Teams that win Turn 0

124

Comments

  • ArchusMonk
    ArchusMonk Posts: 242 Tile Toppler

    @ThaRoadWarrior said:
    I've been trying out that 5* May/5* Kang/5* Emma with as much red as I can bring team, and it'll 1-shot opponents turn 0 up to about the 3rd clear in SCL10, and then you just do a big chunk of damage to them all and have to nibble the rest down. Still pretty fast, but i'm not sure it's worth the boost expense to use always if I'm not chasing placement. I'm not sure what Kang is bringing to the table, at first I thought he was supposed to prevent the AP drain but he doesn't. I've swapped him out for ascended rocket and get about the same results.

    For reference, my May is 3/5/5 level 461 with a 3 star reality stone (maybe not helping)
    Kang: 5/5/3 level 466 with a 4* Corvus Glaive for 3 more purple in the start of match hopper
    Emma: 5/5/3 level 466 with a 3* Krakoa

    Rocket: 3/5/5 level 456 wih a 3* Milano for the additional black. Welcome to the team strikes give an additional 7826 (total) damage to whatever is going on.

    Does something seem configured wrong, or is this just the expected performance? I don't have a lot of free red at start supports available, I'm wondering if that isn't part of the issue. I may try to swap that 3rd out of another mutant to maximize krakoa, but i think i may already be getting it's full 3 ap. Might be better to bring Darkveil for the free 3 yellow at battle start passive?

    If you make Thanos your 3rd, he’ll often take out the last opponent that you almost killed. If it’s 5* Thanos, you can spend the 2 turns survivors are stunned to chase 2 more red matches so you can fire May’s red again once the stun wears off.

  • Zarqa
    Zarqa Posts: 483 Mover and Shaker

    Ascended IM40 with Arc Reactor equipped and Sanctum on May also works for me. For higher nodes, I fire IM’s yellow turn 0 and wait two turns for the kill. No need for boosts. (My Aunt May is 550).

    Especially helpful since my Krakoa and Arc Reactor are level 3 each, so I don’t get 6 red reliably. Once I level them up, then Thanos might be the better option over IM40.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    IM40 with Arc Reactor and Mister Sinister with Proxima. May with a yellow boost. Sinister would add defense and AP steal. Fire IM40 at the start and wait 2 turns.

  • obikenobi12
    obikenobi12 Posts: 41 Just Dropped In

    @entrailbucket said:

    @Pantera236 said:
    I'm hearing Chasm doesn't shut down supports. Are you guys sure the supports just didn't fire?

    Meant to say this in my other post.

    Chasm does NOT shut down supports, free AP or otherwise. They all fire as normal.

    It's been blocking the AP gain on my supports when I go against him. I'm using him against opponents with start of battle support abilities and it's been shutting them down to. He doesn't prevent supports from working at all, just seems like he only affects the at start of battle affects similar to how he counters characters start of battle effects like beta Ray Bill and his multiple protect tile placement

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @obikenobi12 said:

    @entrailbucket said:

    @Pantera236 said:
    I'm hearing Chasm doesn't shut down supports. Are you guys sure the supports just didn't fire?

    Meant to say this in my other post.

    Chasm does NOT shut down supports, free AP or otherwise. They all fire as normal.

    It's been blocking the AP gain on my supports when I go against him. I'm using him against opponents with start of battle support abilities and it's been shutting them down to. He doesn't prevent supports from working at all, just seems like he only affects the at start of battle affects similar to how he counters characters start of battle effects like beta Ray Bill and his multiple protect tile placement

    Are you sure? I saw banners for my supports fire at the start of battle against him, even though my team was stunned.

    Oh no...is he acting differently on offense vs on defense?

  • Pantera236
    Pantera236 Posts: 603 Critical Contributor

    @entrailbucket said:

    @obikenobi12 said:

    @entrailbucket said:

    @Pantera236 said:
    I'm hearing Chasm doesn't shut down supports. Are you guys sure the supports just didn't fire?

    Meant to say this in my other post.

    Chasm does NOT shut down supports, free AP or otherwise. They all fire as normal.

    It's been blocking the AP gain on my supports when I go against him. I'm using him against opponents with start of battle support abilities and it's been shutting them down to. He doesn't prevent supports from working at all, just seems like he only affects the at start of battle affects similar to how he counters characters start of battle effects like beta Ray Bill and his multiple protect tile placement

    Are you sure? I saw banners for my supports fire at the start of battle against him, even though my team was stunned.

    Oh no...is he acting differently on offense vs on defense?

    I think people are just forgetting that they only fire xx% of the time. I have 2 green and 2 purple supports that are at R5 and I'll use both of each on certain teams, so 2 supports that fire 80% of the time you'd think 1 would always fire right? Nope! Quite often both will not fire.

