Teams that win Turn 0

135

Comments

  • Pantera236
    Pantera236 Posts: 603 Critical Contributor

    @trenchdigger said:
    There is a thread called something like Supports that give AP in the Tips and Guides section of this forum.

    That list has a few things incorrect. Based on the list it's 6/20 that increase. They're missing 4 of thrm. Sp//dr, the tinkerer, yaro root and avengers tower. So 10/20. But also they have the milano twice so there's really only 19. So 10/19.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards

    This is 3* Aunt May and then which Emma, 5* ?

  • Pantera236
    Pantera236 Posts: 603 Critical Contributor

    @ThaRoadWarrior said:
    This is 3* Aunt May and then which Emma, 5* ?

    Both 5*

  • MgoBlue51
    MgoBlue51 Posts: 118 Tile Toppler
    edited June 2024

    I've used 5aunt may with a random support that gives ap (yaro root right now), 5* Emma with 4*krakoa, and kang with proxima

    If all fire, you have 7 red ap and some random green ap

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @dianetics said:
    I’m now wondering if u have to quit the game.

    I finished my slice in 12-13 minutes.

    I placed 31. A normal PvE. This is wild good luck losers

    You're not optimized enough. I think there's a faster team for easy nodes (that doesn't have supports firing -- those cost a few seconds) and you maybe can't oneshot the essential node unless May is 550?

    There's also just clicking speed. At the very very top there is some skill/dexterity involved in navigating all the screens quicker than everyone else.

  • Jash735
    Jash735 Posts: 120 Tile Toppler

    @IrisRyu said:
    Turn 0 Team #1
    Onslaught (Support: Tinkerer)
    M’Baku (Support: Fantasticar)
    Northstar (Support: Doesn’t matter, but prolly Leapfrog)

    Fire Northstar’s black, the end.

    How does firing NS black 1 time win the match??

  • Pantera236
    Pantera236 Posts: 603 Critical Contributor

    @entrailbucket said:

    @dianetics said:
    I’m now wondering if u have to quit the game.

    I finished my slice in 12-13 minutes.

    I placed 31. A normal PvE. This is wild good luck losers

    You're not optimized enough. I think there's a faster team for easy nodes (that doesn't have supports firing -- those cost a few seconds) and you maybe can't oneshot the essential node unless May is 550?

    There's also just clicking speed. At the very very top there is some skill/dexterity involved in navigating all the screens quicker than everyone else.

    Also sounds like they're not waiting for a flip. I highly recommend doing that if you wanna place high.

  • Pantera236
    Pantera236 Posts: 603 Critical Contributor

    @JoeHandle said:
    I highly recommend not giving a rip about placement. It's really awesome to be able to take a break, talk to another human, get a drink, enjoy some air, scratch yer balls, and continue playing whenever, rather than let a mobile game dictate your life.

    Do you have to contradict everything I say lol. I do all those things and still place t5 in pve.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards

    @entrailbucket said:

    @dianetics said:
    I’m now wondering if u have to quit the game.

    I finished my slice in 12-13 minutes.

    I placed 31. A normal PvE. This is wild good luck losers

    You're not optimized enough. I think there's a faster team for easy nodes (that doesn't have supports firing -- those cost a few seconds) and you maybe can't oneshot the essential node unless May is 550?

    There's also just clicking speed. At the very very top there is some skill/dexterity involved in navigating all the screens quicker than everyone else.

    The fastest team I have for easy nodes is ascended rocket/juggernaut/polaris (could be anyone here if both are ascended). It’s a single swipe win for 4x clears.

  • KGB
    KGB Posts: 3,741 Chairperson of the Boards

    @ThaRoadWarrior said:

    @entrailbucket said:

    @dianetics said:
    I’m now wondering if u have to quit the game.

    I finished my slice in 12-13 minutes.

    I placed 31. A normal PvE. This is wild good luck losers

    You're not optimized enough. I think there's a faster team for easy nodes (that doesn't have supports firing -- those cost a few seconds) and you maybe can't oneshot the essential node unless May is 550?

    There's also just clicking speed. At the very very top there is some skill/dexterity involved in navigating all the screens quicker than everyone else.

    The fastest team I have for easy nodes is ascended rocket/juggernaut/polaris (could be anyone here if both are ascended). It’s a single swipe win for 4x clears.

