Simulator bug
Comments
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@helix72 said:
@entrailbucket said:
@helix72 said:
There's actually a concrete sign of player loss: people have tracked how long PvP and PvE brackets take to flip and how many flips there are, both of which are in direct relation to how many people are playing the game. Many slices are reporting longer flip times and, in some cases, fewer total flips.You could try to make an argument that it could just be people joining later or moving slices, because we don't have perfect evidence of every slice, but I think the burden of proof here is a preponderance of evidence, not beyond a reasonable doubt.
Ok. Let's assume this is true. What should we, the players, DO about this information?
Concrete actions, please.
We can continue to voice our grievances in hopes it will influence the developer's behavior. I truly believe no one goes to work (other than really disgruntled or disengaged employees) thinking, "how can I screw up my job today?". But, especially in corporate America, it can be easy to lose perspective on the customer and think you're doing a good job because the information you're being given is limited or curated. Just because your boss thinks you're doing great doesn't mean your customers do. I found it interesting that the devs gave themselves a C+ on the conversion, because a C is average so they actually think this was a slightly-above average rollout. If that doesn't speak to a disconnect, I don't know what does.
We can also vote with our dollars, as some have started doing. And as you've pointed out, this is a slippery slope as at a certain point if the bleeding is too intense, the decision will be to terminate vs fix and hope for a recovery.
An outside the box idea would be contingent spending--let me invest in the game now and IF they hit certain metrics, they get to keep the funds. I have no idea if/how this would work and it is probably unrealistic, but I work in an industry that uses contingent compensation a lot, and it has a tremendously positive impact on performance.
These are all things that everyone has been doing (and will continue doing) regardless of whether they're gaining or losing players, and those metrics don't and won't affect any of them.
Specifically, why is it important to know how "healthy" the game is, to the point of tracking things like player count or revenues? How does, or should, that affect what we do day to day?
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Not sure why but my game is not loading and is stuck at 24%
It had a glitch the other day but then it was fine but today it’s just not loading
Will have to wait and see if it changes later if not I’ll have to raise a ticket
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@turbomoose said:
Not sure why but my game is not loading and is stuck at 24%It had a glitch the other day but then it was fine but today it’s just not loading
Will have to wait and see if it changes later if not I’ll have to raise a ticket
I've gotten this before. I minimized the app on my phone and brought up the main phone screen and then brought back up the app. This seems to trigger the app to 'call home to the servers' again and finish loading.
KGB
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Nope that didn’t work either , I’ve even switched off my phone
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@turbomoose said:
Nope that didn’t work either , I’ve even switched off my phoneUninstall, restart, reinstall?
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Trying to reinstall now , hopefully it works after this
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Well I managed to get the game to load but I can’t play
Seems to be something to do with the WiFi where I’m staying, genuinely baffling why all other apps and iOS work properly but not the game
Well it works in the morning 😂
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So that's fun...
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I managed to find and hit all nodes except the last 1x node... Didn't know they incorporate hide & seek in the game play...
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@kuntilanak said:
I managed to find and hit all nodes except the last 1x node... Didn't know they incorporate hide & seek in the game play...It‘s one of the exciting new features they promised
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@Chrynos1989 said:
@kuntilanak said:
I managed to find and hit all nodes except the last 1x node... Didn't know they incorporate hide & seek in the game play...It‘s one of the exciting new features they promised
Putting the 'Puzzle' back in Puzzle Quest
KGB
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If you are on PC then you can actually use the arrow keys to semi-navigate the nodes.
Click a node then escape out of it and use the arrow keys up or down on the side nodes and left or right for the middle ones.1 -
@dianetics said:
If you are on PC then you can actually use the arrow keys to semi-navigate the nodes.
Click a node then escape out of it and use the arrow keys up or down on the side nodes and left or right for the middle ones.Or WASD, if that's more comfortable. Once a node is found, tapping space will engage the node. ESC closes the node's window but leaves the node selected.
For general guidance ... remember that the arrangement of the nodes is the same, they're just displaced to the right and down. picture those circles being down and over there, will point the way for you. Simulator 04 is down there .... somewhere .......
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I guess this is the Heroic version of Simulator.
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Playing on Steam for so long but never realize can use arrow keys to navigate nodes... Interesting...
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It's the Simulator of coming home after a night at the bar and trying to put the key in the door and why does it keep moving?
I had a devilish thought that the devs could create a new dividing line for PVE scores by making 1-2 of the nodes move around on the screen and you have to tap it when it's in the right spot in order to enter it.
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@bluewolf said:
It's the Simulator of coming home after a night at the bar and trying to put the key in the door and why does it keep moving?I had a devilish thought that the devs could create a new dividing line for PVE scores by making 1-2 of the nodes move around on the screen and you have to tap it when it's in the right spot in order to enter it.
All while having Quandary explain the nature of this 'puzzle'
KGB
1
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