  • obikenobi12
    obikenobi12 Posts: 41 Just Dropped In
    edited July 2024

    @Pantera236 said:

    @entrailbucket said:

    @obikenobi12 said:

    @entrailbucket said:

    @Pantera236 said:
    I'm hearing Chasm doesn't shut down supports. Are you guys sure the supports just didn't fire?

    Meant to say this in my other post.

    Chasm does NOT shut down supports, free AP or otherwise. They all fire as normal.

    It's been blocking the AP gain on my supports when I go against him. I'm using him against opponents with start of battle support abilities and it's been shutting them down to. He doesn't prevent supports from working at all, just seems like he only affects the at start of battle affects similar to how he counters characters start of battle effects like beta Ray Bill and his multiple protect tile placement

    Are you sure? I saw banners for my supports fire at the start of battle against him, even though my team was stunned.

    Oh no...is he acting differently on offense vs on defense?

    I think people are just forgetting that they only fire xx% of the time. I have 2 green and 2 purple supports that are at R5 and I'll use both of each on certain teams, so 2 supports that fire 80% of the time you'd think 1 would always fire right? Nope! Quite often both will not fire.

    i just confirmed this. i guess i was just seeing the off chance when a % chance didn't proc and thought Chasm was preventing the trigger. I think the devs should allow Supports to be affected by Chasm's start of battle stun since the supported characters are stunned and they don't get to have any of their start of battle abilities able to trigger also. I think this would balance out some of the supports that people have issues with as there'd be a meta character that would hard counter that. I apologize if my comments caused anyone to use Chasm in hopes of stopping enemies start of battle supports. He's still a great character, but he ISN'T working as i thought he did. My bad

  • KGB
    KGB Posts: 3,740 Chairperson of the Boards
    edited July 2024

    @Pantera236 said:

    @entrailbucket said:

    @obikenobi12 said:

    @entrailbucket said:

    @Pantera236 said:
    I'm hearing Chasm doesn't shut down supports. Are you guys sure the supports just didn't fire?

    Meant to say this in my other post.

    Chasm does NOT shut down supports, free AP or otherwise. They all fire as normal.

    It's been blocking the AP gain on my supports when I go against him. I'm using him against opponents with start of battle support abilities and it's been shutting them down to. He doesn't prevent supports from working at all, just seems like he only affects the at start of battle affects similar to how he counters characters start of battle effects like beta Ray Bill and his multiple protect tile placement

    Are you sure? I saw banners for my supports fire at the start of battle against him, even though my team was stunned.

    Oh no...is he acting differently on offense vs on defense?

    I think people are just forgetting that they only fire xx% of the time. I have 2 green and 2 purple supports that are at R5 and I'll use both of each on certain teams, so 2 supports that fire 80% of the time you'd think 1 would always fire right? Nope! Quite often both will not fire.

    The chance of 2 80% supports not firing is 1/5*1/5 = 1/25 or 4%. I don't consider 4% quite often, but rather a rare event (ie in your initial clears in PvE we do 30 nodes so it should happen roughly once).

    KGB

  • JoeHandle
    JoeHandle Posts: 689 Critical Contributor

    @Zarqa said:

    @obikenobi12 said:

    I think the devs should allow Supports to be affected by Chasm's start of battle stun since the supported characters are stunned and they don't get to have any of their start of battle abilities able to trigger also. I think this would balance out some of the supports that people have issues with as there'd be a meta character that would hard counter that.

    Please no. Way too much power back to Chasm. It would make him the must have meta char again.

    Almost certainly something that was specifically avoided.

  • slidecage
    slidecage Posts: 3,610 Chairperson of the Boards

    @MgoBlue51 said:
    I've used 5aunt may with a random support that gives ap (yaro root right now), 5* Emma with 4*krakoa, and kang with proxima

    If all fire, you have 7 red ap and some random green ap

    You talking sim. May and Emma for pick 2 still best

    I say this they nerf aunt may I will never put another penny into the game . They need to nerf chi and mthor way before this

    Personally 🚫 one needs a nerf just find a way to beat it

    Unless I'm wrong
    May and Emma rock on offence but suck balls on defence

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    There's a LOT more of these kinds of teams than I thought.

    In the last PvP I ran 672 1* Spidey/Juggernaut, with the purple infinity stone on Spidey, and free purple supports on the other characters. I got a whole pile of turn0 wins (against real, competitive 5* teams) from casting Spectacular Strategy turn0 and cascading into more purple and/or getting one of his powers for free.

