Game doesn't load (stuck on marvel logo)

Since yesterday android version doesn't load (i tried 2 different phones and a tablet and even steam version same problem). Reinstalling didn't helped

Comments

  • Dmtr
    Dmtr Posts: 1 Just Dropped In

    I had the same problem. VPN helps me to go through it. After that game starts, but without VPN, it full of freezes and crashes

  • grenadier
    grenadier Posts: 143 Tile Toppler
    edited 12 November 2025, 23:46

    Getting stuck on Marvel screen on Steam. I have never had this problem before, even though I know it has been a problem for others.

    This only started with today's patch. (Nov. 12)

  • dingao666
    dingao666 Posts: 76 Match Maker

    for me when i start up game freeze at marvel logo
    but on second try i wait a way longer and the game start again

    im playing on steam, never had this problem before

  • Jash735
    Jash735 Posts: 171 Tile Toppler

    I’m getting the freeze after the update on iOS.

  • qandols
    qandols Posts: 1,236 Chairperson of the Boards

    On steam it loaded after a restart.

  • phoenixlk
    phoenixlk Posts: 32 Just Dropped In

    Steam - waited around 10 minutes after restart game and steam

  • DeNappa
    DeNappa Posts: 1,434 Chairperson of the Boards

    I think it's busy deleting cache/assets at that time to reduce installed app size. I let it sit for a few minutes and it proceeded normally. Installation size (on my iPad) reduced from 5.5GB to ~800MB. That's kind of a win I guess, in the end?

    HEY DEVS: Was a progress indicator for this really too much to ask?!

  • Krazy
    Krazy Posts: 91 Match Maker

    @DeNappa said:
    I think it's busy deleting cache/assets
    HEY DEVS: Was a progress indicator for this really too much to ask?!

    You are correct that is what it is doing.
    This will happen after every major release going forward. (unless they remove that)

    Unfortunately a progress indicator with a percentage is not an option.
    A "Clearing cache..." text message should be an option. (Which would need to be translated into all the languages they support)

  • grenadier
    grenadier Posts: 143 Tile Toppler

    Of course a percentage is an option. You just need to prioritize the UI more. Sure, it would need to take a count of the items you are going to delete first, and that might mean it takes a few seconds longer, but saying it can't provide a percentage indicator is just nonsense.

    If nothing else, a message saying "Clearing cache, please wait. This might take several minutes." should be displayed. As it stands now, it looks like the game has crashed.

  • Str8
    Str8 Posts: 9 Just Dropped In

    I have been stuck with this issue since July, It would be great to get some kind of update to this issue through the email ticket. It there anyone who I need to contact. I really don't want to be that guy who starts sending in multiple emails to address the original ticket. Can someone help. Any kind of response is helpful.

  • Krazy
    Krazy Posts: 91 Match Maker

    Unfortunately there are no counts for what will be deleted.
    A spinner and/or text are really the only display options.

    They are calling a single line of code to delete everything:
    Caching.ClearCache() (is a blocking call)
    It does not return any results, until the operation is done, which could be seconds or minutes later.

    Unity Documentation:
    https://docs.unity3d.com/ScriptReference/Caching.ClearCache.html

    Personally I would not recommend deleting hundreds of assets at once. i.e. ClearCache()
    I would tell Unity to delete items that have not been used for a while, as needed.

    The code would look something like: (Adjust the values appropriately)

     // Set expiration delay (in seconds)
     cache.expirationDelay = 14 * 24 * 60 * 60; // 14 days
    
     // Limit cache size to 2GB
     cache.maximumAvailableStorageSpace = 2000L * 1024L * 1024L; // 2000 MB = 2GB
    

    This would eliminate one of the reasons for: "stuck on marvel logo", still keeping the cache size under control.

  • grenadier
    grenadier Posts: 143 Tile Toppler

    @Str8 said:
    I have been stuck with this issue since July, It would be great to get some kind of update to this issue through the email ticket. It there anyone who I need to contact. I really don't want to be that guy who starts sending in multiple emails to address the original ticket. Can someone help. Any kind of response is helpful.

    Start the game, and leave it running. It took like 10 minutes for me. Once it successfully finishes and loads the game, it didn't do it again. Though from what I have read here, it sounds like it will do it again each time the game is patched.

  • Str8
    Str8 Posts: 9 Just Dropped In

    thank you. I appreciate everyone here being helpful. I am on steam with MPQ, and I've allowed the game to que for long periods of time, multiple times. I've had to close it using Task Manager every time. I don't see how the Devs don't respond to outstanding tickets or have a message sent to those who can't even get beyond the loading screen. I get the whole having patience but 4 months and the only response I got was escalating my ticket to the next meeting a month ago. I have played the game of 9 years. Bring things in under one roof with develop teams, and studios is great. I don't get the whole not being reasonable in responding, with where they are with such a problem as not playable for some users. Thanks again to those who are helping.

  • Krazy
    Krazy Posts: 91 Match Maker
    edited 25 November 2025, 18:53

    I am not Customer Support, but for Steam Windows users I would have them open up File Explorer and paste in:
    %appdata%..\LocalLow\Unity\Demiurge Studios_Marvel Puzzle Quest

    If you see folders with today's date, I wouldn't do anything but wait.
    If all you see are folders with only older "Date Modified", I would delete everything in that folder.

    Secondarily in Steam I would highlight MPQ and right-click selecting "Properties"
    Then select "Installed files" and press "Verify integrity of game files"

  • SaltyRepertoire48
    SaltyRepertoire48 Posts: 109 Tile Toppler

    @grenadier said:
    Getting stuck on Marvel screen on Steam. I have never had this problem before, even though I know it has been a problem for others.

    This only started with today's patch. (Nov. 12)

    Them boys they fired are ticked off

  • Str8
    Str8 Posts: 9 Just Dropped In

    Is it a problem when I copy and past ( %appdata%..\LocalLow\Unity\Demiurge Studios_Marvel Puzzle Quest ) into File Explorer and get the message Windows can't find it.
    I verfied integrity of game files. No change.
    Thanks again.

  • Krazy
    Krazy Posts: 91 Match Maker

    Apparently this board eats backslashes, try this:
    %appdata%\..\LocalLow\Unity\Demiurge Studios_Marvel Puzzle Quest

  • Str8
    Str8 Posts: 9 Just Dropped In

    Thank you. I see a folder with current date, so I won't deleting anything. I will just wait.
    Thanks again

  • KGB
    KGB Posts: 3,970 Chairperson of the Boards

    @Str8

    What kind of hardware are you running the game on? Is it a PC or a phone/tablet? It's possible the game is not stuck on assets but rather has run out of some resource (RAM especially) if you have older hardware.

    KGB