Gargantos Heroic Boss Event Impressions

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Comments

  • Blergh
    Blergh Posts: 159 Tile Toppler
    nixed said:
    I can speak on this event from two perspectives.
    I have an account where I have everybody rostered, nearly all 4s champed and a solid group of champ 5s.
    I've been using a nearly champed Yelena, Scorpion and Agent Venom. No problems at all. Haven't died once. Looking through the thread it seems alot of people are using Scorpion and Agent Venom.
    My daughter has an account as well. And she doesn't have any of the 5s or 4s. It sucks. If the nodes get progressively harder (she is seeing +300 enemies right now) with just champ 3s and 2s its gonna suck pretty bad.
    I guess that is the cost of not having one of the 6 out of 196 characters in 4/5 tier that they allowed for this event.
    I'm not gonna hit progression because my alliance which always hits progression has pretty much decided to sit this out. The same for her alliance.
    seems to be the consensus: if you're a 2-3 year+ player with all 4's champed, you can do this event without too much hassle. If you aren't, the devs are basically telling you this event isn't for you.

    And to me as someone who is a 300 day player but is putting in TONS of work every single day, that feels really, really, really bad.
    As a long time vet, I want to provide some perspective. Back in the day there was an event called The Gauntlet. It was a very hard event that not only was a test to your roster; but was restrictive as well. No mirror matches meant you often had to play against the best characters and not have access to them yourself. And if you didn’t have the required characters you could not get full progression. This event was often seen as a measure of one’s roster. The day you finally got that 4* cover, you knew you “made it”. It was such an accomplishment. Back then if people just threw their hands up and said “this event isn’t for me” they’d be missing out on something important. Many players said I’m going to go as far as I can, collect the rewards I can and maybe next time my roster will be better and/or I’ll have the required characters. Maybe I’ll get a little further. They also knew that  if they stuck with it, one day they’d be on the other side of that wall, which was a measure of progress. 

    Bottom line: the developers aren’t saying “this isn’t for you”, you are.

    It’s been proven that you can hit round 6 with loaners. And you can at least do some damage to the boss in every round after to chip in for your alliance. At day 300 (less than one year) that’s pretty dang good. Is it good compared to the old way of sleepwalking to victory cheesing the latest meta and reaching pull prog on day 2? Probably not. But, here in lies the kicker… the rewards are way better now. So that’s the trade off.

    For those saying they’d rather go back to the old way (sleepwalking to lesser rewards, no challenge- I think I read two people saying that here), you are cutting off your nose to spite your face. I know it feels bad seeing other people get the top shinies when you don’t. But… keep growing your roster. Champ them all. Forgo stacking levels on the meta and build wide. I promise you, next time this heroic boss event is ran you and your alliance will do a little better with proper knowledge of what you’re heading into (this is the one thing I do thing the devs could have done better). With some game planning, and more levels on those “**** characters” you might surprise yourself. Or maybe it’s a different required/boosted list altogether and you get full progression!  Point being, don’t settle for the easy way out and lesser rewards or expect to get 15% of a 5* champ as a participation trophy. Do your best, build your roster, think super long term (it’s just one event) and the rewards will come. When they do, you will feel like you “made it” as well. 

    I again can’t stress enough how happy I am that this heroic/gauntlet element (that admittedly was controversial back then but the people who “got it” have been clamoring for for YEARS) is back!

    I'm not going to tell the developers how to run their game and something like this could be a welcome change when comparing to the Nth Howard the duck event, but here are some things that I think  went wrong this time:
    - no communication or warning on the limitations
    - not greying out the forbidden characters,  making us believe that there was a bug
    - re-running an existing event without an communication about changes (see one line above for the effect)
    - starting the 'new' system with the dark avengers, probably the most despised affiliation of the game
    - starting Gargantos at a very high level: I'm now in round 4 and he hasn't moved much. Start him at 5000 points in round 1 and level him up each round would make it much more palatable and less frightening for newer players.
    - I may be wrong, but I think the minions  went from negligible to hard all at once between rounds 3 and 4. Here too, a more round-by-round approach would have been nicer.

