A bunch of buffs happened
Comments
-
For a long time, it was just whenever i felt like it, finishing at 300-500 points wherever it landed me. Now I'm doing the farming thing a bit more, but still don't care about finish. If in less than 24 hours I end up with a lot of points, I'll use a shield, but generally I just end up around 500 points, maybe top 100
1 -
Yeah, mostly just play for progression and don’t care about PvP placement overly. Often finish top 100 or 200 though, and that’s not a huge gap to the rewards for top placements, so I’ve never seen the extra effort as ‘worth it’
1 -
@rainkingucd said:
For a long time, it was just whenever i felt like it, finishing at 300-500 points wherever it landed me. Now I'm doing the farming thing a bit more, but still don't care about finish. If in less than 24 hours I end up with a lot of points, I'll use a shield, but generally I just end up around 500 points, maybe top 100
This answered the question asked. Thank you.
2 -
@rainkingucd said:
For a long time, it was just whenever i felt like it, finishing at 300-500 points wherever it landed me. Now I'm doing the farming thing a bit more, but still don't care about finish. If in less than 24 hours I end up with a lot of points, I'll use a shield, but generally I just end up around 500 points, maybe top 100
My experience is parallel to this.
1 -
I might use a shield at the end of Season if I am at risk of dropping down a reward finishing place but otherwise just play like the guys above happy with top 100 but hopefully better.
1 -
Strictly 1 shield max. at end of event, either 3 hours or 8 hours depending on the rest of my life and when is convenient to play towards the end of the event. I never shield for 24 hours. Will try to hit the 50 wins earlier in the event, and then come back some time in the last 8 or 3 hours to climb somewhere into top 25 or top 10 before my 1 shield, although sometimes I don't manage to find the time and it is no big deal to me.
I remember many years ago on the forum, someone did a mathematical analysis of the value of shielding which showed multiple shields was not an efficient use of gold, and I've stuck by that ever since, although with all the changes since then, it may no longer be true.1 -
@trenchdigger said:
Strictly 1 shield max. at end of event, either 3 hours or 8 hours depending on the rest of my life and when is convenient to play towards the end of the event. I never shield for 24 hours. Will try to hit the 50 wins earlier in the event, and then come back some time in the last 8 or 3 hours to climb somewhere into top 25 or top 10 before my 1 shield, although sometimes I don't manage to find the time and it is no big deal to me.
I remember many years ago on the forum, someone did a mathematical analysis of the value of shielding which showed multiple shields was not an efficient use of gold, and I've stuck by that ever since, although with all the changes since then, it may no longer be true.I don't think you could do this analysis for everyone/every situation. Shields protect placement, so their value is determined by what level of placement you're protecting.
1 -
I don't disagree with that statement, and you have to make some assumptions (based on experience) of the difference in placement that shielding is likely to give you. This depends on all sorts of factors including the strength of your roster, your willingness to play right up to the event end, etc.
What you can do though is create a table, which I think is what the analysis included, showing the difference in rewards between 1st place and 2nd place, 1st and top 10, 2nd and top10, top10 and top25, etc.
The analysis also tried to provide an objective valuation of a 4*, 3*, mighty token, etc. in a common currency of gold so you could compare expected change in rewards with cost of shields to gain those additional rewards. Again not perfect because there is no exact conversion rate, but I thought it was a really good attempt and presented a compelling analytical computation showing that only real outliers (say top 200 to 1st place, and I'm guessing here because I can't remember the exact detail) justified spending on multiple shields.
That being said there was no value attributed to the pure satisfaction of a top place finish, and I'm sure the people who regularly shield multiple times in every event do value this, so I'm not trying to say anyone is playing the game wrongly.2 -
@trenchdigger said:
I don't disagree with that statement, and you have to make some assumptions (based on experience) of the difference in placement that shielding is likely to give you. This depends on all sorts of factors including the strength of your roster, your willingness to play right up to the event end, etc.
