New Character - Aikku Jokinen (Enigma) 4*

Health & Match Damage
Feeder Flow
Abilities
Ability: I See You
Color: Purple
AP Cost: 5
Aikku identifies her foe, and readies herself. Create a Fortified 3-turn Yellow Density Repeater tile that deals 204 damage, then Fortify up to 1 friendly special tiles. Then Aikku becomes Light.
(PASSIVE) At the start of the battle, Aikku becomes Heavy. Whenever Aikku makes a match-4 or greater, she deals 102 damage. If Aikku becomes Light, this becomes Change of Phase.
270: Density tile deals 391 damage. Fortify up to 1 tile. Deal 196 damage.
370: Density tile deals 822 damage. Fortify up to 1 tile. Deal 411 damage.
Level 2: Density tile deals 260 damage. Fortify up to 2 tiles. Deal 130 damage.
270: Density tile deals 498 damage. Fortify up to 2 tiles. Deal 250 damage.
370: Density tile deals 1046 damage. Fortify up to 2 tiles. Deal 523 damage.
Level 3: Density tile deals 306 damage. Deal 153 damage.
270: Density tile deals 587 damage. Deal 294 damage.
370: Density tile deals 1233 damage. Deal 617 damage.
Level 4: Create a 2-tile.
270: Create a 2-tile.
370: Create a 2-tile.
Level 5: Density tile deals 519 damage. Fortify up to 3 tiles. Deal 260 damage.
270: Density tile deals 995 damage. Fortify up to 3 tiles. Deal 499 damage.
370: Density tile deals 2092 damage. Fortify up to 3 tiles. Deal 1046 damage.
Ability: Change of Phase
Color: Purple
AP Cost: 5
Create a 3-turn Red Density Repeater tile that deals 204 damage, then all Airborne enemies take 370 damage for each friendly Density tile on the board and land. Then Aikku becomes Heavy.
(PASSIVE) At the start of the battle, Aikku becomes Light. Whenever Aikku makes a match-4 or greater, send the target Airborne for 2 turns. If Aikku becomes Heavy, this becomes I See You.
270: Deal 391 damage. Airborne enemies take 712 damage.
370: Deal 822 damage. Airborne enemies take 1494 damage.
Level 2: Deal 260 damage. Airborne enemies take 481 damage.
270: Deal 498 damage. Airborne enemies take 926 damage.
370: Deal 1046 damage. Airborne enemies take 1942 damage.
Level 3: Deal 306 damage. Airborne enemies take 611 damage.
270: Deal 587 damage. Airborne enemies take 1175 damage.
370: Deal 1233 damage. Airborne enemies take 2465 damage.
Level 4: Create a 2-turn tile. Send Airborne for 3 turns.
270: Create a 2-turn tile. Send Airborne for 3 turns.
370: Create a 2-turn tile. Send Airborne for 3 turns.
Level 5: Deal 519 damage. Airborne enemies take 925 damage.
270: Deal 995 damage. Airborne enemies take 1780 damage.
370: Deal 2092 damage. Airborne enemies take 3735 damage.
Ability: Hard as Diamond
Color: Red
AP Cost: 6
Increasing her density, Aikku can shrug off damage, deliver mighty blows, and use the weight of her opponents’ devices against them. Create a Red Density Repeater tile, deal 120 damage plus 90 for each friendly Density tile on the board, then Aikku becomes Heavy.
(PASSIVE) While Heavy, Aikku takes 56 less damage for each friendly Density tile, up to 167, and friendly Density tiles also deal 56 damage for each enemy special tile when they activate.
270: Deal 231 damage plus 174 for each tile. Take 107 less damage, up to 320. Deal 107 damage.
370: Deal 486 damage plus 365 for each tile. Take 224 less damage, up to 672. Deal 224 damage.
Level 2: Deal 222 damage plus 167 for each tile. Take 75 less damage, up to 233. Deal 84 damage.