    All in all, we'll be less shocked next time, but please, let us play avengers or xmen or... anything but the meh dark avengers.

    I think the biggest problem comes from the shallow content strategy in MPQ. 

    The smaller rosters feel undervalued as players due to being locked out of the only meaty PVE. They haven't got much to play for 3 days. And as it is the only meaty PVE and has alliance rewards attached - they feel like they have to play. This is a bad content strategy, as it gives them two reasons to try competing games. Something to play and find a game that values them as players.  

    I can see why they feel frustrated.

    One of the other events that is running is a puzzle gauntlet. If you don't enjoy challenging events then your content choice becomes thinner. Again a bad content strategy as it gives people who are not looking for a challenge a reason to look elsewhere. 

    I can see why people that don't enjoy that feel undervalued. 

    They should develop lower roster events only and lock out the bigger ones to run parallel to the challenging events. They should also develop a deeper range of evergreen/ongoing content so everyone has something to do when there aren't events they enjoy running.

    A wider range of content is needed to please a wider audience. Without it, people have an incentive to leave the game for one that provides better entertainment for them. 

    But if they don't have the numbers or budget to do that -  they are always going to be facing these problems. 
  • Tarelgeth
    Tarelgeth Posts: 67 Match Maker
    nixed said:
    I can speak on this event from two perspectives.
    I have an account where I have everybody rostered, nearly all 4s champed and a solid group of champ 5s.
    I've been using a nearly champed Yelena, Scorpion and Agent Venom. No problems at all. Haven't died once. Looking through the thread it seems alot of people are using Scorpion and Agent Venom.
    My daughter has an account as well. And she doesn't have any of the 5s or 4s. It sucks. If the nodes get progressively harder (she is seeing +300 enemies right now) with just champ 3s and 2s its gonna suck pretty bad.
    I guess that is the cost of not having one of the 6 out of 196 characters in 4/5 tier that they allowed for this event.
    I'm not gonna hit progression because my alliance which always hits progression has pretty much decided to sit this out. The same for her alliance.
    seems to be the consensus: if you're a 2-3 year+ player with all 4's champed, you can do this event without too much hassle. If you aren't, the devs are basically telling you this event isn't for you.

    And to me as someone who is a 300 day player but is putting in TONS of work every single day, that feels really, really, really bad.
    As a long time vet, I want to provide some perspective. Back in the day there was an event called The Gauntlet. It was a very hard event that not only was a test to your roster; but was restrictive as well. No mirror matches meant you often had to play against the best characters and not have access to them yourself. And if you didn’t have the required characters you could not get full progression. This event was often seen as a measure of one’s roster. The day you finally got that 4* cover, you knew you “made it”. It was such an accomplishment. Back then if people just threw their hands up and said “this event isn’t for me” they’d be missing out on something important. Many players said I’m going to go as far as I can, collect the rewards I can and maybe next time my roster will be better and/or I’ll have the required characters. Maybe I’ll get a little further. They also knew that  if they stuck with it, one day they’d be on the other side of that wall, which was a measure of progress. 

    Bottom line: the developers aren’t saying “this isn’t for you”, you are.

    It’s been proven that you can hit round 6 with loaners. And you can at least do some damage to the boss in every round after to chip in for your alliance. At day 300 (less than one year) that’s pretty dang good. Is it good compared to the old way of sleepwalking to victory cheesing the latest meta and reaching pull prog on day 2? Probably not. But, here in lies the kicker… the rewards are way better now. So that’s the trade off.

    For those saying they’d rather go back to the old way (sleepwalking to lesser rewards, no challenge- I think I read two people saying that here), you are cutting off your nose to spite your face. I know it feels bad seeing other people get the top shinies when you don’t. But… keep growing your roster. Champ them all. Forgo stacking levels on the meta and build wide. I promise you, next time this heroic boss event is ran you and your alliance will do a little better with proper knowledge of what you’re heading into (this is the one thing I do thing the devs could have done better). With some game planning, and more levels on those “**** characters” you might surprise yourself. Or maybe it’s a different required/boosted list altogether and you get full progression!  Point being, don’t settle for the easy way out and lesser rewards or expect to get 15% of a 5* champ as a participation trophy. Do your best, build your roster, think super long term (it’s just one event) and the rewards will come. When they do, you will feel like you “made it” as well. 