What you can do though is create a table, which I think is what the analysis included, showing the difference in rewards between 1st place and 2nd place, 1st and top 10, 2nd and top10, top10 and top25, etc.
The analysis also tried to provide an objective valuation of a 4*, 3*, mighty token, etc. in a common currency of gold so you could compare expected change in rewards with cost of shields to gain those additional rewards. Again not perfect because there is no exact conversion rate, but I thought it was a really good attempt and presented a compelling analytical computation showing that only real outliers (say top 200 to 1st place, and I'm guessing here because I can't remember the exact detail) justified spending on multiple shields.
That being said there was no value attributed to the pure satisfaction of a top place finish, and I'm sure the people who regularly shield multiple times in every event do value this, so I'm not trying to say anyone is playing the game wrongly.Yeah, I think I do remember that, and I think they focused on using multiple shields/repeated hopping for very high scores -- which is almost always a net loser on resources.
0 -
@trenchdigger said:
Strictly 1 shield max. at end of event, either 3 hours or 8 hours depending on the rest of my life and when is convenient to play towards the end of the event. I never shield for 24 hours. Will try to hit the 50 wins earlier in the event, and then come back some time in the last 8 or 3 hours to climb somewhere into top 25 or top 10 before my 1 shield, although sometimes I don't manage to find the time and it is no big deal to me.
I remember many years ago on the forum, someone did a mathematical analysis of the value of shielding which showed multiple shields was not an efficient use of gold, and I've stuck by that ever since, although with all the changes since then, it may no longer be true.This was done by my good friend helix, and it’s here.
https://forums.d3go.com/discussion/87971/a-strictly-economic-view-of-shield-use-in-pvp/p1
0 -
@entrailbucket said:
@trenchdigger said:
I don't disagree with that statement, and you have to make some assumptions (based on experience) of the difference in placement that shielding is likely to give you. This depends on all sorts of factors including the strength of your roster, your willingness to play right up to the event end, etc.
What you can do though is create a table, which I think is what the analysis included, showing the difference in rewards between 1st place and 2nd place, 1st and top 10, 2nd and top10, top10 and top25, etc.
The analysis also tried to provide an objective valuation of a 4*, 3*, mighty token, etc. in a common currency of gold so you could compare expected change in rewards with cost of shields to gain those additional rewards. Again not perfect because there is no exact conversion rate, but I thought it was a really good attempt and presented a compelling analytical computation showing that only real outliers (say top 200 to 1st place, and I'm guessing here because I can't remember the exact detail) justified spending on multiple shields.
That being said there was no value attributed to the pure satisfaction of a top place finish, and I'm sure the people who regularly shield multiple times in every event do value this, so I'm not trying to say anyone is playing the game wrongly.Yeah, I think I do remember that, and I think they focused on using multiple shields/repeated hopping for very high scores -- which is almost always a net loser on resources.
Loser on HP, certainly! Ask me how I know 🤣
0 -
@JoeHandle said:
@entrailbucket said:
@trenchdigger said:
I don't disagree with that statement, and you have to make some assumptions (based on experience) of the difference in placement that shielding is likely to give you. This depends on all sorts of factors including the strength of your roster, your willingness to play right up to the event end, etc.
What you can do though is create a table, which I think is what the analysis included, showing the difference in rewards between 1st place and 2nd place, 1st and top 10, 2nd and top10, top10 and top25, etc.
The analysis also tried to provide an objective valuation of a 4*, 3*, mighty token, etc. in a common currency of gold so you could compare expected change in rewards with cost of shields to gain those additional rewards. Again not perfect because there is no exact conversion rate, but I thought it was a really good attempt and presented a compelling analytical computation showing that only real outliers (say top 200 to 1st place, and I'm guessing here because I can't remember the exact detail) justified spending on multiple shields.
That being said there was no value attributed to the pure satisfaction of a top place finish, and I'm sure the people who regularly shield multiple times in every event do value this, so I'm not trying to say anyone is playing the game wrongly.Yeah, I think I do remember that, and I think they focused on using multiple shields/repeated hopping for very high scores -- which is almost always a net loser on resources.
