3* Howard The Duck!

slantedandenchanted
slantedandenchanted Posts: 127 Tile Toppler
edited February 2016 in Speculation and Concepts
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Howard The Duck

Attacks:

blueflag.png 6 AP Quack-Fu: Howard displays his mastery in the art of Quack-Fu! Turns a random basic blue tile into a critical tile and deals 155 damage. Deals an additional 75 damage for each special tile on the board.
2 Covers: Deals 305 damage.
3 Covers: Deals 515 damage. Deals an additional 100 damage for each special tile on the board. Stuns the enemy if there are at least three critical tiles.
4 Covers: Turns two random basic blue tiles into critical tiles. Deals an additional 120 damage for each special tile on the board.
5 Covers: Deals 815 damage. Deals an additional 175 damage for each special tile on the board.

purpleflag.png(Passive) Cigar Chomping: At the beginning of the turn if there are any critical tiles on the board turns a random basic purple tile into a strength 61 strike tile.
2 Covers: Creates two strike tiles.
3 Covers: Creates strength 75 strike tiles.
4 Covers: Creates strength 105 strike tiles.
5 Covers: Creates strength 150 strike tiles.

yellowflag.png 12 AP Iron Duck: Howard suits up with his Iron Duck suit! (Which is waaay better than Tony's stinking suit!) Deals 315 damage and turns 2 basic or enemy special tiles to create strength 25 protect tiles.
2 Covers: Deals 450 damage, and protect tile strength increased to 50 each.
3 Covers: Deals 500 damage and creates 3 protect tiles.
4 Covers: Creates 4 protect tiles.
5 Covers: Protect tile strength increased to 100.

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