    I again can’t stress enough how happy I am that this heroic/gauntlet element (that admittedly was controversial back then but the people who “got it” have been clamoring for for YEARS) is back!
    Growing your roster isn't a solution to only being given five characters to play with.

    If it was two required slots and one open slot, that encourages a broad roster, so you can come up with a good character who works with the other two to solve the problem.

    Three requireds doesn't encourage a broad roster.  It encourages a roster highly invested in those specific characters.
  • Captain_Trips88
    Captain_Trips88 Posts: 268 Mover and Shaker
    Love having roster restrictions and all the controversy it causes!
    Was this the worst team possible to pick? Yup! Is it hilarious? Oh yes.

    I remember the challenge of the gauntlet and using it each time it came round to see how well my roster had progressed in that time. Actually having to work out a strategy to win battles each fight.

    5* rewards for boss events are fantastic, and will make the challenge worthwhile. Its also great getting to roll out 5* goblin again, he was my first one champed and my number one pick for years. 

    Looking forward to more events going forward that force the player base to use more of the roster. 
  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker
    Funny, I'm using loaner OMD + my own Eddie Venom + my own 3* Bullseye for Gargantos, and the loaners for the other nodes. If the other nodes get tougher, I'm gonna switch to Daken + Ragnarok instead. They do fine in nodes that aren't Gargantos.

    I've been winning against the octopus now, but how easy it goes varies wildly from "my guys suffered no damage at all" to "got one guy down and the others barely alive" by the time it ends.
  • TheEyeDoctorsWife
    TheEyeDoctorsWife Posts: 832 Critical Contributor
    When I see the number of positive gameplay experiences so far with the new regime making my overall gameplay experience more enjoyable and rewarding , the absolute last thing I would think of is complaining . I actually live for a daily challenge in life and play the same way . My analogy of the complaining is like my company telling me we’ve given you a 10% salary increase but will be increasing your tax withholding by 1% and me getting angry and threatening to quit over the tax increase . 
  • Tarelgeth
    Tarelgeth Posts: 67 Match Maker
    When I see the number of positive gameplay experiences so far with the new regime making my overall gameplay experience more enjoyable and rewarding , the absolute last thing I would think of is complaining . I actually live for a daily challenge in life and play the same way . My analogy of the complaining is like my company telling me we’ve given you a 10% salary increase but will be increasing your tax withholding by 1% and me getting angry and threatening to quit over the tax increase . 
    I would agree with you.. if I found it challenging.  I haven't lost a round, and I see a lot of people posting the same.  It's not difficult if you've got a champed Scorpion or Yelena. Even then, most of the strategies I see involve "hope you've got these supports, hope they give you the early AP boost, win without effort." 

    That's the problem with artificially introduced difficulty like this.  It's not hard if you're lucky, and if you're not lucky it's wretched.  Neither are good outcomes.  Neither give you options or provide much ability to influence the outcome via strategy.
  • Tarelgeth
    Tarelgeth Posts: 67 Match Maker
    To use your analogy, it's more like expecting a raise and instead getting a promotion to Executive without any additional pay.
  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards

    I'm not going to tell the developers how to run their game and something like this could be a welcome change when comparing to the Nth Howard the duck event, but here are some things that I think  went wrong this time:
    - no communication or warning on the limitations
    - not greying out the forbidden characters,  making us believe that there was a bug
    - re-running an existing event without an communication about changes (see one line above for the effect)
    - starting the 'new' system with the dark avengers, probably the most despised affiliation of the game
    - starting Gargantos at a very high level: I'm now in round 4 and he hasn't moved much. Start him at 5000 points in round 1 and level him up each round would make it much more palatable and less frightening for newer players.
    - I may be wrong, but I think the minions  went from negligible to hard all at once between rounds 3 and 4. Here too, a more round-by-round approach would have been nicer.

