Another identical 3* and 5*?

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  • D4Ni13
    D4Ni13 Posts: 745 Critical Contributor

    Not that I know of, they turned it into a passive + active power. So you can use it to actively deal damage instead of waiting for them to attack you.

    http://marvelpuzzlequest.wikia.com/wiki/Doctor_Strange_(Sorcerer_Supreme)


    The 5* does not heal! Only the 3* does.
  • DarthDeVo
    DarthDeVo Posts: 2,178 Chairperson of the Boards
    5trange's purple is also different. It creates a permanent Eye tile that can only be removed by a row/column clear. It removes a certain number of enemy special tiles each turn; the kind and number of tiles dependent on the number of covers you have. 
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    DarthDeVo said:
    5trange's purple is also different. It creates a permanent Eye tile that can only be removed by a row/column clear. It removes a certain number of enemy special tiles each turn; the kind and number of tiles dependent on the number of covers you have. 
    Kind yes, number no.
    He always removes just one tile.
  • Daredevil217
    Daredevil217 Posts: 4,086 Chairperson of the Boards
    Bowgentle said:
    That's the official spin, yes.

    More like it's to get people to buy two roster slots instead of one, and further dilute the 3* tier, forcing everyone to carry yet another dead weight char.

    Dual 4* / 5* releases would make more sense in today's meta.

    3* tier should have been finished ages ago, but Demiurge found a way to make money off it, again.
    Wouldn’t that cost more?  I mean same 2K HP in roster spots, but way more iso to champ a 4/5 combo than a 3/5, if we are using your “they just want to make money” theory.
  • DarthDeVo
    DarthDeVo Posts: 2,178 Chairperson of the Boards
    Bowgentle said:
    Kind yes, number no.
    He always removes just one tile.
    Ah, thanks for the correction. 
  • Vold
    Vold Posts: 166 Tile Toppler
    mexus said:

    Why presume there are no new players to this game? 3* characters will matter a lot to them for at least a year to come. There is no reason in "finishing" the 3* tier as long as there are new players coming. You and me and many of the people we communicate with on this forum does not define "the meta". I' sure of this.
    Also, who says we need to buy two slots, if one is against having two and is "done" with their 3*, they can sell it to make way for the 5*
    :)
  • Daredevil217
    Daredevil217 Posts: 4,086 Chairperson of the Boards
    Vold said:
    Also, who says we need to buy two slots,....
    The 3* and now 5* essentials...
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    The 3* and now 5* essentials...
    That's still only a soft "need", not a hard "need"
  • Dotproduct
    Dotproduct Posts: 217 Tile Toppler
    mexus said:

    Why presume there are no new players to this game? 3* characters will matter a lot to them for at least a year to come. There is no reason in "finishing" the 3* tier as long as there are new players coming. You and me and many of the people we communicate with on this forum does not define "the meta". I' sure of this.

    When ever I get around to champing the new Gambit (which may be a while) I will use him with strange to hit the goon nodes coming and going. So they get hit when they try to put a CD tile down, then I'll remove them with Gambit and then smack them when those countdowns resolve. What's there not to love about a highly accessible 3* like Gambit?
  • DarthDeVo
    DarthDeVo Posts: 2,178 Chairperson of the Boards

    When ever I get around to champing the new Gambit (which may be a while) I will use him with strange to hit the goon nodes coming and going. So they get hit when they try to put a CD tile down, then I'll remove them with Gambit and then smack them when those countdowns resolve. What's there not to love about a highly accessible 3* like Gambit?
     It's 5* Gambit that removes CD tiles. The 3* version can only remove A/P/S tiles, even at 5 covers. 
  • Vold
    Vold Posts: 166 Tile Toppler
    edited October 2017

    When ever I get around to champing the new Gambit (which may be a while) I will use him with strange to hit the goon nodes coming and going. So they get hit when they try to put a CD tile down, then I'll remove them with Gambit and then smack them when those countdowns resolve. What's there not to love about a highly accessible 3* like Gambit?
    Iirc, Gambit can only remove attack/strike/protect tiles
    CDs not included
    just like Bullseye & Strange's purple
  • Dotproduct
    Dotproduct Posts: 217 Tile Toppler
    edited October 2017
    Vold said:
    Iirc, Gambit can only remove attack/strike/protect tiles
    CDs not included
    just like Bullseye & Strange's purple

    Yes you are right for Gambit (Modern), but now I have a very quick counter to neutralize muscles and taijitsus(?) with their smoke bombs and the like without having to wait for the purple AP. A couple of turns is all it takes to build up enough reserve.

    Edit: Gambit (Classic) was the one I observed overwriting my Medusa CDs.

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