***** Kang (The Conqueror) *****

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Comments

  • Blackstone
    Blackstone Posts: 742 Critical Contributor

    @entrailbucket said:

    @Blackstone said:
    I guess I'm not seeing the problem others are seeing.

    With the right team, characters that aren't a part of the meta, Kang can be powerful and win against strong teams.

    But he's also not difficult to beat.

    So he's elevating other characters without creating an unbeatable wall that feels like punishment to face.

    This all depends on your perspective. The relevant question is "can a character be overpowered on offense?"

    For players who view MPQ as a single-player game, who play events just to earn rewards, the answer is no. These folks don't care/aren't impacted by what others do. Anything that gets you to those rewards faster is a good thing.

    If you view MPQ primarily as a multiplayer game, then overpowered offensive characters present a problem. The whole game is based on speed, so making it faster for everyone else means you have to get faster too.

    It seems like the first attitude is far more common around here (to the point where those with the second attitude are just dismissed as wrong constantly).

    It wasn't my intent to dismiss anyone's perspective. I understand the importance of speed for placement rewards.

    I just don't see Kang as the problem others do. I'm not even saying anyone needs to agree with me. Just stating my perspective. Other teams can clear as quickly without the need for supports and boosts. Unless, as I said in my last comment, I'm not seeing something others are seeing.

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    Nah, I wasn't trying to call you (or anybody else) out. People see the game different ways and that's ok.

    It just seems like many of these arguments aren't related to any specific character, they're related to a player's overall philosophy. If someone is saying that a particular guy is too good, and someone else's outlook on the game is such that an offensive character cannot ever be too good, then they're just arguing on completely different axes.

  • GrimSkald
    GrimSkald Posts: 2,722 Chairperson of the Boards

    @dianetics said:
    I just want to know how to evaluate Kang. If the first case is true he is very good, if the second case is true he is far less valuable.

    Obviously, Chasm broke the game.

    I just want to know if I should waste resources on Kang or not, and without a clear explanation of AWAY I really have no idea.

    We know what AIRBORNE does and we know what INVISIBLE does...so I want to know what AWAY does.

    To be perfectly honest, my take on it is "away" is functionally exactly the same as "airborne," the only difference is one status has the "away" tag, the other the "airborne" tag. In both cases the character still counts as being in the fight (for purposes of resurrection mechanics and when a team wins,) but otherwise cannot be interacted with save by a power that explicitly interacts with characters in that status. The big difference, of course, is that there are a number of powers that interact with "airborne," at this time only Kang and Wong interact with "Away." Kang wins if all his opponents are "downed" or "Away," Wong ends "away" status if his allies are downed.

  • DjinnBabba
    DjinnBabba Posts: 33 Just Dropped In
    edited February 2023

    I think they wanted a mechanic that is NOT the same as airborne. Away would be out of the fight. Like in another dimension or realm.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    All I can say is think out of the box. The only concerning thing is whether they will nerf his blue.

  • SourCream
    SourCream Posts: 104 Tile Toppler

    @GrimSkald said:

    @dianetics said:
    I just want to know how to evaluate Kang. If the first case is true he is very good, if the second case is true he is far less valuable.

    Obviously, Chasm broke the game.

    I just want to know if I should waste resources on Kang or not, and without a clear explanation of AWAY I really have no idea.

    We know what AIRBORNE does and we know what INVISIBLE does...so I want to know what AWAY does.

    To be perfectly honest, my take on it is "away" is functionally exactly the same as "airborne," the only difference is one status has the "away" tag, the other the "airborne" tag. In both cases the character still counts as being in the fight (for purposes of resurrection mechanics and when a team wins,) but otherwise cannot be interacted with save by a power that explicitly interacts with characters in that status. The big difference, of course, is that there are a number of powers that interact with "airborne," at this time only Kang and Wong interact with "Away." Kang wins if all his opponents are "downed" or "Away," Wong ends "away" status if his allies are downed.

    Similar take, "Away" means not present at the moment and still exist. Like going on a vacation and not present for work.

    Using Wong as an example, because he is first with the "Away" status.
    If pairing with 5Cyclops, casting Wong away will not unleash Dark Phoenix.
    If pairing with iHulk, casting Wong away will not change his revive ability.
    With 5Cyclops, still active. With iHulk, still an ally.
    So with Kang, is it really "all" or bugged ?

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    You're right. Changing the way Away works for the immortal guys could have unintended consequences for all sorts of other powers.

    I don't envy the developers trying to figure this all out. I don't see a clear way forward here. It's not the testers' fault, either -- introducing a completely new state like this means you have to test it with hundreds of other characters, and potentially recode hundreds of abilities.

    It'll be interesting to see what happens and when.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    Away is a new status. Before that, We had downed, stunned, airborne and invisible. Another group is active and inactive(?).

    They probably have to code new powers individually that affect other characters. Remember Chasm broke the game and the dev has to make changes to affected characters individually? It's likely happening with Away since it's a new function in the game.