    All in all, we'll be less shocked next time, but please, let us play avengers or xmen or... anything but the meh dark avengers.

    I agree with the communication piece. 

    The greying out is whatever. I figured it out in game once I realized it was Dark Avengers only. Had that had been communicated better, people wouldn’t have thought it was a bug. 

    Point 3 is the same as 1 (no communication).

    Starting with Dark Avengers? I mean if they’re going to cycle through affiliations, their number was going to get called eventually. If your strategy is to build wide, it doesn’t really matter whose number gets called. 

    They rectified the Gargantos issue promptly rather than waiting until the next time it runs. If anything that’s a +1 to the devs. 

    The negligible to hard thing has been true for as long as I can remember in all boss events. It’s not specific to this one. 

    So really, my only issue is the communication piece (and I named it in the post you responded to). Managing expectations is super important and they dropped the ball there. But now we’ll know going forward that this restricted roster is a possibility (and likely if we want to keep getting those 5* covers). There was a ton of good on this change:

    - Giving two 5* covers instead of it being a “one time thing” for GG release. 

    - Providing loaners so everyone can contribute. 

    - Providing a greater challenge instead of an event you can sleepwalk through. 

    - Providing on the fly changes over the weekend to help players both with GG and with the vault (super cool). 

    - Creating an event that has people talking more/ discussing actual strategies in alliances, on here and on Line. 

    I’ll take all those positives with the one negative (albeit a big one) of not being more upfront about the changes.  I’m willing to give a ton of grace as they have been great at communicating, responding, making the game better, and planning to build on that even more based on the Q and A.  

  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards
    Tarelgeth said:
    nixed said:
    I can speak on this event from two perspectives.
    I have an account where I have everybody rostered, nearly all 4s champed and a solid group of champ 5s.
    I've been using a nearly champed Yelena, Scorpion and Agent Venom. No problems at all. Haven't died once. Looking through the thread it seems alot of people are using Scorpion and Agent Venom.
    My daughter has an account as well. And she doesn't have any of the 5s or 4s. It sucks. If the nodes get progressively harder (she is seeing +300 enemies right now) with just champ 3s and 2s its gonna suck pretty bad.
    I guess that is the cost of not having one of the 6 out of 196 characters in 4/5 tier that they allowed for this event.
    I'm not gonna hit progression because my alliance which always hits progression has pretty much decided to sit this out. The same for her alliance.
    seems to be the consensus: if you're a 2-3 year+ player with all 4's champed, you can do this event without too much hassle. If you aren't, the devs are basically telling you this event isn't for you.

    And to me as someone who is a 300 day player but is putting in TONS of work every single day, that feels really, really, really bad.
    As a long time vet, I want to provide some perspective. Back in the day there was an event called The Gauntlet. It was a very hard event that not only was a test to your roster; but was restrictive as well. No mirror matches meant you often had to play against the best characters and not have access to them yourself. And if you didn’t have the required characters you could not get full progression. This event was often seen as a measure of one’s roster. The day you finally got that 4* cover, you knew you “made it”. It was such an accomplishment. Back then if people just threw their hands up and said “this event isn’t for me” they’d be missing out on something important. Many players said I’m going to go as far as I can, collect the rewards I can and maybe next time my roster will be better and/or I’ll have the required characters. Maybe I’ll get a little further. They also knew that  if they stuck with it, one day they’d be on the other side of that wall, which was a measure of progress. 

    Bottom line: the developers aren’t saying “this isn’t for you”, you are.

    It’s been proven that you can hit round 6 with loaners. And you can at least do some damage to the boss in every round after to chip in for your alliance. At day 300 (less than one year) that’s pretty dang good. Is it good compared to the old way of sleepwalking to victory cheesing the latest meta and reaching pull prog on day 2? Probably not. But, here in lies the kicker… the rewards are way better now. So that’s the trade off.