Loser on HP, certainly! Ask me how I know 🤣
How do you know this, @JoeHandle ?
0 -
@entrailbucket said:
@trenchdigger said:
I don't disagree with that statement, and you have to make some assumptions (based on experience) of the difference in placement that shielding is likely to give you. This depends on all sorts of factors including the strength of your roster, your willingness to play right up to the event end, etc.
What you can do though is create a table, which I think is what the analysis included, showing the difference in rewards between 1st place and 2nd place, 1st and top 10, 2nd and top10, top10 and top25, etc.
The analysis also tried to provide an objective valuation of a 4*, 3*, mighty token, etc. in a common currency of gold so you could compare expected change in rewards with cost of shields to gain those additional rewards. Again not perfect because there is no exact conversion rate, but I thought it was a really good attempt and presented a compelling analytical computation showing that only real outliers (say top 200 to 1st place, and I'm guessing here because I can't remember the exact detail) justified spending on multiple shields.
That being said there was no value attributed to the pure satisfaction of a top place finish, and I'm sure the people who regularly shield multiple times in every event do value this, so I'm not trying to say anyone is playing the game wrongly.Yeah, I think I do remember that, and I think they focused on using multiple shields/repeated hopping for very high scores -- which is almost always a net loser on resources.
A few things to unpack.
People push and chase for a lotsa reasons. But I think this question is directed to a specific subgroup.
a. yes people push because of rewards, covers stones etc. (this group should of course read Helix's post and consider when how and why to use shields.)
-- This is predictable and everyone understands the basic economic rationales etc. I'm not talking about these players who are going after specific identifiable drops etc...but there's also
b. a large group of "eldar tier" (full supports, 550 meta, full farms/wallet) who continue to play at a dedicated rate beyond drop resources. End tier guys who log multi-hundreds of matches per event. This can be either the dedicated Front Runners or dedicated suppressors. To be clear, these players already have multiple avenues to get the resource they want. Play/participation is not about attaining any resource from that event.I'm not gonna speculate on the white hat / black hat playstyles but lets consider the actual costs of resources/shields for players in this situation (end tier whales). An event is 2 and 1/2 days. Under a strict refresh, you could fire 3 shields every 8hrs (550hp per session) i.e. 3 plays sessions in 24hrs (9shields a day), but realistically people would prefer 2 or 1 play sessions vs 3 sessions every 24hrs. So realistically, even END TIER rosters are only spending between 550-1100 hp a day for their respective playstyle. People can have their own reaction to that number of 550-1100 hp per day, but keep in mind the first sentance (full farms/wallets)
The other side of course are the "1000" win players. Lets charitably say they avg 400 wins a day. I've heard pve scl 10 has teams in the 700 range (which is a reasonable approximation of high level pvp teams) and the avg clear times are in the 12-15 min range (2 matches per node x 10 nodes). So just rough back of the envelope assumes 2 matches a min against 3x650+ opps.
So 400 matches is approx 200min or 3 1/2 hrs of daily gametime. This is just back of the hand math, but daily play is probably pretty similar to the time they spend watching tv in the evening.
0 -
At 75 HP a pop (minimum)
That's 750 HP for a token and 300 iso
Or 3,750 HP for a token and 800 iso
(Just doing the math from the pics on the previous page)Unless you were shield hopping effectively and getting substantially more out of your shielded placement than you would have from unshielded placement, it's totally not worth chasing the quest rewards for shields.
0
Categories
- All Categories
- 45.7K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.8K MPQ General Discussion
- 6.4K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 185 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 14K Magic: The Gathering - Puzzle Quest
- 535 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 450 MtGPQ Deck Strategy & Planeswalker Discussion
- 311 MtGPQ Events
- 68 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 553 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 10 Adventure Gnome
- 6 Word Designer: Country Home
- 672 Other Games
- 327 General Discussion
- 345 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements




