Rogue: A stellar release ?
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Dunamis101 said:I would rather have Rogue use any other color but red so that I have 2 nukes ready to go since Mockinbird and Rogue are the main damage dealers, Wasp is just there to be a added annoyance.Dunamis101 said:0
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jredd said:not a fan of her jumping in front to take damage. i use oml to take damage. don't need another character jumping in front on their own accord.
already not impressed.0 -
Jarvind said:It doesn't really seem fair to judge a character negatively just because they don't pair perfectly with one other specific character.
Agree, though, saying "this new 4* isn't a perfect combo with one specific 5*" is hardly a helpful review.2 -
When Coulson came out I was squarely in 3* land and my main duo was Strange and IM40. So when I used Coulson in his pvp he would always screw up Iron Man's charge and that made me absolutely despise Coulson. I had no interest in ever rostering him even though I had gotten four covers for him at the time. Flash forward to today and I love me some Coulson. I also never use Strang3 anymore, outside of when he's an essential, since Grocket/Medusa can pretty much do everything that he can, but better, and maybe once in a while I'll use IM40 to generate ap for Bl4de or Iceman.
Sooo, getting to my point now, yeah just because one character doesn't gel perfectly with one of your mains it doesn't mean that they're bad or useless you just need to switch your team up a bit. Unless it's Psylocke, then they're bad. God I hope she gets a really great rework soon.1 -
mexus said:Hurts me to see how you're risking the bombshell countdown at 2:43!
If anyone has any requests involving Rogue PM me.0 -
In the current Rogue versus
i find that
Rogue + Bullseye ** + Grey Widow
i haven't lost a match yet and still got 80% health
on a rare occasion one person fell to 20% HP remaining.
at least I got a cool recording of Bullseye having 6x critical tile. U know what that means
target a full health Thanos.
great to add to ** Bullseye video.0 -
Jaedenkaal said:Never mind that she'll only jump in front if the enemy makes a Red, Green, or Yellow match (at which point she'll take reduced damage) OML will still take all the ability damage if you make matches with him.
Agree, though, saying "this new 4* isn't a perfect combo with one specific 5*" is hardly a helpful review.
Kinda missing the point guys. whomever you're pairing her with is irrelevant. she's going to jump in front and incur damage. even reduced, she's going down sooner than she otherwise would. seems like a useless health pack drain to me.
maybe at higher levels it might not be so bad. but early impressions are not positive.0 -
Jarvind said:Yeah, it only blocks matches. So Vulture, IM40, Rulk, etc. would still work. Still, sweet mechanic for blocking unpleasant powers, especially since you can't shut it off by matching away a countdown.
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I wonder if they will ever make her green power have a time limit. It's never ending until u get 14 of said colour.
I believe if both Rogue tags the same colour, they can still generate AP oF said colour.
i used Grey widow's purple to create green by tagging a green character, it'll boost the AP gain. I believe the boost is what we're getting, while the matched colour won't be collected.
after getting the AP I spend on sniper quick to avoid her cancelling her green power. So it still works without needing to reactivate it0 -
DrDevilDinosaur said:Anyone with a passive primary is a good counter, but Rhulk is Very Good™ since his strongest colour is Red and he can still generate Green via Purple.
And lets says there are enemy special tiles on the board. What do you prefer ?
1. take 100% damage to one hero
OR
2. take 50% damage to Rogue
I mean that damage is inevitable. Somebody has to take it. Better take half of it and move on.
What I'm trying to say is that, it seems she goes down quicker but she doesn't. She needs 2 hits to take the same damage another hero would take from one. And she gets the focus away from your other heroes (keeping them alive). Sure, she won't be a character for all the teams, but she will be very good for her intended purpose.1 -
D4Ni13 said:It depends. If you have a green primary team-mate, you could still be blocked with Rulk, by power siphoning that green target. But usually, yeah, you're good to go. A champed Rogue would not have this problems. 50% damage reduction is very strong. And if you're really that afraid she would be knocked down quicker, just power siphon one of the colors she tanks (if you can of course). That way, when she jumps in the front she won't take damage at all if it's that color.