    For those saying they’d rather go back to the old way (sleepwalking to lesser rewards, no challenge- I think I read two people saying that here), you are cutting off your nose to spite your face. I know it feels bad seeing other people get the top shinies when you don’t. But… keep growing your roster. Champ them all. Forgo stacking levels on the meta and build wide. I promise you, next time this heroic boss event is ran you and your alliance will do a little better with proper knowledge of what you’re heading into (this is the one thing I do thing the devs could have done better). With some game planning, and more levels on those “**** characters” you might surprise yourself. Or maybe it’s a different required/boosted list altogether and you get full progression!  Point being, don’t settle for the easy way out and lesser rewards or expect to get 15% of a 5* champ as a participation trophy. Do your best, build your roster, think super long term (it’s just one event) and the rewards will come. When they do, you will feel like you “made it” as well. 

    I again can’t stress enough how happy I am that this heroic/gauntlet element (that admittedly was controversial back then but the people who “got it” have been clamoring for for YEARS) is back!
    Growing your roster isn't a solution to only being given five characters to play with.

    If it was two required slots and one open slot, that encourages a broad roster, so you can come up with a good character who works with the other two to solve the problem.

    Three requireds doesn't encourage a broad roster.  It encourages a roster highly invested in those specific characters.
    I disagree. If it’s only two required, then everyone who has him is Shang-Chi-ing the boss or using some other meta, and there’s no challenge. 

    I don’t think you have to be “highly invested” (which to me means max champed or close to it) in the DA characters. I just baby champ and move on which affords tools for anything they want to throw at me. The drawback is I can’t clear as fast as the 550 Okoye crowd in all the other events that allow for an open roster, but I’m okay with it, and like that they are starting to reward the chase everyone crowd in PVE and PVP while also allowing for other avenues for progression for those who either can’t (new rosters) or won’t (vets who refuse to build/play different/off-meta). Examples being lowering the win count in PVP, and providing loaners in boss events.  
  • Tarelgeth
    Tarelgeth Posts: 67 Match Maker
    Tarelgeth said:
    nixed said:
    I can speak on this event from two perspectives.
    I have an account where I have everybody rostered, nearly all 4s champed and a solid group of champ 5s.
    I've been using a nearly champed Yelena, Scorpion and Agent Venom. No problems at all. Haven't died once. Looking through the thread it seems alot of people are using Scorpion and Agent Venom.
    My daughter has an account as well. And she doesn't have any of the 5s or 4s. It sucks. If the nodes get progressively harder (she is seeing +300 enemies right now) with just champ 3s and 2s its gonna suck pretty bad.
    I guess that is the cost of not having one of the 6 out of 196 characters in 4/5 tier that they allowed for this event.
    I'm not gonna hit progression because my alliance which always hits progression has pretty much decided to sit this out. The same for her alliance.
    seems to be the consensus: if you're a 2-3 year+ player with all 4's champed, you can do this event without too much hassle. If you aren't, the devs are basically telling you this event isn't for you.

    And to me as someone who is a 300 day player but is putting in TONS of work every single day, that feels really, really, really bad.
    As a long time vet, I want to provide some perspective. Back in the day there was an event called The Gauntlet. It was a very hard event that not only was a test to your roster; but was restrictive as well. No mirror matches meant you often had to play against the best characters and not have access to them yourself. And if you didn’t have the required characters you could not get full progression. This event was often seen as a measure of one’s roster. The day you finally got that 4* cover, you knew you “made it”. It was such an accomplishment. Back then if people just threw their hands up and said “this event isn’t for me” they’d be missing out on something important. Many players said I’m going to go as far as I can, collect the rewards I can and maybe next time my roster will be better and/or I’ll have the required characters. Maybe I’ll get a little further. They also knew that  if they stuck with it, one day they’d be on the other side of that wall, which was a measure of progress. 

    Bottom line: the developers aren’t saying “this isn’t for you”, you are.