270: Deal 426 damage plus 323 for each tile. Take 143 less damage, up to 427. Deal 161 damage.
370: Deal 897 damage plus 677 for each tile. Take 299 less damage, up to 896. Deal 336 damage.
Level 3: Deal 323 damage plus 244 for each tile. Take 93 less damage, up to 278. Deal 121 damage.
270: Deal 622 damage plus 471 for each tile. Take 178 less damage, up to 533. Deal 232 damage.
370: Deal 1308 damage plus 988 for each tile. Take 373 less damage, up to 1120. Deal 485 damage.
Level 4: Deal 526 damage plus 397 for each tile. Take 149 less damage, up to 445. Deal 187 damage.
270: Deal 1013 damage plus 767 for each tile. Take 285 less damage, up to 853. Deal 357 damage.
370: Deal 2131 damage plus 1609 for each tile. Take 597 less damage, up to 1792. Deal 747 damage.
Level 5: Deal 932 damage plus 703 for each tile. Take 261 less damage, up to 779. Deal 327 damage.
270: Deal 1795 damage plus 1359 for each tile. Take 499 less damage, up to 1493. Deal 624 damage.
370: Deal 3776 damage plus 2851 for each tile. Take 1045 less damage, up to 3136. Deal 1307 damage.
Ability: Become as Smoke
Color: Yellow
AP Cost: 8
Decreasing her density, Aikku can phase herself and others through solid objects and fly with ease. Deal 37 damage and Create a Yellow Density Repeater tile, send the target Airborne for 1 turns plus 1 for each friendly Density tile on the board (up to 3 turns), then Aikku becomes Light.
(PASSIVE) While Light, Aikku’s damage ignores Protect tiles and damage reduction, and Density tiles also deal 102 damage to all Airborne Enemies.
270: Deal 71 damage and 196 damage to Airborne enemies.
370: Deal 149 damage and 411 damage to Airborne enemies.
Level 2: Deal 250 damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less.
270: Deal 481 damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less.
370: Deal 1009 damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less.
Level 3: Deal 74 damage and 362 damage to Airborne enemies. Cost 1 AP less.
270: Deal 142 damage and 695 damage to Airborne enemies. Cost 1 AP less.
370: Deal 298 damage and 1457 damage to Airborne enemies. Cost 1 AP less.
Level 4: Deal 315 damage and send Airborne for 2 turns.
270: Deal 604 damage and send Airborne for 2 turns.
370: Deal 1267 damage and Send Airborne for 2 turns.
Level 5: Deal 657 damage and 621 damage to Airborne enemies. Cost 1 AP less.
270: Deal 1260 damage and 1194 damage to Airborne enemies. Cost 1 AP less.
370: Deal 2645 damage and 2503 damage to Airborne enemies. Cost 1 AP less.
Release Events
All times in Pacific
Story
Thick as Thieves
June 12, 2025, 04:00am – June 16, 2025, 11:00pm
Aikku Jokinen (Enigma) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D.
June 15, 2025, 04:00am – June 20, 2025, 11:00pm
Aikku Jokinen (Enigma) Shards + Recruit Token for Shield Offer in Progression rewards
Meet Rocket & Groot
June 16, 2025, 04:00am – June 19, 2025, 11:00pm
Aikku Jokinen (Enigma) Covers and Shards + Vault Token in Progression rewards
Versus
Weapon Tex-Mex
June 12, 2025, 05:00pm – June 16, 2025, 12:00am
Aikku Jokinen (Enigma) Cover and Shards as Placement rewards
Quite The Enigma
June 15, 2025, 05:00am – June 18, 2025, 12:00pm
Aikku Jokinen (Enigma) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
Offers
Aikku & Friends Vault
June 17, 2025, 04 00am – June 20, 2025, 11:00pm
80 Item Vault:
- 3x 4-Stars
1x Aikku Jokinen (Enigma) cover
- 1x Red Hulk (Thunderbolt Ross) cover
- 1x Random 4-Star cover
7x Tokens
- 1x Legendary token
- 1x Mighty Token
- 2x Heroic Tokens
- 3x Beginner Support tokens
6x Iso-8
- 1x 5,000 Iso-8
- 2x 2,500 Iso-8
- 3x 1,000 Iso-8
15x 3-Stars
- 3x Iron Man (Model 40) cover
- 12x Random 3-Star covers
49x 2-Stars
- 10x Black Widow (Original) cover
- 39x Random 2-Star covers
Comments
-
5 star???