And lets says there are enemy special tiles on the board. What do you prefer ?
1. take 100% damage to one hero
OR
2. take 50% damage to Rogue
I mean that damage is inevitable. Somebody has to take it. Better take half of it and move on.
What I'm trying to say is that, it seems she goes down quicker but she doesn't. She needs 2 hits to take the same damage another hero would take from one. And she gets the focus away from your other heroes (keeping them alive). Sure, she won't be a character for all the teams, but she will be very good for her intended purpose.
i use oml 100% of the time he's available (sorry about the nerf guys...) so i'd rather he take the damage then heal up like nothing happened than someone else who doesn't heal jump in front and take half and then not heal.0 -
Man, I hate it when new 4*s aren't perfectly ideal with a specific 5*.
#MPQFirstWorldProblems3 -
D4Ni13 said:It depends. If you have a green primary team-mate, you could still be blocked with Rulk, by power siphoning that green target. But usually, yeah, you're good to go. A champed Rogue would not have this problems. 50% damage reduction is very strong. And if you're really that afraid she would be knocked down quicker, just power siphon one of the colors she tanks (if you can of course). That way, when she jumps in the front she won't take damage at all if it's that color.
And lets says there are enemy special tiles on the board. What do you prefer ?
1. take 100% damage to one hero
OR
2. take 50% damage to Rogue
I mean that damage is inevitable. Somebody has to take it. Better take half of it and move on.
What I'm trying to say is that, it seems she goes down quicker but she doesn't. She needs 2 hits to take the same damage another hero would take from one. And she gets the focus away from your other heroes (keeping them alive). Sure, she won't be a character for all the teams, but she will be very good for her intended purpose.
I'd rather a character that can heal the damage right away take the damage rather than someone who just reduces it by 50% and needs a health pack to heal. just me. obviously you guys don't care or you have 700 health packs stockpiled. either way. you're allowed to have a different opinion and still not be wrong. same as me.0 -
jredd said:
I'd rather a character that can heal the damage right away take the damage rather than someone who just reduces it by 50% and needs a health pack to heal. just me. obviously you guys don't care or you have 700 health packs stockpiled. either way. you're allowed to have a different opinion and still not be wrong. same as me.
So everybody has an opinion depending on what side they are on. I'm on 4* land, so Rogue is a must have for me. My OML has only 1 yellow cover.
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Any suggestions on who is great to use against her?0
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Having trouble against her cause she tanks so well0
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Xxtonezxx said:Any suggestions on who is great to use against her?
Iceman works well, because of his stun also. Bl4de or Riri could work well if Rogue is not in front.
But stuns are the best counter for her.0 -
I can understand not liking characters because they don't play well with OML, because a lot of people built around OML. I was one of those people, although I recently added Surfer and now have quite a few 300+ 4's, so they compete well 450 5's when boosted. 6-12 months ago I didn't like Iceman because I didn't like Iceman tanking blue and green over OML. That doesn't make him a bad character, just bad for people who relied too heavily on OML.
That said, after playing Sim against Rogue, I think she'd play well with OML, because they are both characters I'd want to take out last. There aren't too many characters you want to leave for last, but putting them together works great on defense. Try OML/Phoenix/Rogue to really frustrate people.0 -
Pants1000 said:I can understand not liking characters because they don't play well with OML, because a lot of people built around OML. I was one of those people, although I recently added Surfer and now have quite a few 300+ 4's, so they compete well 450 5's when boosted. 6-12 months ago I didn't like Iceman because I didn't like Iceman tanking blue and green over OML. That doesn't make him a bad character, just bad for people who relied too heavily on OML.
That said, after playing Sim against Rogue, I think she'd play well with OML, because they are both characters I'd want to take out last. There aren't too many characters you want to leave for last, but putting them together works great on defense. Try OML/Phoenix/Rogue to really frustrate people.
I suppose leaving her for last reduces the effectiveness of her yellow, but the few times the game has forced us to face her so far, she ended up jumping in front so much I just gave up and pretty much kept her in front until I took her out.1
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