    It’s been proven that you can hit round 6 with loaners. And you can at least do some damage to the boss in every round after to chip in for your alliance. At day 300 (less than one year) that’s pretty dang good. Is it good compared to the old way of sleepwalking to victory cheesing the latest meta and reaching pull prog on day 2? Probably not. But, here in lies the kicker… the rewards are way better now. So that’s the trade off.

    For those saying they’d rather go back to the old way (sleepwalking to lesser rewards, no challenge- I think I read two people saying that here), you are cutting off your nose to spite your face. I know it feels bad seeing other people get the top shinies when you don’t. But… keep growing your roster. Champ them all. Forgo stacking levels on the meta and build wide. I promise you, next time this heroic boss event is ran you and your alliance will do a little better with proper knowledge of what you’re heading into (this is the one thing I do thing the devs could have done better). With some game planning, and more levels on those “**** characters” you might surprise yourself. Or maybe it’s a different required/boosted list altogether and you get full progression!  Point being, don’t settle for the easy way out and lesser rewards or expect to get 15% of a 5* champ as a participation trophy. Do your best, build your roster, think super long term (it’s just one event) and the rewards will come. When they do, you will feel like you “made it” as well. 

    I again can’t stress enough how happy I am that this heroic/gauntlet element (that admittedly was controversial back then but the people who “got it” have been clamoring for for YEARS) is back!
    Growing your roster isn't a solution to only being given five characters to play with.

    If it was two required slots and one open slot, that encourages a broad roster, so you can come up with a good character who works with the other two to solve the problem.

    Three requireds doesn't encourage a broad roster.  It encourages a roster highly invested in those specific characters.
    I disagree. If it’s only two required, then everyone who has him is Shang-Chi-ing the boss or using some other meta, and there’s no challenge. 

    I don’t think you have to be “highly invested” (which to me means max champed or close to it) in the DA characters. I just baby champ and move on which affords tools for anything they want to throw at me. The drawback is I can’t clear as fast as the 550 Okoye crowd in all the other events that allow for an open roster, but I’m okay with it, and like that they are starting to reward the chase everyone crowd in PVE and PVP while also allowing for other avenues for progression for those who either can’t (new rosters) or won’t (vets who refuse to build/play different/off-meta). Examples being lowering the win count in PVP, and providing loaners in boss events.  
    And I disagree with that.  Shang Chi would be a terrible choice here.  No feed support to get him his red or purple, constantly losing it to the boss's countdown tiles, having to waste matches on denying blue, he'd be in a bad position.  Kitty might do better, but then whoops, she makes the specialtiles stronger and then Gargantos starts biting faces off.

    I've been playing 1400+ days.  I don't have all the 4*s champed yet.  More than not, so I had Scorpion ready and won easily.  If I hadn't randomly picked him as one of the ones to pour 350,000 Iso into, this would have been a horrible event.  Instead, I happened to have gone yeah I guess I'll level him next, and instead it was an easy event.  Woop de do.  Zero strategy involved.
  • Pwuz_
    Pwuz_ Posts: 1,215 Chairperson of the Boards
    Daredevil217 said: There have been very few “constructive” or “respectful” posts from the anti camp. 


    I disagree.  Beyond my own posts, which personal bias aside, are both constructive and respectful; many others here have left valid criticism in a respectful manner.

    Are some being unreasonable?  Absolutely.  But that doesn’t mean all of us are.

    If you feel all the Anti-Camp are ALL disrespectful and lacking in constructive feedback, perhaps that’s on you more than the Anti-Camp.
  • ThisisClemFandango
    ThisisClemFandango Posts: 1,081 Chairperson of the Boards
    Personal progession and I'm out. Not even the slightest bit fun.
  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker
    I'm still bummed that now I won't even be able to grasp that yellow Venom cover because I just had a huge loss streak and skipped leg the first day.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited June 2022
    From now on, just make two modes for non-boss Heroic:  normal and insane (Heroic) mode. Normal gives LT and Heroic give 5* Cover. I think the ex-dev did something similar: Places of Power.

    https://forums.d3go.com/discussion/75524/new-event-places-of-power-updated-10-11-18

    If the new dev really want to make it three modes, it could give out Mighty/LT/5* Covers as the top prize.

