really need handholding. But pointing people in the direction of metas who are trying to optimize their resources is just good advice imo.2 -
I think we are talking around the problem here.
The issue is that people are rostering "meta", avoiding using anything that isn't the strongest, then warping what heroics are to fit expectations.
People are being told to roster a hammer because the hammer is "best". Then they go around seeing everything as nails and don't use any other tools. Then they come across a heroic where they can't use the hammer. Instead of the community response being "Dang I should have figured out how to use some other tools along the way", the response is "Dang we should really make this into a nail so I can use my hammer."
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There are all types of players: totally casual players who play more actively other games, new f2p players who won't roster all characters, 4* players long time vets softcapping 5*s, semiretired 5*players, middle vet 5* players active, competitive champ em all players keeping 5* releases, and competitive 5*players wanting to max their meta characters.
And in almost all of these cases chasing the meta is the best option as it will grant them better QoL.
However in the case of active new players ambitioning to widen their roster or for 5* champ em all players that's specially true as meta characters will help them to earn the resources if all fails on that week.
And for to get the grind these types of players need they aren't free to experiment nothing.
On the exact time the game (or devs) are putting a clock and extra rewards based on rank, that's a game of speed and players needing all the possible resources will play it accordingly.
If now pvp rewards have been decreased, that won't affect them as they usually need 25/28 wins to get all rewards and to be in good rank.
Those players won't play for 50 wins looking for sinergies, they will get the resources which will grant them to play new 5* characters when boosted or not.
So on the topic of being original and looking for sinergies we have 2 active players groups who won't do it: new players whose roster won't allow it, and champ em all competitive players whose grinding won't allow it.
I'd say casual players, non competitive players or really interested players are playing a non meta non speed based game and I don't know how many % they are but of course in exchange they are employing more playtime or possibly losing the option on earning the extra rank rewards and then not growing up more their rosters.
Nobody would advice a new player to chase a character who won't help him to grow up their roster.
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I’m not disputing this. Like Bad said, there are all types of players. There is a large subset who just want to use their “hammers” like you say. And I like your analogy that for them, the problem is with the game (make everything a nail for me) rather than their tool belt. But that’s not all players. Many of us really liked the Heroics and want more content like this. And I’ve said this before, but the developers seem to be leaning heavily towards champ them all with 1) god boosts 2) Heroics 3) rebalances 4) counter characters to established metas. There are some pretty vocal people who especially hate the first two things on this list, because it makes their lives much more frustrating. I feel for them because they were playing the game “their way” and all of a sudden the rules changed on them. I mean, they’ll still rule and get top placement, so it’s a very small violin that I’m playing, but I’m sure it sucks for them. I personally however love these changes and really hope they are here to stay. I also think it’s good for the health of the game that not everything is handed out and there’s some challenge.jsmjsmjsm00 said:I think we are talking around the problem here.
The issue is that people are rostering "meta", avoiding using anything that isn't the strongest, then warping what heroics are to fit expectations.
People are being told to roster a hammer because the hammer is "best". Then they go around seeing everything as nails and don't use any other tools. Then they come across a heroic where they can't use the hammer. Instead of the community response being "Dang I should have figured out how to use some other tools along the way", the response is "Dang we should really make this into a nail so I can use my hammer."I know the counter is “why make an unpleasant experience for your customer? You’ll just drive them away!” The answer is that there is a sense of pride that comes with overcoming challenges. If there is no struggle and everything is easy I imagine they lose a lot more customers.5 -
It's true that my position is that new casual players shouldn't be champing 5* as easily as those competitive players. However, in this particular context, it's about making Heroic less challenging just to make those players in reddits/forums less unhappy in the next roll out. Forum players are largely min-max players and most of them just want to speed and get their 5* covers. If the dev were to make changes just to please them, it's pretty obvious the next boss (heroic) event will be an even watered down version. So, that's why I said being exposed to different synergies is a much better solution than dumbing down Heroics just to please these meta players.
New players are taught to focus on only meta characters and they largely ignore other synergies. They have been taught bad habits about how MPQ is all about speed and how other characters are unusable without any consideration how those characters' abilities can be useful in other scenarios. When they are exposed to these comments by veterans frequently, they'll be influenced by them and start singing the same tune that all other non-meta characters are a waste of space etc.
In the context of top placements, meta characters are important. In the context of solving other non-speed problems, being exposed to different synergies is more important.1 -
See and this is why I like the idea of standard heroic PVE making a return. If I use my non-meta characters I can’t place T10 like I usually do. But, if everyone is forced to leave their okoyes and Shangs at home… well now I can play something else and still fight for T10 because we are all at the same speed disadvantage.PVP I just play for progression and really like playing the weekly boosted when they are super powered. That drives my need for variety. In PVE I play for placement and so I’m locked into the meta for the most part. Heroics would force me to play something different without taking away the fun of trying to compete.5
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Disney Emoji Blitz, a children's match 3 game for children that uses disney emojis as the crystals, has a similar if not worse amount of character bloat. They full on lock you out of events if you don't have emojis, but they offer several different modes of play so that there is always content for you even if you can't do the event that's running. It could be nice if a heroic ran alongside a Puzzle Gauntlet or some other thing that had a lower barrier to entry so that people wouldn't just be full on out of luck to engage with the game while it was running.0
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People that want to only use hammers have literally every other event to do so. Heroics are appealing to those of us who actually like the concept. The very vocal people complaining that heroics need to let them use their "meta" characters are the ones spoiling the fun.