    Isn't Polaris a liability because if you happen to match a special then her passive fires and that takes a bit of extra time placing tiles etc. She essentially pointless on this team since all you need is Juggs/Grocket.

    KGB

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @KGB said:

    @ThaRoadWarrior said:

    @entrailbucket said:

    @dianetics said:
    I’m now wondering if u have to quit the game.

    I finished my slice in 12-13 minutes.

    I placed 31. A normal PvE. This is wild good luck losers

    You're not optimized enough. I think there's a faster team for easy nodes (that doesn't have supports firing -- those cost a few seconds) and you maybe can't oneshot the essential node unless May is 550?

    There's also just clicking speed. At the very very top there is some skill/dexterity involved in navigating all the screens quicker than everyone else.

    The fastest team I have for easy nodes is ascended rocket/juggernaut/polaris (could be anyone here if both are ascended). It’s a single swipe win for 4x clears.

    Isn't Polaris a liability because if you happen to match a special then her passive fires and that takes a bit of extra time placing tiles etc. She essentially pointless on this team since all you need is Juggs/Grocket.

    KGB

    Right, if you're trying to get as fast as possible, you've got to eliminate those extra seconds from procs like that.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards

    Yeah I used to use another gaurdian; Polaris was when I was initially looking to just not have to switch away from that team at all; it’s ok but it isn’t faster that hulk/omega red/okoye. But for whatever reason I just left it. But there is always a loose match available, you don’t have to match any strikes.

  • obikenobi12
    obikenobi12 Posts: 41 Just Dropped In

    Chasm shuts down a lot of the beginning of the round support stuff. That's a good counter plus he drains opponents ap

  • Codex
    Codex Posts: 448 Mover and Shaker
    edited June 2024

    @obikenobi12 said:
    Chasm shuts down a lot of the beginning of the round support stuff. That's a good counter plus he drains opponents ap

    Wasn't this a given. This is what ppl were saying adding supports would kill the diversity of roster usage. I have not started yet, is it back to chasm pvp 24/7?

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @Codex said:

    @obikenobi12 said:
    Chasm shuts down a lot of the beginning of the round support stuff. That's a good counter plus he drains opponents ap

    Wasn't this a given. This was ppl were saying adding supports would kill the diversity of roster usage. I have not started yet, is it back to chasm pvp 24/7?

    Pretty funny that they went to all that trouble to nerf him, then gave him this significant buff.

    (Yes, I'm aware that he hasn't been "buffed," the character does the same thing. But introducing supports/free AP to PvP, when there's a character who completely shuts off all of the good supports, makes that character significantly more valuable than he was before supports were allowed. It's a buff.)

  • Pantera236
    Pantera236 Posts: 603 Critical Contributor

    I'm hearing Chasm doesn't shut down supports. Are you guys sure the supports just didn't fire?

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @Pantera236 said:
    I'm hearing Chasm doesn't shut down supports. Are you guys sure the supports just didn't fire?

    Meant to say this in my other post.

    Chasm does NOT shut down supports, free AP or otherwise. They all fire as normal.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards
    edited July 2024

    I've been trying out that 5* May/5* Kang/5* Emma with as much red as I can bring team, and it'll 1-shot opponents turn 0 up to about the 3rd clear in SCL10, and then you just do a big chunk of damage to them all and have to nibble the rest down. Still pretty fast, but i'm not sure it's worth the boost expense to use always if I'm not chasing placement. I'm not sure what Kang is bringing to the table, at first I thought he was supposed to prevent the AP drain but he doesn't. I've swapped him out for ascended rocket and get about the same results.

    For reference, my May is 3/5/5 level 461 with a 3 star reality stone (maybe not helping)
    Kang: 5/5/3 level 466 with a 4* Corvus Glaive for 3 more purple in the start of match hopper
    Emma: 5/5/3 level 466 with a 3* Krakoa

    Rocket: 3/5/5 level 456 wih a 3* Milano for the additional black. Welcome to the team strikes give an additional 7826 (total) damage to whatever is going on.

    Does something seem configured wrong, or is this just the expected performance? I don't have a lot of free red at start supports available, I'm wondering if that isn't part of the issue. I may try to swap that 3rd out of another mutant to maximize krakoa, but i think i may already be getting it's full 3 ap. Might be better to bring Darkveil for the free 3 yellow at battle start passive?

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards

    I only have a 3* proxima, so I figured adding AP in a random color would be better than nothing based on my read of the power description.