    This should solve most of the problems like being forced to use limited characters/not being allowed to use own characters.

    The problem it won't be able to solve is:

    1) veterans/newer players who want to play normal mode but expect to get rewards from Insane/Heroic mode.

    2) Alliances who use their newer players as bargaining chips or for sympathy points. For example, they are forced to kick out the new players, or how new players are being punished because of restrictions, or how the entire alliance is being punished because they want to help new players etc.


    I believe in "You are as strong as your weakest link." and "Rome wasn't built in a day." And this is what Alliance event is all about. 
  • Tarelgeth
    Tarelgeth Posts: 67 Match Maker
    I'd love to see challenges that you have to work around.  "Select a team of six characters for use in this event - they can't be used for other things and can't use Health Packs until the event ends." "Your team can't gain purple or blue AP".  "No characters with Red powers".

    But not "here, only use these three".  That's not a puzzle to solve, that's just a, well, you've got those three, you just use them.  If you had them and they're leveled, you win.  If they weren't leveled or you didn't have them, you won't.  Not really very puzzly.
  • Eirikr56
    Eirikr56 Posts: 31 Just Dropped In
    edited June 2022
    Still get dominated by this event. Will Not get personal or alliance rewards. I have spent on this game and put time into this game and it doesn't matter. I want an apology and a guarantee this will never happen again.

    Unless you had a couple key characters champed you we are set up to fail. Boss event is the wrong time to try this little experiment. This may be the beginning of the end of the game if people making decisions don't listen.
  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards
    From now on, just make two modes for non-boss Heroic:  normal and insane (Heroic) mode. Normal gives LT and Heroic give 5* Cover. I think the ex-dev did something similar: Places of Power.

    https://forums.d3go.com/discussion/75524/new-event-places-of-power-updated-10-11-18

    If the new dev really want to make it three modes, it could give out Mighty/LT/5* Covers as the top prize.

    This should solve most of the problems like being forced to use limited characters/not being allowed to use own characters.

    The problem it won't be able to solve is:

    1) veterans/newer players who want to play normal mode but expect to get rewards from Insane/Heroic mode.

    2) Alliances who use their newer players as bargaining chips or for sympathy points. For example, they are forced to kick out the new players, or how new players are being punished because of restrictions, or how the entire alliance is being punished because they want to help new players etc.


    I believe in "You are as strong as your weakest link." and "Rome wasn't built in a day." And this is what Alliance event is all about. 
    The two game modes would fix that second point though. Make the boss hits worth the same amount of points for individual and the alliance, regardless of the difficulty chosen. Just if you choose “easy mode”, you yourself get weaker individual and alliance progression rewards. But your alliance mate who is going at it with a restricted roster gets the 5* covers for both individual and alliance rewards. But the main thing is the points on the boss are the same regardless of difficulty. Now how difficult that is to code? No idea. 

    Tarelgeth said:
    I'd love to see challenges that you have to work around.  "Select a team of six characters for use in this event - they can't be used for other things and can't use Health Packs until the event ends." "Your team can't gain purple or blue AP".  "No characters with Red powers".

    But not "here, only use these three".  That's not a puzzle to solve, that's just a, well, you've got those three, you just use them.  If you had them and they're leveled, you win.  If they weren't leveled or you didn't have them, you won't.  Not really very puzzly.
    I’ve seen this point posted elsewhere. The reality is that whatever parameters they set, people are going to find a meta and power through with it regardless. Puzzle gauntlet is the exception because the win conditions differ every match. In an event where the win conditions are the same, you’ll use your best available and spam it (no different than here). 

    When Apoc was new 4* Cyke/Jean/Wolvie were popular to meet the win conditions (Cyke gets AP/ Jean removes specials)/ Logan removes the insta kill black tiles). Once a person stumbled on this team they weren’t switching it up until something better/more efficient came along (ie just overwhelm him with nukes). Apoc is probably the most puzzley boss we have, but once you “solve the puzzle” you’re roster is kind of “locked in”. 

