Your latest fun team combination

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  • entrailbucket
    entrailbucket Posts: 6,893 Chairperson of the Boards

    Riri's red is a pretty lackluster damage power but probably the best tile-charging power in the game.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,549 Chairperson of the Boards

    Gargantos/Hawkeye/Ronan has been pretty fun in simulator this season. I’ve been prioritizing Ronan’s blue because once it proliferated enough you can do mega damage and knock out the revive teams pretty handily.

  • Sp1d3r
    Sp1d3r Posts: 187 Tile Toppler

    Just tried 5* thor (mighty thor) polaris and kitty.. the board just goes nuts and can do some pretty good damage

  • dianetics
    dianetics Posts: 1,487 Chairperson of the Boards

    Okoye, Arcade, and Crystal.
    They are all boosted now and there is so much random damage from so many sources it is comical.

    Ideally you want Okoye big enough to tank over Crystal.

  • qandols
    qandols Posts: 1,205 Chairperson of the Boards

    Is the enhanced boost list here to stay? I too run Arcade and Crystal, they rock.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    Here's a fun team that is imbued with the lessons of:
    1) turning weakness into strength
    2) sacrificing oneself for the greater good
    :D

    I bring you this team that must be positioned in this order (if you are using ap boost): mThor/3* Captain Marvel/5* Riri.

    For the past few years, 3* Captain Marvel has been overlooked by all tiers of players, including 2* and 3* players. She's never been part of any "recommended teams" by players.

    Currently in shield sim, Chasm/She-Hulk/iHulk is dominating there during mid to late climb and most team compositions get stunned on the first turn. The hard counter to Chasm/iHulk might be here, but it could another two to three months of wait for many.

    With this team, 3* CM is going to feed you tons of red, ranging from 0 to 20/25.

    The typical ap gained is 10 or 15, before paying Chasm tax. There are times where 3* CM is still alive, which allows me to stun Chasm for 2 turns with her black. You will always need one healthpack for 3* Captain Marvel because she's sacrificing herself for the greater good: to keep mThor and Riri healthy for 3-5 more Chasm/iHulk/She-Hulk matches.

    My first 3-5 moves are almost always the same: fire Riri's red once or twice, then fire Riri's green or MThor's red once. Match green if possible. With up to 25% of the board filled with charged tiles, Chasm has a hard time keeping up with his Abyss tiles. For the next 2-3 turns, Chasm is destroyed by mThor's red permanently, while Riri keeps them in a stun loop.

    One thing to note about Riri is that her Overcharged cd is created either on red or green tile, depending on which power you fire that triggers the cds. (Who fires her blue anyway?) There are a few times where I got free red or green match-3 because of her cd, which immediately reset her Overcharged counter to zero.

    Here's the video of this team:

    https://streamable.com/kjzon0

    One shocking thing I need to mention is this: I climbed shield sim from 1300 to 2000 with this team in the last few hours for my mmr without shield hopping.

    Here's my mmr opponents left after hitting 2000 points:

    https://streamable.com/u5g1am

  • Sp1d3r
    Sp1d3r Posts: 187 Tile Toppler

    @HoundofShadow said:
    Here's a fun team that is imbued with the lessons of:
    1) turning weakness into strength
    2) sacrificing oneself for the greater good
    :D

    I bring you this team that must be positioned in this order (if you are using ap boost): mThor/3* Captain Marvel/5* Riri.

    For the past few years, 3* Captain Marvel has been overlooked by all tiers of players, including 2* and 3* players. She's never been part of any "recommended teams" by players.

    Currently in shield sim, Chasm/She-Hulk/iHulk is dominating there during mid to late climb and most team compositions get stunned on the first turn. The hard counter to Chasm/iHulk might be here, but it could another two to three months of wait for many.

    With this team, 3* CM is going to feed you tons of red, ranging from 0 to 20/25.

    The typical ap gained is 10 or 15, before paying Chasm tax. There are times where 3* CM is still alive, which allows me to stun Chasm for 2 turns with her black. You will always need one healthpack for 3* Captain Marvel because she's sacrificing herself for the greater good: to keep mThor and Riri healthy for 3-5 more Chasm/iHulk/She-Hulk matches.

    My first 3-5 moves are almost always the same: fire Riri's red once or twice, then fire Riri's green or MThor's red once. Match green if possible. With up to 25% of the board filled with charged tiles, Chasm has a hard time keeping up with his Abyss tiles. For the next 2-3 turns, Chasm is destroyed by mThor's red permanently, while Riri keeps them in a stun loop.

    One thing to note about Riri is that her Overcharged cd is created either on red or green tile, depending on which power you fire that triggers the cds. (Who fires her blue anyway?) There are a few times where I got free red or green match-3 because of her cd, which immediately reset her Overcharged counter to zero.

    Here's the video of this team:

    https://streamable.com/kjzon0

    One shocking thing I need to mention is this: I climbed shield sim from 1300 to 2000 with this team in the last few hours for my mmr without shield hopping.

