6.4.1 Release Discussion (UPDATE RELEASED!)

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  • gozmaster
    gozmaster Posts: 341 Mover and Shaker

    Wow! Very excited for this update!!!

    Thank you @Magic:PQ Support Team not just for the content and bug fixes and great improvements, but most of all, keeping your word and the communication flowing like you have, it's VERY Refreshing , even if it's not the answer we'd hope for , a response with a game plan is a breath of fresh air....

    ...Excited for the future of the game!

  • Magic:PQ Support Team
    Magic:PQ Support Team ADMINISTRATORS Posts: 3,587 Chairperson of the Boards
    edited January 2024

    It's LIVE!

    Also: Vanguard colors are fixed. ;)

  • Magic:PQ Support Team
    Magic:PQ Support Team ADMINISTRATORS Posts: 3,587 Chairperson of the Boards
  • Tuttaha
    Tuttaha Posts: 2 Just Dropped In

    Still missing archangel elspeth :(

  • Magic:PQ Support Team
    Magic:PQ Support Team ADMINISTRATORS Posts: 3,587 Chairperson of the Boards

    Hey, folks! Small update:

    Release Notes had some extra text in Jace's passive ability. We dutifuly sent it to graveyard and now the text in Release Notes matches the screencap, which was correct from beginning. ;)

    Lu

  • Xibvert
    Xibvert Posts: 202 Tile Toppler

    @Magic:PQ Support Team said:
    @Xibvert Keeping terms coherent through all sets and cards is a challenge!
    Your observation was very insightful, thanks a bunch! :) I'm adding it to my notes and checking with the rest of our team.

    Lu

    What did the team ever say about this? There's a help article explaining that there's a battlefield for creatures and a board for gems so they're definitely two different things.

    https://d3go.helpshift.com/hc/en/4-magic-puzzle-quest/faq/326-what-is-the-battle-screen/

  • Xibvert
    Xibvert Posts: 202 Tile Toppler

    Changed: the order of effects in Get Lost, so they are not redundant anymore.

    Before the change: "Destroy a random opposing creature. If you can't: Destroy a random opposing nonVanguard Support. If you can't: Destroy a random opposing Artifact support.
    Create {2} {Map} tokens under your opponent's control."

    After the change: "Destroy a random opposing Artifact support. If you can't: Destroy a random opposing nonVanguard Support. If you can't: Destroy a random opposing creature.
    Create {2} {Map} tokens under your opponent's control."

    I'm not a fan of this change. The card was already functional but had some useless text. The change seems to have also made the card worse for no particular reason. Moving the destroy an opposing artifact effect to be before the destroy a random nonVanguard support is enough to make all of the text functionality do something because it makes destroying artifacts a priority over destroying other supports. The problem is that wasn't the only change. Destroying a random creature was also moved to be the last of the three destroy effects so now destroying creatures is the lowest priority and destroying artifacts is the highest priority. Maps tokens are artifacts so now if you cast multiple copies of Get Lost in a row the later copies can't destroy an opposing non artifact support or on opposing creature because they'll prioritize destroying artifact supports which will happen because at a minimum the opponent now has the Map tokens.

    If functionality was considered to be good and the only issue was the card had redundant text then removing the redundant text would have been a much better so we could have a decent card with less text. Making the card weaker so that the text can be longer is a really weird choice. Particularly considering it's even weaker than it needed yo be to make all of the text have a purpose.

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