    Restricting the rosters are a way to mix it up and provide a bit more of a challenge/thought. Everyone is saying Agent Venom and Scorp are the “meta” of the available options and I never used either for a single match.  I heard people say Gobby was the only 5* of value this event, and though I tried him early, he was kind of dead weight so I swapped him out. For me it was Daken, Yelena and Brock. Maybe all considered “meh” but they put in work. Brock spams enemy protects has the yellow nuke. Daken is my healing tank who does most the damage via his repeaters and turning Brock’s protects into strikes. Yelena is the silent queen- suppressing AP, adding more strikes and spamming that purple. I used all three of their green abilities depending on the situation. That’s good synergy imo. 
  • Tarelgeth
    Tarelgeth Posts: 67 Match Maker
    From now on, just make two modes for non-boss Heroic:  normal and insane (Heroic) mode. Normal gives LT and Heroic give 5* Cover. I think the ex-dev did something similar: Places of Power.

    https://forums.d3go.com/discussion/75524/new-event-places-of-power-updated-10-11-18

    If the new dev really want to make it three modes, it could give out Mighty/LT/5* Covers as the top prize.

    This should solve most of the problems like being forced to use limited characters/not being allowed to use own characters.

    The problem it won't be able to solve is:

    1) veterans/newer players who want to play normal mode but expect to get rewards from Insane/Heroic mode.

    2) Alliances who use their newer players as bargaining chips or for sympathy points. For example, they are forced to kick out the new players, or how new players are being punished because of restrictions, or how the entire alliance is being punished because they want to help new players etc.


    I believe in "You are as strong as your weakest link." and "Rome wasn't built in a day." And this is what Alliance event is all about. 
    The two game modes would fix that second point though. Make the boss hits worth the same amount of points for individual and the alliance, regardless of the difficulty chosen. Just if you choose “easy mode”, you yourself get weaker individual and alliance progression rewards. But your alliance mate who is going at it with a restricted roster gets the 5* covers for both individual and alliance rewards. But the main thing is the points on the boss are the same regardless of difficulty. Now how difficult that is to code? No idea. 

    Tarelgeth said:
    I'd love to see challenges that you have to work around.  "Select a team of six characters for use in this event - they can't be used for other things and can't use Health Packs until the event ends." "Your team can't gain purple or blue AP".  "No characters with Red powers".

    But not "here, only use these three".  That's not a puzzle to solve, that's just a, well, you've got those three, you just use them.  If you had them and they're leveled, you win.  If they weren't leveled or you didn't have them, you won't.  Not really very puzzly.
    I’ve seen this point posted elsewhere. The reality is that whatever parameters they set, people are going to find a meta and power through with it regardless. Puzzle gauntlet is the exception because the win conditions differ every match. In an event where the win conditions are the same, you’ll use your best available and spam it (no different than here). 

    When Apoc was new 4* Cyke/Jean/Wolvie were popular to meet the win conditions (Cyke gets AP/ Jean removes specials)/ Logan removes the insta kill black tiles). Once a person stumbled on this team they weren’t switching it up until something better/more efficient came along (ie just overwhelm him with nukes). Apoc is probably the most puzzley boss we have, but once you “solve the puzzle” you’re roster is kind of “locked in”. 

    Restricting the rosters are a way to mix it up and provide a bit more of a challenge/thought. Everyone is saying Agent Venom and Scorp are the “meta” of the available options and I never used either for a single match.  I heard people say Gobby was the only 5* of value this event, and though I tried him early, he was kind of dead weight so I swapped him out. For me it was Daken, Yelena and Brock. Maybe all considered “meh” but they put in work. Brock spams enemy protects has the yellow nuke. Daken is my healing tank who does most the damage via his repeaters and turning Brock’s protects into strikes. Yelena is the silent queen- suppressing AP, adding more strikes and spamming that purple. I used all three of their green abilities depending on the situation. That’s good synergy imo. 
    Of course people are going to find the meta for that event.  The point is *finding* it, not being artificially restricted to it by a roster that offers no alternatives.