3.8 Release Notes *Updated (10/2/19)
Comments
-
Vivien's invocation should still loop infinitely as long as you build your deck correctly.Windy said:
Also for copies (like Quasi?). Others like FoD or Chord don't make copies so these still might work....starfall said:Naru is still filling spells full of mana.
Update:
Just tested it and it does for Quasi as intended (gives a half filled quasi).
FoD doesn't work, it only fills the initial 8 mana, not the additional 8 stored mana.
Same for chord, stored mana not filled so can't loop it.0 -
Am I reading Naru wrong? I coulda sworn she says "cast" and not "enters the battlefield".James13 said:
Vivien's invocation should still loop infinitely as long as you build your deck correctly.Windy said:
Also for copies (like Quasi?). Others like FoD or Chord don't make copies so these still might work....starfall said:Naru is still filling spells full of mana.
Update:
Just tested it and it does for Quasi as intended (gives a half filled quasi).
FoD doesn't work, it only fills the initial 8 mana, not the additional 8 stored mana.
Same for chord, stored mana not filled so can't loop it.
If she is cast only than Invocation, FoD, and Deploy should not loop with her, since they don't put her in hand first.0 -
You're not wrong, they did change from ETB to cast, which also keeps the loop from triggering via Killer Instinct. It seems there are a few things in 3.8 that changed but weren't mentioned:Am I reading Naru wrong? I coulda sworn she says "cast" and not "enters the battlefield".
If she is cast only than Invocation, FoD, and Deploy should not loop with her, since they don't put her in hand first.- Naru ETB changed to cast
- Ugin's Conjurant changed from 10 stored mana to 4
- "Full Mana" only given to base mana, not stored mana (still trying to personally confirm this) EDIT: Tested this with Quasi/Chamber Sentry and Expansion/Banefire. In both cases full mana included stored mana. I stand corrected. The concern was that Naru wasn't giving full mana to Chord/Finale, so there may have been another change to Naru that wasn't clear (perhaps "copy" really means "reinforcement"?)
Second Edit: I think there was a change to Ilharg - I seem to remember that if a creature was reinforced due to Ilharg's ability (ie one was already on the battlefield before Ilharg moved the one from your hand in), it dumped the whole stack back into your hand as a single creature. Now it just removes a reinforcement and places a copy back into your hand, which is the proper way of doing it. If so, it's FAR more powerful. Can anyone else confirm this is a change, or was it always this way?1 -
Believe it was like this. Initially the reinforcement stayed and they fixed that but the stack did remain. It's just that if it had mana prior to being pulled onto he field, that mana is gone.TheDude1 said:
You're not wrong, they did change from ETB to cast, which also keeps the loop from triggering via Killer Instinct. It seems there are a few things in 3.8 that changed but weren't mentioned:Am I reading Naru wrong? I coulda sworn she says "cast" and not "enters the battlefield".
If she is cast only than Invocation, FoD, and Deploy should not loop with her, since they don't put her in hand first.- Naru ETB changed to cast
- Ugin's Conjurant changed from 10 stored mana to 4
- "Full Mana" only given to base mana, not stored mana (still trying to personally confirm this) EDIT: Tested this with Quasi/Chamber Sentry and Expansion/Banefire. In both cases full mana included stored mana. I stand corrected. The concern was that Naru wasn't giving full mana to Chord/Finale, so there may have been another change to Naru that wasn't clear (perhaps "copy" really means "reinforcement"?)
Second Edit: I think there was a change to Ilharg - I seem to remember that if a creature was reinforced due to Ilharg's ability (ie one was already on the battlefield before Ilharg moved the one from your hand in), it dumped the whole stack back into your hand as a single creature. Now it just removes a reinforcement and places a copy back into your hand, which is the proper way of doing it. If so, it's FAR more powerful. Can anyone else confirm this is a change, or was it always this way?0 -
This content has been removed.
-
Considering bugs and errors, is this the most stable update so far? Feels very solid. Good job Okta2
-
No crashes, no downtime... It's been pretty great.
And I just pulled the new Omnath from the pack I got from Fblthp, so... It's all good news for me.0 -
Maybe this is related to why RtO green's objective is broken again.Windy said:Noticed that some of the 3.6 changes are reversed. Parhelion 2 (22 back to 26) and Neheb the eternal (14 back to 16) are back to their costs before they were lowered in 3.6. Can't find in the release notes so seems a bug.0 -
So what did they do to storm the vault?? Spell swindle no longer flips it ??0
-
This content has been removed.
-
@ArielSira your probably right. I didn't have any issues this weekend running it.0
Categories
- All Categories
- 45.6K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.7K MPQ General Discussion
- 6.4K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 173 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 14K Magic: The Gathering - Puzzle Quest
- 535 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 100 MtGPQ Tips & Guides
- 450 MtGPQ Deck Strategy & Planeswalker Discussion
- 311 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 549 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 6 Adventure Gnome
- 6 Word Designer: Country Home
- 552 Other Games
- 287 General Discussion
- 265 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements






