Ascended Winners and Losers

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  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @dianetics said:

    @Tiger_Wong said:
    Early checks as I ascend my characters…..

    • AsMiles does BONKERS damage now. Holy ****. And as hard as his purple hits, his red strangely is just as weak. Looks wrong tbh.
    • Jon Hammond has BONKERS numbers as well. His red looks just crazy and the strikes he makes will be too.
    • Kraven’s black will hit like a truck but still costs 10 (bummer). His purple is gonna neuter SAPs substantially. The damage looks fair, although I haven’t tested if the damage is for each SAP neutered or not.
    • prowler’s numbers look good. I think he makes the strongest strike tiles now. At level 453, his black makes 3 7068 power strikes at lvl 5. He should be a 5/3/5 now.
    • sandman’s numbers increased but he still seems just “ok”. His powers still cost 9/8/10.
    • Kingpin got a big damage buff. And his yellow mafia dudes hit crazy hard and make crazy big strikes. Still a bit pricey though.
    • spider-Gwen’s cherry bomb hits hard, but not obscenely hard. Her yellow may be sneaky enough to put at 5 because any web match burst heals the team pretty substantially on paper.
    • Spiderman IW scares me. Nothing has changed except the damage to his red (nothing is gonna survive this power. No need to count the numbers). If his level gets high enough that he tanks and he’s teamed with a match damage truck…… how are you gonna hurt this dude on a web tile team?
    • spider-woman’s damage goes up substantially. Her black seems really good. Still costs 9 but once it’s on the field…. It has a very low exploitable number to activate and intercept damage.
    • punisher (max)’s numbers went up but hes still pricey. I’ll mess with him to see if his black can be exploited by other means besides “downed or stunned”
    • Agent Venom’s black should be put at 5 for the damage alone. It’s an incredible AP to damage ratio. The damage to everything he has went up too. But that black damage? For 5 AP? Yeesh!!
    • venom (Eddie Brock) is character I’m personally looking forward to using. His green is gonna have a great AP to damage ratio, his yellow is gonna be very exploitable, and so should his black.
    • vulture was gonna be a great addition to 5* land anyway. But the devs done messed up making him hit hard too. Hes gonna be tough to deal with without a specific anti-airborne character.

    Those are all the Ascended 4s I’ve got on the first day and first impressions. I’ll have more soon.

    Can you SS 4* Vulture.

    I am interested in his green. How hard does it hit ascended?

    Just check my roster, I'm in the alliance Clochards.

  • Tiger_Wong
    Tiger_Wong Posts: 1,098 Chairperson of the Boards

    Vulture lvl 465

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards
    edited January 2024

    Vulture is still great, I’m running him with boosted Yellowjacket in this Daken pvp. I’m looking forward to getting a few more Sandman covers so I can bring my Vulture/Gamora/Sandman stunlock team out as 5*

  • bluewolf
    bluewolf Posts: 6,347 Chairperson of the Boards

    Bagman's powers get cheaper when you ascend him. But they still basically do no damage unless you use Switcheroo to make a match.

  • Pantera236
    Pantera236 Posts: 603 Critical Contributor
    edited January 2024

    Take 4 black with you and make 1 black match = game over.

    Definitely gonna want to level up the tinkerer support.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    Shame there's 8000 4s now, boost weeks of the really crazy ones will be not often enough.

  • Pantera236
    Pantera236 Posts: 603 Critical Contributor

    @Bowgentle said:
    Shame there's 8000 4s now, boost weeks of the really crazy ones will be not often enough.

    True. Not that prowler would be the one to do this with but keep in mind he's only boosted to 580 right now so a 550 wouldn't be too shabby either.

  • bluewolf
    bluewolf Posts: 6,347 Chairperson of the Boards

    @Bowgentle said:
    Shame there's 8000 4s now, boost weeks of the really crazy ones will be not often enough.

    True, it’s a 28.8 week cycle with current number of 4s. However….there are a pretty high number of crazy ones now.

  • DAZ0273
    DAZ0273 Posts: 11,478 Chairperson of the Boards

    Met my first 450+ Juggs, was manageable but boosted is gonna be tough.

  • KGB
    KGB Posts: 3,739 Chairperson of the Boards

    @DAZ0273 said:
    Met my first 450+ Juggs, was manageable but boosted is gonna be tough.