Making heroics more like every other event is not a good solution. If some people don't want to participate in heroics, then they can simply lose out on rewards. There shouldn't be the expectation that every person deserves every reward from every event. Heroics are explicitly meant to require overcoming challenge to earn rewards.2 -
I agree that this part is fair. However, they did that in Garg and people still aggressively complained. Forums had users with videos showing clearing up to round 6 with loaners. This is the point of our discussion.dianetics said:Providing loaners is a solution provided they are sufficiently leveled enough it allows players to compete at some level. Maybe not full clear all the content, but at least get a decent amount of attempts/clears in the still feel rewarded from the event.
People COULD participate with loaners regardless of roster and earn partial rewards. Nobody was locked out of the event. However, they complained this wasn't good enough and wanted to be able to earn ALL rewards despite not having rostered the needed characters. Hell, there was one guy here who complained that he should be able to earn all boss event rewards WITHOUT AN ALLIANCE.
Reddit and these forums were filled with vocal people hating on the event for reasons that were the point of the event. We have literally dozens of events that work without restrictions. We should be able to have heroics exist as something different, more challenging but more rewarding if successful.6 -
I don't know if that is necessarily true that a mobile game devs intention is to have as many people be able to participate as possible. Based on my experience with other mobile games the intention is to get people spending.dianetics said:I’m not a fan of heroics. If you are a dev you want as many people to be able to participate in your content as possible.
Limiting the choices available will hinder newer players from competing and potentially leave a sour taste in their mouths. It’s not a problem for me and many other long time players, but it’s a hurdle for people with incomplete rosters.
Providing loaners is a solution provided they are sufficiently leveled enough it allows players to compete at some level. Maybe not full clear all the content, but at least get a decent amount of attempts/clears in the still feel rewarded from the event.
If MPQ were like most of the other mobile games that I have played with limited time events that require specific characters then instead of providing players with loaners like they do they would instead offer a bunch of bundles for those characters offering shards to recruit them in exchange for real money.0 -
I find the new dev team too generous. However, I'll wait and see how they roll out Supports. Something's amiss with this massive generosity.0
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I was considering quitting until the new dev announcement and subsequent uptick in generosity.1
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Why is generosity an issue? I’m at a loss to understand why that’s a problem. It should boost engagement if nothing else.HoundofShadow said:I find the new dev team too generous. However, I'll wait and see how they roll out Supports. Something's amiss with this massive generosity.3 -
Of course it's an issue. Every companies involved in MPQ from Disney/Marvel to 505 is here for one main reason: to make money. Players don't spend when they can get covers easily. Yes, it boosts engagement but when it doesn't boost revenue, it's a big problem. Base on what I see in forums, min-max and "dedicated" players seldom spend on the game. However, they're always requesting dev to increase rewards.
If you want MPQ to shutdown quicker, get the dev to be even more generous, without reasonable tradeoffs.1 -
That’s a lie . I’m one of those incomplete roster people as are others in my alliance and we loved it. It gave us a new challenge. Furthermore I completed full progression with a day to spare . Don’t presume you know how the majority of players think because you read a handful of complaints on a fanboy forum site from people who literally complain about everything in the game .dianetics said:I’m not a fan of heroics. If you are a dev you want as many people to be able to participate in your content as possible.
Limiting the choices available will hinder newer players from competing and potentially leave a sour taste in their mouths. It’s not a problem for me and many other long time players, but it’s a hurdle for people with incomplete rosters.
Providing loaners is a solution provided they are sufficiently leveled enough it allows players to compete at some level. Maybe not full clear all the content, but at least get a decent amount of attempts/clears in the still feel rewarded from the event.-1 -
I actually agree with this. Not only does it curtail spending (why pay for what you can get for free?) but it waters down the endgame content. If the richest prizes in the game are a walk in the park and everyone is champing easily, then it’s only a matter of time before 6*s are rolled out and THAT would effectively be the end for me and many others (maybe the end of the game in general). A game like this needs carrots to chase.HoundofShadow said:Of course it's an issue. Every companies involved in MPQ from Disney/Marvel to 505 is here for one main reason: to make money. Players don't spend when they can get covers easily. Yes, it boosts engagement but when it doesn't boost revenue, it's a big problem. Base on what I see in forums, min-max and "dedicated" players seldom spend on the game. However, they're always requesting dev to increase rewards.
If you want MPQ to shutdown quicker, get the dev to be even more generous, without reasonable tradeoffs.Now I have a theory that coincides with a theory I’ve posited in other threads. If in fact the developers are saying “to be successful at MPQ you have to champ them all”, that’s a huge huge ask for new players, players who are used to skating by skipping releases, and players who just invest in and ride a handful of meta characters (you know… the ones who hate heroics).
So Player X has gotten by playing casually, saving up, and champing 2-4 5*s a year and skipping the “trash” ones. Well… rebalances, heroics, god boosts, increased 4*/5* PVPs/content, etc. means any week someone who is “trash” might be the go-to meta. That’s tough for player X to be expected to chase everyone to have the same level of success they had chasing 2-4 people and calling it good. So MAYBE the trade off is an expectation that with increased rewards, you should be champing/chasing more people. Essentially the carrot used to be the metas and now it’s all 5*s. At least I hope that’s what it is. Now for you and me who chase and play everyone anyway, there isn’t a trade-off, but for that other group who play more casually and skate by, that’s the trade off.For what it’s worth, starting next month I’m going from 2 dollars a month to VIP. I don’t need the rewards. Sitting on over 900 pulls and over, over 20 million Iso, and over 100k HP- so really don’t need the rewards. But I really want to support the game/this team.6 -
Updates:Changed "Out of Time" on 7/18 to "Infinite Pursuit". No clue how I mistook a sub name for an event name. Fixed.Removed Deadpool vs. MPQ running simultaneously during the next Boss Event.Updated upcoming PVEs, DDQs and Versus events. Couple of rewards TBD, I'll update those early next week.7
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