New Character - Ghost Rider (Cosmic Invasion) 6*

S0kun
S0kun ADMINISTRATORS Posts: 1,090 Chairperson of the Boards
edited 22 December 2025, 19:48 in MPQ General Discussion

Health & Match Damage

Lvl 500 / 700

Feeder Flow

Abilities

Ability: Cosmic Hellfire

Color: Green
AP Cost: 6

Deal 4438 damage, then create 1 Cosmic tile(s).

(PASSIVE) For each Cosmic tile on the board, Ghost Rider deals 6% increased damage and takes 6% decreased damage (max 5 tiles). Cosmic tiles deal an additional 1530 damage when matched by allies.

700: Deal 20733 damage. Deal 6% increased damage. Take 6% reduced damage. Cosmic tiles deal 7149 damage.

Level 2: Deal 5814 damage. Deal 7% increased damage. Take 7% reduced damage. Cosmic tiles deal 1568 damage.
700: Deal 27160 damage. Deal 7% increased damage. Take 7% reduced damage. Cosmic tiles deal 7328 damage.

Level 3: Deal 7500 damage. Deal 8% increased damage. Take 8% reduced damage. Cosmic tiles deal 1606 damage.
700: Deal 35039 damage. Deal 8% increased damage. Take 8% reduced damage. Cosmic tiles deal 7506 damage.

Level 4: Create 2 Cosmic tiles. Deal 10% increased damage. Take 10% reduced damage. Cosmic tiles deal 1683 damage. 
700: Create 2 Cosmic tiles. Deal 10% increased damage. Take 10% reduced damage. Cosmic tiles deal 7864 damage. 

Level 5: Deal 10713 damage. Create 3 Cosmic tiles. Cosmic tiles deal 5049 damage.
700: Deal 50049 damage. Create 3 Cosmic tiles. Cosmic tiles deal 23592 damage.

Ability: Stay Put, Chump!

Color: Red
AP Cost: 6

Select an enemy and create a 3-turn Countdown tile. Each turn the tile creates a Cosmic tile and deals 1561 damage. While this tile is on the board, the chosen enemy is brought to the front at the end of the enemy’s turn. 

(PASSIVE) At the start of the turn, deal 337 damage for each Cosmic tile on the board.

700: Deal 7292 damage. Deal 1573 damage for each Cosmic tile.

Level 2: Deal 2402 damage. Deal 398 damage for each Cosmic tile.
700: Deal 11222 damage. Deal 1859 damage for each Cosmic tile.

Level 3: Deal 3214 damage. Deal 460 damage for each Cosmic tile.
700: Deal 15014 damage. Deal 2146 damage for each Cosmic tile.

Level 4: Deal 4744 damage. Deal 598 damage for each Cosmic tile.
700: Deal 22160 damage. Deal 2789 damage for each Cosmic tile.

Level 5: Deal 7866 damage. Deal 858 damage for each Cosmic tile.
700: Deal 36744 damage. Deal 4003 damage for each Cosmic tile.

Ability: Penance

Color: Black
AP Cost: 8

Remove up to 3 Cosmic tiles to deal 10407 damage plus 4270 for each Cosmic tile removed.

(PASSIVE) Whenever the enemy first and ability and for every 21733 damage the enemy deals, create a Cosmic tile. If there are more than 10 Cosmic tiles, immediately fire this ability and remove 2 additional Cosmic tiles.

700: Deal 48614 damage, plus 19946 damage for each tile removed. Create a tile for every 101518 damage the enemy deals. 

Level 2: Deal 11375 damage, plus 4667 damage for each tile removed. Create a tile for every 17452 damage the enemy deals. 
700: Deal 53135 damage, plus 21801 damage for each tile removed. Create a tile for every 81519 damage the enemy deals. 

Level 3: Deal 12384 damage, plus 5081 damage for each tile removed. Create a tile for every 13170 damage the enemy deals. 
700: Deal 57851 damage, plus 23736 damage for each tile removed. Create a tile for every 61520 damage the enemy deals. 

Level 4: Deal 13394 damage, plus 5495 damage for each tile removed. Create a tile for every 8715 damage the enemy deals. 
700: Deal 62566 damage, plus 25671 damage for each tile removed. Create a tile for every 40709 damage the enemy deals. 

