Waking Nightmare - Gorr Boss Event Information (7/20/22)
Comments
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They also added an extra 75 5* shards.
Also, I realised I have 20 Waking Nightmare tokens. Where did that come from?0 -
Is it ok to encourage a better participation?
Right now they are giving 2 5* covers of a certainly new meta character and it's totally for free. Not required characters, good loaners.
Nobody has any excuse to get those high level rewards without really breaking a sweat.
Players who won't get those covers will be because their alliance isn't reliable.
The problem isn't the event, isn't the rewards, the problem are the players who aren't interested.
Perhaps it would be better to lessen the rewards for the alliance and to enhance individual rewards and adding difficulty levels.
Then each interested player would fight and will have fun to get those valuable rewards in a meaningful way.
Right now there is no other game giving these type of rewards so easily, I think, and it's not fair for the active, grinding players to depend so much on people who are on vacation.0 -
It's 2 + 75 5* shards now. The dev is really generous. Hopefully, players won't flip the tables on them this Sep/Oct.0
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Instead of giving 2 5* covers and 2 75 5* shards it would be better less alliance rewards and more individual rewards and having difficulty levels according to 4* and 5* rewards.
Then each player would enjoy the event as not all the rosters are the same and never will.
And each player roster tells about the player engage and interest to the game.0 -
This is alliance event: All for one and one for all.4
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HoundofShadow said:This is alliance event: All for one and one for all.
But the difference would be that not all players would be lowered to the easiest difficulty level for to see if uninterested players raise the participation, and at the same time each player would get the rewards which each player works out.
You know, because gifts are nice and all that but there is a limit: the one which devalues all rewards in game.1 -
My god, the arguments in here.
Clearly the goal is to raise player participation because it's the metric that's lacking right now.
So they're trying to do that.
The sky isn't falling just because we're getting a couple of 5* covers for little work.5 -
Tony_Foot said:Yeah hopefully when we start to cover 5* much faster and easier it will quicken the road to 6*
Nothing we do will influence the game, unless we collectively stop spending.
The other 99% of players will get maybe a single 5* cover, which they'll need a roster slot for.
The 1% will save maybe 50 Latest pulls with those covers, which is nice, but seriously, does it change much for us?1 -
Personally speaking, I'm loving the changes to these Boss Events.
4* covers, 4* shards, 5* covers & 5* shards. Long may it continue3 -
Bowgentle said:"we" are the top 1% players of the game.
Nothing we do will influence the game, unless we collectively stop spending.
The other 99% of players will get maybe a single 5* cover, which they'll need a roster slot for.
The 1% will save maybe 50 Latest pulls with those covers, which is nice, but seriously, does it change much for us?
Before talking about fallacies, you should know where the revenues come in this game.
And it's not on that group anymore.0 -
HoundofShadow said:
Also, I realised I have 20 Waking Nightmare tokens. Where did that come from?Does anyone else have 20 tokens?1 -
Lack of difficulty on this is kind of a bummer. My steam account is breezing through round 4 in my very casual alliance using just the loaners. That account is a 2* transitioning to 3*. Seems way too easy.
My main account is one shotting everything including a turn one whipping of level 6 Gorr with a small cascade. I really liked the heroic much better than this. That said the extra rewards are nice and appreciated. But boss events should feel somewhat tough and have some kind of sense of accomplishment. This does not hit that mark.3 -
I don't get what the issue is with people getting more/better rewards lol. It's not like suddenly new/casual players are suddenly going to be stomping pvp or anything.
I always hear people champing every 5* and that's waaaay beyond me. I tend to hoard and then pull when there's a trio I want/like in LL. I did it once for onslaught/apoc/killmonger, again for sw/ronan/knull, and will unload again for kamala/jane/(either shuma or new 5*). So in 2~3 years I basically have those 6 champed and....beta ray bill lol.
I've been doing scl10 for a while now, but having a 5* from new rewards is just a nice bonus and lets me not be screwed when they're a required node. Even if I manage a couple more powers, might be slightly stronger than the loaner in pvp lol.1 -
revskip said:Lack of difficulty on this is kind of a bummer. My steam account is breezing through round 4 in my very casual alliance using just the loaners. That account is a 2* transitioning to 3*. Seems way too easy.
My main account is one shotting everything including a turn one whipping of level 6 Gorr with a small cascade. I really liked the heroic much better than this. That said the extra rewards are nice and appreciated. But boss events should feel somewhat tough and have some kind of sense of accomplishment. This does not hit that mark.
I don’t even see damage reduction working . Days 3 and 4 if increased again will have people complaining the exact opposite1 -
revskip said:Lack of difficulty on this is kind of a bummer. My steam account is breezing through round 4 in my very casual alliance using just the loaners. That account is a 2* transitioning to 3*. Seems way too easy.
My main account is one shotting everything including a turn one whipping of level 6 Gorr with a small cascade. I really liked the heroic much better than this. That said the extra rewards are nice and appreciated. But boss events should feel somewhat tough and have some kind of sense of accomplishment. This does not hit that mark.
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dianetics said:I like the shadows. Hopefully they’ll start inserting them into some PvE events.
They don’t spend a lot of time messing with the board like sentinels or hydra. Going invis isn’t a huge deal since it’s only proc’d for one turn.
They're already doing about 9k guarantee damage at level 405.3 -
Tony_Foot said:Nobody is saying you are that good. They are saying there are just that many people playing the game. jkBut seriously I would say most people that participate in forums or anything of that nature for this game are likely in the top 10%. Go and look at how many alliances there are and how many people in those that don't even have any characters in the +300 range let alone a single champ 5.Both me and my daughter play daily. I looked at our alliance scores in pvp. The difference between that gap of 700+ alliances is around a 1000 points. A single player can do that. I know a fair amount of people don't play pvp but still lots of very casual people playing the game.0
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TheEyeDoctorsWife said:Day 2 minions : Hold my shade
I don’t even see damage reduction working . Days 3 and 4 if increased again will have people complaining the exact opposite
I'm not looking forward to seeing the invisible guys in SCL10. Shouldn't be a problem but if we get +500 versions of those guys hitting passively for 15-20k damage...
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Things certainly escalated fast with these shadow's levelling; I'm not in a fast alliance, so hope solo progression is still achievable by Sunday morning - these are chewing through heroes fast already.
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What's the strategy for the new minion types? They're ripping my best teams to shreds in just a few turns.0
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