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    Ideally you'd really want to work all that out before you released characters that use the new status (and it'd be a massive amount of testing required), so something went wrong somewhere.

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards

    @entrailbucket said:
    Ideally you'd really want to work all that out before you released characters that use the new status (and it'd be a massive amount of testing required), so something went wrong somewhere.

    You just described what went wrong: it takes a lot of testing. Enjoy life as a beta tester!

  • SourCream
    SourCream Posts: 104 Tile Toppler

    @dianetics said:
    If it is functionally the same as airborne...what is even the point of the status?

    It would be like adding a new status PARALYZE that is functionally equivalent to STUN but with just a different name. Just so you can "paralyze" Apocalypse when he has a mutant on his team, or you could "paralyze" Silver Surfer or Moon Knight.

    When it was explained in Wong's thread "The character in question isn't on the battlefield. When in this status, they cannot interact with the battle in any way, offensively or defensively."

    He should not be targetable and no characters should not be able to "see" him.

    So if Wong is away then...
    C5ke should unleash dark phoenix. This does not make Cyclops top tier and doesn't change Wong's utility.
    If iHulk is on your team he should not be able to revive.

    For Kang, it does mean more meaningful choices for your away target though.

    Whether to your liking or not, that's what happening in game with Wong + Away. Logically speaking, Kang should be the same.
    New "status" provides more / new interaction within different characters, it's not all the same or just name.

    Example :
    Airborne takes damage from Archangel.
    Away is safe from AOE, but invisible is not.

    And to add on what @entrailbucket said ... that's just the nature of the beast for a game running for 10 years with 100+ characters.

  • Timemachinego
    Timemachinego Posts: 547 Critical Contributor

    @entrailbucket said:
    Nah, I wasn't trying to call you (or anybody else) out. People see the game different ways and that's ok.

    It just seems like many of these arguments aren't related to any specific character, they're related to a player's overall philosophy. If someone is saying that a particular guy is too good, and someone else's outlook on the game is such that an offensive character cannot ever be too good, then they're just arguing on completely different axes.

    I liked the way you laid out two opposing points, but I think there's room for seeing the game as a competitive single-player game as well (at least in regards to PVE), basically like speedrunning with built-in leaderboards. That's essentially how I view it, it can be a level playing field but those with newer tricks and techniques can do better than others until they also adopt them. I find this absolutely fine for PVE; the fact that you can't simply 550 Okoye and then win the race forever is fantastic because it keeps that side of the game thriving imo and "Punch Up" characters are the main mechanism we see keeping things from stagnating on that side. Are 550'd Okoye or Apoc players typically the top5? Yes, but there's a lot more variety when you look at the t20 at least and those t5s are still likely having to play super optimally (with the spreadsheets and timers and all of that jazz).

    The problem imo is how those characters then perform in PVP and how we interpret their ability to punch up in terms of what we believe is fair. I tend to climb high and then trade retals with midrange "fun" teams to get to 50 wins (still have difficulty making it to 1200 without more coordination/hopping than I care to engage in) and every so often I'll get absolutely destroyed somehow by a much smaller roster. I do pause and think about it for a minute but who knows, maybe they tossed some whales at me because I was worth the points to them or they pulled off some incredible strategy that I'd never even thought of. I really never take this kind of loss to heart even if it seems "unfair" on paper. Personally, I find it stings a lot more when I'm getting punched down at by a roster that puts mine to shame.

  • SourCream
    SourCream Posts: 104 Tile Toppler

    Well, you mentioned Dark Phoenix, so I kept the thread going.
    As for She-Hulk + Away with Apoc's red ..........

    https://streamable.com/qs0oc8

    Still active, immune to damage ???

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    Actually "away " is something that happens quite a lot on multiverse of madness and I find great they reflected it in the game.
    However posessed wanda knew how to come again, probably other characters will come returning sooner.
    I'm curious on watching quantumania and learn how kang sends away.
    And by the way as I said before I expected a lot of bugs :D

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    Crystal heals away allies as well.

    Anyway, day 2 grind was 14 minutes 46 second. I took video of my grind. Before Kang existed, my grind was 20-22 minutes.

  • DjinnBabba
    DjinnBabba Posts: 33 Just Dropped In
    edited February 2023

    Using Kang’s away on the entire first wave of a wave node, insta-wins immediately AND you only get points for the last wave (Not full points). Need confirmation.

    Update:
    Getting opposing testing results. So… big shrug.

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited February 2023

    Oddly enough, I’ve only seen one Hawkeye and Deadpool with Kang in my climb up. Maybe because Okoye and Wanda are boosted? Or just trash on defense I guess. I targeted them with Hulkoye which means I’ve almost caught up to the meta from three years ago.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    You won't see that because people only use that to snipe, then switch back to a non-cheese team to keep floating.

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards

    That makes sense. I probably caught someone on a hop.

  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards

    Need to add a mechanic similar to 5* riri intelligent design so Kang can't spam his away power.

    Obviously they recognized the need to create a countdown that limited the spam use of 5* riri powers.