Level 5: Deal 18139 damage, plus 7438 damage for each tile removed. 
700: Deal 84734 damage, plus 34746 damage for each tile removed.

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Comments

  • entrailbucket
    entrailbucket Posts: 7,963 Chairperson of the Boards

    Huh.

    Well, 6* won't have an OML/Phoenix then. (In the early 5* game, OML/Phx was the best team because they were the best two characters, even though they didn't have a ton of synergy, they were the best team you could run by default).

    This guy plus Galactus is where you'll want to be. Poor Spidey is good but these two actually work together.

  • DAZ0273
    DAZ0273 Posts: 12,128 Chairperson of the Boards

    @entrailbucket said:
    Huh.

    Well, 6* won't have an OML/Phoenix then. (In the early 5* game, OML/Phx was the best team because they were the best two characters, even though they didn't have a ton of synergy, they were the best team you could run by default).

    This guy plus Galactus is where you'll want to be. Poor Spidey is good but these two actually work together.

    They made a lot of strike tiles?

  • JoeHandle
    JoeHandle Posts: 878 Critical Contributor

    @entrailbucket said:
    Huh.

    Well, 6* won't have an OML/Phoenix then. (In the early 5* game, OML/Phx was the best team because they were the best two characters, even though they didn't have a ton of synergy, they were the best team you could run by default).

    This guy plus Galactus is where you'll want to be. Poor Spidey is good but these two actually work together.

    Eh, we'll see.

    "Intended" to work together, sure. Actually effectual ..... remains to be seen.

  • KGB
    KGB Posts: 4,002 Chairperson of the Boards

    That Black passive will stop winfinites that require firing powers repeatedly over and over or at the very least punish (get it) them heavily for doing so.

    I'm curious about his Red. If you select an enemy who subsequently goes invisible/airborne/away etc will they still be pulled to the front at the end of enemy turns and more importantly would their status effect be removed. If so that would make it a powerful CD.

    His Red passive means he will work very well with Galactus.

    KGB

    P.S. S0kun - I sent you a PM message a week or so ago about recovering an account. Did you get it and is it possible?

  • entrailbucket
    entrailbucket Posts: 7,963 Chairperson of the Boards

    @JoeHandle said:

    @entrailbucket said:
    Huh.

    Well, 6* won't have an OML/Phoenix then. (In the early 5* game, OML/Phx was the best team because they were the best two characters, even though they didn't have a ton of synergy, they were the best team you could run by default).

    This guy plus Galactus is where you'll want to be. Poor Spidey is good but these two actually work together.

    Eh, we'll see.

    "Intended" to work together, sure. Actually effectual ..... remains to be seen.

    I guess I'm not seeing what you're seeing. Why don't you think they'll work?

  • Seph1roth5
    Seph1roth5 Posts: 499 Mover and Shaker

    Black - PASSIVE) Whenever the enemy first and ability and for every 21733 damage the enemy deals, create a Cosmic tile.

    Uhhh when does this trigger now? I'm guessing it's supposed to be whenever they fire an ability, but might be first fires one? Once a turn, once a battle? Something else?

    Red - Also don't get/see the point of this (unless it works vs invis/airborne like someone mentioned). The CPU doesn't change their order around on their turn, and you can change who you're targeting on yours. I'm guessing it's only to finagle start of turn damage like GR, polaris, mthor cascades?

  • Hellblazer666
    Hellblazer666 Posts: 426 Mover and Shaker

    Man I love cosmic ghost rider. I look forward to rostering him in 2026 or 2027 hopefully we get more ways to obtain 6 star shards

  • KGB
    KGB Posts: 4,002 Chairperson of the Boards

    @Seph1roth5 said:
    Black - PASSIVE) Whenever the enemy first and ability and for every 21733 damage the enemy deals, create a Cosmic tile.

    Uhhh when does this trigger now? I'm guessing it's supposed to be whenever they fire an ability, but might be first fires one? Once a turn, once a battle? Something else?

    I read it as typo in the way you did: "Whenever the enemy fires an ability". It's meant to punish winfintes.

    KGB

  • entrailbucket
    entrailbucket Posts: 7,963 Chairperson of the Boards

    @Seph1roth5 said:
    Black - PASSIVE) Whenever the enemy first and ability and for every 21733 damage the enemy deals, create a Cosmic tile.

