The ChaHulk meta

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  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards
    edited November 2022

    Lol. I just started that Ragnarok PVP, and did a boosted chasm/boosted crystal mirror match that resulted me and the enemy chasm in a forever match because matching a single web tile restored 11,200 health to the enemy chasm, meaning any match 3 you make that included one or more webs would have them and you ending with more health than you started with. chasm is such a Mary sue; completely overtuned. I may sit this one out.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards
    edited November 2022

    If they're using Chasm/Hulk, you can go in with +5 stacks to match damage and just target hulk over and over with Chasm/Thano5 and be pretty successful until you start to get matched up to the big boys. I guess I'll do that to 500 at least. Notable interactions between Chasm and Thanos:

    Chasm will die and revive if there are Abyss tiles present and you have an Infinite Power tile in play, but he just won't destroy the Abyss tiles. This is a bummer offensively, but it works for your own Chasm so it's kind of a wash i guess. Similarly, if you mess up and kill Chasm first, he will die and revive with the stun prior to your Court Death triggering, which prevents your court death going off, so you then have to start all over again.

    I'm also curious as to why Chasm v Chasm matches always start off with a mirror stun, rather than iterating the attacker first, then the defender, which would Ideally just leave your team unstunned at battle start.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited November 2022

    First mirror match: 3 mins 15 seconds

    Second and third mirror matches went 10 minutes and I retreated.

    Fourth and fifth mirror match + all damage boost fully stacked: 1 min 30 seconds.

    Had an epiphany after I decided to regroup. Sixth match won in about 3 min 15 seconds, without any damage boost. :D

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards
    edited November 2022

    Chasm and Thanos have even more weird intereactions. One of these matches with a pair of chasms in it I actually did get stun priority on battle start, I really can't tell what was different aside from perhaps some kind of RNG quirk there. there are also times where Chasm dies, comes back and does the stun, but Thanos will be unaffected by it even though the enemy iHulk and your own Chasm will be 2-turn stunned (without taking the damage).

    When facing an iHulk, you do what the revive to happen before Court Death is triggered so that the returning hulk will eat it's damage again, but when it happens with Chasm and he gets to do the stun interrupt it really prolongs the loop.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    It's the positioning. If their Chasm is on the right and yours on the left (from team selection screen), your team won't get stunned. Double stun happens if both Chasm are on the left.

    I don't think the weird interaction is limited to Thanos/Chasm. Thanos is the one with weird order of operation for his Court Death. Sometimes his Court Death will cut off other ally's passive and sometimes he doesn't. I don't think positioning is the problem but I believe it has to do with coding.

  • Kolence
    Kolence Posts: 969 Critical Contributor

    @HoundofShadow said:
    It's the positioning. If their Chasm is on the right and yours on the left (from team selection screen), your team won't get stunned. Double stun happens if both Chasm are on the left.

    I don't think the weird interaction is limited to Thanos/Chasm. Thanos is the one with weird order of operation for his Court Death. Sometimes his Court Death will cut off other ally's passive and sometimes he doesn't. I don't think positioning is the problem but I believe it has to do with coding.

    It has to do with passives triggered off matching, I think. If one of those happens, Thanos' Court Death will happily jump in also. If not, it will wait until the board has settled to activate.

  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards

    Now that 5* Riri is here, I think FosterRiri will be a good pick 2 against Chasm-Hulk. And they will be fast against other teams too.
    Looks like the meta may change soon…

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited November 2022

    It depends on whether you are comfortable with +3/4 ap boost each match against them. Eating an AoE is almost a given. All those ap boost will reduce Chasm's match damage increment by a decent percentage.

    On your turn, fire Riri's red followed by her green to stun them. Her red put charged tiles on red/blue/green basic tiles. Match red again if possible, and let Dr Thor do her magic. 16 charged tiles on the board means destroying 25% of the board. If you've used or played against her frequently, you will understand the type of shenanigan she can pull off.

  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    edited November 2022

    @Tony_Foot said:
    That depends if it takes multiple health packs each time you face them?

    Good point. But no of health packs required have not really stop other metas in the past. It’s always about speed, reliability of wins, and scarecrow factor. RiriThor won’t be scary but if they are fast and reliable, they will have a place in the meta.

