Loop prevention System fails

naabaldan
Posts: 658 Critical Contributor
Regarding the current implementation of the lps I found to things to mention that my not be discussed earlier :
First: lps can break abilities like squee's return to the battlefield in the way that He will not return
Instead of breaking the Action I would like to be asked whether it is ok to stop or not. In case I will not stop the lps should activate a new shorter timer and ask again.
Second: lps may not work correctly after the time frame ends. This may happen only rarely because it's bound to Timing. It happened to me yestery while the Automated Action ends at the same time as the timer ends.
I was able to continue playing as if the lps was never activated.
First: lps can break abilities like squee's return to the battlefield in the way that He will not return
Instead of breaking the Action I would like to be asked whether it is ok to stop or not. In case I will not stop the lps should activate a new shorter timer and ask again.
Second: lps may not work correctly after the time frame ends. This may happen only rarely because it's bound to Timing. It happened to me yestery while the Automated Action ends at the same time as the timer ends.
I was able to continue playing as if the lps was never activated.
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