    Uhhh when does this trigger now? I'm guessing it's supposed to be whenever they fire an ability, but might be first fires one? Once a turn, once a battle? Something else?

    Red - Also don't get/see the point of this (unless it works vs invis/airborne like someone mentioned). The CPU doesn't change their order around on their turn, and you can change who you're targeting on yours. I'm guessing it's only to finagle start of turn damage like GR, polaris, mthor cascades?

    It's a typo, but I read it as "whenever the enemy fires an ability," so it's just the Dr Strange passive.

    Yes, the red power would be to make sure his start of turn damage hits the right person.

  • Hammer3001
    Hammer3001 Posts: 292 Mover and Shaker

    Son of a B!+€#!

    I wanted him and got him as a 6-Star!?!

    Can’t wait for 10 years from now when he’s usable.

  • Painmonger
    Painmonger Posts: 240 Tile Toppler

    @Seph1roth5 said:
    Black - PASSIVE) Whenever the enemy first and ability and for every 21733 damage the enemy deals, create a Cosmic tile.

    Uhhh when does this trigger now? I'm guessing it's supposed to be whenever they fire an ability, but might be first fires one? Once a turn, once a battle? Something else?

    Red - Also don't get/see the point of this (unless it works vs invis/airborne like someone mentioned). The CPU doesn't change their order around on their turn, and you can change who you're targeting on yours. I'm guessing it's only to finagle start of turn damage like GR, polaris, mthor cascades?

    I don't see it being useful for the player, but on defense/AI turns it can target weaker support characters & ignore a tankier one. The rest of the power is strong enough that I probably won't care that part will never come up.

  • Codex
    Codex Posts: 519 Critical Contributor

    Black penance may stop Multiple man coulson teams but I dont think it will stop kangveil. PM could become popular cuz of the cheap stun.

    While the black is good, I think i am leaning towards 5/5/3. I think the red passive damage will increase due to the green passive.

  • SuperCarrot
    SuperCarrot Posts: 332 Mover and Shaker
    edited 23 December 2025 00:06

    If I burn my copy of Thanos Vol 2 #13 and sacrifice my Marvel Legends Figure to an unnamed shadowy figure will I magically be granted 10 covers?

    Also…will we be able to swap covers around the 6 star character when we get it to 13?

  • Chrynos1989
    Chrynos1989 Posts: 609 Critical Contributor
    edited 23 December 2025 00:08

    Comes to town on 25th, does he arrive in a sled?

    Btw, why does he need a helmet? Galactus‘ heralds don’t need one and undead don’t need air

  • WhiteBomber
    WhiteBomber Posts: 862 Critical Contributor
    edited 23 December 2025 01:10

    @Chrynos1989 said:
    Comes to town on 25th, does he arrive in a sled?

    Btw, why does he need a helmet? Galactus‘ heralds don’t need one and undead don’t need air

    Because fire needs oxygen, so his head would extinguish and people would likely be significantly less intimidated by him. Or maybe the fire needs to be burning to feed his powers?

    Note: I actually know nothing about this character, but the fire seems important to him.

  • Borstock
    Borstock Posts: 3,194 Chairperson of the Boards
    edited 23 December 2025 01:25

    Green level 5 practically becomes a different ability, no?

    Nevermind. Think I read it wrong.

  • Zarqa
    Zarqa Posts: 589 Critical Contributor

    @SuperCarrot said:
    If I burn my copy of Thanos Vol 2 #13 and sacrifice my Marvel Legends Figure to an unnamed shadowy figure will I magically be granted 10 covers?

    Also…will we be able to swap covers around the 6 star character when we get it to 13?

    Someone on Discord mentioned you cannot re-spec a 6 once you have 13 covers. But to be fair, the context was a bit of a game of telephone.

  • entrailbucket
    entrailbucket Posts: 7,963 Chairperson of the Boards

    @Zarqa said:

    @SuperCarrot said:
    If I burn my copy of Thanos Vol 2 #13 and sacrifice my Marvel Legends Figure to an unnamed shadowy figure will I magically be granted 10 covers?

    Also…will we be able to swap covers around the 6 star character when we get it to 13?

    Someone on Discord mentioned you cannot re-spec a 6 once you have 13 covers. But to be fair, the context was a bit of a game of telephone.

    I wonder if they'll change this at some point. I don't think anybody has a legit 13 cover 6* right now, so maybe they just haven't enabled it yet?