Roster analysis ( continued from other thread )
                
                    MacEifer                
                
                    Posts: 45 Just Dropped In                
            
                        
            
                    So this is a spin off my other thread which kind of got derailed by discussions about how freakish my roster is.
https://forums.d3go.com/discussion/69523/structural-analysis-pvp-model-long/p1
I took a bit of time to update my roster on gamepedium to get the data out there. If anyone has questions on what happened, please ask.
https://mpq.gamependium.com/rosters/MacEifer/spreadsheet/rarity
                
                https://forums.d3go.com/discussion/69523/structural-analysis-pvp-model-long/p1
I took a bit of time to update my roster on gamepedium to get the data out there. If anyone has questions on what happened, please ask.
https://mpq.gamependium.com/rosters/MacEifer/spreadsheet/rarity
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            Comments
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            The most pertinent comment I have is that your roster demonstrates how bad it can be for newer players without vaulting.
 If all or most of your Latest pulls had been when vaulting was still a thing, you could potentially (iso permitting) have had several fully covered/champed 4*s rather than between 1-7 covers for nearly all the 4*s out there.
 My advice would be keep opening LT's until you have 13 for Daredevil then stop until he leaves packs. Make one 4* your sole BH until you get them covered then move onto another and so on. It may take a while, but with the well covered Daredevil you already have an excellent platform to build from.
 Lots of 4*s will mesh well with Daredevil, especially those who can stun and/or create Attack Tiles. Gamora can do both, but off the top of my head other good candidates include Moon Knight, Cloak & Dagger and Medusa.
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