1 -
@concillado said:
5 star???4 Star. My mistake and corrected!
3 -
No worries... would love more 5 stars ;-)
But can we PLEASE get a hint for next 5*? Thx!! 😀
0 -
i'm very confused. What passive does she start out with on her Purple? Both passives say "at the start of battle". Could someone in the know tell us if she starts out as Heavy or Light?
0 -
Looks like a 4-star version of Vision. The repeaters should help with 4-star Moonstone, assuming they can stay on the board.
0 -
Slower strategy by sending enemies airborne, but very defensive and fun. She has a passive that states she starts heavy AND light... Hopefully light and you can send everyone airborne on turn one, but could be random. Could be decent if damage buffs also apply to that airborne damage.
The match 4 send airborne could be annoying to fight against. Worth noting that Rank 3 of Refreshment Cart reduces the stun or airborne your character would take by 2 turns.
0 -
Cover guess
New Avengers issue 1, Oct 2015. Frank Cho variant
0 -
The power set are Vision and Carolina Dean's with some tweaks
1 -
Is she from portal?
2 -
I don't know this character from the comics but I gotta say her face in the armor looks very alien. As in she looks like an alien cyclops with 1 giant eye (I presume she actually can't see when in the armor and it must 'show her' what's outside since that giant eye doesn't line up with human eyes). More over that 'eye' looks like it should be shooting out a giant laser or some other energy beam.
The passive on the Red has the potential to do a lot of damage vs special tile users (esp if it counts CD's, Repeaters, Traps etc as enemy specials) when it activates.
Others have noted the inconsistency of whether she starts light/heavy. I have a different question. Her Yellow says costs 1 AP less at R2-5. So does that mean is costs 4 at R5? If it does it means you could send 2 enemies airborne for several turns on T1 for just 8 Yellow AP.
KGB
0 -
Well colour me surprised, a Finnish superhero.
3 -
@Farii said:
Well colour me surprised, a Finnish superhero.Apparently an ethnically-Finnish Norwegian superhero: https://comicvine.gamespot.com/enigma/4005-109877/
0 -
Never heard of her. Hey Devs can we please get Banshee sometime in this game. Sean Cassidy is long overdue
4 -
I have never heard of her either, but her description makes her sound like Blue Beetle with a much less cool armor.
0 -
Just a bit baffled by this release to be honest. Kit appears to be very similar to Vision, who I presume nobody tries to use.
Though admittedly the text description of her abilities is more impenetrable than normal. Must be all that density taking effect…1 -
...... I am baffled.
1 -
Looks like she's Toni Ho's romantic partner, and a somewhat important character in Avengers comics for the last 4 or 5 years. I know nobody here has read a comic since the early 90s, but they do continue to introduce new characters there! This one is thematic for pride month and may also appear in Ironheart with Toni.
I have no idea what these powers will do or if she's good, this is another pretty complicated one.
1 -
So is her purple passive random? It's a 50/50 to get either effect?
0 -
She seems to do various amounts of stuff
That's my 2 cents4 -
Enigma will be the fourth 4* out of the last 5 to be Purple/Red/Yellow. And Sidewinder also has Purple and Yellow.
5* Bucky is Purple/Red/Yellow, while Toni has Red and Yellow.
Devs, you know that Green, Black, and Blue also exist, right?
7
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