Significant Champion Rewards per Rarity?
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winter37
Posts: 54 Match Maker
I'm working on an application that will track and quickly compute champ rewards (https://github.com/dylanesque/MPQChampApp), and I'm hoping to have a demo version deployed next week for folks to try out. I'm wondering what y'all consider 'significant' or top-tier champ rewards per rarity? I'm thinking something like:
2*: shards, covers, mighty recruit token
3*: shards, covers, mighty or better recruit token, 5 or more CP
4*: shards, covers, LL token, 5 or more CP
5*: 25 CP, LL token
2*: shards, covers, mighty recruit token
3*: shards, covers, mighty or better recruit token, 5 or more CP
4*: shards, covers, LL token, 5 or more CP
5*: 25 CP, LL token
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Comments
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What's the goal for this? is this to see how many shards my 4star character will require to get to level X? and then by extension, how many of X tokens to get to there?
I would say that the 5star is probably not necessary to be honest, as every second level is CP.
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Omegased said:What's the goal for this? is this to see how many shards my 4star character will require to get to level X? and then by extension, how many of X tokens to get to there?
I would say that the 5star is probably not necessary to be honest, as every second level is CP.1 -
Omegased said:What's the goal for this? is this to see how many shards my 4star character will require to get to level X? and then by extension, how many of X tokens to get to there?
I would say that the 5star is probably not necessary to be honest, as every second level is CP.
That aside, the pain point I'm trying to solve is that I want to be able to see, at a glance, who's closest to major rewards so I know where the best characters are to flag as bonus heroes at any given time.
3 -
Phumade said:The goal is get practice writing deployable web apps. Here is a suggestion. I’m sure your already working on a localized version. And once you lock that down, you should try to implement on publically accessible AWS, AZURE, google compute. Both google and Amazon have learner tiers that should be more than sufficient for your app. The actual costs will be zero( all have pretty generous limits) and you’ll be able to work out all the steps for implementation. Good luck and this is a great personal development projectPhumade said:The goal is get practice writing deployable web apps. Here is a suggestion. I’m sure your already working on a localized version. And once you lock that down, you should try to implement on publically accessible AWS, AZURE, google compute. Both google and Amazon have learner tiers that should be more than sufficient for your app. The actual costs will be zero( all have pretty generous limits) and you’ll be able to work out all the steps for implementation. Good luck and this is a great personal development project0
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winter37 said:Phumade is correct in that it's to show off what I can do in web app development: I am a professional dev, but a lot of my best recent work is under NDA, so I want something more robust I can show publicly.
That aside, the pain point I'm trying to solve is that I want to be able to see, at a glance, who's closest to major rewards so I know where the best characters are to flag as bonus heroes at any given time.0
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