    Were you the victim of a head butting :)

    KGB

  • DAZ0273
    DAZ0273 Posts: 11,478 Chairperson of the Boards

    @KGB said:

    @DAZ0273 said:
    Met my first 450+ Juggs, was manageable but boosted is gonna be tough.

    Were you the victim of a head butting :)

    KGB

    Of course but lucky for me I was invisible!

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    Heads up, Ascended 3* spiderman seems to evade rarity level restrictions like some others noted.

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    Big issue I’ve noticed 4* Miles:

    I’ve been testing 4Miles Morales5* and it seems that if he is invisible with no teammates, he is treated as “away” and loses all his turns.

  • liminal_lad
    liminal_lad Posts: 497 Mover and Shaker

    @Glockoma said:
    Big issue I’ve noticed 4* Miles:

    I’ve been testing 4Miles Morales5* and it seems that if he is invisible with no teammates, he is treated as “away” and loses all his turns.

    Do you automatically lose, or do you just not get to do anything until the invisibility tile is matched?

  • Glockoma
    Glockoma Posts: 555 Critical Contributor
    edited January 2024

    @liminal_lad said:

    @Glockoma said:
    Big issue I’ve noticed 4* Miles:

    I’ve been testing 4Miles Morales5* and it seems that if he is invisible with no teammates, he is treated as “away” and loses all his turns.

    Do you automatically lose, or do you just not get to do anything until the invisibility tile is matched?

    Actually not sure, both times I was taken out due to an inability to make a match/fire/etc until death.

    Had me second-guessing my reality when it occurred.

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards
    edited January 2024

    The "you lose if everyone on your team is away" passive is on Kang. If your whole team is away, but Kang isn't on the other side, presumably nothing at all will happen.

    Of course, there's currently no way to do this (if Wong is away and the other two guys die, he comes back), but it sounds like this is a bug with Miles.

  • bluewolf
    bluewolf Posts: 6,347 Chairperson of the Boards

    @entrailbucket said:
    The "you lose if everyone on your team is away" passive is on Kang. If your whole team is away, but Kang isn't on the other side, presumably nothing at all will happen.

    Of course, there's currently no way to do this (if Wong is away and the other two guys die, he comes back), but it sounds like this is a big with Miles.

    You could, if you chose, run 5CM and save up 24 yellow (or 16, or 8, depending on who is left alive) and send all your teammates away.

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @bluewolf said:

    @entrailbucket said:
    The "you lose if everyone on your team is away" passive is on Kang. If your whole team is away, but Kang isn't on the other side, presumably nothing at all will happen.

    Of course, there's currently no way to do this (if Wong is away and the other two guys die, he comes back), but it sounds like this is a big with Miles.

    You could, if you chose, run 5CM and save up 24 yellow (or 16, or 8, depending on who is left alive) and send all your teammates away.

    Someone should try this to see what happens. I think the enemy will continue to make matches, hitting nobody, until your guys come back.

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    @entrailbucket said:
    The "you lose if everyone on your team is away" passive is on Kang. If your whole team is away, but Kang isn't on the other side, presumably nothing at all will happen.

    Of course, there's currently no way to do this (if Wong is away and the other two guys die, he comes back), but it sounds like this is a bug with Miles.

    Yeah both times were in the Daken event just playing around with chasm and miles playing vs random teams (jane-chi and knull/yellowjacket).

  • bluewolf
    bluewolf Posts: 6,347 Chairperson of the Boards

    @entrailbucket said:

    @bluewolf said:

    @entrailbucket said:
    The "you lose if everyone on your team is away" passive is on Kang. If your whole team is away, but Kang isn't on the other side, presumably nothing at all will happen.

    Of course, there's currently no way to do this (if Wong is away and the other two guys die, he comes back), but it sounds like this is a big with Miles.

    You could, if you chose, run 5CM and save up 24 yellow (or 16, or 8, depending on who is left alive) and send all your teammates away.

    Someone should try this to see what happens. I think the enemy will continue to make matches, hitting nobody, until your guys come back.

    I gave it a try, it was like you said. My team took a nice little vacation while the enemy did their thing. Then they all came back and downed the front enemy with their damage, which was fun.