    Thinking more about it, Chasm & hulk can reliably kill Riri Thor. So they won’t be a deterrent to ChaHulk. The question is whether Riri Thor can hit fast enough. I thinking it may be good to use chasm hulk to climb, and then revert to Riri Thor for shield hops.

  • Borstock
    Borstock Posts: 3,012 Chairperson of the Boards

    I was close to sitting this PvP out, but there were enough Crystal and Chasm teams out there to get to 1200. Surprised me.

  • Codex
    Codex Posts: 448 Mover and Shaker

    If I am too believe this passed through testing and deemed not a problem with ihulk, I can only imagine awesome characters are coming next.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    On my MMR it's crazier than ever.
    Just 500 points and I am 85th. And it's a release for a possible meta character!
    But boosted chasm is too tiresome.
    And I don't feel motivated enough for to lose 5 minutes on each battle, and each battle only worths 35 points.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited November 2022

    The dev has been making awesome characters for months, saved for a few that don't resonate well:

    2 Jun - Kamala Khan (Origin) - Good

    30 Jun - Thor (Mighty Thor) - Awesome

    28 Jul - Chasm (Ben Reilly) - Awesome

    25 Aug - She-Hulk - Neutral

    22 Sep - Emma Frost - Neutral

    20 Oct - Arcade - Bad

    17 Nov - Riri Williams (Ironheart 3.0) - Awesome

  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards
    edited November 2022

    Is Arcade actually bad? People are saying his 3* is one of the best in the tier, so was hoping the 5* would surprise people once more get him champed. I haven’t really messed around with either.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    Nobody was running him during his God boost period, he was DOA.

  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards
    edited November 2022

    Did many folks have him champed though? That’s why I wasn’t running him myself. He’s one like Chasm that’s too complex on paper for me to get without trying him in practice. Since his damage is based on number of traps, I need to see in real time how easy it is to flood the board and if the damage per trap is big enough to make him viable.

    Many saw “trap tiles” and wrote him off and am wondering how many actually played him before doing so. I’m not saying he’s good by any means. Just I have no idea how good bad his wall o text abilities are.

  • St_Bernadus
    St_Bernadus Posts: 645 Critical Contributor

    I think Emma is pretty good too. Better than She Hulk.

  • Jimsta_rooney
    Jimsta_rooney Posts: 167 Tile Toppler

    As soon as theres a reliably fast pick two this will stop being an issue.
    I agree with a lot of you though pvp has become stale real quick.
    I personally think its lazy of the new devs to make another unkillable so hes a "must have" and feel the previous devs knew it would hurt pvp introducing a character like chasm, thats probably why they never did it themselves...

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards

    Any characters besides Kate Bishop who can hard-stop enemy healing? It’s hard to test her in the Riri PVP given that it’s a 12 AP blue power and she shares a top color with Riri, making it pretty much impossible to gather that kind of Blue.

  • _TrashPanda
    _TrashPanda Posts: 101 Tile Toppler

    Couple of Thoughts:

    1) I personally don't think Chasm should be nerfed as I'm not a fan of nerfing. Rather, introducing a RPS (Rock, Paper, Scissors) counter character would be way better. The recent buff to Silver Surfer was an encouraging attempt as a RPS to Chasm, however, the idea failed due to a couple things: (a) Surfer's 12 black cost is still WAY too high to be able to negate Chasm's AP steal. I feel like all the RPS would need is to (i) Prevents team & reduces match damage, (ii) Prevents AP theft from either team, (iii) Kills Regen abilities against both friend & allys, (iv) is immune to stun, (v) they should be decently "tankish" like Colossus. Ideally make them all passive abilities. By making them prevent AP theft by either team & Kills regen abilities on both sides, it would prevent people from using them with Chasm & discourage people from using them all the time, thus increasing RPS play in SIM & PvP. That would also make them easy to pair with whoever people wanted in 2-Character matches, likely someone with a strong KO. They also wouldn't be OP enough that Chasm would be "relegated to the shelf to collect dust" like what happened to Gambit after his Hard nerf.

    2) They could just update Kitty's power to include replacing all "enemy special tiles"? That way Brb/ Kitty would effectively provide a decent counter against Chasm.

    3) Why doesn't Knull's passive "Amortal Coil - Friendly Special Tiles" include Chasm tiles?