Your latest fun team combination
Comments
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Thanks for sharing. What is the cover distribution for Gorr and Deathlok?
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@Blackstone said:
@dokiy said:
@PiMacleod said:
I don't place teams here often (if at all, ever)... but lately, I've found two teams carrying me through PvE in record times for me.First, Okoye - iHulk - Gorr (yellow @ 5)
...triggering Okoye's passive for the team hit and THEN THREE MORE TIMES cannot be overstated. Start with +2 TU AP, and that's major damage on round 2, not to mention any TUs you nabbed on the 1st turn.
Yes, we all know about Okoye & iHulk... but Gorr has been a real treat, IMO. No green tile requirement, no animation, no ****... just near-instant amped-up damage. Plus, if it's one of those challenge nodes with Rocket or BRB or 4* Carnage, his purple kicks in and just nullifies the whole team. The only time this goes slower if if greens aren't available. This also becomes an issue on longer fights.... which leads me to...Ok. So I don't know who's doing damage, but hot damn people are dying quickly. Nice group!
Just did some PVE testing: okoye/gorr/deathlok keeps up with or outpaces kitty/R&G/Polaris in clearing nodes. 6 turn finishes on the hardest nodes. (That's about 450,000 total damage done in 6 turns and no need for health packs) You don't even need the 4s to be leveled, just covered.
*Health pack results may vary due to enemy passives (kraven/carnage for example) but okoye should be tanking so shouldn't be an issue.
Anyway, it's a crazy group that I hope doesn't get adjusted at all. It adds something without affecting meta or fairness at all. I'm just worried someone will decide it's not working as intended and Nerf the group.
Yeah you need more than 6 turns on that Kraven node in CL 10, but the team works.
Depends on how many hits your Okoye can tank, though.0 -
Played it five times. First three attempts took 6 turns each. Fourth attempt took 8. Fifth attempt took 6. That last one surprised me, because of house high enemy health had gotten, but I got some good cascades.
Maybe I had really good boards compared to what you were getting, but 6 turns became the expected duration for me.
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I only tried it once then retreated when Kraven was down, my grind isn't up for another 2 hours.
I'll count the turns0 -
It is great that this Wakanda PVE featuring both boosted Big Wheel and Deathlok, both work really well with Agent Coulson. All are technologists and with Deathlok generating APs and boosting damage for Big Wheel cheap attack which in turn activating Coulson's passive and it keep cycling around. This is a realy fun team together.
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I was using Jane/Big Wheel/Sersi, and that team is pretty fun if you like cascades. Use purple to lock out purple and then chase cascades as you like.
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@Bowgentle said:
I only tried it once then retreated when Kraven was down, my grind isn't up for another 2 hours.
I'll count the turnsSo yeah, after two wipes I went back to Shang Chavez Big Wheel.
Not reliable enough.0 -
@Bowgentle said:
@Bowgentle said:
I only tried it once then retreated when Kraven was down, my grind isn't up for another 2 hours.
I'll count the turnsSo yeah, after two wipes I went back to Shang Chavez Big Wheel.
Not reliable enough.Maybe it just doesn't fit your play style?
I've been reliably using them. I had one game, out of several dozen, that I retreated because of a really weird board that I just couldn't do anything with.But there's nothing saying everyone needs to use the same team.
As for reliability, I've used Okoye/Gorr/Deathlok exclusively throughout Fight For Wakanda (except for the essential pick 2s of course) and have breezed though every node.
In fact, a ten turn game feels really long with them.
Not meant to be an argument, just my experience.
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What is Deathlok doing in that trio? I don’t see it just based on power descriptions (but I haven’t played it yet).
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The AP gain each turn is very useful, and I don't understand how his focus points work but they are doing something in the damage mix
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I tried running Okoye/Gorr/Hulkling for the Team Up boost. Getting two extra from Hulkling and sometimes two from the Royal Talon Fighter, I was building up damage fast. A little less consistant on the other AP generation.
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I scraped enough iso residue from the well to champ Riri and she immediately proceeded to decimate poor Torch, IM35 and coordinator in the challenge mode with help from the two Thors. Tinykitty, cascades are fun when they’re on your side. Thanks again bowgentle for suggesting it.
Importantly, would Riri and the two Thors make a good band name? Inquiring minds want to know.
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@Xception81 said:
What is Deathlok doing in that trio? I don’t see it just based on power descriptions (but I haven’t played it yet).Primarily, he is creating black and yellow AP each turn, which speeds up everything. Put "SP/DR" support on him and you usually start with yellow AP.
He's also adding to passive damage.
I'll use okoye yellow until I have 10 or so TU then use Gorrs yellow to his repeaters going. But I prefer Deathloks black over Gorrs.
And he gives you a blue outlet.
You can definitely tell a difference without him.
If you have all three (when if the 4s aren't maxed) give it a try. As long as your e getting TUs the damage is insane.
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Gargantua, Drax and Okoye. Probably not new, but since both G and Drax are boosted I gave it a try. G's countdown triggers Drax's Secret Weapon and Okoye boosts the pain. Quite fun.
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Unfortunately my preferred team of SC, Valk, Emma got mowed down in the challenge node by Dr. Strange (Natasha and Chavez didn’t do much). Luckily Riri, mThor and 1/2Thor were up to wiping them off the map. I am not looking forward to this node after Strange gets buffed.
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@Sekilicious said:
Unfortunately my preferred team of SC, Valk, Emma got mowed down in the challenge node by Dr. Strange (Natasha and Chavez didn’t do much). Luckily Riri, mThor and 1/2Thor were up to wiping them off the map. I am not looking forward to this node after Strange gets buffed.He can't be more ridiculous than a level 650 AC.
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I’be been experimenting with other Shang-Chi teams than SC/Profe$$or X/Chavez, and I have landed on one I quite like:
SC/Jane/Negasonic. Generally speaking unless SC needs health, you are firing Jane’s red. Fire off Negasonic’s green prior to using anyone else’s board control powers. Watch the board continue to cascade for 10s of seconds. Negasonic’s yellow is cheaper than Janes, so you can decide if you think that a minor board shuffle is going to be more valuable than waiting a turn for Jane’s yellow. Just be aware of Negasonic’s green gets shuffled, it’ll erase the CD and not just move it.0 -
@Bowgentle said:
@Sekilicious said:
Unfortunately my preferred team of SC, Valk, Emma got mowed down in the challenge node by Dr. Strange (Natasha and Chavez didn’t do much). Luckily Riri, mThor and 1/2Thor were up to wiping them off the map. I am not looking forward to this node after Strange gets buffed.He can't be more ridiculous than a level 650 AC.
I can handle Chavez by never giving her a turn. She could be level 1000 (This is Hyperbole, please never make me face a level 1000 Chavez).
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I'm about 400 shards from a completed Riri, she is already pretty strong. I usually just avoid running partial builds though so I'll give it a whirl soon.
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She's only in there for her stun, so you're good as long as she has at least one green cover.
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