Your latest fun team combination
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Both iceman's blue and green will proc when fortification is matched or destroyed on your turn. I play a lot of iceman and am familiar with the interaction.
I'm suspicious instead that MThor's tile destruction is proccing before it is officially your turn, somehow. This is why DD treats it as an enemy destruction and why iceman isn't proccing effects that happen when his team destroys his tiles. I don't have an easy way to confirm this at the moment with my undercovered MThor.0 -
jsmjsmjsm00 said:Both iceman's blue and green will proc when fortification is matched or destroyed on your turn. I play a lot of iceman and am familiar with the interaction.
I'm suspicious instead that MThor's tile destruction is proccing before it is officially your turn, somehow. This is why DD treats it as an enemy destruction and why iceman isn't proccing effects that happen when his team destroys his tiles. I don't have an easy way to confirm this at the moment with my undercovered MThor.
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yeah, his CD behaves the way trap tiles used to once upon a time. Dar3devil's red took a pretty decent nerf when that happened.0
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I was only connecting observations made by two other people. Neither were things I saw myself, as I said. An earlier comment brought up DD interaction and stated it was treated as enemy destruction.0
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MoosePrime said:I tried the same with Iceman, and he wasn't stunning when she 'destroyed' his fortified blue tiles. I used Goblin, but I don't currently recall if Iceman's repeaters did damage from Thor's tile destruction.
I also just confirmed that the tile destruction from MThor of Iceman's green also procs damage. I did not have any fortified at the time, but I assume it works like every other interaction and procs damage too.0 -
If it helps regarding MThor, any cascades created by her at the start of the turn add a combo point to Shang-Chi but do NOT count as a match for keeping the combo going. so if you don't make an additional match then so long combo. Has caught me out a few times!1
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TheEyeDoctorsWife said:HawkEyeball is a meta pick 2 , whose the best third, Apoc?1
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Captain_Trips88 said:If it helps regarding MThor, any cascades created by her at the start of the turn add a combo point to Shang-Chi but do NOT count as a match for keeping the combo going. so if you don't make an additional match then so long combo. Has caught me out a few times!
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MoosePrime said:I think that's an order of operations thing, like with the other Thor. If you put Thor after Shang-Chi, matches made during the cascade will count for maintaining his combo points.0
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For PvE only, a fun third for Hawkeyeball is 1-star Black Widow. Nine Blue AP is very easy to come by, and it will stun the entire team for one round and a problem character for 5.
Obviously, this won't work in PvP as one match will kill her...but it's always fun to dust off a 1-star to take out LVL 650 enemies.5 -
primetime21 said:I don't know if "the best" but I enjoy Abigail--with all the countdown and repeaters you're constantly getting health and destroying opponent AP4
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So I have a new easy node CL10 team. Well a replacement for my old team.
The old team was Knull Polaris and R4G. It served me well for almost a year to power through easy nodes and some harder nodes quickly.
Well today Knull’s only purpose has been decimated.
Kamala Khan has sent him into the bench abyss.
On matching special tiles her direct damage crushes then Polaris usually wipes up the rest.
No waiting for special tile resolutions, no waiting for cooldown tiles to be generated. No more waiting for beginning of turn damage resolution.
Better yet this team work really well against non-movers on the harder nodes.
Once the board starts getting filled up KK green is just wonderful and she is also a battery to get any needed stuns off.
So goodbye Knull, may you rest in bench next to Ultron for eternity.1 -
dianetics said:So I have a new easy node CL10 team. Well a replacement for my old team.
The old team was Knull Polaris and R4G. It served me well for almost a year to power through easy nodes and some harder nodes quickly.
Well today Knull’s only purpose has been decimated.
Kamala Khan has sent him into the bench abyss.
On matching special tiles her direct damage crushes then Polaris usually wipes up the rest.
No waiting for special tile resolutions, no waiting for cooldown tiles to be generated. No more waiting for beginning of turn damage resolution.
Better yet this team work really well against non-movers on the harder nodes.
Once the board starts getting filled up KK green is just wonderful and she is also a battery to get any needed stuns off.
So goodbye Knull, may you rest in bench next to Ultron for eternity.0 -
HawkeyeBall/ Coulson , once the engine starts you get 30 blue in 2 or 3 turns doing about 175K damage with Gargamel0
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Boosted gargantos, with hawkeye, and boosted infinity cap as a 3rd has been a fun in pve this event. After garg nukes 2 enemies cap's red nuke will unlock and by this time you'll have a boat load of red ap.3
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Probably mentioned or noted before , but Lady Thor5, KK5 and Polaris have made PvE so easy it’s actually disappointing to play with them . Now I know 90% of the players would love a team you play mindlessly that goes winfinite in 4-5 turns because it relies on passives and special tiles , but characters that require thought and planning like Shang are what makes a game fun and challenging with a better feeling of accomplishment. (my Thor was only 11/13 , KK 453 and it already was my fastest clear )2
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I play Shang, too, and don’t personally think chasing red and purple is exhibitive of some inherently superior gameplay strategy over other players’ preferred teams and play styles, but to each their own. Anyway, Mighty Thor, KK5 and IM5 are a pretty fun team. The additional damage boost from KK5 when MT blows up IM5’s countdown tiles is highly effective!5
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Shang isn’t just chasing red or purple , it’s more about calculating the large 3-7 cascades that produce the damage and keep it winfinite. At least one other person on here posted it took them more than basic common sense to learn how to play him effectively after numerous repetitions. That’s the style that makes him different. With KK, Thor , any match I made without a second of thought was going to do 40K plus damage after a few turns . I don’t have a high IM5 or I’d try that advice also.2
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I don't know if it's like overly fun per se, but since I have him champed I was using Moon Knight/iHulk/5torm in simulator so that hulk and storm would feed moon knight green and black. It worked, but even with those AP generators it was still not quite as fast as I'd like. I also was using iHulk and Carbage with him so that you'd be passively making enemy specials he might steal, but invariably matches would wrap up well before I had 10 purple to fire, so your mileage may vary there.
Shang-Chi plays exactly like 2* Bullseye (I often use 2*Magneto/Hawkeye/Bullseye in ddq nodes chasing match-5 cascades for Speedshot before somebody questions who would use 2* bullseye on purpose) and Karnak, so if you have any experience playing those characters he isn't very different to learn. And if you are running him with Onslaught/Sersi it's also a pretty auto-pilot win with all that incidental board shake. But he's more technical than than an Okoye based team.1
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