    This is the sort of thing that's FAR too slow for competitive PvE players to use, but turns PvP fights into total non-games.

    I didn't really get attacked, but the AI would easily have been able to do the same thing on defense.

  • bluewolf
    bluewolf Posts: 6,347 Chairperson of the Boards

    This whole thread says so much about the game.

    I saw someone this week in a competitive ally say an ally mate quit recently because Aunt May made pve boring and they don’t like supports in PvP.

    Buckle up, everyone. It’s gonna be bumpy. The landing may not be soft.

  • DAZ0273
    DAZ0273 Posts: 11,478 Chairperson of the Boards

    Aunt May makes PvE boring because they can't compete against her speed wise or because they feel compelled to have to use her?

  • bluewolf
    bluewolf Posts: 6,347 Chairperson of the Boards
    edited July 2024

    @DAZ0273 said:
    Aunt May makes PvE boring because they can't compete against her speed wise or because they feel compelled to have to use her?

    Presumably they felt compelled to use her. The T10 folks are basically locked into using their 550 Mays from this point forward.

    Unless they release a character who can do what she does without burning boosts I guess.

  • JoeHandle
    JoeHandle Posts: 689 Critical Contributor

    @bluewolf said:
    This whole thread says so much about the game.

    I saw someone this week in a competitive ally say an ally mate quit recently because Aunt May made pve boring and they don’t like supports in PvP.

    Buckle up, everyone. It’s gonna be bumpy. The landing may not be soft.

    Game has been through many, many rounds of such. IME, a person who takes a break has been wanting to take said break, and is just looking for an externality to assign it to, something, anything to serve as a springboard. It's silly, but humans are silly. Just ... take a break. So many other games and things to do in life! If unhappy with something, don't wait for a reason, being unhappy is the reason.

    I have plenty of laundry to fold, can cover plenty of soft landings :D

  • Pantera236
    Pantera236 Posts: 603 Critical Contributor

    @KGB said:

    @Pantera236 said:

    @entrailbucket said:

    @obikenobi12 said:

    @entrailbucket said:

    @Pantera236 said:
    I'm hearing Chasm doesn't shut down supports. Are you guys sure the supports just didn't fire?

    Meant to say this in my other post.

    Chasm does NOT shut down supports, free AP or otherwise. They all fire as normal.

    It's been blocking the AP gain on my supports when I go against him. I'm using him against opponents with start of battle support abilities and it's been shutting them down to. He doesn't prevent supports from working at all, just seems like he only affects the at start of battle affects similar to how he counters characters start of battle effects like beta Ray Bill and his multiple protect tile placement

    Are you sure? I saw banners for my supports fire at the start of battle against him, even though my team was stunned.

    Oh no...is he acting differently on offense vs on defense?

    I think people are just forgetting that they only fire xx% of the time. I have 2 green and 2 purple supports that are at R5 and I'll use both of each on certain teams, so 2 supports that fire 80% of the time you'd think 1 would always fire right? Nope! Quite often both will not fire.

    The chance of 2 80% supports not firing is 1/5*1/5 = 1/25 or 4%. I don't consider 4% quite often, but rather a rare event (ie in your initial clears in PvE we do 30 nodes so it should happen roughly once).

    KGB

    Right but that's over an infinite amount of time. You can have streaks where it doesn't fire 5 or 6 times in one pve grind/clears.

  • Painmonger
    Painmonger Posts: 183 Tile Toppler

    May be pedantic, but I've always thought turn 0 wins occur before you have a chance to do anything. As soon as you can fire a power or make a move it's turn 1, turn 0 is when all start of battle & turn effects trigger in my head.

    In that spirit, Chasm + Totem Dagger, ascended rocket & Groot, and either Thanos will win all the easy nodes except for waves.

    I spent a good 3-4 months at least without using MThor or Okoye just because it started making things a little too easy. There are definitely ways to keep the game interesting for yourself & try out other options, but it does involve ignoring placement.

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @Painmonger said:
    May be pedantic, but I've always thought turn 0 wins occur before you have a chance to do anything. As soon as you can fire a power or make a move it's turn 1, turn 0 is when all start of battle & turn effects trigger in my head.

    In that spirit, Chasm + Totem Dagger, ascended rocket & Groot, and either Thanos will win all the easy nodes except for waves.

    I spent a good 3-4 months at least without using MThor or Okoye just because it started making things a little too easy. There are definitely ways to keep the game interesting for yourself & try out other options, but it does involve ignoring placement.

    I don't believe turn 0 wins are possible by your definition. Is there any character who can win a fight without either firing a power or moving the board?

    The general definition of "turn 0 win" in this context is winning the fight without moving the board. A turn 1 win would be winning on the first move you make.