    Here's my mmr opponents left after hitting 2000 points:

    This is very interesting.. what is your buikds for riri and m thor

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    Riri and mThor has only one build: 3/5/5 and 5/3/5 respectively. And 3* Captain Marvel must always be in the middle.

    Here's another fun pick-3 team against iHulk/Chasm, that doesn't require much effort, but it does require more healthpacks. Since shield sim runs for ~30 days and 50 wins are needed to hit max rewards, you can do 2 wins against them everyday and call it a day using both teams without caring about healthpacks.

    Without further ado, I bring you Hit Monkey, 5* Hawkeye and 4* Deadpool:

    https://streamable.com/k8yuxj

    In the previous meta of Colossus/Wanda/Apocalypse, I was using Gargantos, Hawkeye and Deadpool to deal with them. With the change of meta to Chasm/iHulk/She-Hulk, this team evolved and Hit Monkey replaced Gargantos. If Chasm is in the middle, matches end quicker compared to him not being in the middle.

  • Xception81
    Xception81 Posts: 431 Mover and Shaker

    Not to nitpick, but shield sim is 24 days. It’s still ~2 per day. But just pointing it out.

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards

    Boosted Okoye, Riri, and (sadly unloved) mThor just made Carbage their tinykitty. It took longer than 3 turns though.

  • Glockoma
    Glockoma Posts: 555 Critical Contributor
    edited February 2023

    Trying out some IM XLVI 5* “Team Iron Man” teams to find a competitive set:

    Deadpool
    iShulk
    Iron Man

    No scheme in terms of play, but it works well enough. Deadpool stays behind IM46 and iShulk. I shoot to gather as much red/black as possible and trigger DP’s Wade and Measured often.

    The dual steal provided by DP and IM and Shulk as a tank provides a great opportunity to get ahead. DP’s black provides a nice outlet for unused AP, especially purple (only color not active for the team).

    They are easy to beat on defense, but that’s no surprise.

    Once Green Goblin gets a rework, he might be better as an affiliate of Team IM, but his health is just too low to withstand a hit or two.

    This team probably would have been pretty good before Chasm.

  • NemoAbernnigan
    NemoAbernnigan Posts: 203 Tile Toppler

    Kang, Deathlok and Vulture are a pretty fun combo I've been playing with recently. Generates the black for Vulture in two turns if you use 5* Kang, and Vulture's AP gen once he takes flight plus the 3 blue a turn from Deathlok rapidly builds the 27 blue needed for Kang to win by sending from everyone away. Very fast way to take down high health teams.

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    Building off old school teams with new flavor, I’m visiting 5* Cap (First Avenger). After his silent update, I must say it was a good improvement. His red is the most noticeable change, but yellow was number buffed and blue adds AP destruction.

    Red went from something silly ala 11AP/15k damage to a reliable 7AP for 22k (L455), it also returns 7AP in the teams strongest color +2 per Team Cap ally on the team (unchanged). All things considered, the AP gain on tile resolution isn’t a large differential to induce headaches over assembling a team, therefore I have settled on just bringing one affiliate along for a 9AP gain in the strongest color.

    (Personal thought: The implementation of having damage up front with AP return is much better than IM46’s iteration your team determining how much damage the skill will do and no return on investment. Kudos on this.)

    Back to business, he can do some serious work alongside 5* Hawkeye and Gargantos. He’ll be able to to start throwing his shield after turn 3 or earlier, which not only procs Hawkeye’s Red/Blue AP gain, but cycles Cap’s strongest color gain (+9 thanks to Hawkeye) after his 2-turn cd resolves. In this setup, that is Yellow for Cap.

    It was fun.

  • IrisRyu
    IrisRyu Posts: 177 Tile Toppler
    edited February 2023

    K5ng, Okoye and Ic5man are great and the blue countdown tiles turn K5ng’s purple into a nuke! Great team @marvel075!

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    @marvel075 said:
    K5ng, Okoye, and I5cman work well due to the fact that, YOU GAIN BACK THE AP YOU LOSE from okoye's silver AP and iceman's blue AP. Iceman can constantly create blue stun tiles, and okoye will always have her silver AP intact no matter what position she's in thanks to Kang!

    This is such a good find on team comp. Really awesome 👏

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    I'm surprised that Iceman got back his blue. I remember someone said that was not supposed to happen, based on what was said in Discord by the dev(?). IMHB or Emma won't get back those aps. They use the verb "drain" for their powers. Is that a bug or did the dev change their mind?

  • IrisRyu
    IrisRyu Posts: 177 Tile Toppler

    Speaking of toons that benefit from K5ng’s AP immunity to drain effects, Sinister also regains black AP from his damage mitigation.

    Btw, K5ng/Sinister/Odin are pretty fun.

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    @IrisRyu said:
    Speaking of toons that benefit from K5ng’s AP immunity to drain effects, Sinister also regains black AP from his damage mitigation.

    Btw, K5ng/Sinister/Odin are pretty fun.

    I’m loving these unintentionally consequences lol. Nice

  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor

    I wondered if that meant that 5* Black Panther's Yellow's Team-up AP drain would be refunded, but testing shows that it is not.

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